Difference between revisions of "F-80C-10"
(Always keep your energy high, and avoid dogfights at all costs!) |
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With the WEP comes with fuel management. If you opt for maximum performance by selecting 9 minutes of fuel, you will run out of fuel quickly if you choose to WEP for the entire match. | With the WEP comes with fuel management. If you opt for maximum performance by selecting 9 minutes of fuel, you will run out of fuel quickly if you choose to WEP for the entire match. | ||
− | Like most American props and tech P-80A, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Make light climbs at 2.5 degrees to 1000ft and dive down to sea level to convert it into speed. Rinse and repeat until you have reached 350kt, the zoom climb at 30 degrees. Once you have slowed down to 250kt, continue to climb at a solid 15-20 degrees. Optimally, you should have between 11000-15000ft depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. | + | Like most American props and tech P-80A, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Make light climbs at 2.5 degrees to 1000ft and dive down to sea level to convert it into speed. Rinse and repeat until you have reached 350kt, the zoom climb at 30 degrees. Once you have slowed down to 250kt, continue to climb at a solid 15-20 degrees. Optimally, you should have between 11000-15000ft depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Your greatest advantage is speed, as the P-80 is faster than almost every other jet at its tier. |
+ | Defensive flying and rolling scissors is an option with the hydraulic boosters upgrade, however, you risk losing too much energy, and your attacker may choose to break off and try again while you are struggling to maintain lift. | ||
If you are given an awkward firing angle (eg: you are directly vertical to your enemy and must pull 10G+ to line up a shot) or you fail to kill on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on killing your target, you risk crashing into the ground from control stiffening or getting killed by another enemy because you are losing your energy in a dogfight. | If you are given an awkward firing angle (eg: you are directly vertical to your enemy and must pull 10G+ to line up a shot) or you fail to kill on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on killing your target, you risk crashing into the ground from control stiffening or getting killed by another enemy because you are losing your energy in a dogfight. |
Revision as of 16:00, 19 February 2019
Contents
Description
The F-80C-10 Shooting Star is a Rank V American jet fighter
with a battle rating of 7.7 (AB/RB) and 7.3 (SB). It is found under the F-80 bracket, immediately after the F-80A-5.
The greatest performance upgrade from the A-5 to the C-10 is that the C-10 comes with WEP. This additional power significantly increases acceleration, allowing you to match that of the British Meteor series. It also allows for a last-resort method to escape if you happen to get jumped on. With the WEP comes with fuel management. If you opt for maximum performance by selecting 9 minutes of fuel, you will run out of fuel quickly if you choose to WEP for the entire match.
Like most American props and tech P-80A, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Make light climbs at 2.5 degrees to 1000ft and dive down to sea level to convert it into speed. Rinse and repeat until you have reached 350kt, the zoom climb at 30 degrees. Once you have slowed down to 250kt, continue to climb at a solid 15-20 degrees. Optimally, you should have between 11000-15000ft depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Your greatest advantage is speed, as the P-80 is faster than almost every other jet at its tier. Defensive flying and rolling scissors is an option with the hydraulic boosters upgrade, however, you risk losing too much energy, and your attacker may choose to break off and try again while you are struggling to maintain lift.
If you are given an awkward firing angle (eg: you are directly vertical to your enemy and must pull 10G+ to line up a shot) or you fail to kill on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on killing your target, you risk crashing into the ground from control stiffening or getting killed by another enemy because you are losing your energy in a dogfight.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at sea level) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
891 | 884 | 12500 | 24.4 | 25.6 | 18.9 | 17.7 | 850 |
Upgraded | |||||||
Max Speed (km/h at sea level) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
915 | 903 | 12500 | 23.7 | 24.0 | 32.2 | 25.2 | 850 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
990 | 380 | ??? | ~11 | ~4.5 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< ??? | < ??? | < ??? | > ??? |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
0 m | 2,086 kgf | 2,450 kgf |
Survivability and armour
- No armour plating
- No armour glazing
- Critical components located at front of aircraft (fuel, pilot, engine, controls)
- More fuel tanks located in wings near fuselage
Armaments
Offensive armament
Main article: Bombs-->
Usage in the battles
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Compressor | Airframe | Offensive 12 mm | |
II | New Boosters | FRC mk.2 | |||
III | Wings Repair | Engine | Cover | New 12 mm MGs | |
IV | G-suit | FLBC mk.1 |
Pros and cons
Pros:
Cons:
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
USA jet aircraft | |
---|---|
Fighters | |
F9F | F9F-2 · F9F-5 · F9F-8 |
F-80 | F-80A-5 · F-80C-10 |
F-84 | F-84B-26 · F-84F · F-84G-21-RE |
F-86 | F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35 |
F-89 | F-89B · F-89D |
F-100 | F-100D |
F-104 | F-104A · F-104C |
F-4 | F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II |
F-5 | F-5A · F-5C · F-5E · F-20A |
F-8 | F8U-2 · F-8E |
F-14 | F-14A Early · ▄F-14A IRIAF · F-14B |
F-15 | F-15A · F-15C MSIP II · F-15E |
F-16 | F-16A · F-16A ADF · F-16C |
Other | P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1 |
Strike Aircraft | |
FJ-4 | FJ-4B · FJ-4B VMF-232 |
A-4 | A-4B · A-4E Early |
A-7 | A-7D · A-7E · A-7K |
AV-8 | AV-8A · AV-8C · AV-8B Plus · AV-8B (NA) |
A-10 | A-10A · A-10A Late · A-10C |
F-111 | F-111A · F-111F |
Other | A-6E TRAM · F-105D · F-117 |
Bombers | |
B-57 | B-57A · B-57B |