Difference between revisions of "Tu-2S-59"
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== Description == | == Description == | ||
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | ||
− | |||
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
{{break}} | {{break}} | ||
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<!--Explain the general role of the plane. (i.e. Fighters should dog fight and avoid going to a fighter-bomber role)--> | <!--Explain the general role of the plane. (i.e. Fighters should dog fight and avoid going to a fighter-bomber role)--> | ||
− | The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if | + | The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if the modules haven't been acquired yet) in order to destroy as many armored foes as possible. Additionally, equip a two-second bomb delay to allow ample time to escape the blast radius. |
The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older Tu-2S and Tu-2S-44. See above for battle tactics. | The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older Tu-2S and Tu-2S-44. See above for battle tactics. | ||
+ | |||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
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== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | Once | + | Once spawned (~ 3500 m) then locate what ground targets to engage. Some suggestions are: engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment. |
− | When bombing anything, note that the center of the reticle should be aimed below the target by about a centimeter (looking at the screen). This will allow the bombs maximum precision. When | + | When bombing anything, note that the center of the reticle should be aimed below the target by about a centimeter (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 kph on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 kph. Rearm, and repeat! |
====Specific enemies worth noting==== | ====Specific enemies worth noting==== | ||
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | <!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--> | ||
− | Unfortunately for the Tu-2S-59, it has a battle rating of 6.3 . This is a double-edged sword, as on one hand, | + | Unfortunately for the Tu-2S-59, it has a battle rating of 6.3 . This is a double-edged sword, as on one hand, the Tu-2S-59 have to fight enemy jets, notably the Horten 229 and the Me-262, but on the other hand, these pilots are typically experienced and won't sacrifice their altitude for a ground pounding Tu-2. However, should the Tu-2S-59 be engaged, here are some suggestions per plane. |
Do not, engage a fighter on purpose, the following is only for defenses and survival reference | Do not, engage a fighter on purpose, the following is only for defenses and survival reference | ||
'''[[Ho_229_V3|Horten 229]]'''<br> | '''[[Ho_229_V3|Horten 229]]'''<br> | ||
− | This plane is agile, fast, and | + | This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it ''will'' catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot. |
− | '''[[ | + | '''[[Me 262 A-1a|Me 262 A-1]] and [[Me262_A-1/U4|A-1/U4 Pulkzerstorer]]'''<br> |
− | These planes are a tough opponent. They are fast and possess better armor than the 262, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as | + | These planes are a tough opponent. They are fast and possess better armor than the 262, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task. |
− | '''[[ | + | '''[[F-80A-5|F-80A]], [[F-80C-10|F-80C]] & [[F-84B-26|F-84B-26]]'''<br> |
− | Although | + | Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always an option. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing. |
− | ''Late War Props (Spitfire 24, Fw-190 | + | ''Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)''<br> |
− | These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run to | + | These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed. |
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''<br> | ''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''<br> | ||
− | These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When | + | These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns. |
====Counter-tactics==== | ====Counter-tactics==== | ||
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | <!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | ||
− | If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, | + | If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately. |
===Manual Engine Control=== | ===Manual Engine Control=== | ||
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=== Pros and cons === | === Pros and cons === | ||
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * Fast, for a medium bomber | + | * Fast, for a medium bomber |
+ | * High wing rip speed (over 700 kph) | ||
* Air spawn in RB. | * Air spawn in RB. | ||
− | * Very easy to land and takeoff | + | * Very easy to land and takeoff |
− | * Decent payload | + | * Decent payload |
− | * Forward-firing ShVAK cannons, can be useful in a head on engagement | + | * Forward-firing ShVAK cannons, can be useful in a head on engagement |
− | * Not as vulnerable as other 4-engine bombers | + | * Not as vulnerable as other 4-engine bombers |
* Twin tail design leaves little restriction on back gunners | * Twin tail design leaves little restriction on back gunners | ||
− | * Decently agile for its size | + | * Decently agile for its size |
− | * Will guaranteed to put out fires on fuel tanks due to pressurized gas system | + | * Will guaranteed to put out fires on fuel tanks due to pressurized gas system |
− | * Very efficient in taking out individual ground targets | + | * Very efficient in taking out individual ground targets |
− | * Individual bomb drops, very effective in tank battles | + | * Individual bomb drops, very effective in tank battles |
− | * Engines can cool down even with a 100% throttle | + | * Engines can cool down even with a 100% throttle |
− | * Can pretty much WEP indefinitely | + | * Can pretty much WEP indefinitely |
− | * Just need to research one modification for all payload options | + | * Just need to research one modification for all payload options |
− | * Cheap repair cost | + | * Cheap repair cost |
− | * Has a lot of unlockable camouflages | + | * Has a lot of unlockable camouflages |
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Matchmaking pits the Tu-2S against jets and late/post war props |
− | * Only two bombs when stock | + | * Only two bombs when stock |
− | * Will extinguish fire but sometimes it will just burn out before the fuel tanks seal in time | + | * Will extinguish fire but sometimes it will just burn out before the fuel tanks seal in time |
− | * Relatively small defensive armament | + | * Relatively small defensive armament |
− | * Only one pilot and is not protected by armor from the front | + | * Only one pilot and is not protected by armor from the front |
− | * High-ish stall speed (175 kph | + | * High-ish stall speed (175 kph, more of a pain when taking off / landing) |
− | * Although it is fast, everything else is faster | + | * Although it is fast, everything else is faster |
− | * Performance starts to degrade with altitude | + | * Performance starts to degrade with altitude |
− | * Low amount of cannon ammo (150 rounds per gun) | + | * Low amount of cannon ammo (150 rounds per gun) |
− | * Camouflages need to be unlocked by bombing bases on which it is not that effective compared to other nation's bombers | + | * Camouflages need to be unlocked by bombing bases on which it is not that effective compared to other nation's bombers |
== History == | == History == |
Revision as of 08:22, 8 January 2019
Contents
Description
The Tu-2S-59 is a Rank IV Soviet medium bomber with a battle rating of 6.0 (AB), 6.3 (RB), and 6.7 (SB). It was introduced in Update 1.29.
The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if the modules haven't been acquired yet) in order to destroy as many armored foes as possible. Additionally, equip a two-second bomb delay to allow ample time to escape the blast radius.
The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older Tu-2S and Tu-2S-44. See above for battle tactics.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 7,300 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
519 | 503 | 9,500 | 31.2 | 32.8 | 6.0 | 4.6 | 326 |
Upgraded | |||||||
Max Speed (km/h at 7,300 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | ? | 9,500 | ??.? | ??.? | ?.? | ?.? | 326 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
900 | 350 | 520 | ~5 | ~3 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 360 | < 360 | < 440 | > 280 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
1,500 m | 3,320 hp | 3,936 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
4,700 m | 2,820 hp | ?,??? hp |
Survivability and armour
- 15 mm Steel plate behind the pilot.
- 6 mm Steel plate to the left of cockpit dorsal gunner.
- 8, 15 mm Steel plates in front of the cockpit dorsal gunner.
- 12, 15 mm Steel plates in front of the rear dorsal gunner.
- 8 mm Steel plate under the ventral gunner.
- 12 mm Steel plate in front of the ventral gunner.
Armaments
Offensive armament
The Tu-2S-59 is armed with:
- 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
Suspended armament
The Tu-2S-59 can be outfitted with the following ordinance:
- 2 x 250 kg FAB-250M43 bombs (500 kg total)
- 9 x 100 kg FAB-100 bombs (900 kg total)
- 2 x 250 kg FAB-250M43 bombs + 2 x 500 kg FAB-500 bombs (1,500 kg total)
- 4 x 500 kg FAB-500 bombs (2,000 kg total)
- 2 x 500 kg FAB-500 bombs (1,000 kg total)
- 1 x 1,000 kg FAB-1000 (welded) bomb (1,000 kg total)
- 2 x 250 kg FAB-250M43 bombs + 1 x 1,000 kg FAB-1000 bomb (1,500 kg total)
- 2 x 500 kg FAB-500 (welded) bombs + 1 x 1,000 kg FAB-1000 bomb (2,000 kg total)
Defensive armament
The Tu-2S-59 is defended by:
- 1 x 12.7 mm Berezin UB machine gun, cockpit dorsal turret (190 rpg)
- 1 x 12.7 mm Berezin UB machine gun, tail turret (350 rpg)
- 1 x 20 mm B-20E cannon, dorsal turret (120 rpg)
Usage in the battles
Once spawned (~ 3500 m) then locate what ground targets to engage. Some suggestions are: engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimeter (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 kph on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 kph. Rearm, and repeat!
Specific enemies worth noting
Unfortunately for the Tu-2S-59, it has a battle rating of 6.3 . This is a double-edged sword, as on one hand, the Tu-2S-59 have to fight enemy jets, notably the Horten 229 and the Me-262, but on the other hand, these pilots are typically experienced and won't sacrifice their altitude for a ground pounding Tu-2. However, should the Tu-2S-59 be engaged, here are some suggestions per plane.
Do not, engage a fighter on purpose, the following is only for defenses and survival reference
Horten 229
This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it will catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.
Me 262 A-1 and A-1/U4 Pulkzerstorer
These planes are a tough opponent. They are fast and possess better armor than the 262, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.
F-80A, F-80C & F-84B-26
Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always an option. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.
Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)
These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
Counter-tactics
If confronted with an enemy Tu-2S-59, initiate a head on pass but then pitch up and stall their plane out. Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | Turret 12 mm | ||
II | Compressor | Airframe | New 12 mm MGs (turret) | PKD-12 | |
III | Wings Repair | Engine | Offensive 20 mm | Turret 20 mm | |
IV | Engine Injection | Cover | New 20 mm Cannons | New 20 mm Cannons (turret) |
Pros and cons
Pros:
- Fast, for a medium bomber
- High wing rip speed (over 700 kph)
- Air spawn in RB.
- Very easy to land and takeoff
- Decent payload
- Forward-firing ShVAK cannons, can be useful in a head on engagement
- Not as vulnerable as other 4-engine bombers
- Twin tail design leaves little restriction on back gunners
- Decently agile for its size
- Will guaranteed to put out fires on fuel tanks due to pressurized gas system
- Very efficient in taking out individual ground targets
- Individual bomb drops, very effective in tank battles
- Engines can cool down even with a 100% throttle
- Can pretty much WEP indefinitely
- Just need to research one modification for all payload options
- Cheap repair cost
- Has a lot of unlockable camouflages
Cons:
- Matchmaking pits the Tu-2S against jets and late/post war props
- Only two bombs when stock
- Will extinguish fire but sometimes it will just burn out before the fuel tanks seal in time
- Relatively small defensive armament
- Only one pilot and is not protected by armor from the front
- High-ish stall speed (175 kph, more of a pain when taking off / landing)
- Although it is fast, everything else is faster
- Performance starts to degrade with altitude
- Low amount of cannon ammo (150 rounds per gun)
- Camouflages need to be unlocked by bombing bases on which it is not that effective compared to other nation's bombers
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
USSR bombers | |
---|---|
SB and Ar | SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2 |
Yer-2 (petrol) | Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU |
Yer-2 (diesel) | Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l) |
Tu | Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4 |
Pe | Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8 |
IL | DB-3B · IL-4 |
Po | Po-2 · Po-2M |
Other | MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6 |
Lend-Lease | ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30 |