Spitfire Mk.IX (CW) (Israel)

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This page is about the fighter Spitfire Mk.IX (CW) (Israel). For other versions, see Spitfire (Family).
Spitfire Mk.IX (CW)
spitfire_lf_mk9e_iaf.png
GarageImage Spitfire Mk.IX (CW) (Israel).jpg
Spitfire Mk.IX (CW)
AB RB SB
5.3 5.7 5.0
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The clipped wing configuration for the Spitfire Mk IX was introduced in the mid-late 1940s to increase manoeuvrability and improve roll rate at lower altitudes, at the cost of less lift. This was due to a shorter surface area, that generated less lift but was also more aerodynamic and less air was travelling around the fuselage

Introduced in Update "Winged Lions", the Spitfire Mk IX (CW) has very good handling and excellent agility. It may lack the ground ordnance common in other fighters such as the P-51s and Fw 190s but offers some of the best acceleration, climb rate and agility for its BR. While not the fastest, its good climb rate makes it capable of reaching high altitudes sooner than most planes which, combined with its agility, makes it a very deadly opponent when it has the speed or altitude advantage.

General info

Flight performance

Max speed
at 4 878 m659 km/h
Turn time15 s
Max altitude11 500 m
EngineRolls-Royce Merlin-66
TypeInline
Cooling systemWater
Take-off weight4 t

The performance of the Spitfire is excellent as long as it has the speed. While it has good acceleration at low speeds, it loses speed faster than planes at a similar BR, which is normal since it has much better turn rate than other fighters. It also has very good climb rate to take good positioning at the start of the match. However, its engine is prone to overheating when WEP is used constantly.

Characteristics Max Speed
(km/h at 4,878 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 632 611 11500 16.4 17.0 22.2 22.2 320
Upgraded 735 690 14.8 14.8 43.3 31.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
774 270 N/A N/A 230 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 470

Survivability and armour

Crew1 person
Speed of destruction
Structural774 km/h
Gear270 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 105 → 4 166 Sl icon.png
RB7 349 → 9 862 Sl icon.png
SB10 153 → 13 625 Sl icon.png
Total cost of modifications61 800 Rp icon.png
103 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 230 / 490 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mods radiator.png
Radiator
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mods compressor.png
Compressor
Research:
4 600 Rp icon.png
Cost:
7 600 Sl icon.png
350 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
230 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
380 Ge icon.png
Mods oil.png
150 octane fuel
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
380 Ge icon.png
Mods armor frame.png
Airframe
Research:
4 600 Rp icon.png
Cost:
7 600 Sl icon.png
350 Ge icon.png
Mods armor cover.png
Cover
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
380 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mod arrow 1.png
Mods ammo.png
hispano_belt_pack
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FSBC mk.5
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
190 Ge icon.png
Mod arrow 1.png
Mods weapon.png
hispano_mk2_new_gun
Research:
4 600 Rp icon.png
Cost:
7 600 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50raf_new_gun
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
230 Ge icon.png
Mods gun camora mod.png
Mk.II year 1942
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
8-cm Flz.-Rakete
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
230 Ge icon.png
Mods gun camora mod.png
Mk.II year 1943
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
380 Ge icon.png

Armaments

Offensive armament

Ammunition270 rounds
Fire rate600 shots/min
Ammunition520 rounds
Fire rate750 shots/min

The Spitfire Mk.IX (CW) (Israel) is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)
  • 2 x 12.7 mm M2 Browning machine guns, wing-mounted (260 rpg = 520 total)

Usage in battles

The Spitfire plays in a very aggressive role in most situations. While it is not the fastest or the highest in the match, it has the capabilities to win dogfights against most opponents. Common things to avoid are being stuck with less than 300 km/h since this fighter is especially sluggish at low speeds and always having an altitude advantage in most fights.

Even though these are common things to worry about in most fighters, the Spitfire Mk IX CW loses speed very quickly, and thus precise shots are needed in dogfights, since prolonged fights would make you vulnerable to other enemy fighters in the area. The altitude is also very important, because the diving speed of the Spitfire is not the best, and having altitude is important to regain speed when necessary or to attack unsuspecting pilots in the middle of a fight.

Common strategies to use the Spitfire Mk IX CW are in a support or frontline role. In support roles climbing is the way to go, to intervene during the most important moments of the game and ensuring the safety of allied aircraft fleeing the battlefield to repair, while also intercepting enemy aircraft retreating to their airfield. As a frontline fighter sticking with your team is important; because the Spitfire isn't capable of sustaining prolonged dogfights, having allies around you is important since they can distract other aircraft that may attack you while in a fight.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent turn rate
  • Good climb rate
  • Good roll rate
  • Adequate acceleration at low speeds

Cons:

  • No cockpit armour
  • Mediocre ammo count
  • Mediocre cruise speed
  • Engine prone to overheating

History

During late WW2, the Clipped Wing design was a common upgrade for the Mk IX and Mk XVI variants of the Spitfire. According to test flights by the Air Fighting Development Unit at RAF Duxford using the Spitfire Mk V, this configuration offered better speeds at altitudes below 10,000 ft and slightly better speeds around 25,000 ft. However it provided much better acceleration and agility overall. For pilots, this modification also meant a better view around the aircraft, because sometimes the large and wide wings of the Spitfire blocked incoming fighters or obstructed the pilot's vision during ground attacks.

Being fitted to the Spitfire Mk V variants, the Clipped Wing was also given to the Mk IX and Mk XVI due to high altitude sorties being less and less common and ground attack missions where being prioritized due to the mediocre state of the Luftwaffe. These variants of the Spitfire were sometimes modified in different nations such as Czechoslovakia, since it was a cheap modification that gave the Spitfire more years as a competent fighter in low altitudes and ground attack missions

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Israel fighters
Bf 109  Sakeen
P-51  P-51D-20-NA
Spitfires  Spitfire Mk IXc · Weizman's Spitfire LF Mk.IXe · Spitfire Mk.IX (CW)