User contributions
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)
- 00:21, 22 January 2022 (diff | hist) . . (+22) . . m Bkan 1C (→General info)
- 00:14, 22 January 2022 (diff | hist) . . (+74) . . m Bkan 1C (fixed a few other sentences that seemed off to me on re-re-re-read, but i can't really catch more mistakes myself.)
- 23:45, 21 January 2022 (diff | hist) . . (-2) . . m Bkan 1C (i tried to not make typos or engrish, but it would seem i failed again.)
- 23:34, 21 January 2022 (diff | hist) . . (+11,488) . . Bkan 1C (Well, it's basically busted op, but at the same time it's not. Patience is necessary. Filled the page as much as i can with what i saw. I may detalize it further, but RB point of view is necessary and i'm losing my patience with 7.0 as i hate it much.)
- 21:18, 21 January 2022 (diff | hist) . . (+130) . . N File:Autoloader safety Bkan 1C.jpg (Demonstration of how the gun must be angled on this artillery tank as to avoid being ammo racked. Category:In-game screenshots) (current)
- 21:20, 17 January 2022 (diff | hist) . . (+2,185) . . Strv m/42 DT (Tried to add more information and answer the question "so what" for where the text just states stats or something.)
- 20:03, 17 January 2022 (diff | hist) . . (+532) . . Ikv 103 (specified some things)
- 15:12, 16 January 2022 (diff | hist) . . (+383) . . Strv m/42 DT (i'm yet to see if it just dies to HE/HEAT, but it probably does.)
- 14:15, 16 January 2022 (diff | hist) . . (+1,282) . . Ikv 103 (Tried to make some parts of text easier to read by separating into topics, added some additional points.)
- 17:51, 15 January 2022 (diff | hist) . . (+1) . . m L-62 ANTI II
- 00:34, 15 January 2022 (diff | hist) . . (+205) . . Pvkv II (i'm not entirely sure about "anywhere" but i did hit other PVKV into a track and it just imploded, so i assume this tank has an instant death flag for overpressure damage. Which is kinda weird, as it's not consistent with the rules, but idk.)
- 14:17, 14 January 2022 (diff | hist) . . (+2,645) . . L-62 ANTI II (i know people here dislike mentioning BRs, but if you look at its predisposition in AB/RB you will see an entire BR diff, for 40 mm its very important. I'll try to just mention ranks instead, but srsly. I can't write "tactics" because its RB toy, not AB.)
- 03:43, 14 January 2022 (diff | hist) . . (+2,807) . . Pvkv m/43 (1946) (i'd argue that its nothing special but when spaded it's okay. Also the "almost best ammo at BR" in ammo is kinda subjective, considering GE and SU angle negating shells, but whatever. There were typos even in the original text, but i can't see anymore.)
- 02:56, 14 January 2022 (diff | hist) . . (+169) . . N File:Hulldown in Pvkv m-43 (1946).jpg (SPG angles to left and up to avoid getting deleted by enemy team. Range is also very important, as at close range that won't help much. Category:In-game screenshots) (current)
- 02:37, 14 January 2022 (diff | hist) . . (+2,483) . . Pvkv II (i may be delusional, but i think the roof armour saved me a lot. Also the 5th guy in the hull makes it basically unoneshottable, unless you got hit by sturer emil, which, to be honest, splatters even op tanks. Wrote up whatever felt important to note.)
- 19:05, 13 January 2022 (diff | hist) . . (+34) . . m Pvkv II (→Pros and cons: i feel like this sentence is worded a bit weirdly, but i probably butchered it myself too.)
- 19:01, 13 January 2022 (diff | hist) . . (+247) . . m Pvkv II (→Survivability and armour: ammo tip)
- 17:24, 13 January 2022 (diff | hist) . . (+205) . . m Ikv 103 (fixed logic for HE - this tank only has chem ammo, therefore any open topped tank is food for it automatically, no need to swap to HE. Light tanks at this point will also laugh at it, so yeah. minor nitpicks in pro/con)
- 16:56, 12 January 2022 (diff | hist) . . (+9) . . m Ikv 91 (→Pros and cons: nerfed)
- 20:51, 3 January 2022 (diff | hist) . . (-5) . . m Sav m/43 (1946) (→Main armament: TYPO)
- 18:56, 3 January 2022 (diff | hist) . . (+319) . . Sav m/43 (1946) (Separated HE a bit more as it is actually useful here. Also its HEAT can randomly overpressure medium tanks through gun barrel, kinda weird ngl.)
- 18:33, 3 January 2022 (diff | hist) . . (+2,880) . . Pbv 301 (this "spaa" is really dangerous if used right, compared to the next and previous ones it's literally death incarnate...)
- 17:50, 3 January 2022 (diff | hist) . . (+139) . . N File:Pbv 301 holds a capture point.jpg (The "spaa" manages to stop entire enemy team and dooms at least 3 tanks in process (visible on screenshot) Category:In-game screenshots) (current)
- 17:24, 3 January 2022 (diff | hist) . . (+187) . . N File:Pbv 301 ambushes other tanks over a wall.jpg (Pbv 301 can fire over medium sized walls, which means it can attack through impassable roadblocks and such. The risk of dying when doing this is minimal. Category:In-game screenshots) (current)
- 17:09, 3 January 2022 (diff | hist) . . (+99) . . N File:Pbv 301 supports from behind an ally.jpg (Pbv 301 fires from behind another sweden tank (completely safely) Category:In-game screenshots) (current)
- 03:28, 2 January 2022 (diff | hist) . . (+723) . . Bkan 1C (→Pros and cons: might as well bring some attention to this tank, but i won't write full page before using it myself.)
- 03:14, 2 January 2022 (diff | hist) . . (-8) . . m Type 75 SPH (→Pros and cons: adding in my own edit about autoloader on the side)
- 02:57, 2 January 2022 (diff | hist) . . (+270) . . Ikv 91 (rewrote rangefinder text because this is now bananas level op (already was in RB, but now in AB also...).)
- 02:43, 2 January 2022 (diff | hist) . . (-89) . . m Shturm-S (rewrote some text in relation to rangefinder AB aim assist change.)
- 02:08, 2 January 2022 (diff | hist) . . (+2,923) . . Pbv 301 (This vehicle was kind of left out unexplained, so i did some text. It's very similar to marders from 7.3 br, which kinda is depressing considering its BR of 2.3, but ok.)
- 00:56, 2 January 2022 (diff | hist) . . (+569) . . Pvlvv fm/42 (→Pros and cons: condensed some points, detailed other things that would make no sense to a person who just started playing otherwise.)
- 09:37, 21 December 2021 (diff | hist) . . (+13) . . m Falcon (fix to a fix)
- 09:36, 21 December 2021 (diff | hist) . . (-83) . . Falcon (tried to bandaid fix some text.)
- 23:20, 17 December 2021 (diff | hist) . . (-4,593) . . Striker (I don't understand why it was nerfed yet again, but i guess it's just karma. A lot of pics are now impossible so removed. I know some dislike tons of pictures in text, but there is no way i'll explain deadzone fighting with just words. sorry. anyway...)
- 20:48, 17 December 2021 (diff | hist) . . (+413) . . N File:Striker firing over a ridge setup good.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one wins because it fires from a rock which allows it to regulate its launch angle and to see above the wall. It also allows for a natural no-brainer firing arc onto a riv...) (current)
- 20:46, 17 December 2021 (diff | hist) . . (+205) . . N File:Striker firing over a rigde setup bad.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one fails because it fires from flat high ground ~90 m away without any vision whatsoever. Category:In-game screenshots) (current)
- 20:44, 17 December 2021 (diff | hist) . . (+120) . . N File:Striker deadzone - medium range emergency shot.jpg (A screenshot of striker using insane parking strats in order to overcome its deadzone. Category:In-game screenshots) (current)
- 20:43, 17 December 2021 (diff | hist) . . (+219) . . N File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots) (current)
- 20:42, 17 December 2021 (diff | hist) . . (+204) . . N File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots) (current)
- 20:41, 17 December 2021 (diff | hist) . . (+128) . . N File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots) (current)
- 20:07, 17 December 2021 (diff | hist) . . (-4) . . m Rooikat Mk.1D (→Usage in battles: typo)
- 20:04, 17 December 2021 (diff | hist) . . (+2,796) . . Rooikat Mk.1D (Armour section is super outdated and was wrong to begin with. I manage to fight 4 guys at once every other time with this tank, and i captured a point and defended it in 8 consecutive 1v1s where both of us shot eachother.)
- 10:58, 17 December 2021 (diff | hist) . . (0) . . m ADATS (speed fix)
- 10:39, 17 December 2021 (diff | hist) . . (+692) . . Stormer HVM (tried to rewrite text to accomodate for new missile tracking situation. TLDR they were nerfed against jets to a point of near uselessness, but i am not a professional SAM and i do not play in RB where that matters. Text needs revision by someone who does.)
- 10:16, 17 December 2021 (diff | hist) . . (+128) . . ADATS (M113) (Basically, the devs made this guy viable by nerfing starstreak tracking and G maneuverability into oblivion, so adats is the only sam here that can gib jets flying at >500 km/h. I am not so proficient at using this thing, so i'm just writing it as it seem)
- 09:52, 17 December 2021 (diff | hist) . . (+4) . . m ZT3A2 (potato writing)
- 06:53, 17 December 2021 (diff | hist) . . (+1,251) . . ZT3A2 (redacted this page a bit to match new situation more.)
- 18:58, 6 December 2021 (diff | hist) . . (+75) . . m Striker (→Main armament: That's some hardcore nerfs, the 06.12 atgm movement change is NOT a joke. A lot of text on all atgm tanks will need editing it would seem. Particularly, it seems that attacks over 90 degrees in any axis are no longer possible.)
- 08:26, 23 November 2021 (diff | hist) . . (+447) . . Stormer HVM (so basically, after hotfix the carrier missile has 30-20 pen depending on angle of attack, works like HESH but kills like HE if pens. IE if you use X40 zoom to aim at a tank and hit plate with ~25 mm as straight as you can, they die. Also added some text.)
- 14:48, 12 November 2021 (diff | hist) . . (+816) . . Wiesel 1A2 (→Pros and cons: i did not see many of these, but it seems to be a bit like type 60 atm to me. I can't elaborate more until i used it myself, which may be never.)
- 13:37, 12 November 2021 (diff | hist) . . (+17) . . m Object 906 (also, the reverse driving numbers are outdated here.)
- 13:33, 12 November 2021 (diff | hist) . . (+189) . . m Object 906 (emphasized the insane autoloader in pro/con. as for uptiers, well, uptiers mean 90% light tank/sniper tank combo now, so heatfs is less about uptier and about what you fight.)
- 11:47, 12 November 2021 (diff | hist) . . (+2,233) . . Centurion Mk.5 AVRE (i kinda disagree with many points in this text, but i digress (ab and rb difference is 0.7 which is a lot). Rearranged text and added some points which didn't exist at the time or weren't elaborated.)
- 09:31, 12 November 2021 (diff | hist) . . (+1,249) . . FV4005 (rewrote to replace hullbreak with overpressure. Kinda wrote more about HESH since it's first tank in the tree to use it anyway, and all other HESH tanks were moved very far up in BR and into rank V, so...)
- 06:54, 12 November 2021 (diff | hist) . . (+178) . . m Tank ammunition (→High-Explosive Squash Head (HESH): the sentence was cut off at a weird point, so i fixed it and added tip about fuse sensitivity, because all of them are 4 mm now. i did not check if something else was written in a weird way.)
- 10:10, 11 November 2021 (diff | hist) . . (+792) . . FV4005 (→Usage in battles: returned HESH fuse tip back, since fuse sensitivity for all hesh is double as slow as it was when i originally wrote it, so it is relevant again.)
- 08:56, 11 November 2021 (diff | hist) . . (+1,901) . . Khrizantema-S (elaborated on weaknesses or strenghths of armour and on the "gun" depression. It seems there is a need for entrenching guides (particularly, how to make uphill into a flat position to fire), but i don't feel qualified to write anything of the sort yet.)
- 06:38, 10 November 2021 (diff | hist) . . (+259) . . Shturm-S (Tthe tank now has last stand, which makes it a bit more viable. some minor corrections as well.)
- 15:33, 9 November 2021 (diff | hist) . . (+809) . . Striker (some reinforcements or fixes)
- 15:06, 9 November 2021 (diff | hist) . . (+3) . . m Type 60 ATM (typo)
- 15:03, 9 November 2021 (diff | hist) . . (+479) . . m Type 60 ATM (fixed a few sentences, but i don't think i can rewrite it any further rn.)
- 14:49, 9 November 2021 (diff | hist) . . (+536) . . ZT3A2 (→Survivability and armour: rewrote it to remove repetition)
- 14:26, 9 November 2021 (diff | hist) . . (+606) . . m Khrizantema-S (I suppose it is better now due to bob the builder upgrade, but HE could be much stronger than it is. Unfortunate.)
- 14:15, 9 November 2021 (diff | hist) . . (+76) . . m Rooikat (Family) (→Rank VI: Isn't ZA-35 also a rooikat with a radar slapped on it? I may not understand some subtlety in categorization, but might as well add it here.) (current)
- 14:04, 9 November 2021 (diff | hist) . . (+183) . . Damage mechanics (→Overpressure: rewrote heat/hesh tip to accommodate for the fact that some atgm can gib through 30 mm RHA. I am unaware if hesh had any changes in this department.)
- 13:56, 9 November 2021 (diff | hist) . . (+28) . . m Object 268 (→Armaments: fix to typo and logic)
- 13:50, 9 November 2021 (diff | hist) . . (+508) . . m Shturm-S (some fixes)
- 13:26, 9 November 2021 (diff | hist) . . (+2,387) . . Type 89 (The prox. missile behaviour explanation was correct the first time i wrote it. Expanded some other text.)
- 18:53, 15 September 2021 (diff | hist) . . (+552) . . ZT3A2 (Found another change they did to this tank, its missiles now can cause overpressure through more RHA than you would normally expect. It was already legit scary when hitting enemy roofs and could dunk on IT-1, but now it's just ridiculous.)
- 07:29, 10 September 2021 (diff | hist) . . (-48) . . Marconi S-400 (→Pros and cons: Folding info is no longer true. Also these texts about radars "locking at 10km" make me die inside, as in-game they only lock at 4km, maximum 5km (unstable) range. Should i rewrite them for their real performance or leave this as it?)
- 07:04, 10 September 2021 (diff | hist) . . (+1,194) . . Type 89 (I remind you, that the deleted text and pics rely on things this tank no longer has, there is no reason to not approve the page since wiki is about current tank state, even if it means that some sections have to simply unexist. here is some placeholder...)
- 16:06, 8 September 2021 (diff | hist) . . (+553) . . Type 89 (Added type 79 ASM as well, with a brief explanation of what it is, but i did not use it myself so i don't really know.)
- 10:48, 8 September 2021 (diff | hist) . . (-5,190) . . Type 89 (The almost entire text is now irrelevant due to nerfs. Removal of APHE and addition of autoloader made it incredibly weak, and removal of atgm fire-on-move made it even worse. I'm not willing to investigate further, sz. Also add new atgm here, please.)
- 19:16, 7 September 2021 (diff | hist) . . (-82) . . m BMD-4 (→Additional armament: forgot to clean second table. I'd check if there are any remainders of this ATGM on the page, but i think that's all)
- 19:15, 7 September 2021 (diff | hist) . . (-758) . . BMD-4 (lol, as i expected they nerfed it again and took away the second atgm. And devs did epic move of not swapping bmd-4 controls to ones like on bmp-3 but to also ruin its controls to be like bmd-4 despite most forums suggesting opposite, its hysterical, lol.)
- 18:00, 7 September 2021 (diff | hist) . . (+1) . . m ADATS (M113) (typo)
- 17:59, 7 September 2021 (diff | hist) . . (+163) . . ADATS (M113) (Thanks to the new test drive i can finally stopwatch the rearm durations without risking being annihilated, and wow its awful. just wow. The explanation in cons is long but i just cannot overstate how awful it is. Maybe its to be moved to ammo, but?...?)
- 17:38, 7 September 2021 (diff | hist) . . (-311) . . ZT3A2 (Turret bug was fixed and point of view moved to optics or launcher, as it should always have been. I'd say it is quite solid now and new camera placement could justify instagib on ammo racks. Will keep monitoring changes applied to it.)
- 17:42, 6 September 2021 (diff | hist) . . (+92) . . ZT3A2 (graphical nonesence was fixed and penetration on tandem was buffed. Other bugs/features - not so much.)
- 20:54, 5 September 2021 (diff | hist) . . (-4) . . m Khrizantema-S (→Usage in battles: "the the")
- 22:46, 4 September 2021 (diff | hist) . . (+86) . . Type 60 ATM (→Survivability and armour: they nerfed the launcher by making damage to it actually matter, but then buffed repair speed to like 4 seconds on a noob crew, so good crew will just repair them back instantly. Why even bother? I guess if 4 tanks MG you...)
- 10:33, 4 September 2021 (diff | hist) . . (+3,038) . . Khrizantema-S (Tried to make text additions more coherent and added most of things i could observe from using it myself, i don't think i can edit it better at this point, so i'm done.)
- 18:46, 2 September 2021 (diff | hist) . . (+4) . . m Khrizantema-S (→Usage in battles: that text block was really messed up.)
- 18:41, 2 September 2021 (diff | hist) . . (-54) . . m Khrizantema-S (→Usage in battles: I'll move the creation tip like this, because AB and RB points of view are absolutely incompatible. I'd also like to read someone writing about it, i feel like this actually being there would encourage them more. del if unneeded.)
- 18:35, 2 September 2021 (diff | hist) . . (+8,001) . . Khrizantema-S (It seems every top ATGM tank was nerfed or it's just that AB is very punishing for normal ATGM tanks, i personally find it impossible to use with them without using some kind of exploit. launcher swap mechanic op. Also, the armour gap is hysterically bad.)
- 17:49, 2 September 2021 (diff | hist) . . (+172) . . N File:Khrizantema-S desert hulldown AB.jpg (By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots) (current)
- 17:48, 2 September 2021 (diff | hist) . . (+197) . . N File:Khrizantema-S urban hulldown AB.jpg (Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots) (current)
- 16:17, 30 August 2021 (diff | hist) . . (+1,414) . . User talk:VolgaIgor (→Regarding ATGM announcement.: new section) (current)
- 23:27, 28 August 2021 (diff | hist) . . (+621) . . m BMD-4 (Some additions and fixes. I don't think i can add more so i'll stop editing this.)
- 17:13, 28 August 2021 (diff | hist) . . (+2,558) . . BMD-4 (I don't have enough patience to play this tank properly, so further text must be written by somebody else (even though ZT3A2 is kinda similar i manage to do better in it, i suppose because BMD-4 is bad at landing vertical shots without HE))
- 19:50, 27 August 2021 (diff | hist) . . (+271) . . m BMD-4 (phrasing fix. Also i don't know if this should be in notes, but i thought it might be interesting. If to go by logic "this is not a place for bugs", you can rephrase it into "even if you only take 1 belt you will be given 2 regardless".)
- 19:40, 27 August 2021 (diff | hist) . . (+60) . . m Shturm-S (→Main armament: I can't really pinpoint if HE-VT does or does not react to rocket walls, i test it one day, nothing happens, i try it on the next week and it does. I will leave it as ambigious as it is.)
- 13:52, 27 August 2021 (diff | hist) . . (+5,381) . . BMD-4 (Base text.I dunno if they will or will not nerf the ludicrous 5 sec reload or atgm loadout, but it's still there. Also i understand that overpressure area of effect may not sound important, but if you fire that at forest, you need 2 shots, not 20 with tht)
- 09:57, 27 August 2021 (diff | hist) . . (+29) . . m Type 75 SPH (minor fixes, including nerf to scope fov)
- 18:11, 25 August 2021 (diff | hist) . . (+1,025) . . BMD-4 (→Pros and cons: Why is this even legal? Were IS-7 and BMP-2M incidents not enough already?... This is not even salt, i'm just baffled. Downed like 30 of these things already, but only because their users pay literally 0 attention to the game.)
- 06:22, 25 August 2021 (diff | hist) . . (+4) . . m Shturm-S (some engrish fixes)
- 19:14, 24 August 2021 (diff | hist) . . (+2,650) . . Shturm-S (I think i'm done adding things to this page. I'll try to see if i got any typos or my default basic engrish, but i'll wait until it's approved or moderated before that. Could be nice if someone added a better RB text but it's not my specialty , soz.)
- 18:42, 24 August 2021 (diff | hist) . . (+371) . . N File:Shturm-S ESS combat 3.jpg (Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+352) . . N File:Shturm-S ESS combat 2.jpg (Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+301) . . N File:Shturm-S ESS combat 1.jpg (Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...) (current)
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)