Difference between revisions of "SU-5-1"

From War Thunder Wiki
Jump to: navigation, search
(Mobility: Added table with mobility characteristics)
(Mobility: Updated to new mobility template)
 
(2 intermediate revisions by one other user not shown)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.81 "The Valkyries"]]. It was introduced in [[Update 1.67 "Assault"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
  
 
The SU-5-1 is a crude SPG built off the T-26 chassis. The T-26 chassis of the SU-5-1 allows it to place itself with relative ease on any spot of the map. The high gun shield can lure the enemy into firing too high, missing the crew. If a hit goes into the body, with a bit of luck, APHE ammo will not detonate on contact and instead go straight through, leaving little spalling damage. The vehicle's crew of 5 will allow some casualties before loss of efficiency.
 
The SU-5-1 is a crude SPG built off the T-26 chassis. The T-26 chassis of the SU-5-1 allows it to place itself with relative ease on any spot of the map. The high gun shield can lure the enemy into firing too high, missing the crew. If a hit goes into the body, with a bit of luck, APHE ammo will not detonate on contact and instead go straight through, leaving little spalling damage. The vehicle's crew of 5 will allow some casualties before loss of efficiency.
Line 11: Line 11:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 128|rbMinHp= 80|<!--AoAweight=(optional) -->}}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|1902/30 (76 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[1902/30 (76 mm)|76 mm 1902/30]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 8 || rowspan="2" | -5°/+60° || rowspan="2" | ±15° || rowspan="2" | N/A || 7.0 || __._ || __._ || __._ || __._ || rowspan="2" | 6.5 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | 5.0
 +
|-
 +
! ''Realistic''
 +
| 4.8 || __._ || __._ || __._ || 8.0
 +
|-
 +
|}
  
=== Mobility ===
+
==== Ammunition ====
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuverability as well as the maximum speed forwards and backwards.''-->
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-350A (MD-5 fuze) || APHEBC || 87 || 85 || 76 || 67 || 59 || 52
 +
|-
 +
| BR-350SP || APBC || 102 || 100 || 91 || 81 || 72 || 64
 +
|-
 +
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10
 +
|-
 +
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| BR-350A (MD-5 fuze) || APHEBC || 662 || 6.3 || 1.2 || 14.0 || 150 || +4.0° || 48° || 63° || 71°
 +
|-
 +
| BR-350SP || APBC || 655 || 6.78 || N/A || N/A || N/A || +4.0° || 48° || 63° || 71°
 +
|-
 +
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || +0.0° || 79° || 80° || 81°
 +
|-
 +
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8.0 || 85 || +0.0° || 62° || 69° || 73°
 +
|-
 +
|}
  
{| class="wikitable" style="text-align:center" width="70%"
+
==== [[Ammo racks]] ====
! rowspan="2" | Game Mode
+
<!-- [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
! colspan="3" | Mobility characteristics
+
{| class="wikitable" style="text-align:center"
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
 
|-
 
|-
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
+
! Full<br>ammo
! {{Annotation|Weight|Vehicle Weight (tons)}}
+
! 1st<br>rack empty
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
+
! Visual<br>discrepancy
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
 
|-
 
|-
! Arcade
+
| '''8''' || 1&nbsp;''(+7)'' || No
| 33 || rowspan="2" | 10.0 || rowspan="2" | N/A || 128 || 157 || 12.80 || 15.70
 
 
|-
 
|-
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 30 || 80 || 90 || 8.00 || 9.00
 
 
|}
 
|}
  
== Armaments ==
+
==== [[Optics]] ====
=== Main armament ===
+
{| class="wikitable" style="text-align:center"
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
! colspan="3" | {{PAGENAME}} Optics
{{main|1902/30 (76 mm)}}
+
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X1.9 || X3.5
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ___
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This vehicle is the perfect SPG for Russian tech tree beginners: somewhat fragile, relatively fast and a gun similar to what is found on higher ranks, it is a great trainer for later gameplay.  
+
This vehicle is the perfect SPG for Russian tech tree beginners: somewhat fragile, relatively fast and a gun similar to what is found on higher ranks, it is a great trainer for later gameplay.
  
 
As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side).
 
As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side).
  
As an '''ambusher''', bring supporting fire in the rear lines of the team, never at the front but not too far, repelling enemy assaults on the point. Find a spot with a good view near a capture point or bury yourself in a dark alley and wait to see the enemy fall into your sights. Do not forget to move to the nearest captured point after each 1-2 enemy down to reload since your ammo count is that low (sometimes you won't even have enough ammo to finish the second enemy, make sure to engage only if necessary in this case).  
+
As an '''ambusher''', bring supporting fire in the rear lines of the team, never at the front but not too far, repelling enemy assaults on the point. Find a spot with a good view near a capture point or bury yourself in a dark alley and wait to see the enemy fall into your sights. Do not forget to move to the nearest captured point after each 1-2 enemy down to reload since your ammo count is that low (sometimes you won't even have enough ammo to finish the second enemy, make sure to engage only if necessary in this case).
  
 
This role can be accomplished at any time in the game but it needs two things to be fulfilled: a ''captured objective'' nearby and a ''cooperative team''. The ''objective'' will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A ''cooperative team'' will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and '''stay hidden''', taking careful shots at well-chosen enemies.
 
This role can be accomplished at any time in the game but it needs two things to be fulfilled: a ''captured objective'' nearby and a ''cooperative team''. The ''objective'' will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A ''cooperative team'' will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and '''stay hidden''', taking careful shots at well-chosen enemies.
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| BR-350SP
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
'''Pros:'''
 
  
 +
'''Pros:'''
 
* Decent penetration on stock rounds
 
* Decent penetration on stock rounds
 
* Decent reload (6.5s base)
 
* Decent reload (6.5s base)
Line 67: Line 170:
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Extremely low ammo count (8 rounds)
 
* Extremely low ammo count (8 rounds)
 
* Exposed and cramped gun crew that can be destroyed with machine gun fire, or a HE shell somewhere in the rear.
 
* Exposed and cramped gun crew that can be destroyed with machine gun fire, or a HE shell somewhere in the rear.
Line 76: Line 178:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
Line 89: Line 191:
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}

Latest revision as of 21:01, 2 March 2020

Rank 2, Sweden
"The Swedish revolver": SAV 20.12.48
SU-5-1
ussr_su_5_1.png
AB
RB
SB
General characteristics
Brief
Detailed
1.3/1.3/1.3BR
5 peopleCrew
77 %Visibility
front / side / backArmour
10 / 7 / 7Hull
5 / 0 / 0Turret
Mobility
10.0 tWeight
172 hp90 hpEngine power
17 hp/t9 hp/tPower-to-weight ratio
32 km/h forward
3 km/h back
30 km/h forward
3 km/h back
Speed
Armament
76 mm 1902/30 cannonMain weapon
8 roundsAmmunition
5.0 / 6.5 sReload
-5° / 60°Vertical guidance
-15° / 15°Horizontal guidance
Economy
4 000 Rp icon.pngResearch
2 100 Sl icon.pngPurchase
Sl icon.png290 / 361/260 / 324/280 / 349Repair
600 Sl icon.pngCrew training
2 100 Sl icon.pngExperts
40 Ge icon.pngAces
100 % Rp icon.pngReward for battle
50 % Sl icon.png40 % Sl icon.png20 % Sl icon.png

Description

GarageImage SU-5-1.jpg


The SU-5-1 is a rank I Soviet tank destroyer with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

The SU-5-1 is a crude SPG built off the T-26 chassis. The T-26 chassis of the SU-5-1 allows it to place itself with relative ease on any spot of the map. The high gun shield can lure the enemy into firing too high, missing the crew. If a hit goes into the body, with a bit of luck, APHE ammo will not detonate on contact and instead go straight through, leaving little spalling damage. The vehicle's crew of 5 will allow some casualties before loss of efficiency.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 32 3 10 128 172 12.8 17.2
Realistic 30 3 80 90 8 9


Armaments

Main armament

Main article: 1902/30 (76 mm)
76 mm 1902/30 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 -5°/+60° ±15° N/A 7.0 __._ __._ __._ __._ 6.5 _._ _._ 5.0
Realistic 4.8 __._ __._ __._ 8.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-350A (MD-5 fuze) APHEBC 87 85 76 67 59 52
BR-350SP APBC 102 100 91 81 72 64
OF-350M HE 10 10 10 10 10 10
Sh-354T Shrapnel 37 35 29 25 20 17
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
BR-350A (MD-5 fuze) APHEBC 662 6.3 1.2 14.0 150 +4.0° 48° 63° 71°
BR-350SP APBC 655 6.78 N/A N/A N/A +4.0° 48° 63° 71°
OF-350M HE 680 6.2 0.05 0.1 621 +0.0° 79° 80° 81°
Sh-354T Shrapnel 680 6.2 0.5 8.0 85 +0.0° 62° 69° 73°

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
8 (+7) No

Optics

SU-5-1 Optics
Default magnification Maximum magnification
Main Gun optics X1.9 X3.5
Comparable optics ___

Usage in battles

This vehicle is the perfect SPG for Russian tech tree beginners: somewhat fragile, relatively fast and a gun similar to what is found on higher ranks, it is a great trainer for later gameplay.

As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side).

As an ambusher, bring supporting fire in the rear lines of the team, never at the front but not too far, repelling enemy assaults on the point. Find a spot with a good view near a capture point or bury yourself in a dark alley and wait to see the enemy fall into your sights. Do not forget to move to the nearest captured point after each 1-2 enemy down to reload since your ammo count is that low (sometimes you won't even have enough ammo to finish the second enemy, make sure to engage only if necessary in this case).

This role can be accomplished at any time in the game but it needs two things to be fulfilled: a captured objective nearby and a cooperative team. The objective will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A cooperative team will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and stay hidden, taking careful shots at well-chosen enemies.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire BR-350SP
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • Decent penetration on stock rounds
  • Decent reload (6.5s base)
  • Good gun traverse angle.
  • High crew count means it can afford to take a few shots, especially from tanks without HE filler or MG.
  • Transmission in the front can absorb shots (i.e. in a sniper battle, it is the "ideal" spot to be shot).
  • Good shell diversity (somewhat meaningless since it is recommended to fill it with APHE).

Cons:

  • Extremely low ammo count (8 rounds)
  • Exposed and cramped gun crew that can be destroyed with machine gun fire, or a HE shell somewhere in the rear.
  • Rather tall profile due to gun placement.
  • Poor gun depression of -2°.
  • weak front armour (machine guns can penetrate this vehicle).
  • Somewhat low shell speeds means it's hard to land a shot on a moving target.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR tank destroyers
Light  SU-5-1 · ZiS-30 · SU-57 · SU-57B · SU-76M · SU-76M (5th Gv.Kav.Corps) · YaG-10 (29-K) · SU-85A
Medium  SU-122 · SU-85 · SU-85M · SU-100 · SU-100P · SU-122P · SU-122-54
Heavy  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268 · Object 120
Rocket  BM-8-24 · BM-13N
Airborne  ASU-57 · ASU-85