Phantom FGR.2

From War Thunder Wiki
Revision as of 16:07, 20 November 2019 by AN_TRN_26 (talk | contribs) (Edits. Added images and videos.)

Jump to: navigation, search
VTOL | Rank 5 USSR
Yak-38 Pack
Phantom FGR.2
Phantom FGR.2
10.7 10.7 10.7
Research:390 000 Specs-Card-Exp.png
Purchase:1 010 000 Specs-Card-Lion.png
Show in game
This page is about the British jet fighter Phantom FGR.2. For the USAF version, see F-4C Phantom II.


GarageImage Phantom FGR.2.jpg

The Phantom FGR.2, also known as the F-4M is a rank VI British jet fighter with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack". It is a British version of the American F-4 Phantom II.

Although on first glance appearing very similar to it's American counterpart the F-4C Phantom II, there are a number of major visual and performance differences between the two aircraft. Phantom's produced for the RAF were redesigned to use British Rolls-Royce Spey turbofan engines, instead of the General Electric J79 turbojet engines found on American Phantoms. The British engines produced more thrust than the American engines, but were wider; as a result the fuselage of British Phantoms was modified and is slightly wider than on American Phantoms. In addition the Phantom FGR.2 has larger air intakes than the F-4C, in order to allow for the increased airflow required by the new engines. The rear of the Fuselage is also significantly different changed on the Phantom FGR.2, the engines are noticeably angled downwards; and due to the different afterburner arrangement on the Spey engines, the area around the engine exhausts has been reshaped, as well as the engine exhausts themselves being different. In addition the Phantom FGR.2 has a squared off tail, and lacks the under-nose probe of the F-4C.

In game these changes mean that the Phantom FGR.2 has much better low altitude acceleration and climb rate, compared to the F-4C, as a result of the more powerful engines. In games you will usually see the Phantom FGR.2s get off the ground and to altitude quicker than the F-4Cs; however due to the increased drag of the redesigned fuselage, and the performance characteristics of the Spey engines, it does not perform quite as well as the F-4C at high altitude, and cannot reach the same maximum speed.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

FGR.2 fenris 001.jpg
Max Speed
(km/h at 10,667 m)
Max altitude
Turn time
Rate of climb
Take-off run
2,195 2,185 16000 26.5 26.8 139.3 129.0 850
Max Speed
(km/h at 10,667 m)
Max altitude
Turn time
Rate of climb
Take-off run
 ???  ??? 16000  ??.?  ??.?  ??.?  ??.? 850


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
FGR.2 fenris 004.png
Wing-break speed
Gear limit
Combat flaps
Max Static G
+ -
625 ~11 ~4
Optimal velocities
< 810 < 750 < 700 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 5,120 kgf 7,168 kgf

Survivability and armour

Much like the older F-4C variant, the British Phantom FGR.2 is without any armour protection whatsoever, the weight savings allows the aircraft to take on more fuel or ordnance as speed is meant to be its best defence. This fighter packs in quite a few fuel tanks, while some are located in the leading edges of the wings, the majority of the fuel tanks are located within the fuselage packed around the engines and behind the cockpit. The control lines for the Phantom FGR.2 run from the cockpit down the length of the upper fuselage to the tailplane, relatively exposed to enemy gunfire.

Fighters attempting to take down a Phantom FGR.2 have an excellent chance if they can corner this aircraft or catch it while it is flying vulnerably slow. Autocannons and missiles will have the best chance to disable or destroy critical components, but smaller rockets such as M/55, SNEB Type 23 or FFAR Mighty Mouse unguided rockets fired in salvos during a head-on engagement may cause enough of a scattered grouping that at Phantom FGR.2 fill not be able to avoid them all and fly into at least one.


Suspended armament

FGR.2 fenris 002.png

The Phantom FGR.2 can be outfitted with the following ordnance:

  • 1 x 20 mm M61 Vulcan rotary cannon, gun pod mounted under fuselage (1,200 round)
  • 1 x 20 mm M61 Vulcan rotary cannon + 8 х 1,000 LB G.P. Mk.I bomb
  • 1 x 20 mm M61 Vulcan rotary cannon + 108 х SNEB type 23 rocket
  • 1 х 20 mm M61 cannon rotary cannon + 4 х AIM-9D Sidewinder air-to-air missiles
  • 1 х 20 mm M61 cannon rotary cannon + 4 х AIM-9D Sidewinder air-to-air missiles + 4 х 1000 LB G.P. Mk.I bomb
  • 4 х AIM-9D Sidewinder air-to-air missiles

Like the F-4C the Phantom FGR.2 lacks any internal guns; instead relying on a M61 Vulcan rotary cannon, mounted centrally under the fuselage. The cannon is angled downwards at about 1°, coupled with the guns position under aircraft this makes aiming slightly more difficult than on other aircraft; the gun also has a wide bullet spread. A benefit of the rotary cannon is that it can fire all 1,200 rounds of ammo before it can overheat and jam. Unlick the F-4C the Phantom FGR.2 can only carry a single gunpod.

In terms of other suspended weaponry the Phantom FGR.2 falls far behind the F-4C, having 6 loadout options compared to the F-4C's 21. It has a more limited choice of bombs, carries fewer rockets and cannot carry Bullpup air to ground missiles.

In terms of air to air missiles the Phantom FGR.2 can carry four AIM-9D Sidewinder missiles; as opposed to the F-4C's choice of AIM-9B and AIM-9E Sidewinders. The AIM-9D's currently perform identically to the AIM-9E's, with the exception that the AIM-9E's have a slightly better IR seeker, so track slightly better.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Tier Flight performance Survivability Weaponry
I Compressor Fuselage Repair 1000 LB GP
II New boosters Airframe Offensive 20 mm Matra SNEB
III Wings repair G-Suit AIM-9D
IV Engine Cover New 20 mm cannons

Pros and cons

FGR.2 fenris 003.png


  • Better acceleration and climb rate than the F-4C
  • One of the fastest aircraft in the game, especially at low altitude (at sea level it can reach Mach 1.18 when stock)
  • One of the fastest climbing aircraft in the game
  • Very good AIM-9D air-to-air missile, which is only very slightly inferior to the AIM-9E
  • Very high rate of fire from autocannon, which does not jam
  • Has tailhook, can land on aircraft carriers


  • Gun pod is slightly angled downwards; wide bullet spread when stock, although useful in some situations, causes missed shots in others
  • Gun pod cannot be fired while the landing gear is down
  • Missiles are tier 3 upgrade modification which needs to be researched
  • Large target compared to other aircraft such as the MiG-21
  • Due to large weight it requires a high landing sped (~350 kph), can be tricky for players new to the fighter to land (especially on aircraft carriers)
  • Not quite as good at high altitude as the F-4C
  • Taking minimum fuel leaves you with very limited battle endurance (especially if you use the afterburner), while the 20 min fuel option noticeably impacts handling
  • Missiles cannot be fired while you are pulling more than 4G's, when flying at high speed even gentle manoeuvres will cause you exceed that limit


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).



See also

Other variants in-game
  • F-4C Phantom II - U.S. Air Force variant multi-role fighter-bomber which could be outfitted with various autocannons, rockets, missiles and bombs. This aircraft is an effective fighter, ground-attacker and bomber. One of the fastest fighters currently available in War Thunder.
Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

Britain jet aircraft
Blackburn  Buccanneer S.2
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire FB 5 · Venom FB.4 · Sea Venom FAW 20
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
SEPECAT  Jaguar GR.1
Supermarine  Attacker FB 1 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA)