Difference between revisions of "Ar 234 C-3"

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{{Specs-Card|code=arado-234c-3}}
 
{{Specs-Card|code=arado-234c-3}}
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
+
|about=German jet bomber '''{{PAGENAME}}'''
 
|usage=the other version
 
|usage=the other version
 
|link=Ar 234 B-2
 
|link=Ar 234 B-2
Line 7: Line 7:
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_Ar234C3.jpg|420px|thumb|left]]
 
[[File:GarageImage_Ar234C3.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet bomber {{Battle-rating}}. This jet bomber was introduced in [[Update_1.49_"Weapons_of_Victory"|Update 1.70.1945 "Weapons of Victory"]].  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet bomber {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The Ar 234 C-3 is all you need as a jet bomber. Acceleration is decent and maximum speed at 500 m is 850 km/h when stock. When upgraded, acceleration is great, energy retention is nice and can reach up to 900 km/h IAS at 1,000 m.
  
{| class="wikitable" style="text-align:center"
+
Climb rate is great even when stock. Combining the +3,500 m first spawn altitude and nice climb rate, the Arado Ar 234 C-3 is a great choice for bomber players. The dive speed is '''incredible''' and together with perfect energy retention, you can reach very high speeds in a matter of seconds. There is no WEP, however, but that's not very important.
|-
+
 
! colspan="8" | Characteristics
+
'''How to land?'''
|-
+
 
! colspan="8" | ''Stock''
+
Landing is not hard, but a is little dangerous. You can land after a dive, as well as when slow. Landing at low speeds is really easy, but here are the steps when landing after a dive:
|-
+
 
! colspan="2" | Max Speed<br>(km/h at 0 m - Sea level)
+
# Decrease throttle to 0%, go up at 90° and lose speed.
! rowspan="2" | Max altitude<br>(meters)
+
# After falling down, open combat flaps, then take-off flaps. Throttle must be about 30%.
 +
# Open landing gear and landing flaps to lose more speed, landing with negative or 0 degrees is recommended (see the ''notes'' for why). Landing gear will extend really fast.
 +
# You can land at about 300 km/h as well as lower speeds, so don't worry about it.
 +
# Use brakes and the recoil of your two 20 mm cannons to complete your landing!
 +
 
 +
'''Some notes''':
 +
 
 +
* Do not power the engines off. You may need to throttle up and get more stability.
 +
* Do not perform hard maneuvers; you're at high speed after a dive so the pilot can lose its control and may lead to a crash.
 +
* Flaps are really important for landing, so if you don't have them or they're damaged, decrease speed as much as possible.
 +
* The mono-landing gear under cockpit placement is strong enough to sustain hard landing.
 +
* Why 0 or negative degree when landing? There's no landing gear at the back. So approaching at a positive degree may cause the tail to touch the ground and cause a lot of damage.
 +
* Don't worry about the absence of air brakes, as your brakes work well. Do maneuvers at low engine power in order to lose speed.
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 +
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 847 || 841 || 13,000 || 30.2 || 31.0 || 23.9 || 22.4 || 1,500
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 847 || 840 || rowspan="2" | {{Specs|ceiling}} || 30.2 || 31.0 || 23.9 || 22.4 || rowspan="2" | 700
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 13,000 || ??.? || ??.? || ?.? || ?.? || 1,500
+
! Upgraded
 +
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 1,000 || 400 || 550 || ~11 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 350 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 500 || < 500 || < 650 || > 250
+
| < 500 || < 500 || < 650 || N/A
 
|-
 
|-
 
|}
 
|}
<!--
+
 
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 
|-
 
|-
! colspan="3" | Setting 1
+
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
! Optimal altitude
+
| colspan="2" | BMW 003 || 4
! 100% Engine power
+
| colspan="2" | 6,700 kg || colspan="3" | 369 kg/m<sup>2</sup>
! WEP Engine power
 
 
|-
 
|-
| 0 m || 910 kgf || No WEP
+
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
! colspan="3" | Setting 2
+
! Weight (each) || colspan="2" | Type
 +
! 12m fuel || 20m fuel || 30m fuel || 40m fuel
 
|-
 
|-
! Optimal altitude
+
| 814 kg || colspan="2" | Axial-flow turbojet
! 100% Engine power
+
| 7,720 kg || 8,340 kg || 9,115 kg || 9,890 kg || 11,100 kg
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
! colspan="3" | Setting 3
+
! Condition || 100% || WEP
 +
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 801 kgf || N/A
! 100% Engine power
+
| 0.42 || 0.38 || 0.35 || 0.32 || 0.29
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
| ''Optimal'' || 801 kgf<br />(0 km/h) || N/A
 +
| 0.42 || 0.38 || 0.35 || 0.32 || 0.29
 
|-
 
|-
|} -->
+
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 
* No armour
 
* No armour
 
* Fuel tanks in the fuselage
 
* Fuel tanks in the fuselage
Line 138: Line 135:
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)}}
+
{{main|MG 151 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm MG 151/20 cannon, chin-mounted (250 rpg = 500 total)
+
* 2 x 20 mm MG 151 cannons, chin-mounted (250 rpg = 500 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)}}
 
{{main|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* 3 x 250 kg SC250JA bombs (750 kg total)
 
* 3 x 250 kg SC250JA bombs (750 kg total)
 
* 3 x 500 kg SC500K bombs (1,500 kg total)
 
* 3 x 500 kg SC500K bombs (1,500 kg total)
* 1 x 1000 kg SC1000L2 bomb (1,000 kg total)
+
* 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
* 1 x 1000 kg SC1000L2 bomb + 2 x 250 kg SC250JA bombs (1,500 kg total)
+
* 1 x 1,000 kg SC1000L2 bomb + 2 x 250 kg SC250JA bombs (1,500 kg total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
The standard bombs on the Ar 234 C-3 are 3 x 250 kg bombs and 3 x 500 kg bombs. You will have access to them even if your Arado is stock. Additionally, this variant of the Arado possesses 2 x 20 mm MG 151 cannons, so one of the best ways to use your Arado to ensure you can farm RP and SL for your modifications is:
 
The standard bombs on the Ar 234 C-3 are 3 x 250 kg bombs and 3 x 500 kg bombs. You will have access to them even if your Arado is stock. Additionally, this variant of the Arado possesses 2 x 20 mm MG 151 cannons, so one of the best ways to use your Arado to ensure you can farm RP and SL for your modifications is:
  
1- Equip the 3 x 500 kg bombs and start the match at the air spawn point.  
+
1- Equip the 3 x 500 kg bombs and start the match at the air spawn point.
  
 
2- On maps such as Berlin, move to one of the enemy bases and drop your 3 x 500 kg bombs. 1.5 tonnes worth of bombs are enough to destroy a base, so from there you have two options to choose from:
 
2- On maps such as Berlin, move to one of the enemy bases and drop your 3 x 500 kg bombs. 1.5 tonnes worth of bombs are enough to destroy a base, so from there you have two options to choose from:
Line 171: Line 168:
  
 
'''2.2 - Search for enemy targets'''<br>
 
'''2.2 - Search for enemy targets'''<br>
Once you have dropped your bombs, you can turn your sights to enemy aircraft; the Arado C-3 is quite capable as a fighter, especially in comparison to other German BR 7.0 jets. It doesn't suffer from the same issues as the Me 262, which lacks in power and once it loses energy, often struggles to regain it, or the Ho 229, which can rip its wings very easily in high-G manoeuvres. With the Arado, you won't encounter these kinds of problems, providing you don't attempt to turn fight. The Arado C-3 has the best climb rate of any BR 7.0 German jet. It also possesses a roll rate to rival the Me 262, so with your 4 powerful engines, you have everything you need to take on other jets. As such, once you've finished your bombing run, turn and climb towards the battlefield, and try to maintain altitude above other jets. Once you're reasonably high, pick vulnerable targets and dive in for a pass, taking a shot at them and then moving away to retain your energy. Avoid exceeding 750km/h when stock, as past that the dive can be hard to arrest. Once all modifications have been researched, however, the aircraft gains a reasonable amount of additional leeway before you encounter issues. If everything falls apart, and you gain fighters on your tail, try to keep accelerating if possible and try to bait the enemies near your own team so they can assist you.
+
Once you have dropped your bombs, you can turn your sights to enemy aircraft; the Arado C-3 is quite capable as a fighter, especially in comparison to other German BR 7.0 jets. It doesn't suffer from the same issues as the Me 262, which lacks in power and once it loses energy, often struggles to regain it, or the Ho 229, which can rip its wings very easily in high-G manoeuvres. With the Arado, you won't encounter these kinds of problems, providing you don't attempt to turn fight. The Arado C-3 has the best climb rate of any BR 7.0 German jet. It also possesses a roll rate to rival the Me 262, so with your 4 powerful engines, you have everything you need to take on other jets. As such, once you've finished your bombing run, turn and climb towards the battlefield, and try to maintain altitude above other jets. Once you're reasonably high, pick vulnerable targets and dive in for a pass, taking a shot at them and then moving away to retain your energy. Avoid exceeding 750 km/h when stock, as the dive can become increasingly hard to slow. Once all modifications have been researched, however, the aircraft provides a reasonable amount of additional leeway before it encounters issues. If everything falls apart and you find yourself with fighters on your tail, try to keep accelerating if possible and try to lure the enemies toward your own teammates so that they can assist you.
 +
 
 +
'''Baiting:'''
 +
 
 +
The Ar 234 C-3 is a great jet bomber. With its 3,500 m spawn altitude, nice acceleration, energy retention and dive speed, you can easily become bait and set up enemies to be downed by your allies. To do so, climb to 4,000 m, en route to the enemy location, drop your bombs to lighten your load. Once in the vicinity of the enemy start to dive on them. The goal is to keep the enemy aircraft busy chasing you, however, if you happen to get behind one, don't be shy about introducing them to your cannons.
  
===Manual Engine Control===
+
You can use cockpit periscope to check the type of enemy planes from a very high distance.
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! Flight performance
+
! colspan="2" | Flight performance
 
! Survivability
 
! Survivability
 
! Weaponry
 
! Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair, Compressor
+
| Fuselage repair
|  
+
| Compressor
|  
+
|
 +
|
 
|-
 
|-
 
| II
 
| II
|  
+
|
 +
|
 
| Airframe
 
| Airframe
 
| ETC 1001 I
 
| ETC 1001 I
 
|-
 
|-
 
| III
 
| III
| Wing Repair, Engine
+
| Wings repair
|  
+
| Engine
 +
|
 
| Offensive 20 mm
 
| Offensive 20 mm
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
 +
|
 
| Cover
 
| Cover
| New 20 mm Cannons
+
| New 20 mm cannons
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Incredibly fast
+
* Incredibly fast with good acceleration
 +
* Stock payload is very versatile
 +
* Can destroy up to 3 medium tank/4 armoured vehicles/1 pillbox + a strategic base with 2 x 250 kg and 1000 kg
 
* Very good at destroying individual ground units in AB
 
* Very good at destroying individual ground units in AB
* Cannons provide decent air to air performance
+
* 2 x MG 151 20 mm cannons provide decent air to air performance with Air target belts as cannons take a while to jam and have a good rate of fire
 
* Very good climb rate
 
* Very good climb rate
 +
* Gear can handle speeds up to 400km/h
 +
* Durable flaps that can be used at speeds lower than 550 km/h, even in the landing flap configuration
 
* Four engines provides the much-needed speed increase from the previous model
 
* Four engines provides the much-needed speed increase from the previous model
* Good acceleration
 
* Stock payload is very versatile
 
 
* Air spawn at 3,500 meters
 
* Air spawn at 3,500 meters
 
* Very good energy retention
 
* Very good energy retention
 +
* Has periscope gunsight at top-right of the cockpit, aids in more effective targeting
 +
* Periscope gunsight helps you identify enemy aircraft types sooner
 +
* Small target compared to American (B-57s) and British (Canberra) competitors.
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* While stock, is hard to recover from dives in speeds beyond 750 km/h
 
* While stock, is hard to recover from dives in speeds beyond 750 km/h
* Pilot is usually easily knocked out
+
* Pilot can be easily knocked out
 
* Can't carry many bombs, which means that you only can destroy 1 enemy base per bomb load
 
* Can't carry many bombs, which means that you only can destroy 1 enemy base per bomb load
* Doesn't have air brakes and combined with planes very good energy retention makes landing potentially very dangerous
+
* Doesn't have air brakes, which when combined with the plane's very good energy retention can make landing potentially very dangerous
* No gunsight in the cockpit, you have to rely on perception to aim
+
* No gunsight in the non-scoped cockpit, you have to rely on perception to aim
 +
* Stock build aircraft handling feels heavy at high altitudes
 
* Worse turn rate than the previous model
 
* Worse turn rate than the previous model
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
=== In-game description ===
+
== Media ==
"The Arado Ar 234 Blitz (Lightning) was the world's first operational jet bomber, built by Arado in Germany during WWII. It was used by the Luftwaffe for reconnaissance from November 1944 and as a fast bomber against Allied targets from December of that year. Despite the fact that late in the war the plane was used only sporadically due to a fuel shortage, it remained a very difficult target to intercept because of its high speed.
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
As a bomber, the Ar-234B-2 could carry a payload of up to 2,000 kg and could also be used for reconnaissance."
 
  
== Media ==
+
;Videos
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
{{Youtube-gallery|GnkZaXRnPPI|'''Arado 234 C-3: Bullying Fighters''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
Line 267: Line 259:
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany jet aircrafts}}
+
{{AirManufacturer Arado}}
 +
{{Germany jet aircraft}}

Latest revision as of 17:52, 12 September 2020

RANK 5 BRITAIN
Hunter FGA.9 PACK
Ar 234 C-3
arado-234c-3.png
AB
RB
SB
General characteristics
Brief
Detailed
7.3/7.3/7.0BR
1 personCrew
11.1 tTake-off weight
2.76 kg/sBurst mass
Flight characteristics
13 000 mCeiling
4 х BMW 003Engine
JetType
airCooling system
Speed of destruction
1000 km/hStructural
400 km/hGear
Offensive armament
2 x 20 mm MG 151 cannonWeapon 1
500 roundsAmmunition
750 shots/minFire rate
Suspended armament
3 x 250 kg SC250JA bombSetup 1
3 x 500 kg SC500K bombSetup 2
1 x 1000 kg SC1000L2 bombSetup 3
2 x 250 kg SC250JA bomb
1 x 1000 kg SC1000L2 bomb
Setup 4
Economy
99 000 Rp icon.pngResearch
390 000 Sl icon.pngPurchase
Sl icon.png12 000 / 15 108/9 700 / 12 212/12 770 / 16 077Repair
110 000 Sl icon.pngCrew training
390 000 Sl icon.pngExperts
1 800 Ge icon.pngAces
202 % Rp icon.pngReward for battle
330 % Sl icon.png250 % Sl icon.png150 % Sl icon.png
This page is about the German jet bomber Ar 234 C-3. For the other version, see Ar 234 B-2.

Description

GarageImage Ar234C3.jpg


The Ar 234 C-3 is a rank V German jet bomber with a battle rating of 7.0 (AB) and 7.3 (RB/SB). It was introduced in Update 1.49 "Weapons of Victory".

General info

Flight performance

The Ar 234 C-3 is all you need as a jet bomber. Acceleration is decent and maximum speed at 500 m is 850 km/h when stock. When upgraded, acceleration is great, energy retention is nice and can reach up to 900 km/h IAS at 1,000 m.

Climb rate is great even when stock. Combining the +3,500 m first spawn altitude and nice climb rate, the Arado Ar 234 C-3 is a great choice for bomber players. The dive speed is incredible and together with perfect energy retention, you can reach very high speeds in a matter of seconds. There is no WEP, however, but that's not very important.

How to land?

Landing is not hard, but a is little dangerous. You can land after a dive, as well as when slow. Landing at low speeds is really easy, but here are the steps when landing after a dive:

  1. Decrease throttle to 0%, go up at 90° and lose speed.
  2. After falling down, open combat flaps, then take-off flaps. Throttle must be about 30%.
  3. Open landing gear and landing flaps to lose more speed, landing with negative or 0 degrees is recommended (see the notes for why). Landing gear will extend really fast.
  4. You can land at about 300 km/h as well as lower speeds, so don't worry about it.
  5. Use brakes and the recoil of your two 20 mm cannons to complete your landing!

Some notes:

  • Do not power the engines off. You may need to throttle up and get more stability.
  • Do not perform hard maneuvers; you're at high speed after a dive so the pilot can lose its control and may lead to a crash.
  • Flaps are really important for landing, so if you don't have them or they're damaged, decrease speed as much as possible.
  • The mono-landing gear under cockpit placement is strong enough to sustain hard landing.
  • Why 0 or negative degree when landing? There's no landing gear at the back. So approaching at a positive degree may cause the tail to touch the ground and cause a lot of damage.
  • Don't worry about the absence of air brakes, as your brakes work well. Do maneuvers at low engine power in order to lose speed.
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 847 840 13 000 30.2 31.0 23.9 22.4 700
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1000 400 550 550 350 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 500 < 500 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
BMW 003 4 6,700 kg 369 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 12m fuel 20m fuel 30m fuel 40m fuel
814 kg Axial-flow turbojet 7,720 kg 8,340 kg 9,115 kg 9,890 kg 11,100 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 12m fuel 20m fuel 30m fuel 40m fuel MTOW
Stationary 801 kgf N/A 0.42 0.38 0.35 0.32 0.29
Optimal 801 kgf
(0 km/h)
N/A 0.42 0.38 0.35 0.32 0.29

Survivability and armour

  • No armour
  • Fuel tanks in the fuselage

Armaments

Offensive armament

Main article: MG 151 (20 mm)

The Ar 234 C-3 is armed with:

  • 2 x 20 mm MG 151 cannons, chin-mounted (250 rpg = 500 total)

Suspended armament

The Ar 234 C-3 can be outfitted with the following ordnance:

  • 3 x 250 kg SC250JA bombs (750 kg total)
  • 3 x 500 kg SC500K bombs (1,500 kg total)
  • 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
  • 1 x 1,000 kg SC1000L2 bomb + 2 x 250 kg SC250JA bombs (1,500 kg total)

Usage in battles

The standard bombs on the Ar 234 C-3 are 3 x 250 kg bombs and 3 x 500 kg bombs. You will have access to them even if your Arado is stock. Additionally, this variant of the Arado possesses 2 x 20 mm MG 151 cannons, so one of the best ways to use your Arado to ensure you can farm RP and SL for your modifications is:

1- Equip the 3 x 500 kg bombs and start the match at the air spawn point.

2- On maps such as Berlin, move to one of the enemy bases and drop your 3 x 500 kg bombs. 1.5 tonnes worth of bombs are enough to destroy a base, so from there you have two options to choose from:

2.1 - Go back to the airfield and get new bombs
If you choose to go back to the airfield to get new bombs, be aware that unfortunately, the Arado does not have any air brakes, which is a problem as it has particularly good energy retention and some pilots may find it hard to safely land.

When landing the Arado, decrease speed by turning before you reach the airfield (aim to be at 400 km/h or less) then align with the landing strip, activate your flaps and proceed with the landing. If using the landing gear, ensure that you are at extremely low speed before landing or that the landing strip is long enough to stop on. The Arado has extremely good energy retention and is very heavy, so it does take a long time to stop. You can land without gear, which, while obviously dangerous, offers a much better chance to stop in time on shorter landing strips. To do this, land flat on the belly and avoid allowing the wings to touch the ground before you stop moving.

2.2 - Search for enemy targets
Once you have dropped your bombs, you can turn your sights to enemy aircraft; the Arado C-3 is quite capable as a fighter, especially in comparison to other German BR 7.0 jets. It doesn't suffer from the same issues as the Me 262, which lacks in power and once it loses energy, often struggles to regain it, or the Ho 229, which can rip its wings very easily in high-G manoeuvres. With the Arado, you won't encounter these kinds of problems, providing you don't attempt to turn fight. The Arado C-3 has the best climb rate of any BR 7.0 German jet. It also possesses a roll rate to rival the Me 262, so with your 4 powerful engines, you have everything you need to take on other jets. As such, once you've finished your bombing run, turn and climb towards the battlefield, and try to maintain altitude above other jets. Once you're reasonably high, pick vulnerable targets and dive in for a pass, taking a shot at them and then moving away to retain your energy. Avoid exceeding 750 km/h when stock, as the dive can become increasingly hard to slow. Once all modifications have been researched, however, the aircraft provides a reasonable amount of additional leeway before it encounters issues. If everything falls apart and you find yourself with fighters on your tail, try to keep accelerating if possible and try to lure the enemies toward your own teammates so that they can assist you.

Baiting:

The Ar 234 C-3 is a great jet bomber. With its 3,500 m spawn altitude, nice acceleration, energy retention and dive speed, you can easily become bait and set up enemies to be downed by your allies. To do so, climb to 4,000 m, en route to the enemy location, drop your bombs to lighten your load. Once in the vicinity of the enemy start to dive on them. The goal is to keep the enemy aircraft busy chasing you, however, if you happen to get behind one, don't be shy about introducing them to your cannons.

You can use cockpit periscope to check the type of enemy planes from a very high distance.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Compressor
II Airframe ETC 1001 I
III Wings repair Engine Offensive 20 mm
IV Cover New 20 mm cannons

Pros and cons

Pros:

  • Incredibly fast with good acceleration
  • Stock payload is very versatile
  • Can destroy up to 3 medium tank/4 armoured vehicles/1 pillbox + a strategic base with 2 x 250 kg and 1000 kg
  • Very good at destroying individual ground units in AB
  • 2 x MG 151 20 mm cannons provide decent air to air performance with Air target belts as cannons take a while to jam and have a good rate of fire
  • Very good climb rate
  • Gear can handle speeds up to 400km/h
  • Durable flaps that can be used at speeds lower than 550 km/h, even in the landing flap configuration
  • Four engines provides the much-needed speed increase from the previous model
  • Air spawn at 3,500 meters
  • Very good energy retention
  • Has periscope gunsight at top-right of the cockpit, aids in more effective targeting
  • Periscope gunsight helps you identify enemy aircraft types sooner
  • Small target compared to American (B-57s) and British (Canberra) competitors.

Cons:

  • While stock, is hard to recover from dives in speeds beyond 750 km/h
  • Pilot can be easily knocked out
  • Can't carry many bombs, which means that you only can destroy 1 enemy base per bomb load
  • Doesn't have air brakes, which when combined with the plane's very good energy retention can make landing potentially very dangerous
  • No gunsight in the non-scoped cockpit, you have to rely on perception to aim
  • Stock build aircraft handling feels heavy at high altitudes
  • Worse turn rate than the previous model

History

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Media

Videos
Arado 234 C-3: Bullying Fighters - Napalmratte

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Arado Aircraft Corporation (Arado Flugzeugwerke)
Naval bombers  Ar 196 A-3
Jet bombers  Ar 234 B-2 · Ar 234 C-3

Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262  Me 262 A-1a · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
USA  CL-13A Mk 5 · CL-13B Mk.6 · ▀F-86K · F-104G
USSR  ▀MiG-15bis · ▀MiG-19S · ▀MiG-21MF · ▀IL-28
Britain  Sea Hawk Mk.100
Italy  ▀G.91 R/3 · ▀G.91 R/4