Difference between revisions of "M60A2"

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''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
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* ''encyclopedia page on the tank;''
 
 
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===References===
 
<references />
 
  
 
{{TankManufacturer Chrysler Defense}}
 
{{TankManufacturer Chrysler Defense}}
 
{{USA medium tanks}}
 
{{USA medium tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Revision as of 21:24, 21 February 2021

RANK 5 FRANCE
Somua SM PACK
This page is about the American medium tank M60A2. For other uses, see M60 (Disambiguation).
M60A2
us_m60a2.png
GarageImage M60A2.jpg
M60A2
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The 152 mm Gun Tank M60A2 is a rank VI American medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull108 / 70 / 40
Turret220 / 124 / 50
Crew4 people
Visibility170 %

The M60A2 shares the hull with the other M60 variants. That means that the front hull armour is sufficient to stop 100 mm/105 mm kinetic ammunition of the same tier, while it does not protect you against hollow charge shells with a calibre of 90 mm and above. It also has the same 114 mm thick turret base, which is a weak point. The centre part of the turret is a cast 220 mm plate in front of the cannon breech, which while not thick enough to protect you against any shells of even outdated guns, often eats shots (at cost of the cannon breech). The outer parts of the turret are significantly lower than the breech and rounded like in most post war soviet tanks. If not hit head-on, these sides can bounce most of the incoming shots. On top of the turret is a massive cupola for the commander, which is a big weakpoint and often gets your commander killed, even the whole tank if your opponent is firing shells with explosive filler. The side armour on the hull is thick enough to withstand cannon fire of up to 25 mm (excluding APDS and the part around the gearbox), while cannons with a calibre of up to 40 mm will have significant problems and the tank may withstand a large number of shells. It will however not stop shells fired out of cannons of equal tier. The back of the hull can even be penetrated by HMGs. The turret side is around the cannon is 120-140 mm thick and will resist most shots if angled. The lower part however will most likely get penetrated often due to the reduced thickness the further towards the turret back you get. The hull is completely filled with ammunition, ammo is placed to the left, right and behind the driver (which is sitting in the middle of the front hull). Taking a reduced amount of shells is therefore advisable. The crew is well spaced, a solid shot in the front turret will likely only kill a single crew member, since all crew members sit next to each other and not behind each other like in most other tanks, but this obviously increases the chance to get destroyed due to a side-shot. Overall the armour will not completely protect you, but you have good chances to eat a bigger amount of shells than most other tanks.

Mobility

Speedforward / back
AB53 / 10 km/h
RB and SB48 / 9 km/h
Number of gears6 forward
2 back
Weight51.9 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB27.6 hp/t
RB and SB14.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 10 51.9 1,162 1,431 22.39 27.57
Realistic 48 9 663 750 12.77 14.45

The mobility of the vehicle is average for its tier. With a top speed of 48 km/h (RB) and -11km/h in reverse, it is not as fast as other tanks like the Leopard 1, but fast enough to get where you want quickly. The manoeuvrability is average to bad: you lose a lot of speed while turning. You can, however, turn on the spot thanks to neutral steering.

Modifications and economy

Repair costBasic → Reference
AB4 477 → 6 178 Sl icon.png
RB4 952 → 6 833 Sl icon.png
SB6 792 → 9 372 Sl icon.png
Total cost of modifications111 000 Rp icon.png
194 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
250 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
152mm_usa_MGM61B_HEAT_ammo_pack
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
250 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
250 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition46 rounds
Reloadbasic crew → aces
15.6 → 12.0 s
Vertical guidance-10° / 20°
Main article: M162 (152 mm)
152 mm M162 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -10°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 15.60 13.80 12.72 12.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M409A1 HEAT 380 380 380 380 380 380
M657A2 HE 38 38 38 38 38 38
MGM-51B Shillelagh ATGM 431 431 431 431 431 431
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M409A1 HEAT 682 18.9 0 0.1 3,730 62° 69° 73°
M657A2 HE 682 22 0.1 0.1 4,300 79° 80° 81°
MGM-51B Shillelagh ATGM 323 27.8 0 0.1 3,600 80° 82° 90°

Ammo racks

Ammo racks of the M60A2
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
46 46 (+0) 39 (+7) 33 (+13) 25 (+21) 12 (+32) (+45) No

Vertical rounds: 33 (+13)
Empty turret: 25 (+21)

Machine guns

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 080 rounds
Belt capacity180 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-15° / 60°
Ammunition5 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

The M60A2 is equipped with a coaxial 7.62 mm LMG and a 12.7 mm HMG on top of the turret. Like on most American vehicles, this allows you to engage lightly armoured vehicles and slow aeroplanes at small to medium ranges.

12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,080 (200) 626 -15°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,500 (250) 500 N/A N/A

Usage in battles

The M60A2 Starship is the perfect combination of armour, firepower, and speed. Based on the chassis of the M60, it has decent mobility and armour. While the addition of the 152 mm gun/launcher allows the player to reliably pierce enemy tanks armour at its tier. The Shillelagh missile unlocks the possibility on long-range sniping, along with the powerful HEAT shell. Or if you are a more aggressive player, flank the enemy and hide your position using your smoke grenade launchers. However, reload time is not that great so immediately go back to cover after you take a shot. Suggested roles are support, sniper, and flanker.

Pros and cons

Pros:

  • Very fast turret rotation
  • Turret front is hard to predictably penetrate due to its odd design
  • Has smoke launchers
  • Same ammunition as the M551 Sheridan
  • Stabilizer allows for accurate firing on the move and fast reaction time, especially for a vehicle with the ability to launch ATGMs
  • The armour can be very good

Cons:

  • Slow - off road the Starship struggles to reach 30 km/h on a slight downhill
  • Cannot fire from cover like the IT-1 or Raketenjagdpanzers
  • Cupola is one huge weak point sticking out up top
  • ATGM has a reload several seconds longer than normal ammunition
  • Can only hold 7 ATGM ammunition total
  • ATGM has a very low starting speed making it hard to hit moving targets at closer ranges

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Chrysler Defense
MBTs 
M48 Patton  M48A1
M60  M60 · M60A1 (AOS) · M60A2 · M60A1 RISE (P) · M60A3 TTS
M1  XM1 (Chrysler) · M1 Abrams
Export 
M48  M48A2 C · M48A2 G A2 · ␗M48A1 · Magach 1 · Magach 2
M60  ␗M60A3 TTS · M60A1 "D.C.Ariete" ·
Note  Chrysler Defense was purchased by General Dynamics Land Systems (GDLS) in 1982.

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT