Difference between revisions of "Rooikat 105"
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== Description == | == Description == | ||
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]]. | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]]. | ||
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5 mm ''Radiator grills'' | 5 mm ''Radiator grills'' | ||
|- | |- | ||
− | | Turret || 25 mm (26-28°) ''Turret front'' <br>25 mm ''Gun mantlet (External)'' | + | | Turret || 25 mm (26-28°) ''Turret front'' <br>25 mm ''Gun mantlet (External)'' |
− | 30 mm ''Gun mantlet (Internal)'' | + | 30 mm ''Gun mantlet (Internal)'' |
| 25 mm || 15 mm || 15 mm | | 25 mm || 15 mm || 15 mm | ||
|- | |- | ||
− | | Cupola || colspan="4" | 25 mm | + | | Cupola || colspan="4" | 25 mm |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
− | The Rooikat 105, is as fast as a Cheetah which travels at 120 Km/h the same speed as does the Rooikat 105 in RB and 130 Km/h in AB. It is as nimble and powerful as an African rock python. Both of these almighty animals have one major weakness they both lack protection, which is the same for the Rooikat 105. | + | The Rooikat 105, is as fast as a Cheetah which travels at 120 Km/h the same speed as does the Rooikat 105 in RB and 130 Km/h in AB. It is as nimble and powerful as an African rock python. Both of these almighty animals have one major weakness they both lack protection, which is the same for the Rooikat 105. |
− | A main advantage of the Rooikat 105, is it is able to capitalise on it's speed, it is able to find a concealed spot and await for it's prey to cross into it's sights. The Rooikat 105, features an up-gunned cannon, from 76 mm to 105 mm, that's an increase of 38%. Which means it's a 38% larger round hitting the target. It's GT-7 105 mm rifled cannon, is highly accurate able to deliver it's round on target over 3000 Meters away. Additionally the Rooikat 105 features thermal vision, which allows for finding enemy tanks using foliage a breeze. | + | A main advantage of the Rooikat 105, is it is able to capitalise on it's speed, it is able to find a concealed spot and await for it's prey to cross into it's sights. The Rooikat 105, features an up-gunned cannon, from 76 mm to 105 mm, that's an increase of 38%. Which means it's a 38% larger round hitting the target. It's GT-7 105 mm rifled cannon, is highly accurate able to deliver it's round on target over 3000 Meters away. Additionally the Rooikat 105 features thermal vision, which allows for finding enemy tanks using foliage a breeze. |
− | However, it lacks any armour, the thickest part of this fine tank is around the barrel at 40 mm. The front only offers up to, 30 mm. The side offers only up to 25 mm of thickness. This means that a .50 calibre rifle will be able to penetrate the tank. | + | However, it lacks any armour, the thickest part of this fine tank is around the barrel at 40 mm. The front only offers up to, 30 mm. The side offers only up to 25 mm of thickness. This means that a .50 calibre rifle will be able to penetrate the tank. |
− | '''''Engaging enemy tanks''''' | + | '''''Engaging enemy tanks''''' |
− | Unlike other tanks, in the british tree which allow for a broadside to be taken. The Rooikat cannot, it lacks any type of protection, the only protection it allows for is over penetration of high volatility rounds. The technical advantages of this tank must be played to the fullest extent by leveraging the advantages of the terrain on the map. This means that, hills, houses, bridges, forests and ridges are used along with the appropriate camouflage selection for the map, to reduce the chances of being seen by the enemy. | + | Unlike other tanks, in the british tree which allow for a broadside to be taken. The Rooikat cannot, it lacks any type of protection, the only protection it allows for is over penetration of high volatility rounds. The technical advantages of this tank must be played to the fullest extent by leveraging the advantages of the terrain on the map. This means that, hills, houses, bridges, forests and ridges are used along with the appropriate camouflage selection for the map, to reduce the chances of being seen by the enemy. |
− | Engaging enemy tankers, when engaging aim for the sides and front, ideally aim for the location of crew members and critical elements - anywhere which is flat. | + | Engaging enemy tankers, when engaging aim for the sides and front, ideally aim for the location of crew members and critical elements - anywhere which is flat. |
− | * The DM23 offers up to 337 mm of penetration with APFSDS round or up to 400 mm with the DM12 HEAT round. | + | * The DM23 offers up to 337 mm of penetration with APFSDS round or up to 400 mm with the DM12 HEAT round. |
− | The Rooikat, will allow for them to be seen, whether it be day or night, use the thermal gun sight, to locate them. Make sure to use the range finder to adjust and correct the shot. So it hits the enemy tank the first time. If the shot misses, move the tank to another location the reload takes up to 6.7 seconds. Most rival tanks provide an auto-loader which substantially reduces their reload times, they may be able to fire two or three rounds in this time towards your location. You only need one round to hit, to knock you out. | + | The Rooikat, will allow for them to be seen, whether it be day or night, use the thermal gun sight, to locate them. Make sure to use the range finder to adjust and correct the shot. So it hits the enemy tank the first time. If the shot misses, move the tank to another location the reload takes up to 6.7 seconds. Most rival tanks provide an auto-loader which substantially reduces their reload times, they may be able to fire two or three rounds in this time towards your location. You only need one round to hit, to knock you out. |
− | '''''Night Battles''''' | + | '''''Night Battles''''' |
− | Rooikat 105, is the African rock python, just like the snake itself at night this lightly armoured vehicle becomes the master of the battle. It's fast speed, high agility and accurate cannon allows for it to be unseen, in the dead of night. It's vital to use your thermal sights as well as using the vegetation to make sure enemy tanks, such as the '''''[[Object_120|Object 120]]''''' do not detect you. Which can easily knock you out with one shot from their pin-point accurate dart like rounds, which can destroy the toughest of tanks easily. | + | Rooikat 105, is the African rock python, just like the snake itself at night this lightly armoured vehicle becomes the master of the battle. It's fast speed, high agility and accurate cannon allows for it to be unseen, in the dead of night. It's vital to use your thermal sights as well as using the vegetation to make sure enemy tanks, such as the '''''[[Object_120|Object 120]]''''' do not detect you. Which can easily knock you out with one shot from their pin-point accurate dart like rounds, which can destroy the toughest of tanks easily. |
− | It's extremely important, that when you have fired one shot that, you move to a new location. Using the darkness of battle as your cover. Do not stay in the same spot, because the enemy tanks will have seen your muzzle flash and now would be scanning the battlefield in that area with their thermal sights or radar. Instead, fire one shot, move and repeat and keep the enemy unaware of your presence. | + | It's extremely important, that when you have fired one shot that, you move to a new location. Using the darkness of battle as your cover. Do not stay in the same spot, because the enemy tanks will have seen your muzzle flash and now would be scanning the battlefield in that area with their thermal sights or radar. Instead, fire one shot, move and repeat and keep the enemy unaware of your presence. |
− | '''''Capturing & Defending Zones''''' | + | '''''Capturing & Defending Zones''''' |
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− | + | Use the gunners thermal sight, to check the area of the cap zone making sure no light sources can be seen. If it is clear and with no enemy tanks are hiding in the distance waiting for you to cross into their sights, to become an easy target. Head towards the cap, when approaching the cap zone head towards an object in the cap zone and stay behind it while you cap the zone. | |
− | + | Defending the cap zone is a easy process, withdraw from the zone and use the terrain to your advantage. The enemy will try to counterattack, wait for them to counterattack, then only once they are close use the APFSDS rounds to knock them out. | |
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=== Pros and cons === | === Pros and cons === |
Revision as of 13:17, 29 December 2020
Contents
Description
The Rooikat 105 is a premium gift rank VI British tank destroyer with a battle rating of 9.3 (AB) and 9.7 (RB/SB). It was introduced in Update 1.97 "Viking Fury".
General info
Survivability and armour
The armour thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breech of rolled homogenous armour. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armour with relative ease. HEAT shells will almost always hull-break the vehicle.
Wheels and suspension arms are made from 10 mm of structural steel.
The internal modules are relatively far apart and create a rather big empty space in the center of the vehicle. This gives it a small chance to survive APDS shells from the side when the turret is turned 90 degrees to either side, when the turret is pointed forward or backward, it fills this space with the ready ammo rack. Ammunition is also stored in the upper sides of the hull, as well as the rear of the turret.
The driver sits alone in the front of the vehicle while the commander, gunner and loader are placed rather high in the vehicle. This gives the turret crew a decent chance to survive side hits to the hull. A hit on the lower plate's left side (viewed from the front) will most likely kill the gunner, commander and driver and therefore destroy the vehicle.
It is possible to block some APDS shells with the gun breech or the engine and transmission, but most higher calibre shells will hull-break the vehicle instead.
Armour type:
- Rolled Homogeneous Armor
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (77°) Upper glacis
30 mm (23°) Lower glacis 10 mm (75°) Sponsons |
20 mm Upper 25 mm Lower |
20 mm | 10 - 20 mm Roof
5 mm Radiator grills |
Turret | 25 mm (26-28°) Turret front 25 mm Gun mantlet (External) 30 mm Gun mantlet (Internal) |
25 mm | 15 mm | 15 mm |
Cupola | 25 mm |
Notes:
- Tires and Suspension - 10 mm
- The internal part of the gun mantlet overlaps with parts of the turret front.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 134 | 41 | 28.5 | 805 | 1,082 | 28.25 | 37.96 |
Realistic | 121 | 37 | 501 | 567 | 17.58 | 19.89 |
Mobility is extremely good. The engine will propel the vehicle to 130 km/h (AB) / 120 km/h (RB/SB) maximum on roads, though the average speed is around 40 to 65 km/h in light terrain, but acceleration is relatively poor. The wheeled chassis will allow to turn the vehicle without losing too much speed, though turning on the spot is not possible. When crossing deep snow or sand the driver sometimes can't decide which gear to use and the vehicle will be stuck at the speed of that specific gear change even if it potentially has the power to go faster. Performance on any sort of incline is pretty poor with low power making some normally accessible slopes impossible to climb, care should be taken so as to not get stuck at the bottom of a trough.
Modifications and economy
Armaments
Main armament
The vehicle is armed with the South African GT-7 105 mm rifled cannon, which is almost identical to the L7A3 used on the German Leopard and Leopard A1A1. It gets the same ammunition choices of DM12 HEATFS, DM502 HESH and DM23 APDSFS as well as the same reload speed.
105 mm GT-7 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 32 | -10°/+20° | ±180° | Two-plane | 35.2 | 48.8 | 34.0 | 65.5 | 69.6 | 8.7 | 7.7 | 7.1 | 6.7 |
Realistic | 23.8 | 28.0 | 59.2 | 37.6 | 40.0 |
Ammunition
The HEATFS and APFSDS can easily deal with most enemies presented at its battle-rating, the exception being some late heavy tanks like the Object 279 or uparmoured tanks like the T-55AM-1. The HESH is very situational, but might be good for light-skinned vehicles or helicopters. It is usually best to mostly take APFSDS shells, since it can easily handle every vehicle type, but unlike HEATFS doesn't detonate on bushes or fences and isn't stopped by ERA.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM502 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12 | HEATFS | 1,173 | 10.50 | N/A | 0.1 | 1,270 | 65° | 72° | 77° |
DM502 | HESH | 732 | 14.85 | 0.4 | 0.1 | 4,310 | 73° | 77° | 80° |
DM23 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty* |
6th rack empty* |
Visual discrepancy |
---|---|---|---|---|---|---|---|
32 | 29 (+3) | 25 (+7) | 21 (+11) | 17 (+15) | 8 (+24) | 1 (+31) | No |
To be noted that both 5th and 6th racks are First-stage ammo stowages.
Machine guns
7.62 mm Browning MG4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,800 (250) | 500 | N/A | N/A |
Usage in battles
The Rooikat 105, is as fast as a Cheetah which travels at 120 Km/h the same speed as does the Rooikat 105 in RB and 130 Km/h in AB. It is as nimble and powerful as an African rock python. Both of these almighty animals have one major weakness they both lack protection, which is the same for the Rooikat 105.
A main advantage of the Rooikat 105, is it is able to capitalise on it's speed, it is able to find a concealed spot and await for it's prey to cross into it's sights. The Rooikat 105, features an up-gunned cannon, from 76 mm to 105 mm, that's an increase of 38%. Which means it's a 38% larger round hitting the target. It's GT-7 105 mm rifled cannon, is highly accurate able to deliver it's round on target over 3000 Meters away. Additionally the Rooikat 105 features thermal vision, which allows for finding enemy tanks using foliage a breeze.
However, it lacks any armour, the thickest part of this fine tank is around the barrel at 40 mm. The front only offers up to, 30 mm. The side offers only up to 25 mm of thickness. This means that a .50 calibre rifle will be able to penetrate the tank.
Engaging enemy tanks
Unlike other tanks, in the british tree which allow for a broadside to be taken. The Rooikat cannot, it lacks any type of protection, the only protection it allows for is over penetration of high volatility rounds. The technical advantages of this tank must be played to the fullest extent by leveraging the advantages of the terrain on the map. This means that, hills, houses, bridges, forests and ridges are used along with the appropriate camouflage selection for the map, to reduce the chances of being seen by the enemy.
Engaging enemy tankers, when engaging aim for the sides and front, ideally aim for the location of crew members and critical elements - anywhere which is flat.
- The DM23 offers up to 337 mm of penetration with APFSDS round or up to 400 mm with the DM12 HEAT round.
The Rooikat, will allow for them to be seen, whether it be day or night, use the thermal gun sight, to locate them. Make sure to use the range finder to adjust and correct the shot. So it hits the enemy tank the first time. If the shot misses, move the tank to another location the reload takes up to 6.7 seconds. Most rival tanks provide an auto-loader which substantially reduces their reload times, they may be able to fire two or three rounds in this time towards your location. You only need one round to hit, to knock you out.
Night Battles
Rooikat 105, is the African rock python, just like the snake itself at night this lightly armoured vehicle becomes the master of the battle. It's fast speed, high agility and accurate cannon allows for it to be unseen, in the dead of night. It's vital to use your thermal sights as well as using the vegetation to make sure enemy tanks, such as the Object 120 do not detect you. Which can easily knock you out with one shot from their pin-point accurate dart like rounds, which can destroy the toughest of tanks easily.
It's extremely important, that when you have fired one shot that, you move to a new location. Using the darkness of battle as your cover. Do not stay in the same spot, because the enemy tanks will have seen your muzzle flash and now would be scanning the battlefield in that area with their thermal sights or radar. Instead, fire one shot, move and repeat and keep the enemy unaware of your presence.
Capturing & Defending Zones
Use the gunners thermal sight, to check the area of the cap zone making sure no light sources can be seen. If it is clear and with no enemy tanks are hiding in the distance waiting for you to cross into their sights, to become an easy target. Head towards the cap, when approaching the cap zone head towards an object in the cap zone and stay behind it while you cap the zone.
Defending the cap zone is a easy process, withdraw from the zone and use the terrain to your advantage. The enemy will try to counterattack, wait for them to counterattack, then only once they are close use the APFSDS rounds to knock them out.
Pros and cons
Pros:
- Excellent mobility
- Decent gun
- Access to thermal optics
- Two-plane gun stabilizer
Cons:
- Poor survivability
- Susceptible to the hull-break mechanic
History
An upgrade and redesign program for the Rooikat was launched by Reumech OMC in 1990 for use internationally. This led to the development of the Rooikat 105 prototype with the GT-7 105 mm rifled cannon. The Rooikat 105 was made for high mobility operations taking place in both day and night. It was equipped with night vision and thermal imagery equipment for operations taking place in the dark of night. The gun used in the Rooikat 105 is the GT-7 105 mm rifled anti-tank gun. It fires a range of NATO tank shells including HEATFS, HESH and APFSDS. This gun can fire up to 6 rounds a minute (about 10 second reload). On the real version, there are two 7.62 mm machine guns for anti-infantry and anti-air, one in the turret and one in the commander's position. In-game there is only one in the turret. There are 4 smoke grenades on each side of the turret in a smoke screen configuration and the ability to use an exhaust generator. Automatic data input includes the laser rangefinder that can calculate the range of a target as well as the speed, direction of travel, wind speed, wind direction and weapon tilt. Manual data input only includes the ammunition type and the environment of its surroundings. The weapon system allows the Rooikat 105 to attack targets while on the move on rough terrain. The most complex systems of the Rooikat 105 are the gun stabiliser, the gunner's stabilised sight, the gunner's sight with night vision and the commander's individual panoramic sight.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
External links
Britain tank destroyers | |
---|---|
Infantry tank derivatives | Archer · Gun Carrier (3-in) |
Light tank derivatives | Alecto I |
M10 Achilles | Achilles · Achilles (65 Rg.) |
Centurion derivatives | FV4005 · Conway |
ATGM | Swingfire · Striker |
Other | Tortoise · ▄M109A1 |
Canada | QF 3.7 Ram |
South Africa | G6 · ZT3A2 |
Britain premium ground vehicles | |
---|---|
Light tanks | A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105 |
Medium tanks | A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV" |
Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X | |
Vijayanta · Khalid · Challenger DS · Challenger 2 OES | |
Heavy tanks | Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince |
Tank destroyers | Alecto I · Achilles (65 Rg.) · QF 3.7 Ram |