Difference between revisions of "M60A1 "D.C.Ariete""
Colok76286 (talk | contribs) (→Pros and cons: Copied Pros & Cons from M60A1 (AOS) and adapted.) |
Colok76286 (talk | contribs) (→Pros and cons: Corrected typo) |
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** HEATFS and HESH shells available | ** HEATFS and HESH shells available | ||
* Decent turning capability | * Decent turning capability | ||
− | * Very good stock turret | + | * Very good stock turret traverse speed |
* Great off-road speed (but not as great as [[Leopard_I|Leopards]] and [[T-10M]]s) | * Great off-road speed (but not as great as [[Leopard_I|Leopards]] and [[T-10M]]s) | ||
* Sloped armour can be quite bouncy at range | * Sloped armour can be quite bouncy at range |
Revision as of 15:42, 29 November 2020
Contents
This page is about the Italian premium tank M60A1 "D.C.Ariete". For other uses, see M60 (Disambiguation). |
Description
The M60A1 132ª Divisione corazzata "Ariete" is a premium rank V Italian medium tank
with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic" as a purchasable pack and was removed from sale in Update 1.87 "Locked On". It was later re-released as a premium purchasable for Golden Eagles after the 8th Anniversary sale.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (hull, turret, roof)
- Rolled homogeneous armour (hull roof - engine compartment, hull rear - engine grille)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 108 mm (65°) Front Glacis 137 mm (55°) Lower Glacis - Top 117 mm (55°) Lower Glacis - Bottom |
50 mm Front 45 mm Top 50.8 mm (cylindrical) Turret base 36-70 mm (18-34°) Middle 36 mm (60°) Bottom 19 mm (66-82°) Belly - Front half 13 mm (66-82°) Belly - Rear half 36 mm Rear |
25 mm (1°) Engine Grille 40 mm (26°) Lower plate 28 mm (59°) Lower glacis 36 mm Hull sides |
108 mm (25°) Front Glacis 36 mm (5°) Front 20 mm Engine compartment 76 mm Radiator cover |
Turret | 215.9 mm (spherical) Turret front - Loader side 230.9 mm (spherical) Turret front - Gunner side 127 mm (11-58°) Gun mantlet 114 mm (cylindrical) Turret ring |
52.3-142.2 mm (30-41°) Front half - Loader side 60.5-152.9 mm (18-33°) Front half - Gunner side 49.8 mm (19-29°) Rear half - Loader side 53.8 mm (18°) Rear half - Gunner side |
57 mm (11°) | 48 mm (16°) Front 25.4 mm Centre & Rear |
Cupola | 35 mm (0-30°) | 26 mm (34-44°) | 26-35 mm (conical) Outer ring 30 mm Centre |
Notes:
- Suspension wheels, tracks and torsion bars are 20 mm thick.
- Belly armour is 19 mm thick in the front, 13 in the rear.
- Mudguards and storage boxes are 5 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 53 | 13 | 48 | 1,162 | 1,431 | 24.21 | 29.81 |
Realistic | 48 | 12 | 663 | 750 | 13.81 | 15.63 |
Armaments
Main armament
105 mm M68 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 63 | -10°/+20° | ±180° | N/A | 21.4 | 29.6 | 36.0 | 39.8 | 42.4 | 8.71 | 7.71 | 7.10 | 6.70 |
Realistic | 13.4 | 15.8 | 19.1 | 21.2 | 22.5 |
Ammunition
- M728 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60A1 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
- M393A2 HESH (High-Explosive Squash Head) works very differently from other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
- M456 HEAT-FS (High-Explosive Anti-Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (M728), will be handy to use for the M60A1's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
- M416 Smoke
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M728 | APDS | 260 | 258 | 250 | 240 | 231 | 222 |
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M456 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M728 | APDS | 1,426 | 4.65 | N/A | N/A | N/A | 75° | 78° | 80° |
M393A2 | HESH | 732 | 14.85 | 0.05 | 0.1 | 4,310 | 73° | 77° | 80° |
M456 | HEATFS | 1,173 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M416 | 730 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
63 | 49 (+14) | 38 (+25) | 17 (+46) | 4 (+59) | 1 (+60) | No |
Notes:
- As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
- Racks 3*, 4*and 5* are first stage ammo racks. They total 37 shells and get filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
- If you pack 17 (+46) shells, it will keep the front hull and the turret rear empty of ammo.
- Simply not firing when the gun is loaded will move ammo from non-essential into ready racks. Firing will interrupt the restocking of the ready racks.
- When refilling from racks 1 and 2, the refill order of ready racks is 5 - 4 - 3.
Machine guns
12.7 mm M85 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 900 (200) | 626 | -9°/+60° | ±180° |
7.62 mm M73 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 5,950 (250) | 500 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |||
II | Suspension | Brake System | FPE | Adjustment of Fire | M393A2 | NVD |
III | Filters | Crew Replenishment | Elevation Mechanism | M416 | Smoke grenade | |
IV | Transmission | Engine | Artillery Support | M456 | Rangefinder | |
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Powerful gun
- Very accurate gun at long ranges when upgraded
- Good stock shell (APDS)
- HEATFS and HESH shells available
- Decent turning capability
- Very good stock turret traverse speed
- Great off-road speed (but not as great as Leopards and T-10Ms)
- Sloped armour can be quite bouncy at range
- Once fully upgraded it offers very sharp handling and manoeuvrability
- Excellent acceleration when fully upgraded
Cons:
- Very high profile, made worse by the M19 commander's cupola
- Commander's cupola armour is very large and very thin, can be penetrated easily by APCBC and HEAT rounds
- Enemy shells can bounce off the turret roof (due to the angle) and could enter the cupola
- Commander's .50 cal HMG is slower in manoeuvrability and not as effective compared to earlier vehicles due to the cupola
- .50 cal coverage is limited due to commander's cupola
- Sides are at most 70 mm thick, they can be penetrated easily
- Turret ring can be penetrated by even autocannons
- Front is vulnerable to HEAT and the more powerful APHE (T-10M, Maus) at close range
- No armour-piercing shells with explosive filler
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |
Italy premium ground vehicles | |
---|---|
Light tanks | L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO |
Medium tanks | M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G |
M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA) | |
Heavy tanks | Tigris |
Tank destroyers | Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I |