Difference between revisions of "Pz.35(t)"

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Notes:
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* To go into battle with the right flank empty of ammo, pack 37&nbsp;''(+35)'' shells (rack 1 emptied).
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* Racks disappear after you've fired all shells in the rack.
  
 
=== Machine guns ===
 
=== Machine guns ===

Revision as of 22:34, 12 August 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Pz.35(t)
germ_pzkpfw_35t.png
Pz.35(t)
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

GarageImage Pz.35(t).jpg


The Pz.Kpfw. 35(t) is a rank I German light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.51 "Cold Steel".

General info

Survivability and armour

The Pz.35(t) has a key advantage over most low battle rated tanks which is found also on French tanks - it has 25 mm front armour on the hull and turret which makes it immune to 12.7 mm machine guns that are commonplace at its tier, however, the sides can be penetrated with such weapons. It has four crew with decent spacing between them, but a far cry from the Panzer III/IV, so while it can save you sometimes, don't rely on it, especially if a Russian APBC or British 2-pdr is coming your way.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (18°) Front plate

16 mm (80°) Front glacis 25 mm (31°) Lower glacis

16 mm 16 mm 12 mm
Turret 25 mm (10°)Turret front

25 mm Gun mantlet

16 mm 16 mm 8 mm
Cupola 25 mm 25 mm 25mm 25 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 38 38 10.5 186 229 17.71 21.81
Realistic 34 34 106 120 10.1 11.43

With a top speed of 33 km/h and a power-to-weight ratio of 11.43 hp/ton in Realistic and Simulator battles, the Pz.35(t) has reasonably good mobility for a reserve tank. With a top speed almost 20 km/h faster than yours, Stuart and BT tanks are notable enemies as they will flank you quickly.

Armaments

Main armament

Main article: KwK34(t) (37 mm)

The Pz.35(t) is armed with the 37 mm KwK 34(t), which has an APC shell with 55 mm pen and a Tier I unlockable APC shell with 52 mm pen. It also possesses an 85 mm penetration APCR shell for more stubborn armoured targets such as B1 bis.

37 mm KwK34(t) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -10°/+25° ±180° Vertical 13.33 18.45 22.40 24.77 26.35 4.29 3.80 3.50 3.30
Realistic 8.33 9.80 11.90 13.16 14.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Pzgr. 34(t) APC 55 51 39 28 20 15
PzGr. 40 APCR 81 73 45 24 13 7
Pzgr.(t) umg. APC 53 50 37 26 19 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Pzgr. 34(t) APC 675 0.85 1.2 9.0 22.1 48° 63° 71°
PzGr. 40 APCR 980 0.37 N/A N/A N/A 66° 70° 72°
Pzgr.(t) umg. APC 675 0.81 1.2 9.0 22.1 48° 63° 71°

Note: The PzGr. 34(t) round has no tracer.

Ammo racks

Ammo racks of the Pz.35(t)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
72 37 (+35) (+71) No

Notes:

  • To go into battle with the right flank empty of ammo, pack 37 (+35) shells (rack 1 emptied).
  • Racks disappear after you've fired all shells in the rack.

Machine guns

Main article: MG37(t) (7.92 mm)

The tank has a 7.92 mm MG37(t), which is a decent gun to hose down flak trucks but not good for much else.

t) (7.92 mm MG37(t)
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,800 (200) 768 N/A N/A

Usage in battles

The tank is average in most aspects, aside from frontal immunity to .50 cals. Since your common enemies (eg. BT-5s) are faster than you, it is advisable to use this tank as a mid-range support vehicle. At the start of the match, avoid getting surrounded by enemies by not rushing to the frontline straight away, because its hull and turret traverse are all quite bad, making it vulnerable to surprise flanks. Find hilly terrain and utilise your 10 degrees gun depression to poke out, get a shot, then get back into cover before the enemies notice you.

At the middle stages of the match, only go to the frontline when you really need to, because, again, the traverse speed is low and the manoeuvrability isn't great. However the player can now use the tank's small profile to ambush enemies near a friendly point. With their decent penetration up close and the 22 g TNT, the APC rounds can quickly finish off anyone trying to de-cap the point.

Note that the default shell Pzgr. 34(t) has no tracer component, and the player can use this to their advantage. If the player misses the shot, the enemy will not see the trajectory of the shell thus will take longer to locate the shooter.

Enemies worth noting:

  • BT-5, BT-7, M2, M3 Stuarts: If those tanks survive the first few minutes of point-capping, then they can silently appear pretty much anywhere on the map, including your side. To avoid being flanked / circled, do not put yourself at the frontline, as previously suggested. If you see / hear one of them sneaking up around you, turn your hull and turret together to double the traverse speed so it's quicker to get the guns on them.
  • B1 bis: If it is not possible to avoid fighting this tank, then the best solution is to try and flank it. Hitting the side armour and knocking out its crew is the best way. In a face to face combat, load the APCR and aim for the near-vertical driver's compartment. The B1's driver and commander (also the gunner for the turret) are lined up so a penetration is likely to kill both of them, disabling its mobility and turret for 10 seconds or so. Also don't forget to avoid the hull-mounted 75 mm gun.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Pzgr.(t) umg.
II Suspension Brake System FPE Adjustment of Fire PzGr. 40
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Gun is decent for tier penetration wise
  • Stock and unlockable ammunition has HE filler for better reliability to destroy tanks in one shot
  • Mobility and acceleration are decent for the tier
  • Frontally immune to 12.7 mm guns, unusual for a reserve tank
  • Reserve tank status means it receives infinite free repairs

Cons:

  • Many other tanks are faster than it
  • Gun is inadequate against even basic enemies and is woefully inadequate in an up-tier
  • Armour won't stop anything bigger than a .50 cal
  • Survivability, when penetrated, is not great, when compared to the Pz III/IV

History

Czechoslovak LT vz. 35 ready for transfer to Panzertruppe in March 1939. The fate of this particular tank is unknown.[1]

The Czechoslovakian main battle tank prior to German occupation, 398 were built between 1936 and 1939. They called it the Light Tank vz (model) 35. Another 126 were exported to Romania in 1936, where they were called the R-2. The Germans seized 219 35 models, with another 79 kept by Slovakia. The 6th Pz Bde used the 35 in the invasion of Poland. In France and Russia, the 6th Panzer Division used it. It was no longer in service, at least as a tank, after 1941. The Romanian ground forces used the Pz.35(t) tank until the end of the war.

In-game description

The Škoda LT vz.35 light tank was developed between 1935 and 1936. This tank was put into service in 1936, and by 1937 it had become the primary tank of the Czechoslovakian army. Between 1935 and 1940, 424 LT vz.35 tanks were produced. 218 tanks of this model were accepted into service in Wehrmacht and used until 1942. The tank was inferior to the Pz.38(t) in many ways, and its crews were not sorry to see it go.

The tank was equipped with a pneumatic servomotor that made it easier to control the transmission and brakes. However, in winter condition on the Eastern Front it would freeze, and the tank would have to be warmed up. While in Wehrmacht service the tank's crew was also increased to four from the original three. The crew included a commander, a gunner, and a loader, who combined the duties of a radio operator and a mechanic/driver. The tank's power train was redesigned and made highly reliable. For example, the tracks could go for 8,000 km (almost 5,000 miles) before wearing out.

These tanks were used in combat operations in Poland, France, and the USSR. But while the Pz. 35(t) was effective in Poland and France, in the USSR it was, more often than not, helpless.

Media

GEN LIVE WT 1 HPL.jpg

See also

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1