Difference between revisions of "V-156-B1"

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(Pros and cons)
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* Gives the low-rank British player a much-needed replacement for the Swordfish
 
* Gives the low-rank British player a much-needed replacement for the Swordfish
* Faster than the Swordfish
+
* Faster than the swordfish, and carries more powerful bombs too. Rear gun has double the amount of ammunition, and the aircraft has a better forward-facing armament.
* Good payload
+
* Good payload- The 500lbs and 250lbs bombs are more than enough to penetrate and kill enemy tanks et cetera at this BR.
* Four offensive machine guns can kill unarmoured ground targets and other aircraft
+
* Four offensive machine guns can kill unarmoured ground targets and other aircraft.
* Above average speed for its BR, and its usual enemies- reserves and low-rank aircraft
+
* Above average speed for its BR, and its usual enemies- reserves and low-rank aircraft.
 
* Defensive machine gun keeps enemy fighters at bay
 
* Defensive machine gun keeps enemy fighters at bay
  
Line 233: Line 233:
  
 
* Not particularly fast. Easy prey for low-rank monoplanes and even some bi-planes
 
* Not particularly fast. Easy prey for low-rank monoplanes and even some bi-planes
* Dead meat if up-tiered or used actively as a fighter
+
* Dead meat if up-tiered or used actively as a fighter. It simply does not have the performance nor the firepower to out-match fighters that have a BR above 1.3/1.7.
* Poor elevator response, especially at high speeds
+
* Poor elevator response, especially at high speeds. Diving attacks from a high altitude (e.g. in RB) are hard to pull off and will require some planning in order to avoid ripping your wings off and/or compressing.
* Stock payload has the weak 100lbs bombs which have a low armour kill radius (2 metres) and require some skill to get on target without missing
+
* The craft only has landing flaps, that cannot be activated when airbrakes are on, and vice-versa.
 +
* Low cockpit visibility due to the "birdcage" construction and the fact that the rear cockpit view is quite limited due to the limited traverse of the rear gun.
 +
* Stock payload has the weak 100lbs bombs which have a low armour kill radius (2 metres) and require some skill to get on target without missing or not penetrating.
 
* Single 303. inch defensive machine gun is better than nothing but only really serves as a deterrent. You will probably be dead by the time you kill the enemy hostile since you only have the one gun
 
* Single 303. inch defensive machine gun is better than nothing but only really serves as a deterrent. You will probably be dead by the time you kill the enemy hostile since you only have the one gun
* Not very manoeuvrable, especially with payloads equipped
+
* Not very manoeuvrable, especially with payloads equipped.
  
 
== History ==
 
== History ==

Revision as of 03:17, 18 October 2019

Rank 7 USA
F-5C Pack
V-156-B1
v_156_b1.png
V-156-B1
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the British bomber V-156-B1. For the French version, see V-156-F.

Description

GarageImage V-156-B1.jpg


The V-156-B1 is a rank I British bomber with a battle rating of 1.3 (AB/SB) and 1.0 (RB). This aircraft was introduced in Update 1.75 "La Résistance".

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,084 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
343 328 6800 23.2 24.5 4.5 4.5 300
Upgraded
Max Speed
(km/h at 4,084 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
380 360 6800 20.9 22.0 8.2 6.2 300
A V-156-B1, landed on a hill.

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
740 ~14 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 300 < 350 < 320 > 299
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,895 m 750 hp 825 hp

Survivability and armour

  • 9.5 mm Steel plate between cockpit and turret.
  • 3 mm Steel boxes behind the gunner.

Armaments

Offensive armament

The V-156-B1 is armed with:

  • 4 x 7.7 mm Browning .303 machine guns, wing-mounted (1,000 rpg = 4,000 total)

Suspended armament

The V-156-B1 can be outfitted with the following ordnance:

  • 1 x 500 lb AN-M64A1 bomb + 2 x 100 lb AN-M30A1 bombs (700 lb total)
  • 1 x 500 lb AN-M64A1 bomb + 2 x 250 lb AN-M57 bombs (1,000 lb total)
  • 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)

Defensive armament

The V-156-B1 is defended by:

  • 1 x 7.7 mm Browning .303 machine gun, dorsal turret (600 rpg)

Usage in battles

The V-156-B1 is easily one of the more powerful aircraft in the lower battle ratings and can be an absolute monster at low battle rated arcade matches due to its monoplane design, payload, and a large number of offensive machine guns. It is adequate for grinding at low ranks due to its low repair cost and versatility. It can gladly function as both a fighter and an attacker, and once dumping bombs, is capable of Boom & Zooming enemies in the vicinity. In addition, it has airbrakes in the form of dive brakes, which come in useful when landing, attacking ground targets or attempting to shake off an enemy. Although you have a turret, you should not rely on it to be able to destroy fighters on its own - it is good at fending off fighters and keeping newer and/or more cautious players at bay, but it will only be able to shoot down fighters on its own by sheer luck. Your frontal armament, however, is more powerful - and with the usage of airbrakes at critical moments in the fight, such as when the enemy is close to you and approaching from the rear, you can use your airbrakes while reducing your throttle to zero to induce what is known as an 'overshoot'- forcing the enemy behind you to zoom over you instead of staying on your tail by means of a sudden speed decrease. This puts the enemy in front of you and allows you to use your four frontal machine guns to shoot down the lightly-armoured enemies you face at this battle rating.

Arcade Ground Strike maps - where the aim is to destroy the enemy's ground troops, and often, dogfights happen over ground targets at low altitudes - are where this aircraft will excel most. A suggested strategy is to use the aircraft as a dive-bomber in arcade battles, using your superior altitude and therefore speed advantages (you start in the bomber spawn) to hit ground targets before zooming back towards friendlies, or waiting until the fighters have started engaging, and then attack ground targets. The aircraft (at stock payload) has two 100 lb bombs and one 500 lb bomb. At these low BRs, your bombs will annihilate enemy armoured car and AAA formations, and your guns are nigh-upon-unstoppable at this BR. Use "Universal" or "Tracer" belts for best effect.

While waiting for payload reload, go for enemy planes. British, German and Japanese aircraft are particularly vulnerable to your attacks due to their relatively low armament in a head-on engagement and lack of any and all armour protection. Soviet biplanes (the I-15s) will have heavier or equal armament, and American monoplanes will be harder to kill than biplanes due to robust construction and having similar speeds. At a BR of 1.3, the best opposition you will face are P-40s, Bf-109E-1s, Ki-43s and H-75s. All of these aircraft have large amounts of machine guns with exhaustive ammo pools, and if they can catch up to you, you're likely going to be shot down by the opposition, since you don't have the performance to fight them without assistance. If you feel lucky, you can duke it out by baiting them into a turn fight, where your good turn radius with landing flaps active can make you the victor in the situation. Never rely upon your single rear gun to keep you safe- at best it can only really function as a deterrent to keep fighters at bay. Always keep an eye on your six, and when you finish a ground attack run, look around and see if anything's coming before you go in again. If you see a fighter coming for you and can manage to turn towards them enough that you can get a firing solution on them, you can probably win. British 7.7mm guns are among the best in the game in terms of raw fire chance values and penetration, and if loaded with the "Tracer" belt- a full mix of Incendiary Tracer (essentially a standard incendiary bullet with a tracer element) and Armour-Piercing Incendiary (Usually the most damaging type of bullet in any given gun) in 50% proportion to each other- they can shred through any air target at a battle rating of 1.3.

A suggested loadout is a minimum load of fuel (33 minutes, more than enough for arcade battles or realistic battles), Universal or Tracer 7 mm belts on both defensive and offensive 7 mm guns (maximal AP-I ammunition) and the payload of 2 x 250 lb bombs and 1 x 500 lb bomb.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm FSBC mk.5
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Turret 7 mm FLBC mk.1
IV Engine injection Cover New 7 mm MGs (turret)

Weaponry upgrades and engine should be prioritized with this aircraft, due to its role as an attacker. Its two primary roles are lugging bombs where they need to be in the minimal amount of time possible and then using them to inflict maximum damage. The FSBC mk.5 gives quite an upgrade to the aircraft, replacing the 100 lb bombs (mediocre at best) with the more powerful 250 lb bombs. However, the FLBC mk 1 is a novelty, at best, and only really useful when lugging bombs onto bases in Operation mode in RB. However, the V-156-B1 is a very bad choice for such a role, and thus, it should be disregarded.

A good research pathway is FSBC mk.5 --> Offensive 7mm Belts --> New 7mm MGs --> Defensive 7mm Belts --> Engine --> New 7mm MGs (Turret) --> Engine Injection. Anything after that is fair game. However, the FLBC mk.1 should be left until last, due to its uselessness in battles.

Pros and cons

Pros:

  • Gives the low-rank British player a much-needed replacement for the Swordfish
  • Faster than the swordfish, and carries more powerful bombs too. Rear gun has double the amount of ammunition, and the aircraft has a better forward-facing armament.
  • Good payload- The 500lbs and 250lbs bombs are more than enough to penetrate and kill enemy tanks et cetera at this BR.
  • Four offensive machine guns can kill unarmoured ground targets and other aircraft.
  • Above average speed for its BR, and its usual enemies- reserves and low-rank aircraft.
  • Defensive machine gun keeps enemy fighters at bay

Cons:

  • Not particularly fast. Easy prey for low-rank monoplanes and even some bi-planes
  • Dead meat if up-tiered or used actively as a fighter. It simply does not have the performance nor the firepower to out-match fighters that have a BR above 1.3/1.7.
  • Poor elevator response, especially at high speeds. Diving attacks from a high altitude (e.g. in RB) are hard to pull off and will require some planning in order to avoid ripping your wings off and/or compressing.
  • The craft only has landing flaps, that cannot be activated when airbrakes are on, and vice-versa.
  • Low cockpit visibility due to the "birdcage" construction and the fact that the rear cockpit view is quite limited due to the limited traverse of the rear gun.
  • Stock payload has the weak 100lbs bombs which have a low armour kill radius (2 metres) and require some skill to get on target without missing or not penetrating.
  • Single 303. inch defensive machine gun is better than nothing but only really serves as a deterrent. You will probably be dead by the time you kill the enemy hostile since you only have the one gun
  • Not very manoeuvrable, especially with payloads equipped.

History

The Vought V-156-B1 was originally an American plane. It was designed and built to meet a United States Navy order for a new Scout bomber for carrier use. It had the United States Navy designation of the SB2U and was given the nickname the "Vindicator". Few orders for this aircraft was given by the United States Navy due to the equally good if not superior SBD Dauntless dive bomber. It ended up in the hands of the Fleet Air Arm after the defeat of France. The French ordered 50 of these planes before their collapse. The FAA used them on various escort carriers and called the plane the "Chesapeake". The Chesapeake was phased out in November 1941 and was replaced by the faithful and reliable Fairey Swordfish.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Other planes in the V-156 Family:

Equivalents in other Nations' trees:

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2