Difference between revisions of "Tornado GR.1"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
There are multiple ways to use the Tornado in ARB, one tactic is to stick to the team and try and give support with your AIM-9Ls on your way to the enemy bases and/or ground targets. This gives you the advantage of team cover and a bit of safety, although you will undoubtedly be in the midst of battle once enemy interceptors and fighters reach your team. The other tactic would be to go full throttle directly to the enemy bases while keeping extremely low to the ground to decrease your chances of being spotted visually or by radar. While this leaves you mostly alone and isolated from the possible support of your team, you will be able to take a more direct route to your main target, meaning you'll be able to evade any slower or unsuspecting enemies. Taking an active role in air-to-air combat is not advised, as the Tornado's flight performance is not suited to it and you'll most likely be shot down very quickly. So keep in mind that although the Tornado is fast, its not very manoeuvrable at high speed so try to avoid faster enemies such as the [[F-16 (Family)|F-16]] or the [[F-14A Early|F-14]]. In the case of 1-to-1 confrontation the best option is to simply hope you are faster and run away, against capable fighters like the MiG-23, F-16, MiG-29, Viggen, F-14, and Mirage 2000 you don't stand a chance, unless the enemy pilot is extremely inexperienced. With countermeasures you are able to survive for longer if you can time their use and can dodge without losing too much of your speed. In GRB you can easily pick off enemy SPAA once you have unlocked your laser guided bombs, so try to fly as high as possibile. If you only have dumb bombs you're going to need to stick to the ground as much as possibile to avoid enemy AA, you can't linger too much on the battlefield or else the enemy team will begin to prioratise you as a target. You also need to be very weary of what type of enemy air has been spawned in, if you focus too much on ground vehicles you become easy pickings for any enemy aircraft which can take advantage of you not realising they're there. In conclusion, play a reserved role and only engage when you think its clear.
+
There are multiple ways to use the Tornado in ARB, one tactic is to stick to the team and try and give support with your AIM-9Ls on your way to the enemy bases and/or ground targets. This gives you the advantage of team cover and a bit of safety, although you will undoubtedly be in the midst of battle once enemy interceptors and fighters reach your team. The other tactic would be to go full throttle directly to the enemy bases while keeping extremely low to the ground to decrease your chances of being spotted visually or by radar. While this leaves you mostly alone and isolated from the possible support of your team, you will be able to take a more direct route to your main target, meaning you'll be able to evade any slower or unsuspecting enemies. Taking an active role in air-to-air combat is not advised, as the Tornado's flight performance is not suited to it and you'll most likely be shot down very quickly. So keep in mind that although the Tornado is fast, its not very manoeuvrable at high speed so try to avoid faster enemies such as the [[F-16 (Family)|F-16]] or the [[F-14A Early|F-14]]. In the case of 1-to-1 confrontation the best option is to simply hope you are faster and run away, against capable fighters like the MiG-23, F-16, MiG-29, Viggen, F-14, and Mirage 2000 you don't stand a chance, unless the enemy pilot is extremely inexperienced. With countermeasures you are able to survive for longer if you can time their use and can dodge without losing too much of your speed. In GRB you can easily pick off enemy SPAA once you have unlocked your laser guided bombs, so try to fly as high as possible. If you only have dumb bombs you're going to need to stick to the ground as much as possible to avoid enemy AA, you can't linger too much on the battlefield or else the enemy team will begin to prioritise you as a target. You also need to be very wary of what type of enemy air has been spawned in, if you focus too much on ground vehicles you become easy pickings for any enemy aircraft which can take advantage of you not realising they're there. In conclusion, play a reserved role and only engage when you think its clear.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 15:41, 22 November 2023

Rank 7 USA
F-5C Pack
This page is about the British strike aircraft Tornado GR.1. For other versions, see Tornado (Family).
Tornado GR.1
tornado_gr1.png
GarageImage Tornado GR.1.jpg
Tornado GR.1
AB RB SB
11.7 11.7 11.7
Research:410 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png
Show in game

Description

The Panavia Tornado GR.1 stands as a testament to its lasting impact within the Royal Air Force, spanning from its debut in the late 1970s to its operational tenure until the turn of the millennium. The Tornado GR.1's exceptional versatility was further underscored during Operation Desert Storm in the early 1990s, where it executed precision strikes with remarkable precision, solidifying its reputation as a potent force in modern aerial warfare. As the new millennium dawned, the aircraft continued to serve valiantly, being a key asset in peacekeeping missions and coalition operations in various theatres, including Bosnia and Kosovo. The Panavia Tornado GR.1's legacy extends beyond its operational prowess; it symbolizes the RAF's commitment to operational innovation and its ability to evolve to meet the changing demands of global security scenarios.

The Tornado GR.1 was introduced in Update "Apex Predators", a versatile and multifaceted aircraft poised to reshape the lacking CAS capabilities of British tech-tree. This remarkable aircraft seamlessly adapts to the role of a versatile multi-role warrior, skillfully engaging both ground and aerial targets across an array of scenarios. With a flexible array of armaments at its disposal, the Tornado GR.1 stands ready to confront a wide spectrum of challenges, from lightly armoured targets able to be taken out with rockets, to entrenched ground targets. As it materializes as underappreciated, the Tornado GR.1 silently emerges as a potent ground assailant, utilizing its capacity for precision strikes from a calculated distance, unsettling even the most vigilant of anti-aircraft units with Precision Guided Munitions (PGM). Tailored to pilots who revel in the intricate dynamics of multifaceted operations and diverse weapon configurations, the Panavia Tornado GR.1 beckons to those who traverse the skies with a combination of deliberate patience and honed skill.

General info

Flight performance

Max speed
at 10 972 m2 005 km/h
Turn time31 s
Max altitude12 800 m
EngineTurbo-Union RB199-34R Mk.101
Type
Cooling systemAir
Take-off weight0 t
Characteristics Max speed
(km/h at 10,972 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,979 1,958 12800 31.4 31.5 153.7 149.7 800
Upgraded 2,035 2,005 30.6 31.0 202.3 177.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
Min sweep 972 0 1,166 552 440 ~8 ~3
Max sweep 1,555 ~9 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 670 < 650 < 700 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full internal fuel)
Turbo-Union RB199-34R Mk.101 2 14,309 kg 634 kg/m2
Engine characteristics Mass with internal fuel (no weapons load or external fuel) Max Gross
Weight
Weight (each) Type 17m fuel 20m fuel 30m fuel 45m fuel 58m fuel
968 kg Afterburning low-bypass turbofan 15,836 kg 16,054 kg 16,926 kg 18,234 kg 19,399 kg 25,910 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 17m fuel 20m fuel 30m fuel 45m fuel 58m fuel MGW
Stationary 3,633 kgf 7,015 kgf 0.89 0.87 0.83 0.77 0.72 0.54
Optimal 4,032 kgf
(1,400 km/h)
7,845 kgf
(1,400 km/h)
0.99 0.98 0.93 0.86 0.81 0.61

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural0 km/h
Gear0 km/h

The Tornado has no armour to speak of and is relatively large, making it an easy target for enemy guns. Almost any hit to the center part of the Tornado will leave its speed crippled, while any hit to the wings and tail will most likely cripple flight performance, if not disabling the aircraft outright. Although it could in theory make its way back to base even with only one engine, any enemy attention during this timespan will most likely get you sent back to the hangar. It also has 2 pilots, which means that you can continue flying in the unlikely case that only 1 pilot is knocked out.

Modifications and economy

Repair costBasic → Reference
AB2 940 → 4 442 Sl icon.png
RB7 436 → 11 235 Sl icon.png
SB10 505 → 15 873 Sl icon.png
Total cost of modifications321 000 Rp icon.png
492 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces3 600 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 350 / 600 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mods booster.png
New boosters
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
550 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
490 Ge icon.png
Mods jet engine.png
Engine
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
790 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mods armor frame.png
Airframe
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
550 Ge icon.png
Mods armor cover.png
Cover
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
490 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mods ammo.png
bk_27_belt_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
1000 LB
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
400 Ge icon.png
Mods g suit.png
G-suit
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
550 Ge icon.png
Mods thermal sight.png
GR.1B TIALD
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
550 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bk_27_new_gun
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
490 Ge icon.png
Mods laser guided bomb.png
Mk.13/18
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
490 Ge icon.png
Mod arrow 0.png
Mod arrow right 0.png
Mods optical guided bomb.png
PGM 500
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
490 Ge icon.png
Mod arrow 0.png
Mods jet engine extinguisher.png
EFS
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
790 Ge icon.png
Mods laser guided bomb.png
GBU-24
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
790 Ge icon.png
Mods optical guided bomb.png
PGM 2000
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
790 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator
Icon GreenCheckmark.png Icon RedXCross.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: Mauser BK27 (27 mm)

The Tornado GR.1 is armed with:

  • 2 x 27 mm Mauser BK27 cannons, chin-mounted (180 rpg = 360 total)

This Tornado has a pair of autocannons loaded primarily with APHE (one more that it's fighter equivalent). A single tap of the "fire" button should be enough to destroy howitzers and other unprotected targets from 3 km away, should pilot not miss.

The guns also receive aim assist from the radar at about 1.5 km range. The radar tracker is super focused despite not having a pulse-doppler technology, therefore the guns rarely miss when using it and pilot can easily attack an enemy wing from behind or at ground level, where radar missiles of enemies are irrelevant.

Suspended armament

The Tornado GR.1 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10 11
Hardpoints Tornado GR.1.png
1,000 lb H.E. M.C. Mk.13 bombs 1, 2 1, 2 1, 2 * 1* 1, 2 * 1, 2 1, 2
1,000 lb H.E. M.C. Mk.13 No.117 bombs 1, 2 1, 2 1, 2 * 1* 1, 2 * 1, 2 1, 2
1,000 lb LDGP Mk 83 bombs 1, 2 1, 2 1, 2 * 1* 1, 2 * 1, 2 1, 2
546 kg Mk.13 bombs 1 1 1* 1*
404 kg PGM 500 bombs 1 1* 1* 1
1,060 kg PGM 2000 bombs 1 1* 1* 1
2,000 lb GBU-24 Paveway III bombs 1*
AIM-9L Sidewinder missiles 1 1
Large calibre countermeasures 28 28
TIALD targeting pod 1
1,500 l drop tanks 1 1
* Marked guided bombs on hardpoints 4/8 cannot be equipped with bombs on hardpoint 6 or hardpoints 5/7 respectively
TIALD targeting pod must be equipped when using marked guided bombs
Bombs on hardpoint 6 cannot be equipped with dual bomb mounts on hardpoints 4-8
Default weapon presets
  • 2 x 1,500 l drop tanks
  • 56 x large calibre countermeasures
  • 2 x AIM-9L Sidewinder missiles
  • 4 x 546 kg Mk.13 bombs (2,184 kg total)
  • 1 x 2,000 lb GBU-24 Paveway III bomb (2,000 lb total)
  • 7 x 1,000 lb H.E. M.C. Mk.13 bombs (7,000 lb total)
  • 7 x 1,000 lb LDGP Mk 83 bombs (7,000 lb total)
  • 12 x 1,000 lb H.E. M.C. Mk.13 bombs (12,000 lb total)
  • 12 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (12,000 lb total)
  • 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)
  • 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)
  • 4 x 404 kg PGM 500 bombs (1,616 kg total)
  • 3 x 1,060 kg PGM 2000 bombs (3,180 kg total)

Usage in battles

There are multiple ways to use the Tornado in ARB, one tactic is to stick to the team and try and give support with your AIM-9Ls on your way to the enemy bases and/or ground targets. This gives you the advantage of team cover and a bit of safety, although you will undoubtedly be in the midst of battle once enemy interceptors and fighters reach your team. The other tactic would be to go full throttle directly to the enemy bases while keeping extremely low to the ground to decrease your chances of being spotted visually or by radar. While this leaves you mostly alone and isolated from the possible support of your team, you will be able to take a more direct route to your main target, meaning you'll be able to evade any slower or unsuspecting enemies. Taking an active role in air-to-air combat is not advised, as the Tornado's flight performance is not suited to it and you'll most likely be shot down very quickly. So keep in mind that although the Tornado is fast, its not very manoeuvrable at high speed so try to avoid faster enemies such as the F-16 or the F-14. In the case of 1-to-1 confrontation the best option is to simply hope you are faster and run away, against capable fighters like the MiG-23, F-16, MiG-29, Viggen, F-14, and Mirage 2000 you don't stand a chance, unless the enemy pilot is extremely inexperienced. With countermeasures you are able to survive for longer if you can time their use and can dodge without losing too much of your speed. In GRB you can easily pick off enemy SPAA once you have unlocked your laser guided bombs, so try to fly as high as possible. If you only have dumb bombs you're going to need to stick to the ground as much as possible to avoid enemy AA, you can't linger too much on the battlefield or else the enemy team will begin to prioritise you as a target. You also need to be very wary of what type of enemy air has been spawned in, if you focus too much on ground vehicles you become easy pickings for any enemy aircraft which can take advantage of you not realising they're there. In conclusion, play a reserved role and only engage when you think its clear.

Pros and cons

Pros:

  • Variable sweep wing, can be used as a fighter after bombing if necessary
  • Large payload and is supersonic
  • Unlike other Tornado bombers, can carry TV bombs, including 1 ton versions
  • Although it's slower than other Tornado bombers, it is also much more stable

Cons:

  • Can struggle in air-to-air combat, doesn't have as many countermeasures as the rest of British planes at the tier to compensate
  • High fuel consumption
  • Full bombing loadout severely limit its maximum speed to about Mach 1.05
  • TV bombs cannot even be dropped above Mach 1
  • No search radar for planning around enemies
  • Can destroy itself by rolling too much if "New boosters" are equipped

History

The Panavia Tornado GR.1 was a multi-role combat aircraft, the result of an international collaboration between British, German and Italian companies which in 1969 formed the Panavia company to manufacture the Tornado. Its first flight was 14th August 1974 and was introduced to the RAF in 1986 but its first use in combat was not until 1991 in the Gulf war and was in service until March 2019.

Media

Skins

See also

Related development

External links


Panavia Aircraft GmbH
Strike Aircraft  Tornado (Family)
Germany  ◄Tornado IDS WTD61 · ◄Tornado IDS ASSTA1 · ◄Tornado IDS MFG
UK  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
Italy  Tornado ADV · ▄Tornado IDS · ▄Tornado IDS (1995)

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C