Difference between revisions of "Challenger 2 TES"

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m (Protection table: Corrected hull side ERA chemical protection, changed turret side add-on from ERA to NERA)
(Corrected erroneous information based on the bugged TES side ERA (and did my best to tweak things that talk about the side protection), added a basic paragraph on the mobility of the vehicle)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. The tank now boasts some of the most effective ERA in the game, beating the T-90A's frontal chemical protection by over 500 mm of effective thickness.
+
The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. In-game the combined ERA and composite screen add ~240mm of effective protection against shaped charges and about 46mm protection against KE rounds at 0 degrees.
  
Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots; the gun mantlet, driver's port and the lower frontal plate, though it is less vulnerable to chemical munitions now. The gun breech will most likely block spalling from any penetrating round, allowing TES players to retreat and repair their breech, should they be far enough away from danger.
+
Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots; the gun mantlet, driver's port and the lower frontal plate, though unlike the CR2 (2F) you get the LFP composite block (and the rest of the add-on) stock, which does help with the chemical protection. The gun breech will most likely block spalling from any penetrating round, allowing TES players to retreat and repair their breech, should they be far enough away from danger.
  
When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the composite side screens can take most of the brunt of lower power kinetic rounds (M111, DM33) at an angle. Chemical rounds will also fail to penetrate when hitting any ERA on the side. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew.
+
When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the side add-on will be more effective against HEAT-FS and ATGMs (so long as they don't have tandem charge warheads), though this won't prevent any darts you meet from going through - M735 and DM23 can make it through 3 ERA blocks and still have enough energy to take out the engine. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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! Front !! Sides
 
! Front !! Sides
 
|-
 
|-
| Hull || '''Upper''' <br> Kinetic: 420-700 mm <br> Chemical: 800-1100 mm <br> '''Lower''' <br> Kinetic: 100-270 mm <br> Chemical: 130-800 mm || '''Ext. Composite Screen with ERA:'''<br> Kinetic: 88 mm <br> Chemical: 560 mm
+
| Hull || '''Upper''' <br> Kinetic: 420-700 mm <br> Chemical: 800-1100 mm <br> '''Lower''' <br> Kinetic: 100-270 mm <br> Chemical: 130-800 mm || '''Ext. Composite Screen with ERA:'''<br> Kinetic: 64 mm <br> Chemical: 520 mm
 
|-
 
|-
| Turret || '''Turret Cheeks''' <br> Kinetic: 440-720 mm <br> Chemical: 780-1000 mm || '''Internal Composite''' <br> Kinetic: 190-740 mm <br> Chemical: 300-1000 mm <br> '''Ext. NERA''': <br> Kinetic: 30 mm <br> Chemical: 222 mm
+
| Turret || '''Turret Cheeks''' <br> Kinetic: 440-720 mm <br> Chemical: 780-1000 mm || '''Internal Composite''' <br> Kinetic: 190 mm <br> Chemical: 324 mm <br> '''Ext. NERA''': <br> Kinetic: 15 mm <br> Chemical: 280 mm
 
|-
 
|-
 
|}
 
|}
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The mobility of the TES is poor, even by CR2 standards. The drastic increase in weight over the CR2 (2F) makes the already below average power-to-weight ratio even worse, and getting the add-on stock ironically makes the situation worse: other CR2s allow you to go for mobility upgrades before the add-on packages, making mobility through the stock grind more bearable as you decide when the extra weight is added, whereas with the TES you start out at 75t and 1076hp. Even with all the mobility upgrades the TES is slow to turn and slow to accelerate, and on some dirt roads it may struggle to reach 25kph. The neutral steering is unaffected by the increase in weight, completing a 360 traverse in the same amount of time as a 62.5t CR2 (~14.5s).{{tankMobility|abMinHp=1886|rbMinHp=1076}}
 
 
{{tankMobility|abMinHp=1886|rbMinHp=1076}}
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===

Revision as of 17:22, 17 May 2022

RANK 5 FRANCE
Somua SM PACK
This page is about the British medium tank Challenger 2 TES. For other versions, see Challenger 2 (Family).
Challenger 2 TES
uk_challenger_2_tes.png
GarageImage Challenger 2 TES.jpg
Challenger 2 TES
AB RB SB
11.7 11.7 11.7
Class:
Research:175 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The Challenger 2 TES (2008) is a rank VII British medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull130 / 38 / 50
Turret270 / 80 / 58
Crew4 people
Visibility88 %

The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. In-game the combined ERA and composite screen add ~240mm of effective protection against shaped charges and about 46mm protection against KE rounds at 0 degrees.

Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots; the gun mantlet, driver's port and the lower frontal plate, though unlike the CR2 (2F) you get the LFP composite block (and the rest of the add-on) stock, which does help with the chemical protection. The gun breech will most likely block spalling from any penetrating round, allowing TES players to retreat and repair their breech, should they be far enough away from danger.

When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the side add-on will be more effective against HEAT-FS and ATGMs (so long as they don't have tandem charge warheads), though this won't prevent any darts you meet from going through - M735 and DM23 can make it through 3 ERA blocks and still have enough energy to take out the engine. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew.

Armour type:

Armour Front Sides Rear Roof
Hull 38-50 mm (56-83°) Upper Plate
70 mm (31-34°) Lower Glacis
60 mm (0-80°) Driver's Port
25 mm (70°) Top
25 mm Middle
38 mm Bottom
25 mm (32°) 10-20 mm
Turret 38 - 50 mm (56-82°) Turret Front
30 mm (3-82°) Gun Mantlet
20-25 mm (8-10°) 20 mm (18°) 10-38 mm
Cupola 8 mm (3-78°) 8 mm (9-60°) 8 mm (1-80°) 44-60 mm

Notes:

  • Upper Front Plate has additional 6.35 mm external structural steel plate.
  • Lower Front Plate has additional composite with NERA elements, which is very effective against chemical munitions.
Composite Armour Front Sides
Hull Upper
Kinetic: 420-700 mm
Chemical: 800-1100 mm
Lower
Kinetic: 100-270 mm
Chemical: 130-800 mm
Ext. Composite Screen with ERA:
Kinetic: 64 mm
Chemical: 520 mm
Turret Turret Cheeks
Kinetic: 440-720 mm
Chemical: 780-1000 mm
Internal Composite
Kinetic: 190 mm
Chemical: 324 mm
Ext. NERA:
Kinetic: 15 mm
Chemical: 280 mm

Mobility

Speedforward / back
AB66 / 42 km/h
RB and SB60 / 38 km/h
Number of gears8 forward
4 back
Weight74.8 t
Engine power
AB2 322 hp
RB and SB1 217 hp
Power-to-weight ratio
AB31.0 hp/t
RB and SB16.3 hp/t

The mobility of the TES is poor, even by CR2 standards. The drastic increase in weight over the CR2 (2F) makes the already below average power-to-weight ratio even worse, and getting the add-on stock ironically makes the situation worse: other CR2s allow you to go for mobility upgrades before the add-on packages, making mobility through the stock grind more bearable as you decide when the extra weight is added, whereas with the TES you start out at 75t and 1076hp. Even with all the mobility upgrades the TES is slow to turn and slow to accelerate, and on some dirt roads it may struggle to reach 25kph. The neutral steering is unaffected by the increase in weight, completing a 360 traverse in the same amount of time as a 62.5t CR2 (~14.5s).

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 42 74.8 1886 2,322 25.21 31.04
Realistic 60 38 1076 1,217 14.39 16.27

Modifications and economy

Repair costBasic → Reference
AB4 343 → 6 857 Sl icon.png
RB4 245 → 6 702 Sl icon.png
SB5 369 → 8 477 Sl icon.png
Total cost of modifications279 500 Rp icon.png
461 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 210 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
480 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png
Mods new tank engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
480 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
120mm_britain_Smoke_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
120mm_britain_L26_APDSFS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods thermal sight.png
NVD
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
480 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
480 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png
Mods tank ammo.png
120mm_britain_L27_APDSFS_ammo_pack
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png
Mods art support.png
Artillery Support
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition49 rounds
First-order4 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-10° / 20°
Main article: L30A1 (120 mm)
120 mm L30A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° Two-plane 29.5 40.8 49.6 54.8 58.4 6.50 5.75 5.30 5.00
Realistic 18.4 21.7 26.4 29.1 31.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L23A1 APFSDS 396 394 387 376 367 357
Shell L31A7 HESH 152 152 152 152 152 152
L26 APFSDS 493 491 487 481 474 468
L27A1 APFSDS 564 562 557 551 545 538
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot L23A1 APFSDS 1,535 3.89 N/A N/A N/A 78° 80° 81°
Shell L31A7 HESH 670 17.1 0.1 4 6,560 73° 77° 80°
L26 APFSDS 1,650 4.1 N/A N/A N/A 78° 80° 81°
L27A1 APFSDS 1,650 4.1 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
L34 670 17.1 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
50 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

7.62 mm L37A2 machine gun
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate650 shots/min
Ammunition4 000 rounds
Belt capacity2 000 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
7.62 mm L37A2
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,700 (100) 650 -10°/+50° ±180°
7.62 mm L94A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,300 (2,000) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Impressive chemical protection on the front and sides
  • Maintains the kinetic protection from previous variants, with improvements in places
  • Very accurate L30A1 120 mm gun
  • Fast reload

Cons:

  • No composite plates behind the ERA panels on the turret sides
  • Heaviest MBT in the game with a very poor hp/ton ratio; very poor acceleration
  • Same ammunition options as the previous Challengers
  • Maintains the same weak spots from previous variants
  • No CITV (Commander Independent Thermal Viewer)
  • L27A1 has low penetration compared to other top rank NATO ammunition
  • ERA is useless against tandem-charge warheads
  • Cannot maintain the short reload time after the first-stage ammo rack (4 rounds) has been depleted

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"