Difference between revisions of "Leopard 2A6"
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[[File:Leopard 2A5 CE armour scheme.png|thumb|The frontal CE protection of the {{PAGENAME}} against MIM-146.]] | [[File:Leopard 2A5 CE armour scheme.png|thumb|The frontal CE protection of the {{PAGENAME}} against MIM-146.]] | ||
− | Be aware of High Explosive rounds and ATGM's though! If these land on your commander's cupola, the fragments can kill 3/4 crew members inside the turret. A hit to the lower part of the V shaped cheeks with an ATGM will most likely send fragments into your hull, penetrate and either detonate your ammo or kill several crew members. Don't get hit by an ATGM! | + | Be aware of High Explosive rounds and ATGM's though! If these land on your commander's cupola, the fragments can kill 3/4 crew members inside the turret. A hit to the lower part of the V shaped turret cheeks with an ATGM will most likely send fragments into your hull, penetrate and either detonate your ammo or kill several crew members. Don't get hit by an ATGM! |
− | The frontal hull can be penetrated by | + | The frontal hull can be penetrated by all APFSDS rounds and ATGM warheads at its Battle Rating - if possible, hiding it by hulldowning properly is recommended. |
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Revision as of 09:00, 4 November 2021
This page is about the German medium tank Leopard 2A6. For other versions, see Leopard 2 (Family). |
Contents
Description
The Leopard 2A6 is a rank VIII German medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "New Power".
The succeeding variant of the Leopard 2A5, the Leopard 2A6 is distinguished by a longer gun barrel, the 120 mm Rh120 L/55, a 55 calibre (6.6 m) long gun, 11 calibres (1.32 m) longer than its predecessor.
General info
Survivability and armour
The Leopard 2A6 retains the same excellent armour than its predecessor, the hull remains well protected and the already impenetrable turret cheeks have more protection on the side of the turret compared to 2A4. Add-on armour boosts the ability to protect against HEAT-FS and early APFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it. This isn't an issue since the armor underneath has +-800mm KE protection. The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.
Be aware of High Explosive rounds and ATGM's though! If these land on your commander's cupola, the fragments can kill 3/4 crew members inside the turret. A hit to the lower part of the V shaped turret cheeks with an ATGM will most likely send fragments into your hull, penetrate and either detonate your ammo or kill several crew members. Don't get hit by an ATGM!
The frontal hull can be penetrated by all APFSDS rounds and ATGM warheads at its Battle Rating - if possible, hiding it by hulldowning properly is recommended.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm (53-82°) Upper glacis 40 mm (50-51°) Lower glacis |
10 mm (5°) Upper hull 35 mm (0°) Lower forward hull 20 mm (0°) Lower rear hull |
20 mm (12-50°) All rear | 20 mm (0-8°) Hull roof incl. engine deck |
Turret | 80 mm (57-59°) Right cheek add-on 80 mm (55-58°) Left cheek add-on 30 mm (63°) Upper mantlet add-on 400 mm (1°) Mantlet armour 250 mm (9°) Mantlet shroud |
80 mm (20-22°) Right add-on 80 mm (22°) Left add-on 35 mm (0°) Forward 15 mm (0°) Rear |
20 mm (10°) Basket 20 mm (70°) Turret underside |
35 - 40 mm (80-89°) Forehead Armour 14 mm (68-82°) Forward sides 20 mm (89°) Rear turret 20 mm (83°) Basket |
Composite armour | Front | Sides |
---|---|---|
Hull | Upper+Lower glacis 440 - 480 mm Kinetic 600 mm Chemical |
N/A |
Turret | Cheeks 850 - 950 mm Kinetic 1200 mm Chemical Gun mantlet (Centre) 260 - 325 mm Kinetic 600 - 690 mm Chemical Gun mantlet (Outer) 425 - 460 mm Kinetic 825 - 905 Chemical |
Side armour 260 mm Kinetic 230 - 285 mm Chemical |
Notes:
- Upper hull and Lower rear hull overlap (10 + 20 mm thick)
- Upper mantlet add-on and Mantlet armour overlap (30 + 400 mm thick)
- Holes in the engine deck are covered by 8 mm of mesh
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 35 | 59.9 | 2,032 | 2,862 | 33.92 | 47.78 |
Realistic | 69 | 31 | 1,327 | 1,500 | 22.15 | 25.04 |
The only drawback compared to the previous model would be the Leopard 2A6's mobility since, despite the half ton increase in weight, the engine remains the same, so the Leopard 2A6 remains relatively slow and relatively unmanoeuvrable like the Leopard 2A5, but it can still keep up with the other nations MBTs. The engine remains the same MTU (MOTOREN-UND TURBINEN-UNION FRIEDRICHSHAFEN GMBH) MB 873 Ka-501 engine which produces 1,500 hp (1,100 KW) at 2,600 RPM.
Modifications and economy
Armaments
Main armament
The Leopard 2A6 has access to the DM53 APFSDS shells, one of the highest penetrating APFSDS shells in the game. Such shell is able to penetrate M1A2 Abrams, Challenger 2 and T-80U more easily than its predecessor.
120 mm Rh120 L/55 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -9°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM33 | APFSDS | 496 | 494 | 486 | 476 | 466 | 456 |
DM53 | APFSDS | 652 | 650 | 640 | 628 | 616 | 604 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12A1 | HEATFS | 1,190 | 13.5 | 0.05 | 0.1 | 2,150 | 65° | 72° | 77° |
DM33 | APFSDS | 1,690 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
DM53 | APFSDS | 1,750 | 5 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 16 (+26) | 1 (+41) | No |
Note:
- The 2nd rack serves as first-stage ammo stowage.
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,500 (1,000) | 1,200 | N/A | N/A |
Pintle | 2,000 (1,000) | 1,200 | -8°/+20° | ±120° |
Usage in battles
The Leopard 2A6 remains as slow, but as well armoured, as its predecessor, but it has access to the DM53 round. With the new shell, the playstyle remains similar:
- Hull down: In the 2A6, the turret is well armoured thanks to the add-on wedge armour, so a hull-down position can now leave the Leopard 2A6 invulnerable. Even then try to find cover, so then the armour package can last longer throughout the battle.
- Sniping: With the DM53 APFSDS round, the Leopard 2A6 has an incredibly powerful gun with the highest penetrating shell in the game, therefore it can now make use of the great distance in combat to deal damage while tanking incoming shots. Making use of hull-down positions whilst sniping is recommended.
- Flanking: Due to the Leopard 2A6 inheriting the relatively slow mobility compared to the other vehicles sharing the same battle rating, it is better to stick to more stationary tactics like hull-down and sniping. However, with a little bit of caution, flanking can still be successful.
- Staying with nearby teammates: Try and stick to nearby teammates as this can improve your lifespan throughout the game.
Pros and cons
Pros:
- Incredibly powerful gun with the highest penetrating shell in the game, the DM53 with 650 mm of penetration at 100 m
- Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)
- Good armour on the UFP (430 mm against APFSDS), immune to older shells; though many top-tier tanks possess shells which can go straight through
- Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance
- Side turret covered by add-on armour can bounce early APFSDS shells
- Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4
- Cannon barrel and cannon breech absorbs impact rounds which may otherwise penetrate the turret and injure crews
Cons:
- Lower glacis can still be penetrated by most shells (but is expected for most MBTs)
- 16 shells in the ready-rack may be insufficient when playing in Arcade Battles
- Huge hull ammo-rack if more than 16 shells are carried consequently making the tank extremely vulnerable to HE shells
- A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank
- A penetrating shell on the right side of the hull will most likely hit the ammo-rack, destroying the tank
- The wedges can be shot off with several hits, though the turret cheeks alone provide 710 mm against KE
- Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank
History
Following the rollout of the Leopard 2A5 modification with enhanced protection, German engineers, in cooperation with international partners, immediately began working on improving the MBTs firepower.
This was achieved by, among other minor modifications, lengthening the Rh 120 L44 cannon by 1,320 mm, thus creating the Rh 120 L55. As a result, the Leopard 2A6's firing range was extended in addition to other ballistic properties being improved.
Production of the vehicle began in the early 2000s by converting older Leopard 2A4 and A5 models to the new standard. Initially, around 225 Leopard 2A6s were produced for the German Bundeswehr. Apart from domestic use, the Leopard 2A6 also sees service with Dutch, Canadian, Greek and Portuguese forces, among others. In particular, the Leopard 2A6 was deployed with Canadian forces to Afghanistan in 2007, marking its first operational use.
The Leopard 2A6 is still in service today and, along with other variants, forms the spearhead of the armoured units of the German Bundeswehr.
- From Devblog
Media
- Skins
- Images
- Videos
See also
- Leopard 2A5 - Preceding vehicle
External links
Germany medium tanks | |
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Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
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