Difference between revisions of "M13/40 (II)"

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(Updated template w/ new design)
(Needs checking. Also check link with "M13/40" , there is so many "family" page links, its weird.)
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[[File:GarageImage M13 40 (II).jpg|420px|thumb|left]]
 
[[File:GarageImage M13 40 (II).jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a gift Rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced along with the rest of the Italian ground tree in [[Update 1.85 "Supersonic"]]. It has a 47 mm gun with a coaxial 8 mm machine gun and one pintle mounted 8 mm machine gun.
+
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a gift Rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced along with the rest of the Italian ground tree in [[Update 1.85 "Supersonic"]] and was given as a battle reward during italian ground forces testing.
  
The M13/40 (II) is nearly identical to its other in-game variants. An average gun for its BR, it can penetrate the front of some of the tanks it will face. It has decent armour, strong enough to bounce some shells at certain angles. The worst aspect of the M13/40 (II) is its speed. Poor acceleration makes it hard to achieve its top speed of 32 km/h.
+
The M13/40 (II) is nearly identical to its other in-game variants. Compared to [[M13/40 (I)]] it has 5 degrees worse gun depression, but it's reload rate now matches other rank 1 tanks, being 3.5 s after experting the crew. Compared to [[M13/40 (III)]] it just has worse gun depression with everything else being same.
 +
 
 +
Visually, it can be distinguished from [[M13/40 (I)|mark I]] by it's default african camouflage and folded antenna on the right side (left in head-on), and by lack of chassis parts on top of it's left track (right if head-on). It can be distinguished from [[M13/40 (III)|mark III]] only by lack of the block on top of the middle of the turret.
 +
 
 +
An average gun for its BR, it can penetrate the front of some of the tanks it will face and one-shot them. It has decent armour, strong enough to bounce shots at high angle. The worst aspect of the M13/40 (II), as with the rest of them is its speed. Poor acceleration makes it hard to achieve its top speed of 32 km/h, and with worse vertical angles it's even less worth it to go up hills.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''  
 +
 
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
Armour is same as all M13/40 - Angle your tank to have 36 to 50 mm effective armour thickness and use it to block enemy shots. Destroy british tanks as soon as possible, as every single one of them can destroy your tank.
 +
 
 +
However, the default camouflage is now the desert one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 +
 
 +
Mobility is the same as M13/40 (I) - It is rather slow and is unable to scale hills well, 32 km/h being it's top speed, reachable only on flat land.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 13.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 35 (AB)
 +
|-
 +
|32 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|201
 +
|248
 +
|-
 +
|''Realistic/Simulator''
 +
|115
 +
|130
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|14.78
 +
|18.24
 +
|-
 +
|''Realistic/Simulator''
 +
|8.46
 +
|9.56
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 +
 +
Like other M13/40, It has a 47 mm gun with ammunition capable of destroying most of tanks in one shot, assuming they are in 200 m range. Upgraded ammunition improves performance against angled tanks and damage potential at long range.
 +
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|47/32 mod.35 (47 mm)}}
 
{{main|47/32 mod.35 (47 mm)}}
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 6.5 || __.__ || __.__ || __.__
+
| 3.77 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
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=== Machine guns ===
 
=== Machine guns ===
 
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
 +
Turret mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle mounted MG is hard to use for anything, as it's completely fixed in place.
 +
 
{{main|Breda Mod. 38 (8 mm)}}
 
{{main|Breda Mod. 38 (8 mm)}}
  
Line 153: Line 211:
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
Like [[M13/40 (I)]] it can be used as a breakthrough tank, to push enemy defences and slowly, but surely destroy them, while driving at them at an angle. This role is reinforced by a fact, that this tank has better reload rate and doesn't have to suffer two counter shots for one, and can destroy all the tanks that pop out of cover with nearly no break.
 +
 
 +
Just as with other models, you can also use flank route to go along with your team and to destroy every enemy tank that tries to flank your team.
 +
 
 +
The important difference from other models is that your gun depression is somewhat worse, so scaling hills is even more risky and not worth it than before. Instead, focus on pushing enemy tanks, as your fire rate is 3.5 seconds, and your ammunition is good enough to destroy most tanks in one shot.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
*Like all M13/40 tanks, has armour decent enough to break through enemy lines, when angled
 +
*Compared to mark I reload speed upgrade allows it to dominate over groups of enemy tanks, while they try to figure your armour out
 +
*Allows player to use full [[M13/40 (Disambiguation)|M13/40]] lineup, dismissing all the other italian rank 1 tanks, which is arguably best
  
 
'''Cons:'''
 
'''Cons:'''
*
+
*Still struggles at fighting other heavily armoured tanks at 500 m range
 +
*Has worse gun depression than either of the default tank modifications
  
 
== History ==
 
== History ==

Revision as of 19:05, 30 May 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
M13/40 (II)
it_m13_40_serie_2.png
M13/40 (II)
AB RB SB
2.0 2.0 2.0
Purchase:400 Specs-Card-Eagle.png
Show in game
This page is about the medium tank M13/40 (II). For other uses, see M13/40 (Family).

Description

GarageImage M13 40 (II).jpg


The Fiat-Ansaldo M13/40 II Serie (shortened as M13/40 (II)) is a gift Rank I Italian medium tank with a battle rating of 2.0 (AB/RB/SB). It was introduced along with the rest of the Italian ground tree in Update 1.85 "Supersonic" and was given as a battle reward during italian ground forces testing.

The M13/40 (II) is nearly identical to its other in-game variants. Compared to M13/40 (I) it has 5 degrees worse gun depression, but it's reload rate now matches other rank 1 tanks, being 3.5 s after experting the crew. Compared to M13/40 (III) it just has worse gun depression with everything else being same.

Visually, it can be distinguished from mark I by it's default african camouflage and folded antenna on the right side (left in head-on), and by lack of chassis parts on top of it's left track (right if head-on). It can be distinguished from mark III only by lack of the block on top of the middle of the turret.

An average gun for its BR, it can penetrate the front of some of the tanks it will face and one-shot them. It has decent armour, strong enough to bounce shots at high angle. The worst aspect of the M13/40 (II), as with the rest of them is its speed. Poor acceleration makes it hard to achieve its top speed of 32 km/h, and with worse vertical angles it's even less worth it to go up hills.

General info

Survivability and armour

Armour is same as all M13/40 - Angle your tank to have 36 to 50 mm effective armour thickness and use it to block enemy shots. Destroy british tanks as soon as possible, as every single one of them can destroy your tank.

However, the default camouflage is now the desert one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.

Mobility

Mobility is the same as M13/40 (I) - It is rather slow and is unable to scale hills well, 32 km/h being it's top speed, reachable only on flat land.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
13.6 N/A 35 (AB)
32 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 201 248
Realistic/Simulator 115 130
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 14.78 18.24
Realistic/Simulator 8.46 9.56

Armaments

Main armament

Like other M13/40, It has a 47 mm gun with ammunition capable of destroying most of tanks in one shot, assuming they are in 200 m range. Upgraded ammunition improves performance against angled tanks and damage potential at long range.

Main article: 47/32 mod.35 (47 mm)
47 mm 47/32 mod.35
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
87 -10°/+25° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 __.__ __.__ __.__ __.__
Realistic 8.33 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.77 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Granata Perforante mod.35 APHE 54 52 40 30 22 16
Granata Perforante mod.39 APBC 53 52 45 39 33 28
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Granata Perforante mod.35 APHE 630 1.5 1.2 15 30 ° 47° 60° 65°
Granata Perforante mod.39 APBC 630 1.4 1.2 15 30 ° 48° 63° 71°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
87 XX (X+)  (+)  (+)  (+)  (+)  (+) No

Machine guns

Turret mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle mounted MG is hard to use for anything, as it's completely fixed in place.

Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 N/A N/A
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 __° __°

Usage in battles

Like M13/40 (I) it can be used as a breakthrough tank, to push enemy defences and slowly, but surely destroy them, while driving at them at an angle. This role is reinforced by a fact, that this tank has better reload rate and doesn't have to suffer two counter shots for one, and can destroy all the tanks that pop out of cover with nearly no break.

Just as with other models, you can also use flank route to go along with your team and to destroy every enemy tank that tries to flank your team.

The important difference from other models is that your gun depression is somewhat worse, so scaling hills is even more risky and not worth it than before. Instead, focus on pushing enemy tanks, as your fire rate is 3.5 seconds, and your ammunition is good enough to destroy most tanks in one shot.

Pros and cons

Pros:

  • Like all M13/40 tanks, has armour decent enough to break through enemy lines, when angled
  • Compared to mark I reload speed upgrade allows it to dominate over groups of enemy tanks, while they try to figure your armour out
  • Allows player to use full M13/40 lineup, dismissing all the other italian rank 1 tanks, which is arguably best

Cons:

  • Still struggles at fighting other heavily armoured tanks at 500 m range
  • Has worse gun depression than either of the default tank modifications

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I