Difference between revisions of "XP-50"

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(Flight Performance)
(Usage in battles)
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If you notice you were out-climbed, don't hesitate to roll away and climb more as a dive is a risky trade with this plane. If an enemy climbs to catch you, make a 90° climb at full power and when they starts to stall, try to boom & zoom them. Use your acceleration and/or climb rate if someone gets on your six to lose them. If you do loose energy, don't worry. You turn extremely well at low speeds with your flaps out and will out turn most things you fight.
 
If you notice you were out-climbed, don't hesitate to roll away and climb more as a dive is a risky trade with this plane. If an enemy climbs to catch you, make a 90° climb at full power and when they starts to stall, try to boom & zoom them. Use your acceleration and/or climb rate if someone gets on your six to lose them. If you do loose energy, don't worry. You turn extremely well at low speeds with your flaps out and will out turn most things you fight.
 +
 +
Make sure to have disciplined and accurate fire, since you will chew through ammo quickly. While you may only have 120 rounds total of the cannons,  it doesn't take a lot of hits to knock out enemy aircraft. Your guns are extremely accurate and they are nose mounted. Gun convergence can safely be set to 800 meters. You should take Air Targets ammo for the cannons and Universal ammo for the machine guns for air to air engagements.
  
 
===Manual Engine Control===
 
===Manual Engine Control===

Revision as of 20:31, 10 May 2019

Rank 7 USA
F-5C Pack
XP-50
xp-50.png
XP-50
Purchase:1 600 Specs-Card-Eagle.png
Show in game

Description

GarageImage XP-50.jpg


The XP-50 is a premium rank III American twin-engine fighter with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.31.

General info

Flight Performance

The XP-50 has great climb rate and acceleration, although it does tend to lock up at high speeds. It can easily maintain a 20-25 degree climb. Your engines will also commonly overheat, but they cool off relatively quickly. Low speed maneuverability is excellent, especially when you have your flaps deployed.

Characteristics
Stock
Max Speed
(km/h at 6,700 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
651 640 10400 21.0 21.4 18.6 21.0 444
Upgraded
Max Speed
(km/h at 6,700 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
713 681 10400 18.5 19.7 34.0 25.0 444

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
480 ~10 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 350 < 400 < 350 > 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,520 m 2,200 hp 2,398 hp

Survivability and armour

  • 9.5 mm steel - bulkhead in front of cockpit
  • 9.5 mm steel - behind pilot

Armaments

Offensive armament

The XP-50 is armed with:

  • 2 x 20 mm AN/M2 cannons, nose-mounted (60 rpg = 120 total)
  • 2 x 12.7 mm Browning M2 machine guns, nose-mounted (500 rpg = 1,000 total)

Usage in battles

Its excellent climb rate and acceleration make this plane great for energy fighting. It won't be hard to get altitude advantage upon the majority of your opponents, which this plane can out-climb.

Use your climb rate to be the highest plane of the battle: You sadly don't have WEP, so you can only climb at 20-25 degrees. Your priority targets are the highest enemies.

If you notice you were out-climbed, don't hesitate to roll away and climb more as a dive is a risky trade with this plane. If an enemy climbs to catch you, make a 90° climb at full power and when they starts to stall, try to boom & zoom them. Use your acceleration and/or climb rate if someone gets on your six to lose them. If you do loose energy, don't worry. You turn extremely well at low speeds with your flaps out and will out turn most things you fight.

Make sure to have disciplined and accurate fire, since you will chew through ammo quickly. While you may only have 120 rounds total of the cannons, it doesn't take a lot of hits to knock out enemy aircraft. Your guns are extremely accurate and they are nose mounted. Gun convergence can safely be set to 800 meters. You should take Air Targets ammo for the cannons and Universal ammo for the machine guns for air to air engagements.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable Not controllable Controllable Combined Controllable Controllable

Modules

As a premium vehicle, all modifications are already equipped when purchasing the XP-50.

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe New 12 mm MGs
III Wings repair Engine Offensive 20 mm
IV Cover New 20 mm cannons

Pros and cons

Pros:

  • Excellent climb rate.
  • Great acceleration.
  • Good maneuverability.
  • Powerful weaponry, thanks to the two AN/M2 cannons.
  • Good cockpit visibility.
  • The engine quickly cools down if you idle the power.
  • Good dive speed.

Cons:

  • Only 120 cannon shells and, once gone, only two .50 MGs
  • No WEP available.
  • Maneuverability not as responsive during long steep dives.
  • Fragile, air frame.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D