Difference between revisions of "Challenger 2 TES"
(Corrected erroneous information based on the bugged TES side ERA (and did my best to tweak things that talk about the side protection), added a basic paragraph on the mobility of the vehicle) (Tag: Visual edit) |
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. In-game the combined ERA and composite screen add ~ | + | The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. In-game, the combined ERA and composite screen add ~240 mm of effective protection against shaped charges and about 46 mm protection against KE rounds at 0 degrees. |
− | Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots | + | Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots: the gun mantlet, driver's port, and the lower frontal plate, though unlike the [[Challenger 2 (2F)]] you get the LFP composite block (and the rest of the add-on) stock, which does help with the chemical protection. The gun breech will most likely block spalling from any penetrating round, allowing TES players to retreat and repair their breech, should they be far enough away from danger. |
When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the side add-on will be more effective against HEAT-FS and ATGMs (so long as they don't have tandem charge warheads), though this won't prevent any darts you meet from going through - M735 and DM23 can make it through 3 ERA blocks and still have enough energy to take out the engine. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew. | When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the side add-on will be more effective against HEAT-FS and ATGMs (so long as they don't have tandem charge warheads), though this won't prevent any darts you meet from going through - M735 and DM23 can make it through 3 ERA blocks and still have enough energy to take out the engine. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew. | ||
− | '''Armour type:''' | + | '''Armour type:''' |
− | + | * Rolled homogeneous armour | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front !! Sides !! Rear !! Roof | ! Armour !! Front !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 38-50 mm (56-83°) ''Upper | + | | Hull || 38-50 mm (56-83°) ''Upper plate'' <br> 70 mm (31-34°) ''Lower glacis'' <br> 60 mm (0-80°) ''Driver's port'' || 25 mm (70°) Top <br> 25 mm ''Middle'' <br> 38 mm ''Bottom'' || 25 mm (32°) || 10-20 mm |
|- | |- | ||
− | | Turret || 38 - 50 mm (56-82°) ''Turret | + | | Turret || 38 - 50 mm (56-82°) ''Turret front'' <br> 30 mm (3-82°) ''Gun mantlet'' || 20-25 mm (8-10°) || 20 mm (18°) || 10-38 mm |
|- | |- | ||
| Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm | | Cupola || 8 mm (3-78°) || 8 mm (9-60°) || 8 mm (1-80°) || 44-60 mm | ||
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'''Notes:''' | '''Notes:''' | ||
− | * ''Upper | + | * ''Upper front plate'' has additional 6.35 mm external structural steel plate. |
− | * ''Lower | + | * ''Lower front plate'' has additional composite with NERA elements, which is very effective against chemical munitions. |
+ | * Tracks and suspension wheels are 20 mm thick. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Composite | + | ! Composite armour |
− | ! | + | ! Frontal effective protection !! Sides |
|- | |- | ||
− | | Hull || '''Upper''' <br> Kinetic: 420-700 mm <br> Chemical: 800-1100 mm <br> '''Lower''' <br> Kinetic: 100-270 mm <br> Chemical: 130-800 mm || '''Ext. Composite Screen with ERA:'''<br> Kinetic: | + | | Hull || '''Upper''' <br> Kinetic: 420-700 mm <br> Chemical: 800-1100 mm <br> '''Lower''' <br> Kinetic: 100-270 mm <br> Chemical: 130-800 mm || '''Ext. Composite Screen with ERA:'''<br> Kinetic: 90-120 mm <br> Chemical: 560-680 mm |
|- | |- | ||
− | | Turret || '''Turret Cheeks''' <br> Kinetic: 440-720 mm <br> Chemical: 780-1000 mm || '''Internal Composite''' <br> Kinetic: 190 mm <br> Chemical: 324 mm <br> ''' | + | | Turret || '''Turret Cheeks''' <br> Kinetic: 440-720 mm <br> Chemical: 780-1000 mm || '''Internal Composite''' <br> Kinetic: 190 mm <br> Chemical: 324 mm <br> '''External NERA''': <br> Kinetic: 15 mm <br> Chemical: 280 mm |
|- | |- | ||
|} | |} | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | The mobility of the TES is poor, even by | + | The mobility of the TES is poor, even by Challenger 2 standards. The drastic increase in weight over the [[Challenger 2 (2F)]] makes the already below average power-to-weight ratio even worse, and getting the add-on stock ironically makes the situation worse: other Challenger 2s allow you to go for mobility upgrades before the add-on packages, making mobility through the stock grind more bearable as you decide when the extra weight is added, whereas with the TES you start out at 75t and 1076 hp. Even with all the mobility upgrades, the TES is slow to turn and slow to accelerate, and on some dirt roads it may struggle to reach 25 km/h. The neutral steering is unaffected by the increase in weight, completing a 360 traverse in the same amount of time as a 62.5t Challenger 2 (~14.5s). |
+ | |||
+ | {{tankMobility|abMinHp=1886|rbMinHp=1076}} | ||
=== Modifications and economy === | === Modifications and economy === | ||
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* L27A1 has low penetration compared to other top rank NATO ammunition | * L27A1 has low penetration compared to other top rank NATO ammunition | ||
* ERA is useless against tandem-charge warheads | * ERA is useless against tandem-charge warheads | ||
− | * Cannot maintain the short reload time after the first-stage ammo rack (4 rounds) has been depleted | + | * Cannot maintain the short reload time after the first-stage ammo rack (4 rounds) has been depleted |
== History == | == History == |
Revision as of 21:50, 17 May 2022
This page is about the British medium tank Challenger 2 TES. For other versions, see Challenger 2 (Family). |
Contents
Description
The Challenger 2 TES (2008) is a rank VII British medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Winged Lions".
General info
Survivability and armour
The Challenger 2 TES has the armour that would be expected of the name (TES - Theatre Entry Standard). The tank has been updated to meet the modern theatres of war, including streetfighting and more effective chemical munitions and kinetic weapons. The ERA on the sides displays this exact line of thought. In-game, the combined ERA and composite screen add ~240 mm of effective protection against shaped charges and about 46 mm protection against KE rounds at 0 degrees.
Equipped with the iconic jammer plate mounted to the roof, this tank will be easy to spot and identify, so one should take care to cover their weak points with extra care, as many will know where the weaknesses are, and feel pressured to shoot them due to the increased armour elsewhere. The tank retains the same weakspots: the gun mantlet, driver's port, and the lower frontal plate, though unlike the Challenger 2 (2F) you get the LFP composite block (and the rest of the add-on) stock, which does help with the chemical protection. The gun breech will most likely block spalling from any penetrating round, allowing TES players to retreat and repair their breech, should they be far enough away from danger.
When opposing enemy tanks, commanders should attempt to angle their tank slightly, as the side add-on will be more effective against HEAT-FS and ATGMs (so long as they don't have tandem charge warheads), though this won't prevent any darts you meet from going through - M735 and DM23 can make it through 3 ERA blocks and still have enough energy to take out the engine. Angling has the added bonus of making the driver's port less effective as a means of knocking out the tank's crew.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 38-50 mm (56-83°) Upper plate 70 mm (31-34°) Lower glacis 60 mm (0-80°) Driver's port |
25 mm (70°) Top 25 mm Middle 38 mm Bottom |
25 mm (32°) | 10-20 mm |
Turret | 38 - 50 mm (56-82°) Turret front 30 mm (3-82°) Gun mantlet |
20-25 mm (8-10°) | 20 mm (18°) | 10-38 mm |
Cupola | 8 mm (3-78°) | 8 mm (9-60°) | 8 mm (1-80°) | 44-60 mm |
Notes:
- Upper front plate has additional 6.35 mm external structural steel plate.
- Lower front plate has additional composite with NERA elements, which is very effective against chemical munitions.
- Tracks and suspension wheels are 20 mm thick.
Composite armour | Frontal effective protection | Sides |
---|---|---|
Hull | Upper Kinetic: 420-700 mm Chemical: 800-1100 mm Lower Kinetic: 100-270 mm Chemical: 130-800 mm |
Ext. Composite Screen with ERA: Kinetic: 90-120 mm Chemical: 560-680 mm |
Turret | Turret Cheeks Kinetic: 440-720 mm Chemical: 780-1000 mm |
Internal Composite Kinetic: 190 mm Chemical: 324 mm External NERA: Kinetic: 15 mm Chemical: 280 mm |
Mobility
The mobility of the TES is poor, even by Challenger 2 standards. The drastic increase in weight over the Challenger 2 (2F) makes the already below average power-to-weight ratio even worse, and getting the add-on stock ironically makes the situation worse: other Challenger 2s allow you to go for mobility upgrades before the add-on packages, making mobility through the stock grind more bearable as you decide when the extra weight is added, whereas with the TES you start out at 75t and 1076 hp. Even with all the mobility upgrades, the TES is slow to turn and slow to accelerate, and on some dirt roads it may struggle to reach 25 km/h. The neutral steering is unaffected by the increase in weight, completing a 360 traverse in the same amount of time as a 62.5t Challenger 2 (~14.5s).
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 66 | 42 | 74.8 | 1886 | 2,322 | 25.21 | 31.04 |
Realistic | 60 | 38 | 1076 | 1,217 | 14.39 | 16.27 |
Modifications and economy
Armaments
Main armament
120 mm L30A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -10°/+20° | ±180° | Two-plane | 29.5 | 40.8 | 49.6 | 54.8 | 58.4 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 18.4 | 21.7 | 26.4 | 29.1 | 31.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot L23A1 | APFSDS | 396 | 394 | 387 | 376 | 367 | 357 |
Shell L31A7 | HESH | 152 | 152 | 152 | 152 | 152 | 152 |
L26 | APFSDS | 493 | 491 | 487 | 481 | 474 | 468 |
L27A1 | APFSDS | 564 | 562 | 557 | 551 | 545 | 538 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot L23A1 | APFSDS | 1,535 | 3.89 | N/A | N/A | N/A | 78° | 80° | 81° |
Shell L31A7 | HESH | 670 | 17.1 | 0.1 | 4 | 6,560 | 73° | 77° | 80° |
L26 | APFSDS | 1,650 | 4.1 | N/A | N/A | N/A | 78° | 80° | 81° |
L27A1 | APFSDS | 1,650 | 4.1 | N/A | N/A | N/A | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
L34 | 670 | 17.1 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
50 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm L37A2 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,700 (100) | 650 | -10°/+50° | ±180° |
7.62 mm L94A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,300 (2,000) | 600 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Impressive chemical protection on the front and sides
- Maintains the kinetic protection from previous variants, with improvements in places
- Very accurate L30A1 120 mm gun
- Fast reload
Cons:
- No composite plates behind the ERA panels on the turret sides
- Heaviest MBT in the game with a very poor hp/ton ratio; very poor acceleration
- Same ammunition options as the previous Challengers
- Maintains the same weak spots from previous variants
- No CITV (Commander Independent Thermal Viewer)
- L27A1 has low penetration compared to other top rank NATO ammunition
- ERA is useless against tandem-charge warheads
- Cannot maintain the short reload time after the first-stage ammo rack (4 rounds) has been depleted
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Britain medium tanks | |
---|---|
Valentine | Valentine I · Valentine IX · Valentine XI |
Cromwell | Cromwell I · Cromwell V · Cromwell V (RP-3) |
Cromwell derivatives | Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII |
Centurion | Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202 |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7 |
Chieftain | Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 |
Challenger 1 | Challenger Mk.2 · Challenger Mk.3 · Challenger DS |
Challenger 2 | Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night |
Challenger 3 | Challenger 3 TD |
Australia | A.C.I · A.C.IV · Centurion Mk.5/1 |
South Africa | Olifant Mk.1A · Olifant Mk.2 · TTD |
India | Vijayanta · Bhishma TWMP |
Israel | ▄Sho't Kal Dalet |
Jordan | Khalid |
Sweden | ▄Strv 81 (RB 52) |
USA | Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec" |
- Ground vehicles
- Britain ground vehicles
- Seventh rank ground vehicles
- Medium tanks
- Ground vehicles with explosive reactive armour
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer