Difference between revisions of "J1N1"

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{{Specs-Card
 
{{Specs-Card
 
|code=j1n1_mod11_early
 
|code=j1n1_mod11_early
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese twin-engine fighter {{Battle-rating}}. This aircraft was introduced in [[Update_1.63_"Desert_Hunters"|Update 1.63 "Desert Hunters"]].
+
The '''{{Specs|name}}''', a prototype in the J1N series, was initially designed in 1938 to fulfill the Japanese Navy Air Service's need for an extended-range escort fighter for bombers. This was essential because navy fighter squadrons at the time lacked the necessary navigation and communication capabilities for lengthy land-based bomber sorties. However, due to slow development, testing could only be conducted in 1941, by which time the [[A6M]] had already proven itself as a very capable long-range fighter, capable of escorting bombers with its impressive range. The J1N1 struggled with its maneuverability, only barely meeting the speed and cruising range requirements, and the two dual remote turrets it was equipped with were prone to reliability issues. Despite these drawbacks, the J1N1 did impress the Navy with its range, leading to its redesignation as the '''Type 2 Land Reconnaissance Plane (J1N1-C / later J1N1-R)''', intended to replace older land-based reconnaissance aircraft. Later variants of the J1N were up-armed with obliquely mounted 20 mm cannons specifically for shooting down bombers. This led to the development of the night-fighter variant, which entered service as the '''{{Annotation|Gekkō|月光 - 'Moonlight'}} (J1N1-S)*'''. The J1N also served as the template for the [[J5N1|J5N ''{{Annotation|Tenrai|天雷 - 'Heavenly Thunder'}}'']].
 +
 
 +
This aircraft was introduced in [[Update 1.63 "Desert Hunters"]]. The J1N1 prototype offers a unique experience as a long-range twin-engine escort fighter with some uncommon features and later-year equipment for its relatively low tier and BR. To address the naturally limited manoeuvrability of a twin-engine aircraft, it is equipped with wing edge-leading slats and automatic flaps, which help maximize its agility. The aircraft's defensive armament includes four 7.7 mm guns mounted in two dual remote turrets with favourable angles, along with a [[Type 99 Model 2 (20 mm)]] cannon, a rare feature at this tier until later A6M5 models. The J1N1 should initially be used to hunt bombers to maximise its damage output. You can engage these targets with the forward armament or by positioning the aircraft in front and beneath the enemy bomber to utilize the gunner's firepower. After securing altitude advantage, the aircraft can transition to a Boom-and-Zoom strategy, diving on lower altitude targets with the remaining ammo in the forward armament.
 +
 
 +
;Nicknames:
 +
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]] '''(J1N1-S)'''*: ''月光 (Gekkō, "Moonlight")''
 +
* Allied reporting name: Irving
  
 
== General info ==
 
== General info ==
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|}
 
|}
  
====Details====
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==== Details ====
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || 450 || 290 || ~9 || ~6
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 432 || 409 || 290 || ~9 || ~6
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 8.5 mm Steel plate behind the Pilot.
 
* 8.5 mm Steel plate behind the Pilot.
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=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Type 99 Model 2 navy (20 mm)|Type 97 navy (7.7 mm)|l1=Type 99 Model 2 (20 mm)|l2=Type 97 (7.7 mm)}}
 
{{main|Type 99 Model 2 navy (20 mm)|Type 97 navy (7.7 mm)|l1=Type 99 Model 2 (20 mm)|l2=Type 97 (7.7 mm)}}
  
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=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 97 Number 6 (60 kg)}}
+
{{main|Navy Type 97 Number 6 (60 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 х 60 kg Navy Type 97 Number 6 ground bomb
+
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
{{Specs-Avia-Defensive}}
 
{{Specs-Avia-Defensive}}
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
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<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Type 97 navy (7.7 mm)|l1=Type 97 (7.7 mm)}}
 
{{main|Type 97 navy (7.7 mm)|l1=Type 97 (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 4 х 7.7 mm Type 97 machine gun (750 rpg = 3000 total)
+
* 4 x 7.7 mm Type 97 machine gun (750 rpg = 3,000 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles.  
+
Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles.
  
The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons is very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The playstyle is neither "Boom & Zoom" nor "Dog-fight", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip.  
+
The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons is very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The playstyle is neither "Boom & Zoom" nor "Turn & Burn", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip.
  
 
This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed.
 
This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed.
  
===Manual Engine Control===
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=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* 8.5 mm of armour in pilot's seat
 
* 8.5 mm of armour in pilot's seat
 
* Good manoeuvrability
 
* Good manoeuvrability
* Two engine design for extra survivability  
+
* Two engine design for extra survivability
  
 
'''Cons:'''
 
'''Cons:'''
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
The Nakajima J1N1 Gekko (Moonlight), nicknamed the "Irving" by allied pilots was a 3 crew twin-engine fighter.
 
The Nakajima J1N1 Gekko (Moonlight), nicknamed the "Irving" by allied pilots was a 3 crew twin-engine fighter.
Line 163: Line 167:
 
Equipped with two "Nakajima NK1F Sakae 21" 14cylinder radial engine's producing 1,130 horsepower each. It had a maximum range of 3,780 km (2,350 mi) if stripped of all weapons. This made it ideal for reconnaissance and was used for recon. During the beginning of the war with the Allies, the J1N was perfect for its reconnaissance role; however, when the war started favouring night attacks, the J1N was no longer equipped to serve its role.
 
Equipped with two "Nakajima NK1F Sakae 21" 14cylinder radial engine's producing 1,130 horsepower each. It had a maximum range of 3,780 km (2,350 mi) if stripped of all weapons. This made it ideal for reconnaissance and was used for recon. During the beginning of the war with the Allies, the J1N was perfect for its reconnaissance role; however, when the war started favouring night attacks, the J1N was no longer equipped to serve its role.
  
Japanese Commander Yasuna Kozono noticed the plane could not serve as a nighttime recon, he equipped two upwards firing 20 mm Type 99 cannons. Upon the new variants first sortie it downed two American bombers by flying under them and firing on the unsuspecting bomber crew. This success was immediately noticed by the Japanese Military and ordered Nakajima (the developers of the plane) to produce night fighting variants.  
+
Japanese Commander Yasuna Kozono noticed the plane could not serve as a nighttime recon, he equipped two upwards firing 20 mm Type 99 cannons. Upon the new variants first sortie it downed two American bombers by flying under them and firing on the unsuspecting bomber crew. This success was immediately noticed by the Japanese Military and ordered Nakajima (the developers of the plane) to produce night fighting variants.
  
 
At first, the J1N night fighters were equipped with a spotlight on the nose, but when the Japanese developed a radar it saw extreme success. The American Military did not think the Japanese were capable of building a night fighter, leading to the destruction of many B-17's.
 
At first, the J1N night fighters were equipped with a spotlight on the nose, but when the Japanese developed a radar it saw extreme success. The American Military did not think the Japanese were capable of building a night fighter, leading to the destruction of many B-17's.
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The J1N would have many variants designed for intercepting bombers and would be seen throughout the war. With the Allies use of the B-29 at the end of the war, the J1N could no longer out the Ally bombers. The J1N's success slowly started to fade, but some extremely skilful pilots such as Sachio Endo were still capable of downing many B-29's despite their plane being vastly outdated in 1945.
 
The J1N would have many variants designed for intercepting bombers and would be seen throughout the war. With the Allies use of the B-29 at the end of the war, the J1N could no longer out the Ally bombers. The J1N's success slowly started to fade, but some extremely skilful pilots such as Sachio Endo were still capable of downing many B-29's despite their plane being vastly outdated in 1945.
  
479 J1N's built, with only 1 surviving the war. The surviving aircraft can be found at "Steven F. Udvar-Hazy Center in Chantilly", in Virginia USA.
+
479 J1Ns were built, with only 1 surviving the war. The surviving aircraft can be found at the Steven F. Udvar-Hazy Center in Chantilly, in Virginia USA.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=j1n1_mod11_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/331467-j1n1/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer Nakajima}}
 
{{AirManufacturer Nakajima}}
 
{{Japan twin-engine fighters and attackers}}
 
{{Japan twin-engine fighters and attackers}}

Latest revision as of 00:50, 31 August 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
j1n1_mod11_early.png
GarageImage J1N1.jpg
ArtImage J1N1.png
J1N1
AB RB SB
2.0 2.0 2.3
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The J1N1, a prototype in the J1N series, was initially designed in 1938 to fulfill the Japanese Navy Air Service's need for an extended-range escort fighter for bombers. This was essential because navy fighter squadrons at the time lacked the necessary navigation and communication capabilities for lengthy land-based bomber sorties. However, due to slow development, testing could only be conducted in 1941, by which time the A6M had already proven itself as a very capable long-range fighter, capable of escorting bombers with its impressive range. The J1N1 struggled with its maneuverability, only barely meeting the speed and cruising range requirements, and the two dual remote turrets it was equipped with were prone to reliability issues. Despite these drawbacks, the J1N1 did impress the Navy with its range, leading to its redesignation as the Type 2 Land Reconnaissance Plane (J1N1-C / later J1N1-R), intended to replace older land-based reconnaissance aircraft. Later variants of the J1N were up-armed with obliquely mounted 20 mm cannons specifically for shooting down bombers. This led to the development of the night-fighter variant, which entered service as the Gekkō (J1N1-S)*. The J1N also served as the template for the J5N Tenrai.

This aircraft was introduced in Update 1.63 "Desert Hunters". The J1N1 prototype offers a unique experience as a long-range twin-engine escort fighter with some uncommon features and later-year equipment for its relatively low tier and BR. To address the naturally limited manoeuvrability of a twin-engine aircraft, it is equipped with wing edge-leading slats and automatic flaps, which help maximize its agility. The aircraft's defensive armament includes four 7.7 mm guns mounted in two dual remote turrets with favourable angles, along with a Type 99 Model 2 (20 mm) cannon, a rare feature at this tier until later A6M5 models. The J1N1 should initially be used to hunt bombers to maximise its damage output. You can engage these targets with the forward armament or by positioning the aircraft in front and beneath the enemy bomber to utilize the gunner's firepower. After securing altitude advantage, the aircraft can transition to a Boom-and-Zoom strategy, diving on lower altitude targets with the remaining ammo in the forward armament.

Nicknames

General info

Flight performance

Max speed
at 5 000 m522 km/h
Turn time25 s
Max altitude10 000 m
Engine2 х Nakajima Sakae 21
TypeRadial
Cooling systemAir
Take-off weight6 t
Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 502 487 10000 26.0 26.7 6.8 6.8 500
Upgraded 543 522 24.1 25.0 13.0 9.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
712.5 350 432 409 290 ~9 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 320 < 450 > 335

Survivability and armour

Crew3 people
Speed of destruction
Structural713 km/h
Gear350 km/h
  • 8.5 mm Steel plate behind the Pilot.

Modifications and economy

Repair costBasic → Reference
AB331 → 423 Sl icon.png
RB712 → 910 Sl icon.png
SB943 → 1 206 Sl icon.png
Total cost of modifications6 900 Rp icon.png
6 760 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 60 / 120 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mods radiator.png
Radiator
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mods compressor.png
Compressor
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
95 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mods new engine.png
Engine
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mods metanol.png
Engine injection
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
105 Ge icon.png
Mods armor frame.png
Airframe
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
95 Ge icon.png
Mods armor cover.png
Cover
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
105 Ge icon.png
Mods ammo.png
type89_belt_pack
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mod arrow 0.png
Mods weapon.png
type97_new_gun
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
95 Ge icon.png
Mods ammo.png
type97_turret_belt_pack
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods ammo.png
type99mk2_belt_pack
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
type97_turret_new_gun
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
105 Ge icon.png
Mods weapon.png
type99mk2_new_gun
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
105 Ge icon.png

Armaments

Offensive armament

Ammunition60 rounds
Fire rate490 shots/min
Ammunition1 200 rounds
Fire rate900 shots/min

The J1N1 is armed with:

  • 1 x 20 mm Type 99 Model 2 cannon, nose-mounted (60 rpg)
  • 2 х 7.7 mm Type 97 machine gun, nose-mounted (600 rpg = 1200 total)

Suspended armament

List of setups (1)
Setup 12 x 60 kg Navy Type 97 Number 6 ground bomb

The J1N1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Defensive armament

2 х Turret2 x 7.7 mm Type 97 machine gun
Ammunition1500 rounds
Fire rate900 shots/min
Main article: Type 97 (7.7 mm)

The J1N1 is defended by:

  • 4 x 7.7 mm Type 97 machine gun (750 rpg = 3,000 total)

Usage in battles

Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles.

The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons is very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The playstyle is neither "Boom & Zoom" nor "Turn & Burn", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip.

This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Quadruple 7.7 mm defensive guns in a dangerous tight array
  • Fairly good speed
  • 8.5 mm of armour in pilot's seat
  • Good manoeuvrability
  • Two engine design for extra survivability

Cons:

  • Beaten in turn fights by some aircraft
  • Limited ammunition for all weapons
  • Lack of protection around fuel tanks, engines, and gunner
  • A single gunner man all four guns. When hit, all four weapons stop working
  • Slightly-lacking climb rate for up-tiers.
  • Offensive 7.7 mm struggle to down aircraft effectively

History

The Nakajima J1N1 Gekko (Moonlight), nicknamed the "Irving" by allied pilots was a 3 crew twin-engine fighter.

First developed the replace the A5M series as escorts for the Japanese bombers of the day (G3M). The main requirement for the aircraft was manoeuvrability and distance. It met the requirements on paper; however, due to the addition of rear-facing guns, the performance of the aircraft was hindered, as such the J1N's role of an escort fighter was scrapped.

Equipped with two "Nakajima NK1F Sakae 21" 14cylinder radial engine's producing 1,130 horsepower each. It had a maximum range of 3,780 km (2,350 mi) if stripped of all weapons. This made it ideal for reconnaissance and was used for recon. During the beginning of the war with the Allies, the J1N was perfect for its reconnaissance role; however, when the war started favouring night attacks, the J1N was no longer equipped to serve its role.

Japanese Commander Yasuna Kozono noticed the plane could not serve as a nighttime recon, he equipped two upwards firing 20 mm Type 99 cannons. Upon the new variants first sortie it downed two American bombers by flying under them and firing on the unsuspecting bomber crew. This success was immediately noticed by the Japanese Military and ordered Nakajima (the developers of the plane) to produce night fighting variants.

At first, the J1N night fighters were equipped with a spotlight on the nose, but when the Japanese developed a radar it saw extreme success. The American Military did not think the Japanese were capable of building a night fighter, leading to the destruction of many B-17's.

The J1N would have many variants designed for intercepting bombers and would be seen throughout the war. With the Allies use of the B-29 at the end of the war, the J1N could no longer out the Ally bombers. The J1N's success slowly started to fade, but some extremely skilful pilots such as Sachio Endo were still capable of downing many B-29's despite their plane being vastly outdated in 1945.

479 J1Ns were built, with only 1 surviving the war. The surviving aircraft can be found at the Steven F. Udvar-Hazy Center in Chantilly, in Virginia USA.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan twin-engine fighters and strike aircraft
Navy 
Land-based Fighter 
J1N  J1N1
J5N  J5N1
Army 
Ki-45  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
Ki-83  Ki-83
Ki-96  Ki-96
Ki-102  Ki-102 otsu
Ki-108  Ki-108 Kai
Ki-109  Ki-109