Difference between revisions of "M13/40 (II)"
bangerland (talk | contribs) (Needs checking. Also check link with "M13/40" , there is so many "family" page links, its weird.) |
Inceptor57 (talk | contribs) (Edits) |
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[[File:GarageImage M13 40 (II).jpg|420px|thumb|left]] | [[File:GarageImage M13 40 (II).jpg|420px|thumb|left]] | ||
{{Break}} | {{Break}} | ||
− | The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a gift Rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced | + | The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a gift Rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced during [[Update 1.85 "Supersonic"]] as a battle reward in the [[wt:en/news/5967-news-festivities-in-war-thunder-en|2018 War Thunder Festivities]]. It has since been available for purchase with Golden Eagles. |
− | The M13/40 (II) is nearly identical to its other in-game variants. Compared to [[M13/40 (I)]] it has 5 degrees worse gun depression, but | + | The M13/40 (II) is nearly identical to its other in-game variants. Compared to the [[M13/40 (I)]], it has 5 degrees worse gun depression, but its reload rate now matches other rank 1 tanks, being 3.5 seconds after experting the crew. Compared to the [[M13/40 (III)]], it just has worse gun depression with everything else being same. |
− | Visually, it can be distinguished from [[M13/40 (I)|mark I]] by | + | Visually, it can be distinguished from the [[M13/40 (I)|mark I]] by its default African camouflage and folded antenna on the right side (left if head-on), and by the lack of chassis parts on top of its left track (right if head-on). It can be distinguished from the [[M13/40 (III)|mark III]] only by lack of the block on top of the middle of the turret. |
− | An average gun for its BR, it can penetrate the front of some of the tanks it will face and one-shot them. It has decent armour, strong enough to bounce shots at high angle. The worst aspect of the M13/40 (II), as with the rest of them is its speed. Poor acceleration makes it hard to achieve its top speed of 32 km/h, and with worse vertical angles it's even less worth it to go up hills. | + | An average gun for its BR, it can penetrate the front of some of the tanks it will face and one-shot them. It has decent armour, strong enough to bounce shots at high angle. The worst aspect of the M13/40 (II), as with the rest of them, is its speed. Poor acceleration makes it hard to achieve its top speed of 32 km/h, and with worse vertical angles it's even less worth it to go up hills. |
== General info == | == General info == | ||
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | Armour is same as all M13/40 - Angle your tank to have 36 to 50 mm effective armour thickness and use it to block enemy shots. Destroy | + | Armour is same as all M13/40 - Angle your tank to have 36 to 50 mm effective armour thickness and use it to block enemy shots. Destroy British tanks as soon as possible, as every single one of them can destroy your tank. |
However, the default camouflage is now the desert one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth. | However, the default camouflage is now the desert one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth. | ||
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<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--> | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--> | ||
− | Mobility is the same as M13/40 (I) - It is rather slow and is unable to scale hills well, 32 km/h being | + | Mobility is the same as M13/40 (I) - It is rather slow and is unable to scale hills well, 32 km/h being its top speed, reachable only on flat land. |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | |||
− | |||
− | |||
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | ||
{{main|47/32 mod.35 (47 mm)}} | {{main|47/32 mod.35 (47 mm)}} | ||
+ | |||
+ | Like the other M13/40s, it has a 47 mm gun with ammunition capable of destroying most of tanks in one shot, assuming they are within 200 m range. Upgraded ammunition improves performance against angled tanks and damage potential at long range. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | ||
− | + | The coaxial-mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle-mounted machine gun is hard to use for anything, as it's completely fixed in place. | |
{{main|Breda Mod. 38 (8 mm)}} | {{main|Breda Mod. 38 (8 mm)}} | ||
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | Like [[M13/40 (I)]] it can be used as a breakthrough tank | + | Like the [[M13/40 (I)]], it can be used as a breakthrough tank to push through enemy defences and slowly, but surely destroy them, while driving at them at an angle to maximise armour effectiveness. This role is reinforced by a fact that this tank has better reload rate and doesn't have to suffer two counter-shots for one, and can destroy all the tanks that pop out of cover with nearly no break. |
Just as with other models, you can also use flank route to go along with your team and to destroy every enemy tank that tries to flank your team. | Just as with other models, you can also use flank route to go along with your team and to destroy every enemy tank that tries to flank your team. | ||
− | The important difference from other models is that your gun depression is somewhat worse, so scaling hills is even more risky and | + | The important difference from other models is that your gun depression is somewhat worse, so scaling hills is even more risky and has less worth than before. Instead, focus on pushing enemy tanks, as your fire rate when trained is 3.5 seconds, and your ammunition is good enough to destroy most tanks in one shot. |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | *Like all M13/40 tanks, has armour decent enough to break through enemy lines | + | *Like all M13/40 tanks, has armour decent enough to break through enemy lines when angled |
− | *Compared to mark I reload speed upgrade allows it to dominate over groups of enemy tanks | + | *Compared to mark I, reload speed upgrade allows it to dominate over groups of enemy tanks while they try to figure your armour out |
− | *Allows player to use full [[M13/40 ( | + | *Allows player to use full [[M13/40 (Family)|M13/40]] lineup and dismiss all the other Italian rank 1 tanks, which is arguably for the best |
'''Cons:''' | '''Cons:''' | ||
*Still struggles at fighting other heavily armoured tanks at 500 m range | *Still struggles at fighting other heavily armoured tanks at 500 m range | ||
− | *Has worse gun depression than either of the | + | *Has worse gun depression than either of the reserve Italian tanks |
== History == | == History == |
Revision as of 04:00, 31 May 2019
Contents
This page is about the medium tank M13/40 (II). For other uses, see M13/40 (Family). |
Description
The Fiat-Ansaldo M13/40 II Serie (shortened as M13/40 (II)) is a gift Rank I Italian medium tank
with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.85 "Supersonic" as a battle reward in the 2018 War Thunder Festivities. It has since been available for purchase with Golden Eagles.
The M13/40 (II) is nearly identical to its other in-game variants. Compared to the M13/40 (I), it has 5 degrees worse gun depression, but its reload rate now matches other rank 1 tanks, being 3.5 seconds after experting the crew. Compared to the M13/40 (III), it just has worse gun depression with everything else being same.
Visually, it can be distinguished from the mark I by its default African camouflage and folded antenna on the right side (left if head-on), and by the lack of chassis parts on top of its left track (right if head-on). It can be distinguished from the mark III only by lack of the block on top of the middle of the turret.
An average gun for its BR, it can penetrate the front of some of the tanks it will face and one-shot them. It has decent armour, strong enough to bounce shots at high angle. The worst aspect of the M13/40 (II), as with the rest of them, is its speed. Poor acceleration makes it hard to achieve its top speed of 32 km/h, and with worse vertical angles it's even less worth it to go up hills.
General info
Survivability and armour
Armour is same as all M13/40 - Angle your tank to have 36 to 50 mm effective armour thickness and use it to block enemy shots. Destroy British tanks as soon as possible, as every single one of them can destroy your tank.
However, the default camouflage is now the desert one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.
Mobility
Mobility is the same as M13/40 (I) - It is rather slow and is unable to scale hills well, 32 km/h being its top speed, reachable only on flat land.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
13.6 | N/A | 35 (AB) |
32 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 201 | 248 |
Realistic/Simulator | 115 | 130 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 14.78 | 18.24 |
Realistic/Simulator | 8.46 | 9.56 |
Armaments
Main armament
Like the other M13/40s, it has a 47 mm gun with ammunition capable of destroying most of tanks in one shot, assuming they are within 200 m range. Upgraded ammunition improves performance against angled tanks and damage potential at long range.
47 mm 47/32 mod.35 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
87 | -10°/+25° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 13.33 | __.__ | __.__ | __.__ | __.__ |
Realistic | 8.33 | __.__ | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
3.77 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Granata Perforante mod.35 | APHE | 54 | 52 | 40 | 30 | 22 | 16 |
Granata Perforante mod.39 | APBC | 53 | 52 | 45 | 39 | 33 | 28 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Granata Perforante mod.35 | APHE | 630 | 1.5 | 1.2 | 15 | 30 | ° | 47° | 60° | 65° |
Granata Perforante mod.39 | APBC | 630 | 1.4 | 1.2 | 15 | 30 | ° | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
87 | XX (X+) | (+) | (+) | (+) | (+) | (+) | No |
Machine guns
The coaxial-mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle-mounted machine gun is hard to use for anything, as it's completely fixed in place.
8 mm Breda Mod. 38 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,524 (24) | 600 | N/A | N/A | |||
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,524 (24) | 600 | __° | __° |
Usage in battles
Like the M13/40 (I), it can be used as a breakthrough tank to push through enemy defences and slowly, but surely destroy them, while driving at them at an angle to maximise armour effectiveness. This role is reinforced by a fact that this tank has better reload rate and doesn't have to suffer two counter-shots for one, and can destroy all the tanks that pop out of cover with nearly no break.
Just as with other models, you can also use flank route to go along with your team and to destroy every enemy tank that tries to flank your team.
The important difference from other models is that your gun depression is somewhat worse, so scaling hills is even more risky and has less worth than before. Instead, focus on pushing enemy tanks, as your fire rate when trained is 3.5 seconds, and your ammunition is good enough to destroy most tanks in one shot.
Pros and cons
Pros:
- Like all M13/40 tanks, has armour decent enough to break through enemy lines when angled
- Compared to mark I, reload speed upgrade allows it to dominate over groups of enemy tanks while they try to figure your armour out
- Allows player to use full M13/40 lineup and dismiss all the other Italian rank 1 tanks, which is arguably for the best
Cons:
- Still struggles at fighting other heavily armoured tanks at 500 m range
- Has worse gun depression than either of the reserve Italian tanks
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |
Italy premium ground vehicles | |
---|---|
Light tanks | L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO |
Medium tanks | M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G |
M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA) | |
Heavy tanks | Tigris |
Tank destroyers | Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I |