Ju 87 R-2

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This page is about the German dive bomber Ju 87 R-2. For other versions, see Ju 87 (Family).
Ju 87 R-2
GarageImage Ju 87 R-2.jpg
Ju 87 R-2
1.3 1.3 1.3
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game


The Ju 87 R-2 is a rank I German bomber with a battle rating of 1.3 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The main use of this plane is precision strikes on hard targets such as tanks and pillboxes, as well as providing ground support in ground battles. This is largely due to its spectacular dive-bombing accuracy and powerful payload. To perform an effective dive with this plane, at an altitude of at least 1,400 m, place your target at the bend in your wings, roll your upside-down and dive at an angle of 60-90 degrees, aiming your cross-hairs at or slightly in front of the target (leading with their speed). Drop throttle to 0% and deploy airbrakes (H key by default); you should keep a steady speed of 400 km/h. Release your bomb at 300 m from the target and you should score a direct, or near hit.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 4 100 m383 km/h
Turn time27 s
Max altitude7 000 m
EngineJunkers Jumo 211D
Cooling systemWater
Take-off weight4 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 4,100 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 366 356 7000 28.1 29.1 6.5 6.5 434
Upgraded 403 383 25.9 27.0 14.0 9.6


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
680 680 N/A 469 320 ~18 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 250 < 350 < 350 > 280
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,700 m 930 hp 1,200 hp

Survivability and armour

Crew2 people
Speed of destruction
Structural680 km/h
Gear680 km/h

The armour of the Ju 87 R-2 is decent at this BR, although it is unlikely to stop real bullets and is only really effective at protecting against shrapnel. All of the important components, like the pilot and engine, are located in the front of the plane, which means that you should not expose the front unless absolutely necessary. Also, whereas the pilot actually has a decent 8 mm armour plate behind him, the gunner only has a 5 mm one which won't stop pretty much anything except glancing bullets and small shrapnel fragments. Adding to that, the gunner is usually the one facing enemy planes, so he will most likely get knocked out early in the fight, leaving you without much protection against enemies.

  • 8 mm Steel - behind the pilot
  • 5 mm Steel - behind the rear gunner
  • No armour glazing
  • Critical components located in front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Modifications and economy

Repair costBasic → Reference
AB334 → 421 Sl icon.png
RB464 → 585 Sl icon.png
SB606 → 764 Sl icon.png
Total cost of modifications5 970 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 70 / 120 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
400 Rp icon.png
300 Sl icon.png
65 Ge icon.png
Mods radiator.png
400 Rp icon.png
300 Sl icon.png
65 Ge icon.png
Mods armor frame.png
450 Rp icon.png
340 Sl icon.png
70 Ge icon.png
Mods compressor.png
450 Rp icon.png
340 Sl icon.png
70 Ge icon.png
Mods aerodinamic wing.png
Wings repair
500 Rp icon.png
380 Sl icon.png
80 Ge icon.png
Mods new engine.png
500 Rp icon.png
380 Sl icon.png
80 Ge icon.png
Mods armor cover.png
640 Rp icon.png
480 Sl icon.png
105 Ge icon.png
Mods metanol.png
Engine injection
640 Rp icon.png
480 Sl icon.png
105 Ge icon.png
Mods ammo.png
400 Rp icon.png
300 Sl icon.png
65 Ge icon.png
Mod arrow 0.png
Mods weapon.png
450 Rp icon.png
340 Sl icon.png
70 Ge icon.png
Mods ammo.png
500 Rp icon.png
380 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
640 Rp icon.png
480 Sl icon.png
105 Ge icon.png

In this aircraft, all the bomb loads can be equipped from the start, with no need to research any pylon modules. So, it is advisable to acquire either 500 kg bombs or 1,000 kg bombs from the start. However, before using the 1,000 kg bomb it is best to research modules that influence climb rate heavily, particularly engine upgrades. Without these, the larger bomb degrades performance too heavily, so it is recommended to use the 500 kg bombs first, which are still quite good and can easily destroy anything at this plane's BR. The gun upgrades are less needed, as this aircraft does not rely too much on their damage output, however they can still be used for defending yourself against enemy planes and strafing soft-skinned targets on the ground like AAA and armoured cars.


Offensive armament

Main article: MG 17 (7.92 mm)

The Ju 87 R-2 is armed with:

  • 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)

Suspended armament

The Ju 87 R-2 can be outfitted with the following ordnance:

  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
  • 1 x Flam C 500 incendiary bomb

Defensive armament

Main article: MG 15 (7.92 mm)

The Ju 87 R-2 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (900 rpg)

Usage in battles

Ju 87 R-2 with desert camouflage

In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armoured cars, artillery, howitzers and AA. In this mode, you won't need your air brakes since you can't break your wings and it's easy to pull up from a fast dive attack, and its recommended that you keep as much of your speed up from the dives so you are harder to intercept by enemy aircraft. Another viable option on maps with light vehicles is to stay at altitude, dive, drop your 1,000 kg bomb, and climb again, circling until you get another bomb. This work most effectively on maps with groups of armoured cars that are clustered, bot in a line.

In Realistic Battles, you should keep your altitude, and look for tank columns to attack. Once you've chosen which tank column you wish to attack(I recommend some ground targets as far from the battlefield or enemy airfield as possible, so you are less likely to be intercepted) . Once you are right over your intended target, set your throttle to 0% and point your nose at the at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing your target, you will have to deploy your air-brakes or you won't be able to pull up at high speeds. (you can tell when you are reaching a high speed with the sounds that the air and wings make) Once you drop your bomb(s) point your nose up to pull up. At this point you may or may not have killed your intended target, but it is OK if you didn't you will get better at it with more practice, but you still have your offensive armament to kill soft targets like AA or you can engage enemy fighters that are nearby (which is very likely).

Dogfighting in RB with a Ju 87 is a very difficult task if the enemy knows your disadvantages and uses them to his own advantage. It is recommended that you avoid doing head-on attacks a much as possible, as you don't have the armament to risk it. It is also recommended that you stay low and slow in a combat situation with enemy aircraft (because of control surface lock-up at high speeds) and try to get the enemy to engage in a turnfight. If he falls for your turnfight, you should end up on his 6 o'clock in 3-5 turns on most enemies, it really depends on if its a British, American or Soviet plane, British being generally the better turnfighter. If he doesn't fall for your turnfight, you are most likely going to go down, as this plane is not a fighter plane.

When returning to base landing and takeoff is simple, and use of the air brakes will help if you came in to fast to land. But you may be coming back on a dead or damaged engine (The Ju 87's engine is prone to damage and overheat)and it would help if you find the nearest friendly airfield and get there as soon as possible.

Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87s are quite good for capturing airfields in the Airfield Domination mode.

In ground RBs, the Ju 87 R-2 has a great advantage: the large 1,000 kg bomb. Almost all enemy tanks at a similar BR won't survive such an explosion, or they will have critical damages for sure. Remember to set the time fuse at 3 seconds: if longer the enemy may escape, if shorter your plane might be damaged by the explosion as well. Dive at a target, extend airbrake and gather speed up around 450 km/h (if too fast, cut throttle). Zoom in on the target and when it is twice as big as the mouse cursor, place the target closer to the cockpit than to the cursor, and release the bomb. For the 1 x 250 kg or 1 x 500 kg setup, the aiming is similar, but place the target closer to the cursor for the 250 kg, and for the 500 kg, between the cockpit and the cursor. Follow all the instructions you have for RBs, and return to the airfield as soon as possible because with the slow speed, the Ju 87 is a perfect target for AA vehicles.

Enemies worth noting:

  • Yak-2 KABB: Do not think that the Ju 87 R-2 can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the Ju 87 R-2 must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has a green livery, greatly resembling an Me 410 but with an H-tail like a Bf 110s.
  • I-15bis: This pudgy little biplane may not look very threatening, but it can easily outmanoeuvre you. It is the first in the famed line of I-15 fighters and it lives up to its reputation as an excellent turnfighter. It also has 4 x 7.62 mm machine guns that can shred you. However, it has no armour whatsoever, and your defensive 7.92 mm can dispatch it quite easily.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not auto controlled
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons


  • Forward-firing guns
  • Airbrakes
  • Customizable armament presets
  • Very large 1,000 kg bomb
  • High maximum dive speed for its tier


  • Pretty slow speed
  • Poor rate of climb
  • Bad energy retention
  • Poor performance while equipped with 1,000 kg bomb
  • Can mount only one bomb (of any kind that is available on this plane), unlike the B version


Archive of the in-game description

The single-engine two-seater Junkers Ju-87 Stuka dive bomber was plagued with low speed and manoeuvrability and was extremely vulnerable without fighter support, but due to its high accuracy and a number of unusual design choices, it became one of the most famous of the Luftwaffe's aircraft.

Even though the S-87 had such outdated technology as fixed landing gear, its design included new automatic air brakes which allowed the plane to escape a dive even if the pilot lost consciousness. An unusual decision was to install sirens, filling the vicinity with a deafening roar to strike fear into the enemy's heart.

The Ju 87R-2 was a modification of the Ju 87B-2 and was manufactured during the same period of time. The Ju 87R-2 (Reichweite, "long-range") had increased range due to the installation of two additional 150-liter wing fuel tanks and two disposable 150-liter fuel tanks under its wings, instead of the usual four 50-kg bombs. Like the B-2, the R-2's engine had a capacity of 1,200 horsepower, and its bomb load was reduced to one 250-kg bomb.

5,752 "Stukas" were constructed, 616 of which were Ju 87R-2s.



See also

External links

Junkers Aircraft and Motor Works (Junkers Flugzeug- und Motorenwerke Aktiengesellschaft)
Fighters  Ju 88 C-6 · Ju 388 J
Strike Aircraft 
Ju 87  Ju 87 G-1 · Ju 87 G-2
Bombers  Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Ju 87  Ju 87 B-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 87 R-2 · Ju 87 R-2 Libya
Export  ▄Ju 87 D-3 · ▄Ju 87 R-2 · ▄Ju 88 A-4

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic