Difference between revisions of "Leopard 2A6"

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{{About
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{{Specs-Card|code=germ_leopard_2a6}}
| about = German medium tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Leopard 2 (Family)
 
}}
 
{{Specs-Card
 
|code=germ_leopard_2a6
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''Leopard 2A6''' is the seventh variant of the [[Leopard 2 (Family)|Leopard 2 main battle tank family]]. It is commonly referred to as the "long" Leopard 2A5 since it is nearly identical to the [[Leopard 2A5|Leopard 2A5 variant]] but incorporates the new longer-barrelled 120 mm Rheinmetall L/55 tank gun. This version not only allows for heavier and newer ammunition to be fired, but it also results in greater muzzle velocity, range, and precision. Otherwise, only slight improvements are introduced compared to the previous Leopard 2A5 variant. Several subvariants were developed, including the Leopard 2A6A1, a command variant derived from the KWS I program. Additional radios (depending on the level of command) are installed in the vehicle to accommodate communications for section, platoon, troop, company, squadron, or battalion leaders. Another well-known subvariant is the Leopard 2A6M, a Leopard 2A6 with improved mine protection beneath the hull chassis and internal improvements to improve crew survivability. Canada borrowed 20 Leopard A6Ms from Germany in the summer of 2007 for deployment to Afghanistan.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{Break}}
Introduced in [[Update "New Power"]], the Leopard 2A6 seeks to give superior firepower to combat increasingly strong adversaries in future battlefields, and it is equipped with cutting-edge technology. The Leopard 2A6 can fire the latest armour piercing fin stabilised discarding sabot (APFSDS) with the new 120 mm Rheinmetall L/55 tank gun, allowing players to engage the most modern opponents with ease. The tank layouts are nearly identical to the Leopard 2A5, with the same crew placements and overall layouts.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
 
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
[[File:Leopard 2A5 armour scheme.png|thumb|The frontal KE protection of the {{PAGENAME}} against 3BM42 at 500 m.]]
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
 
The {{PAGENAME}} retains the same excellent armour than its predecessor, the hull remains well protected and the turret cheeks are just as impenetrable. Add-on hull armour  boosts the ability to protect against HEAT-FS and early APFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it. This isn't an issue since the armour underneath has ~710 mm of KE protection.  The gunner's optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.
 
 
 
[[File:Leopard 2A5 CE armour scheme.png|thumb|The frontal CE protection of the {{PAGENAME}} against MIM-146.]]
 
Be aware of High Explosive rounds and ATGMs though. If these land on your commander's cupola, the fragments can knock out 3/4 crew members inside the turret.  A hit to the lower part of the V shaped turret cheeks with an ATGM will most likely send fragments into your hull, penetrate and either detonate your ammo or incapacitate several crew members. Don't get hit by an ATGM-
 
 
 
The frontal hull can be penetrated by all APFSDS rounds and ATGM warheads at its Battle Rating  - if possible, hiding it by hulldowning properly is recommended.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 35 mm (53-82°) ''Upper glacis'' <br> 40 mm (50-51°) ''Lower glacis'' || 10 mm (5°) ''Upper hull'' <br> 35 mm (0°) ''Lower forward hull'' <br> 20 mm (0°) ''Lower rear hull'' || 20 mm (12-50°) ''All rear'' || 20 mm (0-8°) ''Hull roof incl. engine deck''
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
|-
|Turret || 80 mm (57-59°) ''Right cheek add-on'' <br> 80 mm (55-58°) ''Left cheek add-on'' <br> 30 mm (63°) ''Upper mantlet add-on'' <br> 400 mm (1°) ''Mantlet armour''<br>250 mm (9°) ''Mantlet shroud'' || 80 mm (20-22°) ''Right add-on'' <br> 80 mm (22°) ''Left add-on''<br>35 mm (0°) ''Forward''<br>15 mm (0°) ''Rear'' || 20 mm (10°) ''Basket'' <br> 20 mm (70°) ''Turret underside'' || 35 - 40 mm (80-89°) ''Forehead Armour''<br>14 mm (68-82°) ''Forward sides'' <br> 20 mm (89°) ''Rear turret''<br>20 mm (83°) ''Basket''
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
|-
|}
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
{| class="wikitable"
 
|-
 
! Composite armour !! Front !! Sides
 
|-
 
| Hull || '''Upper+Lower glacis''' <br> 440 - 480 mm ''Kinetic'' <br> 600 mm ''Chemical'' || N/A
 
|-
 
| Turret || '''Cheeks''' <br> 850 - 950 mm ''Kinetic'' <br> 1200 mm ''Chemical'' <br> '''Gun mantlet (Centre)''' <br> 260 - 325 mm ''Kinetic'' <br> 600 - 690 mm ''Chemical'' <br> '''Gun mantlet (Outer)''' <br> 425 - 460 mm ''Kinetic'' <br> 825 - 905 ''Chemical'' || '''Side armour'''<br> 260 mm ''Kinetic''<br>230 - 285 mm ''Chemical''
 
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Upper hull and Lower rear hull overlap (10 + 20 mm thick)
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
* Upper mantlet add-on and Mantlet armour overlap (30 + 400 mm thick)
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Holes in the engine deck are covered by 8 mm of mesh
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=2032|rbMinHp=1327}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}
 
 
 
The only drawback compared to the previous model would be the {{PAGENAME}}'s mobility since, despite the half ton increase in weight, the engine remains the same, so the {{PAGENAME}} retains the rather average mobility at its BR like the [[Leopard 2A5]]. Although, this difference is negligible and it is by no means a slow vehicle.
 
The engine is, as with all Leopard 2 variants, the MTU MB 873 Ka-501 engine which produces 1,500 hp (1,100 KW) at 2,600 RPM.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
 
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Rh120 L/55 (120 mm)}}
 
{{main|Rh120 L/55 (120 mm)}}
 
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
The {{PAGENAME}} has access to the DM53 APFSDS, a high penetrating APFSDS shell. Such shell is able to penetrate [[M1A2 Abrams]], [[Challenger 2]] and [[T-80U]] more easily than its predecessor.
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
+
| rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:Rh120 L/55 (120 mm)/Ammunition|DM12A1, DM33, DM53}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| DM12A1 || HEATFS ||480||480||480||480||480||480
 +
|-
 +
| DM33 || APFSDS ||496||494||486||476||466||456
 +
|-
 +
| DM53 || APFSDS ||652||650||640||628||616||604
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| DM12A1 || HEATFS ||1190||13.5||0.05||0.1||2150||65°||72°||77°
 +
|-
 +
| DM33 || APFSDS || 1690 || 4.3 ||0.00||N/A|| N/A || 78° || 80° || 81°
 +
|-
 +
| DM53 || APFSDS ||1750||5||0.00||N/A||N/A|| 78° || 80° || 81°
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 2.1.0.46''' -->
+
<!-- '''Last updated: 2.1.0.18''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 100: Line 99:
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''42''' || 16&nbsp;''(+26)'' || 1&nbsp;''(+41)'' || No
+
| '''42''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.
 
* This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1.
 
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG3A1 (7.62 mm)}}
 
{{main|MG3A1 (7.62 mm)}}
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A
+
|Coaxial||4500 (1000)||1200||N/A||N/A
 
|-
 
|-
| Pintle || 2,000 (1,000) || 1,200 || -8°/+20° || ±120°
+
|Pintle||2000 (1000)||1200||-8°/+20°||±120°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
* ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
The {{PAGENAME}} retains almost the same mobility and exactly the same armour as Leopard 2A5. It does have a better gun with a better round. Yet, its playstyle remains the same.
+
=== Modules ===
 
+
{| class="wikitable"
;Hull-Down Long Distance Combat
+
! Tier
 
+
! colspan="2" | Mobility
* The Leopard 2A6's turret is one of the hardest in the game to penetrate. But, it shares the same weak spot as any other vehicle at its BR - the mantlet area. It can also be destroyed by a well-aimed shot with an ATGM.
+
! Protection
* To eliminate the risk of getting penetrated in the gun mantlet, the use of commander's thermals which are at the roof are recommended for scouting the area without exposing the turret itself at all. Make sure to always enable Commander's fire control, so the turret itself rotates with the sight. When you spot a target, you can use the laser rangefinder whilst still being in commander's view, then switch to gunner's sight, quickly peek, eliminate the target and quickly reverse back behind cover. Your turret will be exposed for only around 2 seconds, giving your target very slim chances to retaliate.
+
! colspan="3" | Firepower
* Stay still only when taking a shot at the target, never any longer, since the longer you stay exposed, the higher the risk that your gun, along with some crew members is going to get taken out.
+
|-
* This strategy makes you more or less immortal. You can fight and win against multiple opponents at a distance. CAS and flankers can still defeat you though. Watch your flanks.
+
| I
 
+
|Tracks
;Close-Quarters Combat
+
|
 
+
|Parts
*Use 3rd person view in close quarters, always. This gives you a much better situational awareness than 10 degrees of FoV in gunner's sight. Night battles are an exception, you can use commander's thermals at medium ranges, which have a better FoV than the gunner's sight. Rotate your camera around all the time.
+
|Horizontal Drive
*Have your headphones on and watch out for engine sounds. They can give you a heads up against an enemy coming close that you don't see yet.
+
|DM33
*In close quarters, any vehicle at your BR can penetrate you and so can you. Don't rush around mindlessly and pay attention to your surroundings.
+
|
*Sticking around your teammates can improve your lifespan.
+
|-
*Since you can get penetrated easily from the front, you always have to shoot first to win. You need to be especially careful against Swedish Leopards and all Russian T-series tanks at your BR, since you have to aim for their weak spots more precisely than they need to aim at yours. If they manage to shoot you anywhere in the hull or the mantlet area, you have a problem. Meanwhile, you have to aim at the driver's hatch of T-series or the mantlet from the front and in the case of Strv 122s, only the mantlet is a reliable way of disabling them from the front.
+
| II
*Never, ever peek around a corner if the enemy behind it is aiming at the corner. Your chances of shooting first are slim to none and you will most likely die.
+
|Suspension
*If uneven terrain such as a hill separates you and there is an enemy vehicle that is aware of you and aiming at you, you can peek first, provided you do it properly - don't use gunner's sight. Use 3rd person view and aim with the center of the outer crosshair circle directly at their mantlet area. Then, peek as fast as you can and as soon as you see the inner crosshair circle connect with what you are aiming at, take the shot immediately. When you learn to do this quickly enough, you will always win in this situation against any vehicle you face.
+
|Brake System
*If an enemy vehicle is rushing at you and going to peek around a corner, let them. You can easily shoot faster than they do.
+
|FPE
 +
|Adjustment of Fire
 +
|
 +
|
 +
|-
 +
| III
 +
|Filters
 +
|
 +
|Crew Replenishment
 +
|Elevation Mechanism
 +
|Smoke Grenade
 +
|NVD
 +
|-
 +
| IV
 +
|Suspension
 +
|Engine
 +
|
 +
|Artillery Support
 +
|DM53
 +
|Laser Rangefinder
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Incredibly powerful DM53 APFSDS round (650 mm of penetration at 100 m)
+
* Incredibly powerful gun with the highest penetrating shell in the game, The DM53 with 652mm of penetration
* Great all-round turret armor
+
* Features the same nigh impenetrable turret as the Leopard 2A5
** The add-on wedge armour makes the turret cheeks impenetrable (average of 850 mm against APFSDS and 1,450 mm against HEAT)
+
* Good mobility, accelerates quickly and can easily get to positions early
** Small mantlet weak spot
+
 
** Side turret covered by add-on armour can bounce early APFSDS shells and newer ones too if you get lucky
+
*
* Commander's camera with 2nd generation thermal imager; this is similar to binoculars, but with thermals
 
* Good armour on the UFP (430 mm against APFSDS) makes it immune to older shells, though all vehicles at its BR except some SPAAs can reliably penetrate it
 
* Extremely good gun handling for an MBT: 40°/s for both turret rotation and gun elevation speed (with Ace crew) and -9°/+20° of maximum vertical guidance
 
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4
 
* Cannon barrel and cannon breech can absorb impact rounds which may otherwise penetrate the turret and injure crew members
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lower glacis (~250 mm of KE protection against APFSDS) can still be penetrated by most shells, similar to most MBTs
+
* Still has the same extremely weak UFP as the previous Leopard
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles; be prepared to fall back and wait for a minute for the rack to replenish
+
* Gun mantlet is, as always, an weakspot, and a well known one at that
* Huge hull ammo-rack if more than 16 shells are carried makes the tank vulnerable to HE shells and presents an annoying hull weak spot
+
 
* Hull penetrations are likely fatal; a penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, while a penetrating shell on the right side of the hull will most likely hit the ammo-rack, in both cases destroying the tank
+
*
* The wedges can be shot off with several hits, though the turret cheeks alone provide 710 mm against KE
 
* Despite all the added armour, the turret ring and the mantlet are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank
 
* 1st Gen Thermals for the Gunner
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Following the rollout of the Leopard 2A5 modification with enhanced protection, German engineers, in cooperation with international partners, immediately began working on improving the MBTs firepower.
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
This was achieved by, among other minor modifications, lengthening the Rh 120 L44 cannon by 1,320 mm, thus creating the Rh 120 L55. As a result, the Leopard 2A6's firing range was extended in addition to other ballistic properties being improved.
 
 
 
Production of the vehicle began in the early 2000s by converting older Leopard 2A4 and A5 models to the new standard. Initially, around 225 Leopard 2A6s were produced for the German Bundeswehr. Apart from domestic use, the Leopard 2A6 also sees service with Dutch, Canadian, Greek and Portuguese forces, among others. In particular, the Leopard 2A6 was deployed with Canadian forces to Afghanistan in 2007, marking its first operational use.
 
 
 
The Leopard 2A6 is still in service today and, along with other variants, forms the spearhead of the armoured units of the German Bundeswehr.
 
 
 
''- From [[wt:en/news/6927-development-leopard-2a6-deadlier-than-ever-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_2a6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" caption="Leopard 2A6 Devblog Images" heights="200">
 
File:Leopard 2A6 WTWallpaper 001.jpg|
 
File:Leopard 2A6 WTWallpaper 002.jpg|
 
File:Leopard 2A6 WTWallpaper 003.jpg|
 
File:Leopard 2A6 WTWallpaper 004.jpg|
 
File:Leopard 2A6 WTWallpaper 005.jpg|
 
File:Leopard 2A6 WTWallpaper 006.jpg|
 
File:Leopard 2A6 WTWallpaper 007.jpg|
 
File:Leopard 2A6 WTWallpaper 008.jpg|
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|zesNf8kYsKg|'''The Shooting Range #229''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|BkompiilVQw|'''Should You Grind The {{PAGENAME}}?''' - ''Sako Sniper''|nUJ9BpfFxNA|'''{{PAGENAME}} Tank Review''' - ''Napalmratte''}}
 
  
 
== See also ==
 
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  

Revision as of 21:46, 18 November 2020

Rank 6 USA
F-5C Pack
germ_leopard_2a6.png
Leopard 2A6
AB RB SB
11.7 11.7 11.7
Class:
Research:200 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Leopard 2A6.jpg


The Leopard 2A6 is a rank VIII German medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 35 59.9 2032 2,862 33.92 47.78
Realistic 69 31 1327 1,500 22.15 25.04

Armaments

Main armament

Main article: Rh120 L/55 (120 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

120 mm Rh120 L/55 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -9°/+20° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM33 APFSDS 496 494 486 476 466 456
DM53 APFSDS 652 650 640 628 616 604
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1190 13.5 0.05 0.1 2150 65° 72° 77°
DM33 APFSDS 1690 4.3 0.00 N/A N/A 78° 80° 81°
DM53 APFSDS 1750 5 0.00 N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
42 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4500 (1000) 1200 N/A N/A
Pintle 2000 (1000) 1200 -8°/+20° ±120°

Usage in battles

  • Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive DM33
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism Smoke Grenade NVD
IV Suspension Engine Artillery Support DM53 Laser Rangefinder

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Incredibly powerful gun with the highest penetrating shell in the game, The DM53 with 652mm of penetration
  • Features the same nigh impenetrable turret as the Leopard 2A5
  • Good mobility, accelerates quickly and can easily get to positions early

Cons:

  • Still has the same extremely weak UFP as the previous Leopard
  • Gun mantlet is, as always, an weakspot, and a well known one at that

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1