Ho 229 V3

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
go229_v3.png
GarageImage Ho 229 V3.jpg
Ho 229 V3
AB RB SB
6.7 7.0 7.7
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Ho 229 V3 is a rank V German jet fighter with a battle rating of 6.7 (AB), 7.0 (RB), and 7.7 (SB). It was introduced in Update 1.43.

The Ho 229 V3 is the first jet in the "Zerstörer" tech tree of the Luftwaffe and currently comes before the G.91 R/3. Ironically, it goes against much of the doctrine set by the previous planes, favouring speed and manoeuvrability over armament and durability.

Something that will immediately stand out with the Ho 229 V3 is how incredibly manoeuvrable it is compared to most other jet fighters. The Ho 229 V3 can almost quite literally turn on a dime and can even in some circumstances out-turn late super props such as the P-51H if manoeuvred correctly. However, if its manoeuvrability is used to its full extent, it also causes the plane to bleed speed at a crippling rate, making a sustained turn fight impossible to win. As such, it is advised to use the Ho 229 V3 as a Boom & Zoom fighter in order to maintain airspeed and altitude. Remember that jet engines' efficiency is directly proportional to the IAS, due to the increased air intake, meaning the Ho 229 V3 will be accelerating very slowly between 0-500 km/h, but beyond will be able to outrun any propeller-driven aircraft.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 8 000 m910 km/h
Turn time24 s
Max altitude12 000 m
Engine2 х Junkers Jumo 004D
Type
Cooling systemAir
Take-off weight8 t
Characteristics Max Speed
(km/h at 8,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 871 847 12000 24.8 25.4 17.0 16.1 850
Upgraded 950 910 23.4 24.0 25.5 21.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
980 450 558 529 380 ~10 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 570 < 600 < 420 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Junkers Jumo 004D 2 4,800 kg 188 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 17m fuel 20m fuel 30m fuel 45m fuel 57m fuel
750 kg Axial-flow turbojet 5,541 kg 5,667 kg 6,088 kg 6,720 kg 7,255 kg 7,500 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 17m fuel 20m fuel 30m fuel 45m fuel 57m fuel MTOW
Stationary 1,050 kgf N/A 0.38 0.37 0.34 0.31 0.29 0.28
Optimal 1,050 kgf
(0 km/h)
N/A 0.38 0.37 0.34 0.31 0.29 0.28

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear450 km/h

An obvious flaw of the Ho 229 is the large surface area created by the flying wing design. This means that is it easier for enemies to land a shot on the plane. It can be countered by turning the side of your plane towards the enemy, henceforth decreasing the surface area that can be shot.

Modifications and economy

Repair costBasic → Reference
AB3 882 → 4 918 Sl icon.png
RB9 668 → 12 249 Sl icon.png
SB13 709 → 17 369 Sl icon.png
Total cost of modifications90 200 Rp icon.png
146 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 330 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
9 100 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
290 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
320 Ge icon.png
Mods jet engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
430 Ge icon.png
Mods armor frame.png
Airframe
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
290 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
430 Ge icon.png
Mods ammo.png
mk103_belt_pack
Research:
9 100 Rp icon.png
Cost:
15 000 Sl icon.png
260 Ge icon.png
Mod arrow 1.png
Mods weapon.png
mk103_new_gun
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
320 Ge icon.png

Given the Horten's weight, the acceleration is an issue on the stock plane. Go for ammunition, engine and compressor upgrades first.

After that, any upgrade is equally good. Weapon upgrades can wait, as the Mk 103 is the best gun in-game, with high accuracy and long bursts stock. The belts also shouldn't be a priority unless using the Ho 229 as an attacker. In that case, the "Armoured targets" belt is very useful against tanks & light pillboxes.

Armaments

Offensive armament

Weapon 12 x 30 mm MK 103 cannon
Ammunition340 rounds
Fire rate450 shots/min
Main article: MK 103 (30 mm)

The Ho 229 V3 is armed with:

  • 2 x 30 mm MK 103 cannons, wing-mounted (170 rpg = 340 total)

Ammunition

  • Default: HEI-T · I · AP-I; okay against planes.
  • Armoured targets: HVAP-T · I · HVAP-T · AP-I; the armoured target belt is different for the Ho 229 V3, compared to all other Mk 103 armed aircraft, and is only a 1/2 as effective, due to the belt being filled with incendiary shells.
  • Air targets: HEI-T · HEI · HEI · I; each Minengeschoß (mine-shell) has the same HE power as a 37 mm round, wonderful against anything that flies and light ground targets.
  • Stealth: AP-I; difficult to use; cannot destroy most tanks nor pillboxes, lacks the destructive force of HE shells against planes.

Usage in battles

Horten 229 Version 3 with its wings attached by the USAF in 1950.

The Horten 229 flying wing is a dogfighter, heavy-fighter, or even an attacker.

Its single wing design allows for amazing manoeuvrability despite its weight of up to 8 tonnes, when equipped with full fuel load. This is, however, the Horten's literal downfall; the weight. Its acceleration is awful, even for jets. But the energy retention is great and climb acceptable. With that in mind rule number one of jet battle comes into play: do not turnfight! The 229 will tempt anyone though. The low wing loading for a jet and even some piston planes allows for tight turning circles. Being heavy also allows to keep that velocity well in the initial turns, but with the inability to regain that speed afterwards... leads to a flaming wreck thanks to an opportunistic enemy. The classic dogfight is thus only for emergency situations!

As a fighter, stick with Boom & Zoom, in which the Ho 229's heavy weight is of assistance in zoom climbs. However, it will also dampen the Horten's starting acceleration in a dive, making out diving an enemy difficult. The bad roll rate makes it hard to get some shots on target, But watch out! Don't pull too hard on the elevator to get that shot, or the Horten will lose much speed (which cannot be regained quickly) or rarely, lose a wing.

The heavy fighter role equals the fighter one in every aspect, just that the targets are usually bombers. Stay fast, and try to get shots off in head-ons, or in slight diving turns from the bomber's six (tail), to make it difficult for the defensive gunners to hit the Ho 229.

The attacker role is a dangerous one. The Ho 229 will have to fly slow, in order to have time to properly aim, hit & evade trees. While all of these aren't difficult in the Horten 229 V3, it leaves the plane in a dangerous spot: low and without speed. Both are vital though for the sluggish plane. In this role, be sure to have good escort fighters, as enemies can come at any time in jet combat.

Once the Horten is fully upgraded, or at least the performance parts are, one detail to notice is that the wings won't rip so easily like before, but the Ho 229 still has to turn cautiously, because it is still a wooden plane after all.

Perhaps the most dangerous enemy of the Horten 229 is the F-84 Thunderjet. Since the Thunderjet gets an air spawn it already has all the energy it needs to get around the map quickly. There are occasions when players spawn in late, only to be strafed by an F-84 Thunderjet on the runway. The Ho-229 is decent at accelerating once up to about 550 km/h, past that point, the Ho 229 becomes a V2 rocket in terms of acceleration until about ~750-800 km/h, then there will be a hard time accelerating again.

Pros and cons

Pros:

  • Excellent armament, MK 103 is one of the best guns in the game
  • Great ammunition supply with 170 rounds per gun
  • Low wing loading, incredibly good at turning when flown at medium speeds (400-600 km/h)
  • Good energy retention if not manoeuvred too harshly
  • Outruns piston-engine aircraft and all Allied jets, except for the F-84 Thunderjet when up-tiered
  • Low stall speed of 165 km/h
  • Fast when diving if flown at medium to high speeds before committing to a dive
  • The air brake can bleed airspeed efficiently

Cons:

  • Acceleration is slow- even its initial acceleration in a dive
  • Only 2/4 of its armoured target belt is comprised of HVAP-T shells, unlike other MK 103 equipped aircraft, which have only HVAP-T shells
  • Is easy to hit when turning, above, or below because of the size
  • Easy to destroy wings in hard turns at high speed
  • Terrible yaw rotation
  • Poor roll rate - Significantly hinders the ability to counter defensive scissors
  • Slow rate of fire results in occasional misses when sweeping quickly behind enemies if aiming at wings, which have a thin profile
  • Have to land slow, cause of the lack of brakes
  • Loses speed quickly in elevator turns
  • Gets matched against enemy jets that have superior performance

History

In the 1930s, the Horten Brothers were really interested by the concept of "flying wing" for the potential of drag reduction.

In 1943, Marshal Hermann Göring requested a plane that could carry a 1,000 kg bomb load to a range of 1,000 km at a speed of 1,000 km/h. Because jet engines of the time had poor efficiency, the Horten Brothers thought putting them in a flying wing, which had reduced drag, was the solution.

The Horten Brothers proposed their project for a bomber, Ho IX, but the Reichsluftfahrtministerium (RLM) thought the plane would be better as a jet fighter than a long range bomber and requested that two MK 103 cannons were mounted. The result was the prototype Ho 229.

Only one example of a Ho 229 V3 was in final phase of assembly at the end of the war, and sent on to the United States by the allies.

The Ho 229 had three prototypes before the facility was overrun.

Pilot with Draeger suit in Ho 229
  1. V1 was a glider to test the design.
  2. V2 was a down-scaled prototype fitted with the Jumo 004B.
  3. V3 was a testbed for serial production, it was however not completely finished when the US Army arrived.

Originally the V3 was intended to have the Jumo 004C jet engines, these weren't ready though and the Me 262 A's 004B was installed. The final production version would have had the ability to load bombs, switch the main armament to four MK 108 and the pilots were to be equipped with the Draeger pressure suit (G-Suit).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Gothaer Vehicle Factory (Gothaer Waggonfabrik)
Jet Fighters  Ho 229 V3

Germany jet aircraft
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He 162  He 162 A-1 · He 162 A-2
Me 163  Me 163 B · Me 163 B-0
Ho 229  Ho 229 V3
Ar 234  Ar 234 B-2 · Ar 234 C-3
Me 262  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
  Me 262 C-1a · Me 262 C-2b
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  ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-29
Attackers  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
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F-84  ◄F-84F
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Other  Alpha Jet A · ◄Sea Hawk Mk.100
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  ◌Hunter F.58 · FFA P-16