Difference between revisions of "Ar 234 B-2"

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{{Specs-Card|code=arado-234}}
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{{About
 +
| about = German jet bomber '''{{PAGENAME}}'''
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| usage = the other version
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| link = Ar 234 C-3
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}}
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{{Specs-Card
 +
|code=arado-234
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 +
 
 +
The Arado Ar 234 was the world's first ever jet bomber and the second jet-powered aircraft to go into service with the Luftwaffe. The Arado showed great potential but was produced too late in the war and in too little number to have any major effect on the outcome of WWII. Despite its great speed and high-altitude performance, the Ar 234 was not invulnerable and some fell prey to the guns of slower Allied fighters. One major problem for the Ar 234 was its poor backwards visibility, as well as its lack of manoeuvrability at low speeds. The Ar 234 B-2 had a maximum bomb load of 1,500 kg (3,300 lb). Usually it carried it as three 500 kg (1,100 lb) SC500K bombs, one under the fuselage and each of the engine nacelles. Alternatively, it could also carry a single 1000 kg (2,205 lb) SC1000 or SD 1,000 'Hermann' in place of the smaller bombs. Inside the cockpit, the standard equipment included a Patin PDS autopilot and a complicated Lofte 7k tachymetric bombsight. Other modifications of this bombsight can also be found on the Junkers Ju 88 (Lofte 7, 7C, 7D and 7H), Heinkel He 111 H-5 (Lofte 7A) and He 177 (Lofte 7B and 7C), Focke-Wulf Fw 200 (Lofte 7D and 7H) and the Messerschmitt Me 262 A-2a/U2 (7H, 7K and 7K-2). Both pieces of equipment could be used simultaneously.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
The plane is extremely easy to fly, both in Realistic and Simulator battles. With payload attached, the speed must be monitored carefully, especially if you are taking off from a short runway. Dive bombing and low altitude bombing is not only possible, but also quite easy thanks to very good elevator control and rudder authority even at considerable speed. Landing is somewhat rather easy compared to other planes of same size and class thanks to very robust landing gear structure and good flaps characteristic.
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 710 || 687 || rowspan="2" | {{Specs|ceiling}} || 29.4 || 30.0 || 24.6 || 23.7 || rowspan="2" | 700
 +
|-
 +
! Upgraded
 +
| 777 || 742 || 28.0 || 28.5 || 32.9 || 28.5
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="6" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 +
|-
 +
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 350 || ~7 || ~3
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 500 || < 500 || < 550 || N/A
 +
|-
 +
|}
 +
 
 +
==== Engine performance ====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Engine
 +
! colspan="6" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="3" | Empty mass || colspan="3" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | Junkers Jumo 004B-1 ||  2
 +
| colspan="3" | 3,735 kg || colspan="3" |  252 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 24m fuel || 30m fuel || 45m fuel || 60m fuel || 88m fuel
 +
|-
 +
| 745 kg || colspan="2" | Axial-flow turbojet
 +
| 4,578 kg || 4,783 kg || 5,294 kg || 5,805 kg || 6,760 kg || 9,350 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="6" | Thrust to weight ratio @ 0 m (100%)
 +
|-
 +
! Condition || 100% || WEP
 +
! 24m fuel || 30m fuel || 45m fuel || 60m fuel || 88m fuel || MTOW
 +
|-
 +
| ''Stationary'' || 910 kgf || N/A
 +
| 0.40 || 0.38 || 0.34 || 0.31 || 0.27 || 0.19
 +
|-
 +
| ''Optimal'' || 910 kgf<br />(0 km/h) || N/A
 +
| 0.40 || 0.38 || 0.34 || 0.31 || 0.27 || 0.19
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 15 mm steel - pilot's headrest
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
{{Specs-Avia-Armaments}}
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)}}
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
 
 +
* 3 x 250 kg SC250JA bombs (750 kg total)
 +
* 3 x 500 kg SC500K bombs (1,500 kg total)
 +
* 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
 +
* 1 x 1,000 kg SC1000L2 bomb + 2 x 250 kg SC250JA bombs (1,500 kg total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Arcade''':
 +
 
 +
Due to the limited payload of only 3 x 500 kg bombs, this plane is most effective as a fast tactical bomber. It is very effective against any ground unit in-game, reliably taking out heavy tanks, pillboxes and destroyers. This can be done with a fast in-and-out approach, diving to do high speed, low-alt run over the ground targets then running to safety and then climbing while bombs reload to be able to repeat. If an enemy fighter does manage to catch up to engage the Arado, then you must resort to using the 234's excellent manoeuvrability to evade enemy fire until you can reach safety or help arrives. For ground attack, the 3 x 500 kg payload is the best option, as each is capable of destroying any individual ground target.
 +
 
 +
Some would advocate side-climbing and then high-alt base bombing. This may help ensure survivability, but in Arcade mode, the total bombload is too small to be very effective. While destroying the mini-bases may be useful, attacks on the airfield would be insignificant. In base-bombing roles, you may find that the upgraded bombload is worthwhile, as it has slightly less drag and slightly higher total TNT content within its bombs.
 +
 
 +
'''Realistic''':
 +
 
 +
Fast tactical bomber. Go in, destroy the target, either two tanks/pillboxes, or one strategic bomb-zone target. At this point the pilot has several options:
  
=== Defensive armament ===
+
# Run back to base to rearm. Inform your allies about any foes you might have seen. On the second run, the Arado can either continue hitting ground targets/bases or loiter near the enemy airfield to bomb landed planes...though with many pilots being able to rearm in 15 seconds (even in RB) this can be difficult to achieve. Be sure not to be spotted!
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
# Mimic history and be a reconnaissance (and bait) plane. The Arado's top speed in combination with its manoeuvrability allows for great dodging ability. Used against the enemy team, they might chase the Arado and lose precious energy, making them easy targets for your allies. In addition, their location is revealed and shown to the team, too.
 +
# Be "honourable" and utilize the only offensive weapon the Arado has: Itself. While ramming is a viable form of fighting for Arado pilots, other players ("targets") may be rather annoyed by it (the community term "''Ruse Cruise Missile''" originates from this).
  
== Usage in the battles ==
+
Regular medium bomber tactics apply. Stay stealthy, stay fast and watch out during the landing approach.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fast and very manoeuvrable
 +
* Good energy retention + good dive speed = easy escape after the bombing
 +
* Overheating is not an issue at all, even when stock
 +
* The stock payload is all you need
 +
* Gets air spawned in realistic battles
 +
* Very good aircraft to grind
 +
* Can escape from most propeller planes ''after the payload has been dropped''
 +
* Small target
 +
* Very efficient in taking out individual targets in ground strike maps (AB), with maxed reload time can drop a salvo roughly every 40 seconds
 +
* Durable flaps, combat flaps get warning at 530 km/h and landing flaps are still usable slightly before combat flaps' limits, which makes fast landing easier
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* No offensive or defensive armament
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
+
* Some piston engine planes can catch the Arado during a dive
 +
* Tail is easily damaged
 +
* Impossible to recover from dives speeds higher than 780 kph when stock and upgraded
 +
* Poor high-altitude acceleration
 +
* No WEP in realistic battles
 +
* Can only carry three bombs and release them in two separate loads
 +
* No armour
 +
* The pilot is easily knocked out due to the absence of armour on the front of the plane
 +
* Can be extremely hard to take off
 +
* 90% of the time in 7.0 -7.7 games
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
In late 1940, an order for a turbojet-powered reconnaissance aircraft was issued by the Reichsluftfahrtministerium (the German Air Ministry). The winning design was the Arado Ar 234, a high-wing, incredibly fast jet bomber/reconnaissance aircraft with twin Jumo 004 engines. Since Germany's resources were running low the prototype was only able to fly in 1943 and was only able to fly combat missions after D-Day. Even after these setbacks, it was still the world's first operational jet bomber and reconnaissance aircraft.
 +
 
 +
The prototype used a wooden tricycle trolley for take-offs and a singular skid for landing. Also, since the plane was so fast the only times it would be vulnerable was during takeoff and landing. The design soon moved to conventional landing gear after to trolleys were quite risky and during landings when the plane would tilt over at low speed. Also to accommodate the tricycle landing gear the fuselage was made wider. Plus, an autopilot system was installed so that as the pilot was on his bombing run he could concentrate on his bombing targets. One of the other problems that were worked around was adding Walther 109-500 RATO motors (Rocket-Assisted Take Off) were used to shorten the aircraft's lengthy take-off run.
 +
 
 +
The pilot controlled the plane from the forward nose compartment which had an incredible amount of visibility, though the position made the 6 o'clock position behind the pilot extremely vulnerable. So a periscope was installed to counter this disability. The periscope would have doubled up as a sight for the guns on the tail that were meant to be installed but never were. Also, it could serve as a dive-bombing sight. The control yoke was moved aside inside the cockpit so that it could be moved out of the way when on the bombing run. When this was moved out of the way the pilot looked into a bombsight located in between his knees. Like many German aircraft, the main controls and gauges were colour-coded for easy recognition by the ground crews.
 +
 
 +
The main unit to use this aircraft in combat was KG76 who were based in Norway, though other units also used this aircraft. This aircraft had limited usefulness as fuel and engine production was what would send it out of combat at the end of the war.<ref>Connor, R and Moore, C., ''In the cockpit II'', New York : HarperCollins Publishers, 2010</ref>
 +
 
 +
=== In-game description ===
 +
The Arado Ar 234 Blitz (Lightning) was the world's first operational jet bomber, built by Arado in Germany during WWII. It was used by the Luftwaffe for reconnaissance from November 1944 and as a fast bomber against Allied targets from December of that year. Despite the fact that late in the war the plane was used only sporadically due to a fuel shortage, it remained a very difficult target to intercept because of its high speed.
 +
 
 +
As a bomber, the Ar-234B-2 could carry a payload of up to 2,000 kg and could also be used for reconnaissance.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the aircraft;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
=== References ===
 +
<references />
 +
 
 +
{{AirManufacturer Arado}}
 +
{{Germany jet aircraft}}

Latest revision as of 21:59, 26 December 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the German jet bomber Ar 234 B-2. For the other version, see Ar 234 C-3.
arado-234.png
GarageImage Ar 234 B-2.jpg
Ar 234 B-2
AB RB SB
6.3 6.3 6.7
Research:86 000 Specs-Card-Exp.png
Purchase:350 000 Specs-Card-Lion.png
Show in game

Description

The Ar 234 B-2 is a rank V German jet bomber with a battle rating of 6.3 (AB/RB) and 6.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Arado Ar 234 was the world's first ever jet bomber and the second jet-powered aircraft to go into service with the Luftwaffe. The Arado showed great potential but was produced too late in the war and in too little number to have any major effect on the outcome of WWII. Despite its great speed and high-altitude performance, the Ar 234 was not invulnerable and some fell prey to the guns of slower Allied fighters. One major problem for the Ar 234 was its poor backwards visibility, as well as its lack of manoeuvrability at low speeds. The Ar 234 B-2 had a maximum bomb load of 1,500 kg (3,300 lb). Usually it carried it as three 500 kg (1,100 lb) SC500K bombs, one under the fuselage and each of the engine nacelles. Alternatively, it could also carry a single 1000 kg (2,205 lb) SC1000 or SD 1,000 'Hermann' in place of the smaller bombs. Inside the cockpit, the standard equipment included a Patin PDS autopilot and a complicated Lofte 7k tachymetric bombsight. Other modifications of this bombsight can also be found on the Junkers Ju 88 (Lofte 7, 7C, 7D and 7H), Heinkel He 111 H-5 (Lofte 7A) and He 177 (Lofte 7B and 7C), Focke-Wulf Fw 200 (Lofte 7D and 7H) and the Messerschmitt Me 262 A-2a/U2 (7H, 7K and 7K-2). Both pieces of equipment could be used simultaneously.

General info

Flight performance

Max speed
at 6 000 m742 km/h
Turn time28 s
Max altitude11 000 m
Engine2 х Junkers Jumo 004B-1
TypeJet
Cooling systemAir
Take-off weight9 t

The plane is extremely easy to fly, both in Realistic and Simulator battles. With payload attached, the speed must be monitored carefully, especially if you are taking off from a short runway. Dive bombing and low altitude bombing is not only possible, but also quite easy thanks to very good elevator control and rudder authority even at considerable speed. Landing is somewhat rather easy compared to other planes of same size and class thanks to very robust landing gear structure and good flaps characteristic.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 710 687 11000 29.4 30.0 24.6 23.7 700
Upgraded 777 742 28.0 28.5 32.9 28.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1000 400 550 550 350 ~7 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 500 < 500 < 550 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Junkers Jumo 004B-1 2 3,735 kg 252 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 24m fuel 30m fuel 45m fuel 60m fuel 88m fuel
745 kg Axial-flow turbojet 4,578 kg 4,783 kg 5,294 kg 5,805 kg 6,760 kg 9,350 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 24m fuel 30m fuel 45m fuel 60m fuel 88m fuel MTOW
Stationary 910 kgf N/A 0.40 0.38 0.34 0.31 0.27 0.19
Optimal 910 kgf
(0 km/h)
N/A 0.40 0.38 0.34 0.31 0.27 0.19

Survivability and armour

Crew1 person
Speed of destruction
Structural1 000 km/h
Gear400 km/h
  • 15 mm steel - pilot's headrest

Modifications and economy

Repair costBasic → Reference
AB7 000 → 8 707 Sl icon.png
RB9 700 → 12 066 Sl icon.png
SB15 000 → 18 659 Sl icon.png
Total cost of modifications69 800 Rp icon.png
161 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training100 000 Sl icon.png
Experts350 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 270 / 490 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 900 Rp icon.png
Cost:
16 000 Sl icon.png
220 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 900 Rp icon.png
Cost:
16 000 Sl icon.png
220 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
8 700 Rp icon.png
Cost:
20 000 Sl icon.png
270 Ge icon.png
Mods jet engine.png
Engine
Research:
8 700 Rp icon.png
Cost:
20 000 Sl icon.png
270 Ge icon.png
Mods armor frame.png
Airframe
Research:
7 800 Rp icon.png
Cost:
18 000 Sl icon.png
240 Ge icon.png
Mods armor cover.png
Cover
Research:
23 000 Rp icon.png
Cost:
53 000 Sl icon.png
720 Ge icon.png
Mods pilon bomb.png
ETC 1001 I
Research:
7 800 Rp icon.png
Cost:
18 000 Sl icon.png
240 Ge icon.png

Armaments

Suspended armament

Number of setups4
List of setups
Setup 13 x 250 kg SC250JA bomb
1 x
1 x
Setup 23 x 500 kg SC500K bomb
1 x
1 x
Setup 31 x 1000 kg SC1000L2 bomb
1 x
1 x
Setup 42 x 250 kg SC250JA bomb
1 x 1000 kg SC1000L2 bomb
1 x
1 x

The Ar 234 B-2 can be outfitted with the following ordnance:

  • 3 x 250 kg SC250JA bombs (750 kg total)
  • 3 x 500 kg SC500K bombs (1,500 kg total)
  • 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
  • 1 x 1,000 kg SC1000L2 bomb + 2 x 250 kg SC250JA bombs (1,500 kg total)

Usage in battles

Arcade:

Due to the limited payload of only 3 x 500 kg bombs, this plane is most effective as a fast tactical bomber. It is very effective against any ground unit in-game, reliably taking out heavy tanks, pillboxes and destroyers. This can be done with a fast in-and-out approach, diving to do high speed, low-alt run over the ground targets then running to safety and then climbing while bombs reload to be able to repeat. If an enemy fighter does manage to catch up to engage the Arado, then you must resort to using the 234's excellent manoeuvrability to evade enemy fire until you can reach safety or help arrives. For ground attack, the 3 x 500 kg payload is the best option, as each is capable of destroying any individual ground target.

Some would advocate side-climbing and then high-alt base bombing. This may help ensure survivability, but in Arcade mode, the total bombload is too small to be very effective. While destroying the mini-bases may be useful, attacks on the airfield would be insignificant. In base-bombing roles, you may find that the upgraded bombload is worthwhile, as it has slightly less drag and slightly higher total TNT content within its bombs.

Realistic:

Fast tactical bomber. Go in, destroy the target, either two tanks/pillboxes, or one strategic bomb-zone target. At this point the pilot has several options:

  1. Run back to base to rearm. Inform your allies about any foes you might have seen. On the second run, the Arado can either continue hitting ground targets/bases or loiter near the enemy airfield to bomb landed planes...though with many pilots being able to rearm in 15 seconds (even in RB) this can be difficult to achieve. Be sure not to be spotted!
  2. Mimic history and be a reconnaissance (and bait) plane. The Arado's top speed in combination with its manoeuvrability allows for great dodging ability. Used against the enemy team, they might chase the Arado and lose precious energy, making them easy targets for your allies. In addition, their location is revealed and shown to the team, too.
  3. Be "honourable" and utilize the only offensive weapon the Arado has: Itself. While ramming is a viable form of fighting for Arado pilots, other players ("targets") may be rather annoyed by it (the community term "Ruse Cruise Missile" originates from this).

Regular medium bomber tactics apply. Stay stealthy, stay fast and watch out during the landing approach.

Pros and cons

Pros:

  • Fast and very manoeuvrable
  • Good energy retention + good dive speed = easy escape after the bombing
  • Overheating is not an issue at all, even when stock
  • The stock payload is all you need
  • Gets air spawned in realistic battles
  • Very good aircraft to grind
  • Can escape from most propeller planes after the payload has been dropped
  • Small target
  • Very efficient in taking out individual targets in ground strike maps (AB), with maxed reload time can drop a salvo roughly every 40 seconds
  • Durable flaps, combat flaps get warning at 530 km/h and landing flaps are still usable slightly before combat flaps' limits, which makes fast landing easier

Cons:

  • No offensive or defensive armament
  • Some piston engine planes can catch the Arado during a dive
  • Tail is easily damaged
  • Impossible to recover from dives speeds higher than 780 kph when stock and upgraded
  • Poor high-altitude acceleration
  • No WEP in realistic battles
  • Can only carry three bombs and release them in two separate loads
  • No armour
  • The pilot is easily knocked out due to the absence of armour on the front of the plane
  • Can be extremely hard to take off
  • 90% of the time in 7.0 -7.7 games

History

In late 1940, an order for a turbojet-powered reconnaissance aircraft was issued by the Reichsluftfahrtministerium (the German Air Ministry). The winning design was the Arado Ar 234, a high-wing, incredibly fast jet bomber/reconnaissance aircraft with twin Jumo 004 engines. Since Germany's resources were running low the prototype was only able to fly in 1943 and was only able to fly combat missions after D-Day. Even after these setbacks, it was still the world's first operational jet bomber and reconnaissance aircraft.

The prototype used a wooden tricycle trolley for take-offs and a singular skid for landing. Also, since the plane was so fast the only times it would be vulnerable was during takeoff and landing. The design soon moved to conventional landing gear after to trolleys were quite risky and during landings when the plane would tilt over at low speed. Also to accommodate the tricycle landing gear the fuselage was made wider. Plus, an autopilot system was installed so that as the pilot was on his bombing run he could concentrate on his bombing targets. One of the other problems that were worked around was adding Walther 109-500 RATO motors (Rocket-Assisted Take Off) were used to shorten the aircraft's lengthy take-off run.

The pilot controlled the plane from the forward nose compartment which had an incredible amount of visibility, though the position made the 6 o'clock position behind the pilot extremely vulnerable. So a periscope was installed to counter this disability. The periscope would have doubled up as a sight for the guns on the tail that were meant to be installed but never were. Also, it could serve as a dive-bombing sight. The control yoke was moved aside inside the cockpit so that it could be moved out of the way when on the bombing run. When this was moved out of the way the pilot looked into a bombsight located in between his knees. Like many German aircraft, the main controls and gauges were colour-coded for easy recognition by the ground crews.

The main unit to use this aircraft in combat was KG76 who were based in Norway, though other units also used this aircraft. This aircraft had limited usefulness as fuel and engine production was what would send it out of combat at the end of the war.[1]

In-game description

The Arado Ar 234 Blitz (Lightning) was the world's first operational jet bomber, built by Arado in Germany during WWII. It was used by the Luftwaffe for reconnaissance from November 1944 and as a fast bomber against Allied targets from December of that year. Despite the fact that late in the war the plane was used only sporadically due to a fuel shortage, it remained a very difficult target to intercept because of its high speed.

As a bomber, the Ar-234B-2 could carry a payload of up to 2,000 kg and could also be used for reconnaissance.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. Connor, R and Moore, C., In the cockpit II, New York : HarperCollins Publishers, 2010


Arado Aircraft Corporation (Arado Flugzeugwerke)
Naval bombers  Ar 196 A-3
Jet bombers  Ar 234 B-2 · Ar 234 C-3

Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262  Me 262 A-1a · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
USA  ▀F-84F · CL-13A Mk 5 · CL-13B Mk.6 · ▀F-86K · F-104G
USSR  ▀MiG-15bis · ▀MiG-19S · ▀MiG-21MF · ▀IL-28
Britain  Sea Hawk Mk.100
Italy  ▀G.91 R/3 · ▀G.91 R/4