Update 1.47 "Big Guns"

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Wallpaper Update1.47.jpg

Update 1.47 "Big Guns" (changelog) was introduced on 24 February 2015. It is most notable for adding new visual effects such as terrain deformation and vapour trails as well as adding highly anticipated vehicles such as the Maus and B-29, and removing the x2 RP for first win of the day mechanic (replaced with boosters). The update also opened the American ground vehicle tree introduced in Update 1.45 "Steel Generals" to the main player base

New Vehicles

Ground Forces

USA

Germany

USSR

Aircraft

USA

Germany

USSR

  • IL-2 (1941)
  • La-5FN (Updated Model, camouflage has been changed to fit La-5FN type 39 from late production of the La-5FN series, and La-5FN type 41 - previous one was made on La-5FN type 39 of end of 1943 and beginning of 1944 production years (main production series))

Japan

Game changes

General changes

  • Binoculars View has been added for ground vehicles
  • Driver view has been added for ground vehicles
  • “Driver mode” control method has been added.
  • Contrail effect on aircraft has been added
  • Heat/Compression effect from firing tank cannon, explosions and fires have been added
  • Different terrain settings have been added for ground forces locations. At the moment effects are not active on “Ash River” and “Karelia” locations
  • Ability to switch on lights in cockpits added for the following aircraft.
  • Everyday login awards and awards for tournaments have been added
  • these will be replacing the x2 bonus for the first victory
  • Players are now able to return old artillery strike camera for arcade battles. Also players will be able to select one type and use only one variant in the future.
  • New type of bomb delay fuze has been added: “Auto”. It works similar to fuzes historically used for attack aircraft, i.e. bomb will explode after it hits, but not faster than after a certain fixed time (10 seconds at the moment)
  • “Auto” fuze delay is set for all ground attack aircraft in air battle events for ground forces arcade battles.
  • Now sounds and graphical warnings are displayed for players if bombs that are on the ground will reach their vehicle with their blast radius.
  • Neutral Turn ability created in some vehicles according to Historical information - Panther, Tiger 1, Tiger 2, Jagdpanther & Maus Currently.
  • Shells in death-camera will represent their type.

Changes in Ammunition (ground forces)

  • T-34 1941 with F-34 cannon - paired machinegun has been added
  • Pz.Kpfw III (all variants) - paired machineguns have been added
  • Pz.Kpfw-IV ausf F2 - paired machineguns have been added
  • M8A1 - top machine gun now has full rotation.
  • Armour-piercing BR-471D shell has been added for IS-3 and IS-4M.
  • Armour-piercing sub-calibre BR-412P shell has been added for T-54 series.

Changes in Damage Model (ground forces)

  • The chances of an ammunition or fuel tank explosion, as well as the damage dealt to the engine and transmission components, is now dependent on the ‘type’ of damage from their respective shell - kinetic, high-explosive, or cumulative. For example, to maximise the chances of an explosion from the ammo rack and fuel tanks, APHE-Shells would be particularly useful.
  • Also, several errors in the arrangements of US tank modules and crew have been edited and fixed
  • M103 Armouring updated to reflect historical documentation.
  • Detail level for the armour on T-34 tanks with six-sided turret has been improved. Cast detail of the axle journal is now a separate part of the armour.
  • Detail level for the armour on KV-1 tanks has been improved. Cast detail of the axle journal is now a separate part of the armour.
  • Detail level for the armour on KV-2 tanks has been improved. Armouring of anti-recoil mechanism of the cannon is made into separate parts.
  • Detail level for the armour on Pz.Kpfw IV tanks has been improved. Cannon mantlet and armouring of the weapon became more detailed.
  • Detail level for the armour on KV-85 tanks has been improved. Armouring of the turret became more detailed and matches IS-1 turret.
  • Detail level of the cannon mantlet armour on Jagdpanther has been improved.
  • Detail level of the cannon mantlet armour on Ferdinand has been improved.
  • Detail level of the Tiger 2 armour has been improved.
  • Internals for the Tiger 2 with 105mm cannon have been changed. Ammunition now done to match separate loading and added second loader for the crew.
  • Position of the ammo changed for Pz.Kpfw III series.

Changes in the flight models

  • Error that led to aircraft flaps not being destructible in some modes (custom battles, rb, etc) has been fixed.
  • Fixed an error where engine would still overheat if cooling system is damaged, but engine is turned off.
  • A5M4 - flight model has been updated. Handling has become smoother. Aircraft is now more predictable at stall points.
  • A6M2 mod 11 - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
  • A6M2 - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
  • A6M2N - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
  • A6M5 (whole lineup) - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved. Engine temperature mode has been made “smoother”.
  • P-47D-25/28 - engine behavior has been changed. Now 100% rpm is “Military” mode. Dive dynamics have been improved.
  • La-9 - flight model has been updated. Handling has become smoother. Aiming on all control modes has been improved. Open canopy decreases maximum speed by 40-50km/h (depending on the height).
  • Ki-61-I-Hei - flight model has been specified. Flight characteristics according to the data sheet have been applied.
  • Ki-61-I ko/otsu - flight model has been specified Flight characteristics according to the data sheet have been applied.
  • Ki-84 (whole lineup) - An error that prevented the correct speed being achieved whilst in level flight across different propeller pitch settings has been fixed.
  • F6F-3 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
  • F4F-3 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
  • F4F-4 - an error where it was likely that the aircraft would fall tail first with a damaged fin has been fixed.
  • BTD-1 - control at low speed has been fixed (aircraft now will have smoother controls and will react better to command)
  • LaGG-3-4 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
  • LaGG-3-8 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
  • LaGG-3-11 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
  • LaGG-3-23 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
  • LaGG-3-34 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
  • LaGG-3-35 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
  • LaGG-3-66 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve. More emphasis on wing slat functioning.
  • I-301 - stability during maneuvers has been improved. Stall will now be more predictable. Spin recovery now will be easier to achieve.
  • Tempest Mk.V / (Vickers P) - emergency power engine modes have been re-worked. Airframe characteristics have been specified now taking into account correction of the indicator speed on sharp angles of attack.
  • Ju-87-B2/R2 - engine-propeller combination has been re-worked (an error with higher thrust of the propeller on low speeds has been fixed). Engine RPM will now be more stable. Stall now more highlighted with a characteristic “warning” for it.
  • Ju-87-D3/D5 - engine-propeller combination has been re-worked (an error with higher thrust of the propeller on low speeds has been fixed). Engine RPM will now be more stable. Stall now more highlighted with a characteristic “warning” for it. Control efficiency now decreased at low speeds which previously led to more maneuverability than it should have.
  • Ju-87-G1/G2 - changes similar to D3/D5 were made, but with recalculated effect from cannon gunpods (more precise moments of inertia, aerodynamics, centre of mass, etc)
  • B-57A - inaccuracies with stabilisator sizes and centre of mass have been removed.
  • Canberra B MK.2 - inaccuracies with stabilisator sizes and centre of mass have been removed
  • Canberra B MK.6 - inaccuracies with stabilisator sizes and centre of mass have been removed
  • Tempest Mk.2 - characteristics were corrected according to its data sheet
  • Go 229 V-3 - flight model has been updated. Aircraft received more powerful engines - Jumo-004D (static thrust is 1050kg at the sea level), data sheet has been updated, centre of mass has been recalculated.
  • R2Y2 (all models) - destructive overload was increased up to 10G for full take off weight, centre of mass has been re-balanced
  • He-112 B1/2 - Flight model was improved. Geometrical sizes of the stabilizers were corrected, engine got injection type carburetor.
  • He-112 B0/1/2 - trim controls are enabled. Geometrical sizes of the stabilizers have been corrected.
  • B-29 - has been tuned according to data sheet.
  • FW-200 C1 - has been tuned according to data sheet.
  • Bf.109 G-14 - has been tuned according to data sheet.
  • He.162 A-2 “Volksjager” - center of the mass and torque curve have been fixed.
  • J2M4 Kai - has been tuned according to data sheet.
  • Bf.109K-4 - rudder and aileron trimming controls are enabled during the flight
  • G5N1 - Flight model was improved. Geometrical characteristics of the aircraft were corrected
  • G8N1 - Flight model was improved. Geometrical characteristics of the aircraft were corrected
  • MiG-3-15 - Flight model correction according to aircraft manual. More precise tuning for the engine-propeller combination(power unit), recalculation of the force applied and controls efficiency, recalculation of flaps mode, more precise center of gravity position, correct frontal drag of the model and radiator. Open cockpit model has been implemented.
  • MiG-3-15BK - Similar to MiG-3 with more precise calculation of the pod-type ammunition on momentum and frontal drag.
  • MiG-3 34 - Main model is similar to Mig-3 15. Besides that - recalculation of influence and efficiency of wing slats, center of gravity and elevators are made more precise.
  • F2H-2 hydraulic boosters changed to only provide aileron boost assist
  • F9F-2 hydraulic boosters changed to only provide aileron boost assist
  • F9F-5 hydraulic boosters changed to only provide aileron boost assist

Ability to open canopy has added for the following aircraft

USA

  • F-80C
  • P-80A
  • F-84B
  • F9F-2
  • XP-55
  • BTD-1
  • F-82E
  • F7F-1
  • P-36A
  • P-36C Hawk
  • P-36G Hawk

Germany

  • Ho.229 V3
  • Не.112 B-0
  • Не.112 B-1
  • Не.112 B-2
  • Me.410A-1
  • Me.410A-1/U4
  • Me.410B-1

USSR

  • I-16 type 5
  • I-185 (M-71)
  • I-185 (M-82)
  • La-15
  • Yak-1
  • Yak-9
  • BB-1
  • La-9
  • La-174
  • MiG-9
  • MiG-9P
  • MiG-3-15
  • MiG-3-15 (BK)
  • MiG-3-34
  • Su-2 M-82
  • Su-2 MV-5
  • Su-2 TSS-1

Great Britain

  • Spitfire F Mk.22
  • Spitfire F Mk.24
  • Venom FB.4
  • Typhoon Mk.1a

Japan

  • J2M3
  • J2M4 Kai
  • J7W1
  • Ki-45 (all models)
  • Ki-102 otsu
  • B7A2
  • Ki-27 otsu
  • Ki-43-I
  • Kikka

Changes in Ammunition (aviation)

  • F8F-1 - ammo load has been fixed. Amount of shells increased to 1250.
  • P-51D-5 - variety of useful rocket/bomb load has been updated. 100, 250, 500 pound bombs have been added.
  • F-82E - machine gun pod has been added
  • Typhoon Mk1b, Typhoon Mk1b/Late additional bomb load with 2x1000 pound bombs.
  • Tempest Mk.V and Tempest Mk.II may now install 8xRP-3 rockets.
  • Ju-88A-4 - bomb load has been fixed. Preset with 50kg bombs has increased to 28 bombs. A 1000kg bomb has been added.
  • Do.217E,M,K - preset with 50kg bombs has been fixed - it should be 28 bombs in this variant of bomb load.
  • I-16 - ammunition for ShKAS for wing-mounted machine guns have been fixed to 900 shells per gun.
  • Ju-87-D-5 - new gunpods have been added.
  • IS-3 and IS-4M have gained a new AP shell - BR-471D
  • T-54 series have received a new APCR shell - BR-412P
  • G8N1 - setup of defensive armament has been fixed - 13mm type 2 in frontal and side defensive turrets.
  • Updated armament for B-17E and B-17E/Late. Turret configuration to include 7.7mm to match historical documents.
  • J2M3 had its armament corrected to 2 x Type 99 mk 1 and 2 x Type 99 mk 2 cannons.

Changes in Damage Model (aviation)

  • Jet engine fire damage has been fixed. Possibility to be set on fire now tuned according to kerosene fuel consumption.
  • Fixed error with tail being ripped off from insignificant damage.
  • Damage model for IL-2, IL-2M, IL-10, IL-10 (1946) have been recalculated - construction strength has been increased.
  • Damage model for Hs.129B-2, Hs.129B-3 has been recalculated - construction strength has been increased.
  • Damage model for Canberra B Mk.6, Canberra BI Mk.6, B-57A, B-57B has been recalculated - construction strength has been increased.
  • Damage model for IL-28 has been recalculated - construction strength has been increased.
  • F4U - damage model has been fixed - added missing fuel containers.

Changes in locations

  • Kuban: western part of map has been reworked. the general topography of the landscape has been smoothed, removed the hill in the northwest part of the map - replaced with a ravine, with ability to drive through it, added a stone shelter on hill overlooking the lake
  • Mozdok: the terrain of western and central capture points used in Arcade mode, as well as the southern capture point, which is used in Realistic battles has been altered.
  • Karelia: mountain near the northern airfield has been modified, fork in the road from the eastern area of spawn, and a convenient pathway to the central elevation from the north-western spawn point has been added.
  • Eastern Europe: many areas in the city have been redesigned, many unique areas and squares were added, improved performance on the map, many visual bugs have been fixed.
  • White Rock Fortress: North riverside height was increased, added bridge over the river, improved defence on spawn points with landscape, removed rocks from places where they were only an annoyance and would block the pathways.

Ground vehicle missions

  • Removed probability of spawning inside rocks or houses.
  • Possibility to select spawn points on the minimap has been added for missions where you are able to select them.
  • Poland, Mozdok, Carpathians maps - changes made to size and position of capture points to improve general balance on these maps.

Air missions

  • Possibility of firing has been disabled in missions for aerobatic team training.

Sounds

New sounds for MG 15 machine gun have been added

  • New sounds for MG-FF cannon have been added
  • Weapon fire sound position will change with head turn in cockpit if the weapon is installed ahead of the pilot
  • Engine sounds for tanks which are other than the player tank are now replaced with diesel engines sounds.
  • New sounds for tracks and suspension of heavy tanks (“squeak” noise has been reduced)
  • Wind sound improved for aircraft with open cockpit
  • Some sound events have been optimized.

Decals

  • Decals for planes have been added:
  • 343rd Kokutai bombers victory markings
  • 343rd Kokutai fighters victory markings
  • "Patrulla Azul" emblem
  • Spanish Nationalist Air Force Roundel
  • "Domino" emblem
  • 24th Group "Katiuskas" emblem
  • Spanish Republican Air Force Roundel
  • Croatian Air Force Roundel
  • Indian Air Force Roundel
  • People's Republic of China Air Force Roundel
  • Rhodesian Air Force Roundel
  • Republic of Korea Air Force Roundel
  • Turkish Air Force Roundel
  • "Cat" emblem
  • "Wilno" emblem
  • "Merry Widow" text
  • "Paper Doll" pin-up
  • Decals for ground vehicles have been added:
  • "To the West!" text
  • "Paula!" text
  • NVA Ground Forces emblem
  • 761st Tank Battalion emblem
  • "For motherland!" text
  • 1st British Army badge
  • 15th Panzer Division emblem
  • 653rd Heavy Panzerjäger Battalion emblem
  • 503rd Heavy Panzer Battalion emblem
  • 78th Guards Heavy Tank Brigade emblem
  • "In the Mood" text
  • Sturmgeschütz Brigade 189 emblem
  • 1st Polish Armored Division emblem
  • From now on all decals except for those in “Digits” section can be applied to any vehicle of any country.
  • “Flag of Victory” decal was moved from “Allies” to “USSR” section.

Rank Changes

  • Ju-87 G1 and G2 are now rank 2
  • Tiger II 10,5cm BR in Realistic battles was changed from 8,0 to 7,7

Smaller updates that came afterwards

01.04.2018

Client Update

  • Optimizing DX9 render - increase of FPS.
  • Reduced the allowed size for decals.
  • In Ground Forces RB markers on allies will be displayed ALL THE TIME, both on aircraft and tanks.

02.04.2018

Playstation 4 Update

  • [PS4] Some crashes have been fixed;
  • [PS4] Fixed incorrectly displayed indicator in bomb sights.

15.04.2018

1st patch

Client Update

  • Improved visibility through aircraft telescopic sights;
  • Improved rendering in aircraft cockpits;
  • Fixed a bug where the player received reports of damaging an already destroyed ground vehicle;
  • Crews of vehicles not used in battle will not be locked if there were no available crews (due to not enough spawn points) when the player left the battle. Note: Certain loadouts (such as rockets) can influence spawn cost. Regarding the locking of crews, the system will always take the base spawn cost of the vehicle into consideration.

2nd patch

Client Update

  • Hotfix: Unpredictable crashes have been fixed.

16.04.2018

Client Update

  • Hotfix: Client crashes on some PC’s with intel video card have been fixed.

17.04.2018

Client Update

  • Issue with AMD/ATI cards forcing ULQ on WinXP fixed
  • Aircraft not showing from cockpit view on long distances fixed
  • Several crashes fixed

25.04.2018

Client Update

  • Unpredictable crashes have been fixed.

28.04.2018

Client Update

  • Memory usage has been optimized.


Updates
Closed Beta  1.17 · 1.25
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Release  1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire
Update 2.0  New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age
  Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike · Seek & Destroy
  Dance of Dragons · Firebirds