M60A3 TTS (China)

From War Thunder Wiki
Revision as of 21:22, 28 February 2021 by Colok76286 (talk | contribs) (Ammunition: Updated data for the shells)

Jump to: navigation, search
RANK 5 FRANCE
Somua SM PACK
This page is about the Chinese main battle tank M60A3 TTS (China). For other vehicles of the family, see M60 (Family).
␗M60A3 TTS
cn_m60a3_tts.png
GarageImage M60A3 TTS (China).jpg
␗M60A3 TTS
AB RB SB
9.0 9.0 9.0
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The ␗105 mm Gun Tank M60A3 TTS is a rank VI Chinese medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull108 / 70 / 40
Turret230 / 49 / 57
Crew4 people
Visibility142 %

The armour layout of the M60A3 TTS is the same as the M60A1 RISE (P). Unlike the US version, it does not have ERA panels, making chemical munitions a large threat.

The armour is similar to the layout originally featured on the M60A1 (AOS). It consists entirely of cast and rolled homogeneous armour. The frontal hull armour and turret cheeks are fairly thick and can generally shrug off fire from Soviet APHE rounds and autocannons, but the gun mantlet is modeled as having only 127 mm of CHA (with some sloping) and is a major weak point. The turret ring is another weak zone, only 114 mm thick and fairly large in size. The commander's cupola bulges from the top of the turret and is lightly protected, making it an attractive target for APHE and high-calibre HE rounds.

With only steel armor, the M60A3's armour should not be trusted. Considering the tank's unimpressive mobility, enemy flankers are a real concern as well, and nearly every weapon at the M60A3's rank can penetrate the hull sides as well. It is practically naked against chemical or subcaliber munitions, so avoiding hits is paramount.

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front Sides Rear Roof
Hull 108 mm (66°) Front Glacis
137 mm (54°) Lower Glacis
36 - 70 mm 25 mm (1°) Engine Grille
40 mm (31°) Top
28 mm (61°) Bottom
36 mm Front
20 mm Engine deck
Turret 215 + 50.8 mm (1-43°) Turret front left
230 + 50.8 mm (4-50°) Turret front right
127 mm (8-57°) Gun Mantlet
215 - 49 mm 57 mm 48 mm Front
25.4 mm Center
Armour Front Sides Rear Roof
Cupola 127 mm 70 mm 50 mm 101.6 mm

Notes:

  • Tracks are 30 mm thick while suspension wheels are 20 mm thick.
  • Belly armour is 19 mm in the front, 13 mm in the rear.
  • 15 mm RHA plate between the engine and crew compartment.

Mobility

Speedforward / back
AB53 / 13 km/h
RB and SB48 / 12 km/h
Number of gears6 forward
2 back
Weight51.7 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB27.7 hp/t
RB and SB14.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 13 51.7 1162 1,431 22.48 27.68
Realistic 48 12 663 750 12.82 14.51

Modifications and economy

Repair costBasic → Reference
AB3 948 → 6 233 Sl icon.png
RB4 099 → 6 472 Sl icon.png
SB5 072 → 8 008 Sl icon.png
Total cost of modifications158 500 Rp icon.png
265 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 240 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods thermal sight.png
NVD
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm M68 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition63 rounds
First-order37 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 20°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -10°/+20° ±180° Two-plane 21.40 29.65 36.00 39.81 42.35 8.70 7.71 7.11 6.70
Realistic 13.40 15.75 19.13 21.15 22.50

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M728 APDS 260 258 250 240 231 222
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
M735 APFSDS 353 350 342 333 322 312
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M728 APDS 1,426 4.65 N/A N/A N/A 75° 78° 80°
M393A2 HESH 732 14.85 0.05 0.1 4,310 73° 77° 80°
M456 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 75°
M735 APFSDS 1,501 3.7 N/A N/A N/A 76° 77° 78°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the M60A3 TTS (China)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 50 (+13) 48 (+15) 27 (+36) 13 (+50) (+62) No

Turret empty: 27 (+36)


Machine guns

Ammunition900 rounds
Belt capacity180 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-9° / 60°
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
12.7 mm M85
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Pintle 900 (200) 625 -9°/+60° ±180°
7.62 mm M240
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 5,950 (200) 750 N/A N/A

Usage in battles

The M60A3 TTS lacks the mobility to arrive first on the front lines or easily flank, but the unimpressive protection means that advancing steadily in the open is not a safe proposition either. It does not have ERA and is even more vulnerable to enemy rounds. It is best to follow teammates, stay close to cover, and take advantage of the thermal sight to scan for opponents. A quick glance through the gunner's scope can reveal hidden enemies from afar. The armour and mobility issues are less important if one can consistently catch targets off guard and shoot first, and if the rest of the team is causing a ruckus, all the better. Keep an eye out for flankers and avoid staying out of cover for long.

Thermal sights are very helpful and not quite ubiquitous at the M60A3's rank, but they are not uncommon either. IFVs like the Begleitpanzer 57, BMP-3, and Type 89 have them and can spot the M60A3 easily. Thankfully, these targets are more reliant on ATGMs for long distance combat, which are easier to avoid than APFSDS rounds. They will still pack a huge punch upon a successful hit, so do not stand still. The premium AMX-30 Super, Leopard A1A1 (L/44), and Type 74G all boast thermal sights and superior mobility, making them difficult targets indeed. The only real way to deal with them is to shoot first.

Pros and cons

Pros:

  • Good quality thermal sight
  • M735 APFSDS is powerful with its good penetration, velocity, and trajectory
  • Has a laser rangefinder
  • -10 degrees gun depression works great in hilly maps
  • Offers various other shell types other than APFSDS
  • Crew members are quite spread out, sometimes reducing the chance of being one-shot by APDS/APFSDS
  • Has a 12.7 mm heavy MG for light vehicles/helicopters
  • Default camouflage is effective in dark urban maps like Berlin

Cons:

  • Not very mobile
  • Is a large and tall target
  • Armour is virtually useless against APFSDS/HEATFS
  • Turret ring, gun mantlet, and cupola are all notable weak spots
  • Unlike US equivalents, lacks ERA against chemical warheads
  • Bad gun depression when aiming backwards

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545