Difference between revisions of "Milan"

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{{Specs-Card
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|code=mirage_milan
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
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== Description ==
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
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== General info ==
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=== Flight performance ===
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{{Specs-Avia-Flight}}
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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{| class="wikitable" style="text-align:center" width="70%"
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! rowspan="2" | Characteristics
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! colspan="2" | Max Speed<br>(km/h at _,___ m)
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! rowspan="2" | Max altitude<br>(metres)
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! colspan="2" | Turn time<br>(seconds)
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! colspan="2" | Rate of climb<br>(metres/second)
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! rowspan="2" | Take-off run<br>(metres)
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|-
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! AB !! RB !! AB !! RB !! AB !! RB
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|-
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! Stock
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| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
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|-
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! Upgraded
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| ___ || ___ || __._ || __._ || __._ || __._
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|-
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|}
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==== Details ====
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="6" | Features
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|-
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
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|-
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| _ || _ || _ || _ || _ || _    <!-- ✓ -->
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|-
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|}
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="7" | Limits
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|-
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! rowspan="2" | Wings (km/h)
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! rowspan="2" | Gear (km/h)
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! colspan="3" | Flaps (km/h)
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! colspan="2" | Max Static G
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|-
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! Combat !! Take-off !! Landing !! + !! -
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|-
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
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|-
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|}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="4" | Optimal velocities (km/h)
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|-
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! Ailerons !! Rudder !! Elevators !! Radiator
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|-
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| < ___ || < ___ || < ___ || N/A
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|-
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|}
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==== Engine performance ====
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="3" | Engine
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! colspan="4" | Aircraft mass
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|-
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! colspan="2" | Engine name || Number
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! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
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|-
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| colspan="2" | _____ || _
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| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
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|-
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! colspan="3" | Engine characteristics
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! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
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|-
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! Weight (each) || colspan="2" | Type
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! _m fuel || __m fuel || __m fuel
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|-
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| ___ kg || colspan="2" | ___
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| _,___ kg || _,___ kg || _,___ kg || _,___ kg
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|-
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! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
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! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
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|-
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! Condition || 100% || ___%/WEP
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! _m fuel || __m fuel || __m fuel || MTOW
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|-
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| ''Stationary'' || ___ kgf || ___ kgf
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| _.__ || _.__ || _.__ || _.__
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|-
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| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
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| _.__ || _.__ || _.__ || _.__
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|-
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|}
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=== Survivability and armour ===
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{{Specs-Avia-Armour}}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
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''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
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=== Modifications and economy ===
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{{Specs-Economy}}
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== Armaments ==
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{{Specs-Avia-Armaments}}
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=== Offensive armament ===
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{{Specs-Avia-Offensive}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|DEFA 552A (30 mm)}}
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The '''''{{PAGENAME}}''''' is armed with:
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* 2 x 30 mm DEFA 552A cannons, belly-mounted (125 rpg = 250 total)
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=== Suspended armament ===
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{{Specs-Avia-Suspended}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
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''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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== Usage in battles ==
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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=== Pros and cons ===
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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'''Pros:'''
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*
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'''Cons:'''
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*
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== History ==
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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== Media ==
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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== See also ==
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''
 +
 +
== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
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''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
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* ''other literature.''
 +
 +
{{France jet aircraft}}
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{{France premium aircraft}}

Revision as of 16:14, 16 June 2022

Rank 7 USA
F-5C Pack
Milan
mirage_milan.png
GarageImage Milan.jpg
Milan
Show in game

Description

The Milan is a premium gift rank VI French jet fighter with a battle rating of 9.3 (AB) and 9.7 (RB/SB). It was introduced in Update "Danger Zone".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 000 m2 194 km/h
Turn time27 s
Max altitude16 000 m
EngineSNECMA Atar 9K-50
TypeJet
Cooling systemAir
Take-off weight11 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 16000 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 426 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MTOW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear426 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair cost
AB2 142 Sl icon.png
RB7 063 Sl icon.png
SB6 799 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 010 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces2 020 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 380 / 600 % Sl icon.png
Talisman.png 2 × 226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods pilon bomb.png
Mk82
Mod arrow 0.png
Mods ammo.png
aden_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
Type 25C
Mod arrow 0.png
Mods pilon block rocket.png
Matra JL-100R
Mod arrow 1.png
Mods pilon bomb.png
Type 21B
Mod arrow 0.png
Mods pilon block rocket.png
Matra JL-100 36
Mods weapon.png
aden_new_gun
Mods pilon bomb.png
Mk83
Mods pilon rocket.png
Nord AS.30

Armaments

Offensive armament

Main article: DEFA 552A (30 mm)

The Milan is armed with:

  • 2 x 30 mm DEFA 552A cannons, belly-mounted (125 rpg = 250 total)

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1 · Mirage 2000D-RMV
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)
Belgium  ▄Meteor F Mk.8 · ▄Mirage 5BA · ▄F-104G · ▄F-16A · ▄F-16AM
Netherlands  ◘Sea Hawk Mk.50 · ◘Hunter F.6

France premium aircraft
Fighters  D.371 H.S.9 · Pallier's D.510 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · F-6C-10-NA
  M.B.152C1 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval
Jet fighters  ◘Sea Hawk Mk.50 · Milan · Mirage F1C-200
Strike aircraft  ▄AD-4NA · F-84F IAF
Bombers  Late 298D · ▄PBY-5A Late
Jet bombers  Vautour IIA IDF/AF · S.O.4050 Vautour IIN