Difference between revisions of "M1A1 HC"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
The M1A1 HC is like the [[M1A2 Abrams|M1A2]] without the CITV but with a Soft-Kill Active Protection System (APS) only useful agains't early missiles but it is Useless agains't Laser Guided Missiles like Hellfires or Vikhrs, The M1A1 HC also has good acceleration which allow you to flank around but beware of the Engine noise, The M1A1 HC also has to be aware of Enemy tanks such as [[Leopard 2A5]], [[Leopard 2A6]], [[T-80U]], [[T-72B3]], [[T-80BVM]], [[Leclerc]]<nowiki/>s etc, The M1A1 HC also has access of M829A1 which has 598mm of Penetration on flat armor up close and is one of the best penetrating apfsds in game making the M1A1 HC great for Sniping, overall,  the M1A1 HC is just an M1A2 without CITV but with APS which doesn't change any aspects of how you play the M1A2, As for [[M1A1 Abrams|M1A1]] players,  the M1A1 HC has better turret armor than the Original M1A1 and also has the APS which can be usefull.
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The M1A1 HC is like the [[M1A2 Abrams|M1A2]] without the CITV but with a soft-kill active protection system (APS) only useful against early missiles but useless against laser-guided Missiles like Hellfires or Vikhrs, The M1A1 HC also has good acceleration which allows you to flank around but beware of the engine noise. The M1A1 HC has to be aware of Enemy tanks such as the [[Leopard 2A5]], the [[Leopard 2A6]], the [[T-80U]], the [[T-72B3]], the [[T-80BVM]], the [[Leclerc]], etc. The M1A1 HC also has access to the M829A1 shell which has 598 mm of penetration on flat armour up close and is one of the best penetrating APFSDS in-game making the M1A1 HC great for sniping.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 19:44, 3 October 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the American medium tank M1A1 HC. For other vehicles of the family, see M1 Abrams (Family).
M1A1 HC
us_m1a1_hc_abrams.png
GarageImage M1A1 HC.jpg
M1A1 HC
AB RB SB
11.3 11.3 11.3
Class:
Research:350 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The Tank, Combat, Full Tracked, 120-mm Gun M1A1 HC is a rank VII American medium tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull133 / 60 / 32
Turret139 / 120 / 13
Crew4 people
Visibility82 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB76 / 43 km/h
RB and SB69 / 39 km/h
Number of gears8 forward
4 back
Weight61.2 t
Engine power
AB2 898 hp
RB and SB1 519 hp
Power-to-weight ratio
AB47.4 hp/t
RB and SB24.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 43 61.2 2533 2,898 41.39 47.35
Realistic 69 39 1343 1,519 21.94 24.82

Modifications and economy

Repair costBasic → Reference
AB4 131 → 6 857 Sl icon.png
RB4 037 → 6 701 Sl icon.png
SB5 107 → 8 477 Sl icon.png
Total cost of modifications280 900 Rp icon.png
462 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 210 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
120mm_DM_HEAT_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods tank ammo.png
120mm_M908_HE_OR_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods art support.png
Artillery Support
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
120mm_M829A_APDS_FS_ammo_pack
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order17 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-10° / 20°
Main article: M256 (120 mm)
120 mm M256 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -10°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 7.80 6.90 6.36 6.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

The M1A1 HC is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEATFS. However, the M1A1 HC also gets access to a new HEATFS shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 km. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 km. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEATFS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M830A1 is a special type of HEATFS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEATFS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 km. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M830 HEATFS 480 480 480 480 480 480
M830A1 HEATFS 350 350 350 350 350 350
M829 APFSDS 491 488 481 473 464 454
M829A1 APFSDS 598 596 589 580 570 560
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M830 HEATFS 1,140 13.1 0.05 0.1 2,360 65° 72° 77°
M830A1 HEATFS 1,410 11.4 0.05 0.1 1,390 65° 72° 77°
M829 APFSDS 1,670 3.94 N/A N/A N/A 78° 80° 81°
M829A1 APFSDS 1,569 4.64 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the M1A1 HC
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 35 (+5) 18 (+22) (+39) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-9° / 65°
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle (Commander) 1,000 (200) 577 -9°/+65° -160°/+180°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 10,000 (200) 941 N/A N/A
Pintle (Loader) 1,400 (200) 941 -9°/+65° -77°/+135°

Usage in battles

The M1A1 HC is like the M1A2 without the CITV but with a soft-kill active protection system (APS) only useful against early missiles but useless against laser-guided Missiles like Hellfires or Vikhrs, The M1A1 HC also has good acceleration which allows you to flank around but beware of the engine noise. The M1A1 HC has to be aware of Enemy tanks such as the Leopard 2A5, the Leopard 2A6, the T-80U, the T-72B3, the T-80BVM, the Leclerc, etc. The M1A1 HC also has access to the M829A1 shell which has 598 mm of penetration on flat armour up close and is one of the best penetrating APFSDS in-game making the M1A1 HC great for sniping.

Pros and cons

Pros:

  • Powerful ammunition selection
  • Has an active protection system that can provide protection against some ATGMs, also comes stock
  • Better turret protection when compared to the M1A1
  • M829 is a Tier I modification, with NVDs being Tier III
  • Carries 4 charges of smoke grenades (4/16 compared to the 6/12 carried by its brothers)

Cons:

  • No commander's sight
  • APS is visible through night vision devices

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


General Dynamics Land Systems (GDLS)
MBTs  IPM1 Abrams · M1A1 · M1A1 HC · M1A2 Abrams · M1A2 SEP
Tank destroyers  M1128 Stryker MGS

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT