Difference between revisions of "Vampire F.B.5"
(Added basic information and tables.) |
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British jet fighter {{BR2}}. It was introduced in Update 1.33. | ||
+ | |||
+ | When using the Vampire, the first thing a pilot should know is that it is inferior in most aspects to its opposition, thus requiring constant vigilance and consciousness of weakness. The Vampire cannot reach the speeds a [[MiG-9]] or an [[F2H-2|F2H-2]] can, it cannot accelerate as well as many of its counterparts and it is appalling in a dive against most of its opponents. So, essentially, the "Vamp" cannot climb well, it can't catch many jets in a straight line and it can't out-accelerate much of its opposition. However, the Vampire has one impressive advantage against its jet-powered opponents: it can turn incredibly well. In fact, a good analogy to flying the Vampire is fighting jets in propeller aircraft. | ||
+ | |||
+ | In order to be able to use the De Havilland Vampire's turning power, one should worry about one's energy state. To do such, climbing is important, as is maintaining airspeed. One should never risk being below 400 kph, since having little speed makes it incredibly hard to evade any attacks by faster aircraft. As such, climbing at speeds above 400 kph IAS is a healthy option - altitude provides manoeuvring space and more options for manoeuvres, whilst keeping a certain speed means that the pilot is ready at all times to manoeuvre against an enemy. Once an enemy is spotted, gaining speed is the best choice, since the lack of it means the Vampire will become every pilot's nightmare - low, slow and un-manoeuvrable. Its extreme manoeuvrability for a jet means, however, that lining up for a shot is an easy task when an enemy is flying near, and, when an inexperienced or frustrated enemy jet falls into the trap of turning tightly against the Vampire, it will likely end up destroyed. Aiming the guns might be a challenge at first for inexperienced Vampire pilots, since their placement below the centre of gravity makes the Vampire's nose shift downward while firing. Pilots should be however aware that turning too much can leave them vulnerable to other enemy aircraft due to the significant loss of speed, so they should never commit to a dogfight if more enemies are lurking nearby. | ||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | ''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.'' | + | <!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="8" | Characteristics | ||
+ | |- | ||
+ | ! colspan="8" | ''Stock'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 4,572 m) | ||
+ | ! rowspan="2" | Max altitude<br>(meters) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run<br>(meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 815 || 792 || 10,668 || 25.0 || 25.7 || 16.1 || 15.1 || 650 | ||
+ | |- | ||
+ | ! colspan="8" | ''Upgraded'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 4,572 m) | ||
+ | ! rowspan="2" |Max altitude (meters) | ||
+ | ! colspan="2" | Turn time (seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run (meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 895 || 855 || 10,668 || 23.5 || 24.0 || 24.4 || 20.0 || 650 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Details==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Features | ||
+ | |- | ||
+ | ! Combat flap | ||
+ | ! Take-off flap | ||
+ | ! Landing flap | ||
+ | ! Air brakes | ||
+ | ! Arrestor gear | ||
+ | |- | ||
+ | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wing-break speed<br>(km/h) | ||
+ | ! rowspan="2" | Gear limit<br>(km/h) | ||
+ | ! rowspan="2" | Combat flap<br> (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! + | ||
+ | ! - | ||
+ | |- | ||
+ | | 888 || 330 || 520 || ~15 || ~7 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities | ||
+ | |- | ||
+ | ! Ailerons<br>(km/h) | ||
+ | ! Rudder<br>(km/h) | ||
+ | ! Elevators<br>(km/h) | ||
+ | ! Radiator<br>(km/h) | ||
+ | |- | ||
+ | | < 550|| < 600 || < 600 || > 50 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Compressor (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Setting 1 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ??? hp || ?,??? hp | ||
+ | |- | ||
+ | <!--! colspan="3" | Setting 2 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ?,??? hp || ?,??? hp | ||
+ | |- | ||
+ | ! colspan="3" | Setting 3 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ?,??? hp || ?,??? hp | ||
+ | |- --> | ||
+ | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.'' | + | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> |
+ | * 38 mm Bulletproof glass - Armored windscreen | ||
+ | * 12.7 mm Steel - Armor plate behind the pilot's head | ||
+ | * 3 mm Steel - Armor plate under the engine | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
+ | {{main|Hispano Mk.V (20 mm)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
+ | * 4 x 20 mm Hispano Mk.V cannons, chin-mounted (150 rpg = 600 total) | ||
=== Suspended armament === | === Suspended armament === | ||
− | ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' | + | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> |
+ | ''Main article: '''[[:Category:Suspended armaments|Bombs]], [[:Category:Suspended armaments|Rockets]]''''' | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance: | ||
+ | |||
+ | * Without load | ||
+ | * 2 x 1,000 lb Mk.I bombs (2,000 lb total) | ||
+ | * 8 x 76 mm RP-3 rockets | ||
+ | <!-- | ||
=== Defensive armament === | === Defensive armament === | ||
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ||
+ | --> | ||
+ | == Usage in the battles == | ||
+ | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | == | + | ===Modules=== |
− | + | {| class="wikitable" | |
+ | !colspan = "1"| Tier | ||
+ | !colspan = "2"| Flight performance | ||
+ | !colspan = "1"| Survivability | ||
+ | !colspan = "2"| Weaponry | ||
+ | |- | ||
+ | | I | ||
+ | | Fuselage Repair | ||
+ | | | ||
+ | | | ||
+ | | Offensive 20 mm | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | | ||
+ | | Compressor | ||
+ | | Airframe | ||
+ | | | ||
+ | | GLBC mk.3 | ||
+ | |- | ||
+ | | III | ||
+ | | Wings Repair | ||
+ | | Engine | ||
+ | | | ||
+ | | New 20 mm Cannons | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | G-Suit | ||
+ | | | ||
+ | | Cover | ||
+ | | | ||
+ | | GRC mk.8 | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Good armament, 4 x 20 mm Hispano Mk. 5's chin-mounted |
+ | * Great control responsiveness up to medium-high speeds, combat flaps to increase this | ||
+ | * Great manoeuvrability | ||
+ | * Capable air-brakes that increase lift when activated | ||
+ | * Decent payload options | ||
+ | * Lack of single vertical tail section makes spotting planes from the cockpit much easier | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Low top speed and acceleration (acceleration can be improved with research) |
+ | * Weapons are placed below the centre of mass, forcing the pilot to aim higher | ||
+ | * Vulnerable tail section, especially easy to hit when taking off it not careful | ||
+ | * Poor dive rate | ||
+ | * Reflective silver camouflage comes default, making spotting you much easier from above | ||
== History == | == History == | ||
Line 43: | Line 225: | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | ''ETC.'' | + | <!--''ETC.''--> |
== Sources == | == Sources == | ||
Line 50: | Line 232: | ||
* ''page on aircraft encyclopedia;'' | * ''page on aircraft encyclopedia;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{Britain jet aircrafts}} |
Revision as of 02:39, 2 December 2018
Contents
Description
The Vampire F.B.5 is a Rank V British jet fighter Template:BR2. It was introduced in Update 1.33.
When using the Vampire, the first thing a pilot should know is that it is inferior in most aspects to its opposition, thus requiring constant vigilance and consciousness of weakness. The Vampire cannot reach the speeds a MiG-9 or an F2H-2 can, it cannot accelerate as well as many of its counterparts and it is appalling in a dive against most of its opponents. So, essentially, the "Vamp" cannot climb well, it can't catch many jets in a straight line and it can't out-accelerate much of its opposition. However, the Vampire has one impressive advantage against its jet-powered opponents: it can turn incredibly well. In fact, a good analogy to flying the Vampire is fighting jets in propeller aircraft.
In order to be able to use the De Havilland Vampire's turning power, one should worry about one's energy state. To do such, climbing is important, as is maintaining airspeed. One should never risk being below 400 kph, since having little speed makes it incredibly hard to evade any attacks by faster aircraft. As such, climbing at speeds above 400 kph IAS is a healthy option - altitude provides manoeuvring space and more options for manoeuvres, whilst keeping a certain speed means that the pilot is ready at all times to manoeuvre against an enemy. Once an enemy is spotted, gaining speed is the best choice, since the lack of it means the Vampire will become every pilot's nightmare - low, slow and un-manoeuvrable. Its extreme manoeuvrability for a jet means, however, that lining up for a shot is an easy task when an enemy is flying near, and, when an inexperienced or frustrated enemy jet falls into the trap of turning tightly against the Vampire, it will likely end up destroyed. Aiming the guns might be a challenge at first for inexperienced Vampire pilots, since their placement below the centre of gravity makes the Vampire's nose shift downward while firing. Pilots should be however aware that turning too much can leave them vulnerable to other enemy aircraft due to the significant loss of speed, so they should never commit to a dogfight if more enemies are lurking nearby.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 4,572 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
815 | 792 | 10,668 | 25.0 | 25.7 | 16.1 | 15.1 | 650 |
Upgraded | |||||||
Max Speed (km/h at 4,572 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
895 | 855 | 10,668 | 23.5 | 24.0 | 24.4 | 20.0 | 650 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
888 | 330 | 520 | ~15 | ~7 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 550 | < 600 | < 600 | > 50 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
?,??? m | ??? hp | ?,??? hp |
Survivability and armour
- 38 mm Bulletproof glass - Armored windscreen
- 12.7 mm Steel - Armor plate behind the pilot's head
- 3 mm Steel - Armor plate under the engine
Armaments
Offensive armament
The Vampire F.B.5 is armed with:
- 4 x 20 mm Hispano Mk.V cannons, chin-mounted (150 rpg = 600 total)
Suspended armament
The Vampire F.B.5 can be outfitted with the following ordinance:
- Without load
- 2 x 1,000 lb Mk.I bombs (2,000 lb total)
- 8 x 76 mm RP-3 rockets
Usage in the battles
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Offensive 20 mm | |||
II | Compressor | Airframe | GLBC mk.3 | ||
III | Wings Repair | Engine | New 20 mm Cannons | ||
IV | G-Suit | Cover | GRC mk.8 |
Pros and cons
Pros:
- Good armament, 4 x 20 mm Hispano Mk. 5's chin-mounted
- Great control responsiveness up to medium-high speeds, combat flaps to increase this
- Great manoeuvrability
- Capable air-brakes that increase lift when activated
- Decent payload options
- Lack of single vertical tail section makes spotting planes from the cockpit much easier
Cons:
- Low top speed and acceleration (acceleration can be improved with research)
- Weapons are placed below the centre of mass, forcing the pilot to aim higher
- Vulnerable tail section, especially easy to hit when taking off it not careful
- Poor dive rate
- Reflective silver camouflage comes default, making spotting you much easier from above
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
Britain jet aircraft | |
---|---|
Blackburn | Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B |
British Aerospace | Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2 |
British Aircraft Corporation | Strikemaster Mk.88 |
English Electric | Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53 |
Gloster | Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper |
Javelin F.(A.W.) Mk.9 | |
de Havilland | Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2 |
Hawker | Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3 |
Panavia | Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late |
SEPECAT | Jaguar GR.1 · Jaguar GR.1A · Jaguar IS |
Supermarine | Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7 |
Foreign | Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA) |
Australia | F-111C |
India | ▄MiG-21 Bison |
South Africa | ▄JAS39C |