Difference between revisions of "T18E2"

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(Added mobility and armament table)
(Mobility: Updated table and added to paragraph.)
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'''Notes:'''
 
'''Notes:'''
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* Floor armour is only 10 mm thick, though there are some area that are uparmoured by a 13 mm plate.
 
* Floor armour is only 10 mm thick, though there are some area that are uparmoured by a 13 mm plate.
 
* Turret ring armour is 25 mm thick.
 
* Turret ring armour is 25 mm thick.
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=== Mobility ===
 
=== Mobility ===
 
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
The T18E2 is a very sluggish vehicle, especially compared to other armored cars. Despite its listed top speed of 80 kph (50 mph), most drivers will only see up to 65 kph (40 mph) on paved roads and 36 kph (22 mph) cross country. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes a while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 kph (5 mph), leaving you vulnerable.
+
In RB/SB mode, the T18E2 is a very sluggish vehicle, especially compared to other armored cars. Despite its listed top speed of 80 kph (50 mph), most drivers will only see up to 65 kph (40 mph) on paved roads and 36 kph (22 mph) cross country. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes driving relatively straight for a long while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 kph (5 mph), leaving you vulnerable if trying to cross potential fire zones quickly.
  
The T18E2 also possesses a very high top reverse speed of 20mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the fact that the vehicle requires a large turn radius if the vehicle needs to turn around.
+
The T18E2 also possesses a very high top reverse speed of 20mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the disadvantage that the vehicle requires a large turn radius if the vehicle needs to turn around.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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|-
 
|-
 
|''Arcade''
 
|''Arcade''
|9.21
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|16.13
|10.42
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|19.88
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
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'''Notes:'''
 
'''Notes:'''
 +
 
*Recommended load is 24&nbsp;''(+40)'' to keep the hull empty of ammo.
 
*Recommended load is 24&nbsp;''(+40)'' to keep the hull empty of ammo.
 
*1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of battle, then fills 5, 4, then 3.
 
*1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of battle, then fills 5, 4, then 3.
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 18:41, 16 May 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
T18E2
us_t18_e2.png
T18E2
AB RB SB
3.0 3.0 3.0
Show in game

Description

GarageImage T18E2.jpg


The T18E2 "Boarhound" is a gift rank II American light tank with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" in the 2018 "Chronicles of World War II" that took place between the 14th of April till the 10th of May of the same year. It was obtainable by earning 6 "Chronicle awards" in ground vehicles.

The T18E2 is an American heavy armored car built on a 8x8 suspension and features a 57 mm M1 cannon.

General info

Survivability and armour

While the T18E2 is a heavy armored car that favors protection over mobility compared to other armored cars, it only enough protection to solidly protect it from heavy machine guns, as most anti-tank cannons at its Battle Rating have little to no problem dealing with its armor. Despite having sufficient armor to protect the crew from artillery shrapnel, the transmission located under the floor armor is very susceptible to damage from such barrages.

Outside of armor, the vehicle carries a full complement of 5 crew members. A driver and MG gunner sit together in the forward driving compartment, while the Gunner, Loader, and Commander sit in close proximity in the rather small turret in the fighting compartment. Altogether, a well placed APHE round can be enough to knock out all of the crew members in the vehicle, but may survive multiple solid shot AP or APCR rounds, especially from the side. However, the crew and floor are relatively high off from the ground then visuals would indicate, so shots to the lower half of your lower glacis can result in only damage to the transmission.

Armor type:

  • Cast Homogeneous armor (Turret and Hull Front and Sides)
  • Rolled Homogeneous armor (Hull Rear and Hull Roof)
  • Structural Steel (Fender, various boxes along the hull, vents on engine compartment)
  • Wheels
Armour Front (Slope angle) Sides Rear Roof
Hull 51mm (0-40°) Lower Glacis & Upper Hull
32mm+51mm (0-61°) Machine Gun Port
38mm (10-16°) Driver's Port
32mm (49-81°) Upper Glacis
25mm (72-75°) Small Hatch on Upper Glacis
32mm (0°) Side
25mm (0°) Hatches
25mm (0-16°) Main
13mm (16-58°) Upper & Lower
19mm Driving Compartment
13mm (83-90°) Fighting/Engine compartment
Turret 51mm+38mm (0-49°) Gun Mantlet
38mm (4-30°) Turret Front
38mm (0-39°) 38mm (0-33°) Rear
25mm (10°) Hatch
19mm Roof
13mm Hatches

Notes:

  • Floor armour is only 10 mm thick, though there are some area that are uparmoured by a 13 mm plate.
  • Turret ring armour is 25 mm thick.
  • Structural steel boxes and drums of 5 mm thick dot the exterior of the car, which can add some precious little armour thickness.
  • Wheels are 10 mm thick. The suspension mounting each two wheels together for the sponson actually grant about 13 mm of armour underneath the vehicle.

Mobility

In RB/SB mode, the T18E2 is a very sluggish vehicle, especially compared to other armored cars. Despite its listed top speed of 80 kph (50 mph), most drivers will only see up to 65 kph (40 mph) on paved roads and 36 kph (22 mph) cross country. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes driving relatively straight for a long while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 kph (5 mph), leaving you vulnerable if trying to cross potential fire zones quickly.

The T18E2 also possesses a very high top reverse speed of 20mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the disadvantage that the vehicle requires a large turn radius if the vehicle needs to turn around.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
24.0 N/A 89 (AB)
80 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 387 477
Realistic/Simulator 221 250
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 16.13 19.88
Realistic/Simulator 9.21 10.42

Armaments

Main armament

Main article: M1 (57 mm)
57 mm M1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
64 -10°/+20° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 23.01 23.72 28.80 31.85 33.88
Realistic 10.71 12.60 15.30 16.92 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.20 4.60 4.24 4.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M70 AP 117 114 97 80 65 54
M86 APCBC 103 99 84 68 56 45
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M70 AP 900 2.85 N/A N/A N/A -1° 47° 60° 65°
M86 APCBC 822 2.71 1.2 20 41.16 +4° 48° 63° 71°
Ammo racks
Ammo racks of the T18E2 "Boarhound"
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
64 52 (12+) 40 (24+) 24 (+40) 12 (+52) (+63) no

Notes:

  • Recommended load is 24 (+40) to keep the hull empty of ammo.
  • 1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of battle, then fills 5, 4, then 3.
  • Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will load ammo from racks 3-5 into 2 then 1, as long as there are ammo in racks 3-5. Firing will interrupt loading of the ready racks.

Machine guns

Main article: M1919A4 (7.62 mm)
7.62 mm M1919A4
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

Though this is an armored car, this is best played as a tank destroyer, as the gun is arguably the best feature on this tank. Best stay behind allies who can soak up damage while you dish out damage behind them.

Pros and cons

Pros:

  • Quick firing 57mm cannon that it can fire as quick as 4 seconds with a highly trained crew
  • High penetration APHE shell can make short work of foes
  • Large ready-rack of 24 shells
  • Can scout targets in AB/RB
  • Good speeds can be reached on paved roads
  • Armor will protect it from heavy machine guns from nearly any angle
  • Carries a bomb launcher, able to shoot up to 14 smoke grenades
  • Possesses a vertical gun stabilizer to increase accuracy at low speeds

Cons:

  • Transmission is easily knocked out by artillery shrapnel
  • Slows down substantially when crossing muddy terrain or deep snow
  • Very sluggish acceleration, will take a while to reach best speeds
  • Any caliber bigger then 14.5mm will likely rip though the car
  • Requires a wide radius to turn around
  • Only possess AP and APHE, no HE available

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1