Difference between revisions of "T18E2"
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The T18E2 also possesses a very high top reverse speed of 20mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the fact that the vehicle requires a large turn radius if the vehicle needs to turn around. | The T18E2 also possesses a very high top reverse speed of 20mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the fact that the vehicle requires a large turn radius if the vehicle needs to turn around. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | ! colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | ! colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | | rowspan="2" | 24.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 89 (AB) | ||
+ | |- | ||
+ | |80 (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | ! colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |387 | ||
+ | |477 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |221 | ||
+ | |250 | ||
+ | |- | ||
+ | ! colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | ! colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |9.21 | ||
+ | |10.42 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |9.21 | ||
+ | |10.42 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | + | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | |
+ | {{main|M1 (57 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | [[M1 (57 mm)|57 mm M1]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 64 || -10°/+20° || ±180° || Vertical | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 23.01 || 23.72 || 28.80 || 31.85 || 33.88 | ||
+ | |- | ||
+ | | ''Realistic'' || 10.71 || 12.60 || 15.30 || 16.92 || 18.00 | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 5.20 || 4.60 || 4.24 || 4.00 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | M70 || AP || 117 || 114 || 97 || 80 || 65 || 54 | ||
+ | |- | ||
+ | | M86 || APCBC || 103 || 99 || 84 || 68 || 56 || 45 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | M70 || AP || 900 || 2.85 || N/A || N/A || N/A || -1° || 47° || 60° || 65° | ||
+ | |- | ||
+ | | M86 || APCBC || 822 || 2.71 || 1.2 || 20 || 41.16 || +4° || 48° || 63° || 71° | ||
+ | |- | ||
+ | |} | ||
− | === | + | ===== [[Ammo racks|Ammo racks]] ===== |
− | '' | + | [[File:Ammoracks T18E2.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the T18E2 "Boarhound"]] |
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |4th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |5th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''64''' || 52 ''(12+)'' || 40 ''(24+)'' || 24 ''(+40)'' || 12 ''(+52)'' || 1 ''(+63)'' || style="text-align:left" | || style="text-align:left" | no | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | *Recommended load is 24 ''(+40)'' to keep the hull empty of ammo. | ||
+ | *1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of battle, then fills 5, 4, then 3. | ||
+ | *Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur. | ||
+ | *Simply not firing when the gun is loaded will load ammo from racks 3-5 into 2 then 1, as long as there are ammo in racks 3-5. Firing will interrupt loading of the ready racks. | ||
=== Machine guns === | === Machine guns === | ||
− | + | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | |
+ | {{main|M1919A4 (7.62 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]] | ||
+ | |- | ||
+ | ! colspan="7" | ''Coaxial mount'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 3,000 (250) || 500 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
== Usage in battles == | == Usage in battles == |
Revision as of 15:38, 16 May 2019
Contents
Description
The T18E2 "Boarhound" is a gift rank II American light tank
with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" in the 2018 "Chronicles of World War II" that took place between the 14th of April till the 10th of May of the same year. It was obtainable by earning 6 "Chronicle awards" in ground vehicles.
The T18E2 is an American heavy armored car built on a 8x8 suspension and features a 57 mm M1 cannon.
General info
Survivability and armour
While the T18E2 is a heavy armored car that favors protection over mobility compared to other armored cars, it only enough protection to solidly protect it from heavy machine guns, as most anti-tank cannons at its Battle Rating have little to no problem dealing with its armor. Despite having sufficient armor to protect the crew from artillery shrapnel, the transmission located under the floor armor is very susceptible to damage from such barrages.
Outside of armor, the vehicle carries a full complement of 5 crew members. A driver and MG gunner sit together in the forward driving compartment, while the Gunner, Loader, and Commander sit in close proximity in the rather small turret in the fighting compartment. Altogether, a well placed APHE round can be enough to knock out all of the crew members in the vehicle, but may survive multiple solid shot AP or APCR rounds, especially from the side. However, the crew and floor are relatively high off from the ground then visuals would indicate, so shots to the lower half of your lower glacis can result in only damage to the transmission.
Armor type:
- Cast Homogeneous armor (Turret and Hull Front and Sides)
- Rolled Homogeneous armor (Hull Rear and Hull Roof)
- Structural Steel (Fender, various boxes along the hull, vents on engine compartment)
- Wheels
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 51mm (0-40°) Lower Glacis & Upper Hull 32mm+51mm (0-61°) Machine Gun Port 38mm (10-16°) Driver's Port 32mm (49-81°) Upper Glacis 25mm (72-75°) Small Hatch on Upper Glacis |
32mm (0°) Side 25mm (0°) Hatches |
25mm (0-16°) Main 13mm (16-58°) Upper & Lower |
19mm Driving Compartment 13mm (83-90°) Fighting/Engine compartment |
Turret | 51mm+38mm (0-49°) Gun Mantlet 38mm (4-30°) Turret Front |
38mm (0-39°) | 38mm (0-33°) Rear 25mm (10°) Hatch |
19mm Roof 13mm Hatches |
Notes:
- Floor armour is only 10 mm thick, though there are some area that are uparmoured by a 13 mm plate.
- Turret ring armour is 25 mm thick.
- Structural steel boxes and drums of 5 mm thick dot the exterior of the car, which can add some precious little armour thickness.
- Wheels are 10 mm thick. The suspension mounting each two wheels together for the sponson actually grant about 13 mm of armour underneath the vehicle.
Mobility
The T18E2 is a very sluggish vehicle, especially compared to other armored cars. Despite its listed top speed of 80 kph (50 mph), most drivers will only see up to 65 kph (40 mph) on paved roads and 36 kph (22 mph) cross country. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes a while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 kph (5 mph), leaving you vulnerable.
The T18E2 also possesses a very high top reverse speed of 20mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the fact that the vehicle requires a large turn radius if the vehicle needs to turn around.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
24.0 | N/A | 89 (AB) |
80 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 387 | 477 |
Realistic/Simulator | 221 | 250 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 9.21 | 10.42 |
Realistic/Simulator | 9.21 | 10.42 |
Armaments
Main armament
57 mm M1 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
64 | -10°/+20° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 23.01 | 23.72 | 28.80 | 31.85 | 33.88 |
Realistic | 10.71 | 12.60 | 15.30 | 16.92 | 18.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
5.20 | 4.60 | 4.24 | 4.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
M70 | AP | 117 | 114 | 97 | 80 | 65 | 54 |
M86 | APCBC | 103 | 99 | 84 | 68 | 56 | 45 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
M70 | AP | 900 | 2.85 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
M86 | APCBC | 822 | 2.71 | 1.2 | 20 | 41.16 | +4° | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy | |
---|---|---|---|---|---|---|---|
64 | 52 (12+) | 40 (24+) | 24 (+40) | 12 (+52) | 1 (+63) | no |
Notes:
- Recommended load is 24 (+40) to keep the hull empty of ammo.
- 1st and 2nd ammo racks are ready racks, and takes priority in being filled at the beginning of battle, then fills 5, 4, then 3.
- Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will load ammo from racks 3-5 into 2 then 1, as long as there are ammo in racks 3-5. Firing will interrupt loading of the ready racks.
Machine guns
7.62 mm M1919A4 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,000 (250) | 500 | N/A | N/A |
Usage in battles
Though this is an armored car, this is best played as a tank destroyer, as the gun is arguably the best feature on this tank. Best stay behind allies who can soak up damage while you dish out damage behind them.
Pros and cons
Pros:
- Quick firing 57mm cannon that it can fire as quick as 4 seconds with a highly trained crew
- High penetration APHE shell can make short work of foes
- Large ready-rack of 24 shells
- Can scout targets in AB/RB
- Good speeds can be reached on paved roads
- Armor will protect it from heavy machine guns from nearly any angle
- Carries a bomb launcher, able to shoot up to 14 smoke grenades
- Possesses a vertical gun stabilizer to increase accuracy at low speeds
Cons:
- Transmission is easily knocked out by artillery shrapnel
- Slows down substantially when crossing muddy terrain or deep snow
- Very sluggish acceleration, will take a while to reach best speeds
- Any caliber bigger then 14.5mm will likely rip though the car
- Requires a wide radius to turn around
- Only possess AP and APHE, no HE available
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USA light tanks | |
---|---|
LVT | LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4) |
M2 | M2A2 · M2A4 · M2A4 (1st Arm.Div.) |
M3/M5 Stuart | M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD) |
M22 Locust | M22 |
M24 Chaffee | M24 · M24 (TL) |
M18 Hellcat | M18 GMC · M18 "Black Cat" · Super Hellcat |
M41 Walker Bulldog | M41A1 |
M551 Sheridan | M551 · M551(76) |
M3 Bradley | M3 Bradley · M3A3 Bradley |
Wheeled | M8 LAC · T18E2 · M1128 · M1128 Wolfpack |
Other | M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS |
USA premium ground vehicles | |
---|---|
Light tanks | LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC |
M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack | |
Medium tanks | ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV |
XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait | |
Heavy tanks | T14 · Cobra King · M6A2E1 · T29 · T30 |
Tank destroyers | T28 · T55E1 |