Difference between revisions of "Re.2001 CN"

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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The Re.2001 CN provides an overall smooth flying experience, with a competitive turn rate, solid all-altitude performance, good elevator authority, moderate climb rate and powerful armament. However, the Falco II is plagued by several critical weaknesses. Its speed is quite lacking when compared to contemporary fighters like the Bf 109s, Spitfires, and most American fighters you will encounter. It also has a relatively weak airframe and large, easy to hit fuel tanks.
+
The Re.2001 CN "Falco II" provides an overall smooth flying experience, with a competitive turn rate, solid all-altitude performance, good elevator authority, moderate climb rate and powerful armament. However, the Falco II is plagued by several critical weaknesses. Its speed is quite lacking when compared to contemporary fighters like the [[Bf 109 (Family)|Bf 109]], [[Spitfire (Family)|Spitfire]], and most American fighters you will encounter. It also has a relatively weak airframe and large fuel tanks which can be hit easily. The cooling system is wing-mounted and if damaged can reduce the effectiveness or even outright prevent the water-cooled inline engine from working properly.
  
In short, the Falco is a plane which requires an able and smart pilot in order to make the most out of it, but when used correctly, it can be a fearful machine.
+
In short, the Re.2001 CN is a plane which requires an able and smart pilot in order to make the most out of it, but when used correctly, it can be a fearful machine.
  
 
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{| class="wikitable" style="text-align:center" width="70%"
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{{Specs-Economy}}
 
{{Specs-Economy}}
  
The stock Breda-SAFAT belts are very poor, containing mostly ball ammunition which is relatively useless, so be sure to upgrade those first. The belts for the Bredas themselves are quite good, but the potential damage is limited by the low muzzle velocity and poor ballistics beyond 300 meters. The most important modules are Engine injection, 20 mm belts/cannons, Engine, Compressor, Wings repair then the survivability modules to help remedy the weak airframe of the Falco II.
+
The stock Breda-SAFAT belts are very poor, containing mostly ball ammunition which causes little damage. It is recommended to o upgrade those quickly. The upgraded belts for the Bredas themselves are quite good, but the potential damage is limited by the low muzzle velocity and poor ballistics beyond 300 meters. The most important modules are Engine Injection, 20 mm belts/cannons, Engine, Compressor, Wing Repair then the survivability modules to help remedy the weak airframe.
  
 
== Armaments ==
 
== Armaments ==
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Re.2001 is a very manoeuvrable plane with decent performance at all altitudes. The great MG 151s (with access to devastating Air Targets belts), respectable climb rate, and good high altitude performance allow it to be an effective interceptor, but due to its ability to mount a single 250 kg bomb, it can be a fighter bomber that can drop its payload and then join the furball as a regular fighter. Generally speaking, don't use the Breda-SAFATs as main weapons, as they have very poor ballistics from farther than 300 m, even with Air Targets belts. To make effective use of the Breda-SAFATs, use them as scouting weapons to line up shots with your MG 151, as using as little 20 mm rounds as possible to destroy a plane is very important due to the low ammo count of only 60 per gun, making ammo conservation of the 20 mm critical, especially in RB/SB.
+
The Re.2001 is a very manoeuvrable plane with decent performance at all altitudes. The great MG 151s (with access to devastating minengeschoße rounds through the Air Targets belt), respectable climb rate, and good high altitude performance allow it to be an effective interceptor. With its ability to mount a single 250 kg bomb, it can also be a fighter bomber that can drop its payload and then join the furball as a regular fighter.  
  
Be sure to avoid Spitfires and Yaks at low altitudes as they are the kings of dogfighting below 3,000 meters. If one attempts to fight you above 4,000 meters, either make use of their weak airframes and low speed at altitude to Boom-&-Zoom them or try to take a risk and turn fight them. The main reason the Re.2001 can turn fight with Spitfires and Yaks is due to its already good manoeuvrability made better by its combat flaps and decent rudder. The most common ones you will encounter are Spitfires Mk Ia and Mk IIa and Yak-1s, Yak-7s and early Yak-9s.
+
Generally speaking, the Breda-SAFATs have very poor ballistics from farther than 300 m, even with Air Targets belts. To make effective use of the Breda-SAFATs, they can be used as 'spotting guns' to line up shots with your MG 151s. This is critical as using as little 20 mm rounds as possible to destroy a plane is very important due to the low ammo count of only 60 rounds per gun. Ammo conservation of the MG 151 is critical, especially in RB/SB.
 +
 
 +
[[Spitfire (Family)|Spitfires]], Yaks, and A6M Zeroes are the kings of dogfighting below 3,000 meters. If one attempts to fight you above 4,000 meters, it is recommended to either make use their low speed at altitude to Boom-&-Zoom them or try to take a risk and turnfight them. The main reason the Re.2001 CN can turn fight with Spitfires and Yaks is due to its already good manoeuvrability made better by its combat flaps and decent rudder. A6M Zeroes will be able to outmaneuver the Re.2001 CN. The most common fighters of these types you will encounter are the [[Spitfire Mk Ia]] and [[Spitfire Mk IIa|Mk IIa]], [[Yak-1 (Family)|Yak-1]], [[Yak-7B]], early [[Yak-9 (Family)|Yak-9s]] and early [[A6M (Family)|A6M Zeroes]]. Keep in mind that damaged control surfaces and engine and cooling modules will reduce the agility of the Falco II and its ability to outmaneuver enemies.
 +
 
 +
The Re.2001 CN can be used quite effectively in ground attack. Its 250 kg bomb has a decent kill radius due to its explosive mass and the aircraft's maneuverability can allow it to bomb very accurately. The 20 mm MG 151s can do a lot of damage to light targets, either by AP rounds punching through thin roof armor, or by HE rounds detonating on and around exposed crewmembers and ammo racks. During night missions, the Re.2001 CN's nearly all black night camoflage can assist in keeping the aircraft hidden from enemy fighters and SPAAs.
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
 
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* Solid all-altitude performance
 
* Solid all-altitude performance
* Twin MG 151s with access to the dreaded minengeschoβ round
+
* Twin MG 151s with access to minengeschoβ
 
* Responsive elevator
 
* Responsive elevator
 
* 50 mm bulletproof glass
 
* 50 mm bulletproof glass
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* Can mount a 250 kg bomb for ground attack
 
* Can mount a 250 kg bomb for ground attack
 
* Good energy retention
 
* Good energy retention
* R.A.1000 is basically a more powerful and reliable DB 601
+
* R.A.1000 engine is basically a more powerful and reliable DB 601
 
* Small target
 
* Small target
 
* Decent roll rate at intermediate speeds
 
* Decent roll rate at intermediate speeds
 
* Solid high-speed manoeuvrability
 
* Solid high-speed manoeuvrability
 
* Can remain competitive when up-tiered
 
* Can remain competitive when up-tiered
* Has combat flaps, unlike some of its rivals
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* 12.7 mm machine guns have a slow fire rate, and lose effectiveness past 300 m
+
* 12.7 mm Breda-SAFAT machine guns have a slow fire rate and lose effectiveness past 300 m
 
* Cannons are mounted in the wings, resulting in significant convergence.
 
* Cannons are mounted in the wings, resulting in significant convergence.
* Low cannon ammo count
+
* Limited 20 mm ammunition count (60 rpg)
* Much too slow, even when spaded: can be outrun by almost any fighter at its BR
+
* Slow speed; can be outrun by many fighters at its BR
* Large, easy to hit fuel tanks
+
* Large fuel tanks can get hit easily
* Engine is vulnerable to damage
+
* Cooling systems are wing-mounted and unarmored, leaving them vulnerable to damage
 +
* Engine overheats quickly
 
* Weak airframe
 
* Weak airframe
  
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=re_2001_cn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=re_2001_cn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 21:57, 2 February 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Italian fighter Re.2001 CN. For other versions, see Re.2001 (Family).
re_2001_cn.png
GarageImage Re.2001 CN.jpg
Re.2001 CN
AB RB SB
4.3 3.3 3.3
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Re.2001 CN is a rank III Italian fighter with a battle rating of 4.3 (AB) and 3.3 (RB/SB). It was introduced in Update 1.85 "Supersonic". It provides a notable upgrade over the previous models with the inclusion of two MG 151/20 (20 mm) cannons mounted in the wings in place of the underwhelming 7.7 mm Breda-SAFATs.

General info

Flight performance

Max speed
at 5 450 m521 km/h
Turn time19 s
Max altitude11 000 m
EngineAlfa Romeo R.A.1000 RC.41
TypeInline
Cooling systemWater
Take-off weight3 t

The Re.2001 CN "Falco II" provides an overall smooth flying experience, with a competitive turn rate, solid all-altitude performance, good elevator authority, moderate climb rate and powerful armament. However, the Falco II is plagued by several critical weaknesses. Its speed is quite lacking when compared to contemporary fighters like the Bf 109, Spitfire, and most American fighters you will encounter. It also has a relatively weak airframe and large fuel tanks which can be hit easily. The cooling system is wing-mounted and if damaged can reduce the effectiveness or even outright prevent the water-cooled inline engine from working properly.

In short, the Re.2001 CN is a plane which requires an able and smart pilot in order to make the most out of it, but when used correctly, it can be a fearful machine.

Characteristics Max Speed
(km/h at 5,450 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 501 484 11000 19.9 20.5 12.3 12.3 165
Upgraded 543 521 18.1 19.0 19.8 15.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
740 320 455 420 250 ~13 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 420 > 312

Survivability and armour

Crew1 person
Speed of destruction
Structural740 km/h
Gear320 km/h
  • 8 mm Steel - Pilot's seat
  • 8 mm Steel - Armoured plate behind the pilot
  • 50 mm Bulletproof glass - Armoured windscreen
  • Critical components located at the front of aircraft (pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage
  • Fuel tank in the fuselage behind the pilot

Modifications and economy

Repair costBasic → Reference
AB803 → 1 096 Sl icon.png
RB1 722 → 2 350 Sl icon.png
SB2 495 → 3 405 Sl icon.png
Total cost of modifications19 800 Rp icon.png
32 300 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 130 / 270 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
140 Ge icon.png
Mods radiator.png
Radiator
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
140 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 100 Rp icon.png
Cost:
1 800 Sl icon.png
115 Ge icon.png
Mods compressor.png
Compressor
Research:
1 100 Rp icon.png
Cost:
1 800 Sl icon.png
115 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
180 Ge icon.png
Mods new engine.png
Engine
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
180 Ge icon.png
Mods armor cover.png
Cover
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
170 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
170 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
170 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods weapon.png
safat12_new_gun
Research:
1 100 Rp icon.png
Cost:
1 800 Sl icon.png
115 Ge icon.png
Mods pilon bomb.png
GP250
Research:
1 100 Rp icon.png
Cost:
1 800 Sl icon.png
115 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
170 Ge icon.png

The stock Breda-SAFAT belts are very poor, containing mostly ball ammunition which causes little damage. It is recommended to o upgrade those quickly. The upgraded belts for the Bredas themselves are quite good, but the potential damage is limited by the low muzzle velocity and poor ballistics beyond 300 meters. The most important modules are Engine Injection, 20 mm belts/cannons, Engine, Compressor, Wing Repair then the survivability modules to help remedy the weak airframe.

Armaments

Offensive armament

Ammunition120 rounds
Fire rate700 shots/min
Ammunition700 rounds
Fire rate700 shots/min

The Re.2001 CN is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)

Suspended armament

List of setups (1)
Setup 11 x 250 kg GP 250 bomb
Main article: GP 250 (250 kg)

The Re.2001 CN can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg GP 250 bomb (250 kg total)

Usage in battles

The Re.2001 is a very manoeuvrable plane with decent performance at all altitudes. The great MG 151s (with access to devastating minengeschoße rounds through the Air Targets belt), respectable climb rate, and good high altitude performance allow it to be an effective interceptor. With its ability to mount a single 250 kg bomb, it can also be a fighter bomber that can drop its payload and then join the furball as a regular fighter.

Generally speaking, the Breda-SAFATs have very poor ballistics from farther than 300 m, even with Air Targets belts. To make effective use of the Breda-SAFATs, they can be used as 'spotting guns' to line up shots with your MG 151s. This is critical as using as little 20 mm rounds as possible to destroy a plane is very important due to the low ammo count of only 60 rounds per gun. Ammo conservation of the MG 151 is critical, especially in RB/SB.

Spitfires, Yaks, and A6M Zeroes are the kings of dogfighting below 3,000 meters. If one attempts to fight you above 4,000 meters, it is recommended to either make use their low speed at altitude to Boom-&-Zoom them or try to take a risk and turnfight them. The main reason the Re.2001 CN can turn fight with Spitfires and Yaks is due to its already good manoeuvrability made better by its combat flaps and decent rudder. A6M Zeroes will be able to outmaneuver the Re.2001 CN. The most common fighters of these types you will encounter are the Spitfire Mk Ia and Mk IIa, Yak-1, Yak-7B, early Yak-9s and early A6M Zeroes. Keep in mind that damaged control surfaces and engine and cooling modules will reduce the agility of the Falco II and its ability to outmaneuver enemies.

The Re.2001 CN can be used quite effectively in ground attack. Its 250 kg bomb has a decent kill radius due to its explosive mass and the aircraft's maneuverability can allow it to bomb very accurately. The 20 mm MG 151s can do a lot of damage to light targets, either by AP rounds punching through thin roof armor, or by HE rounds detonating on and around exposed crewmembers and ammo racks. During night missions, the Re.2001 CN's nearly all black night camoflage can assist in keeping the aircraft hidden from enemy fighters and SPAAs.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Solid all-altitude performance
  • Twin MG 151s with access to minengeschoβ
  • Responsive elevator
  • 50 mm bulletproof glass
  • Good turn rate
  • Respectable climb rate
  • Can mount a 250 kg bomb for ground attack
  • Good energy retention
  • R.A.1000 engine is basically a more powerful and reliable DB 601
  • Small target
  • Decent roll rate at intermediate speeds
  • Solid high-speed manoeuvrability
  • Can remain competitive when up-tiered

Cons:

  • 12.7 mm Breda-SAFAT machine guns have a slow fire rate and lose effectiveness past 300 m
  • Cannons are mounted in the wings, resulting in significant convergence.
  • Limited 20 mm ammunition count (60 rpg)
  • Slow speed; can be outrun by many fighters at its BR
  • Large fuel tanks can get hit easily
  • Cooling systems are wing-mounted and unarmored, leaving them vulnerable to damage
  • Engine overheats quickly
  • Weak airframe

History

The Reggiane Re.2001 was designed to be a replacement for the failed Re.2000, and did away with the weak Piaggio P.IX radial, in favour of a new, more powerful R.A.1000RC.41-1a Inline (which was a fiat built, more powerful and reliable DB 601A, the same engine used in the early BF 109s). Other than the engine and shape of the nose, there were no real notable changes between the Falco I and Falco II. The Falco II retained a fairly similar fuselage and even kept the entire tail unit. While considered to be equal to the Macchi MC.202, the MC.202 had the first call on the R.A.1000, and the Re.2001 was delayed by several design changes the Italian army insisted on, giving the MC.202 almost a full year head-start on its rival, leading to more Macchi fighters being produced than Reggiane fighters.

Despite its late introduction and production issues, it received a mostly positive reception from the Italian pilots, as it was proven to be a thorn in the side of Spitfire and Hurricane pilots. Jack Rae, the best New Zealand Spitfire pilot, exclaimed that the Re.2001 he encountered was a surprisingly dangerous opponent, saying that he almost "spun off" twice while trying to pursue him and found it hard to get an excellent shot on the Italian plane.

The CN variant was a Night Fighter and Fighter Bomber able to mount an optional payload of 640 kg and fitted with two Mauser MG 151/20 in gondolas under the wings and was primarily used in defence of Italian cities.

Media

Skins
Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Reggiane Mechanical Factory (Officine Meccaniche Reggiane SpA)
Fighters  Re.2000 serie 1 · Re.2000 G.A.
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Export  J20

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C