Difference between revisions of "Pvkv II"

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{{Specs-Card|code=sw_pvkv_II}}
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{{About
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| about = Swedish tank destroyer '''{{PAGENAME}}'''
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| and
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| usage = other versions
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| link-1 = Pvkv III
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| link-2 = Pvkv IV
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}}
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{{Specs-Card
 +
|code=sw_pvkv_II
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' a prototype tank destroyer designed by Landsverk in the late '40s, representing one of the concepts aimed at repurposing the ageing [[Strv m/41 S-II]] chassis, as the 37 mm armament was deemed obsolete at that time. {{PAGENAME}} was equipped with a Lvkan m/37A, chosen for its superior anti-tank performance and suitability for anti-tank combat compared to the [[Kan m/38 (37 mm)|Kan m/38]]. While undergoing trials alongside the [[Pvkv III]], both concepts were regarded as outdated, leading to the decision not to deploy either into service.
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
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Introduced in [[Update 1.97 "Viking Fury"]] as an early tank destroyer boasting formidable firepower, the Pvkv II has a trade-off with its limited protection due to minimal armour and an open-top design, rendering it vulnerable to various threats. The Pvkv II excels in long-distance combat, utilizing its extended 75 mm range to function effectively as a sniper while minimizing exposure. Additionally, it serves well as a support tank, particularly when allied units encounter heavily armoured targets that the Pvkv II is adept at handling.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The Pvkv II shares the same hull as the [[Strv m/41 S-II|Strv m/41]], and thus the hull armour is identical. While adequate for the light tank, the armour is no longer sufficient against the considerably greater firepower that the Pvkv II faces.
 +
 
 +
It also features a massive open-top turret that is very thinly armoured and very vulnerable to even heavy machine guns. The turret, and vehicle in general, is rather cramped, thus a penetrating hit usually results in critical damage to multiple modules and crew members. Due to this aircraft are also a very dangerous threat, as even light machine guns will shred the crew through the open roof.
 +
 
 +
However, the turret is not directly connected to the hull and the turret floor is 8 mm of RHA thick, so weak APHE detonations in the turret often do nothing to the interior of the hull, making it difficult to finish off the {{PAGENAME}}, unless enemy uses overwhelmingly strong APHE or chemical ammunition (which will cause overpressure damage and destroy the SPG). This also allows to use the turret as a bait, as until enemy realizes that simply firing at the turret isn't going to destroy the SPG, the driver and radio operator can drive away with the remaining of it, while allies are leading an attack. If enemy fires at the hull and somehow misses the ammo racks, its also equally possible that the turret crew will take no damage, which can be even worse for the enemy if the gun was pointing at them.
 +
 
 +
Since ammunition is also stored in the turret and its armour cannot be relied upon, only 17 shells should be carried at all times to avoid instant tank destruction in case of penetration. This allows the {{PAGENAME}} to take some direct hits.
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 234|rbMinHp= 146}}
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{{tankMobility|abMinHp=234|rbMinHp=146}}
 +
 
 +
Being based on the Strv m/41, the Pvkv II's mobility is somewhat worse due to the massive turret and heavy gun mounted. The reverse speed is also quite poor, at only 5 km/h. It is thus a relatively clumsy and unwieldy vehicle to drive.
 +
 
 +
Due to the relatively high center of gravity, care must also be taken not to allow the vehicle to roll over onto its side when driving on slopes or making turns.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''
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{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|lvkan m/37 A (75 mm)}}
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 +
The Pvkv II mounts a '''7,5 cm lvkan m/37 A''' anti-aircraft gun modified for the anti-tank role. This gun is quite powerful but has a very low rate-of-fire for its calibre, likely due to the rather cramped nature of the vehicle. The gun mounting is angled downwards, allowing for an excellent 14° of gun depression, though the gun elevation is limited to only 17°. The turret allows for full 360° traverse, but turns quite slowly and shouldn't be relied upon too much.
 +
 
 +
The gun wobbles when the tank changes the pace of movement, so even simply slowing down will mess with the aim, let alone a full stop. Researching movement upgrades improves the situation by reducing the tilt, but never completely fixes the situation.
 +
 
 +
The gun starts with the very mediocre '''slpprj m/41''' uncapped AP shot that has good penetration but tends to ricochet and has rather anaemic post-penetration effects. The gun only starts to really shine once the Tier IV '''slpgr m/43''' APCBC shell is unlocked. With this shell, the Pvkv II gains even better penetration than the [[Delat Torn]] and [[Pvkv m/43 (1946)|Pvkv m/43]]. The APCBC shell also has a highly lethal 110 g TNT filler.
 +
 
 +
It's recommended to also take at least two of '''sgr m/38''', as it will obliterate tanks like the [[M10 GMC]] and all kinds of trucks, which are difficult to fend off with kinetic ammunition and can destroy the {{PAGENAME}} in one hit. Furthermore, these SPG usually cannot fire back at the {{PAGENAME}} at angles which allow for HE to be used against them.
 +
 
 +
The gunsight has maximum amount of magnification possible for a tank, making aiming at long range targets much easier.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[lvkan m/37 A (75 mm)|75 mm lvkan m/37 A]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 32 || rowspan="2" | -14°/+17° || rowspan="2" | ±180° || rowspan="2" | N/A || 10.6 || 14.6 || 17.8 || 19.6 || 20.9 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
 +
|-
 +
! ''Realistic''
 +
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{{:lvkan m/37 A (75 mm)/Ammunition|slpprj m/41, sgr m/38, slpgr m/43}}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
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|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
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! 3rd<br>rack empty
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! Visual<br>discrepancy
 +
|-
 +
| '''32''' || 25&nbsp;''(+7)'' || 17&nbsp;''(+15)'' || 1&nbsp;''(+31)'' || No
 +
|-
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|}
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Notes:
  
=== Additional armament ===
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* Turret empty: 17&nbsp;''(+15)'' shells.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
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 +
<!--==== [[Optics]] ====
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{| class="wikitable" style="text-align:center"
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! colspan="3" | {{PAGENAME}} Optics
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|-
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!
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! Default magnification
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! Maximum magnification
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|-
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! Main Gun optics
 +
| X8.0 || X16.1
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ___
 +
|-
 +
|}-->
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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{{Specs-Tank-Weapon|2}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|ksp m/36 (8 mm)}}
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 +
There is one 8 mm ksp m/36 machine gun mounted in the front hull, though its utility is rather limited due to the limited traverse and elevation.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
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|-
 +
! colspan="5" | [[ksp m/36 (8 mm)|8 mm ksp m/36]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Hull || 1,000 (250) || 649 || ±10° || ±10°
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Pvkv II is a classical tank destroyer that does best in a good hull-down position where it can accurately hit enemy vehicles at long range. The combination of great gun depression, a fully rotating turret, and an amazing gunsight allow for considerably more flexibility than conventional casemate tank destroyers. However, it is a very fragile vehicle, especially to air attacks and High Explosive shells, and must be played carefully accordingly. It is especially well-suited to long-range fights due to a combination of a powerful high-velocity gun and good optics, as well as the inherent fragility of the vehicle.
 +
 
 +
It is possible to use the {{PAGENAME}} as a sort of backline tank and will not have a high survival rate at a direct confrontation, which makes it important for the  {{PAGENAME}} to act as a supporting vehicle from a distant position to help allied tanks take out what their guns are lacking. A lonely {{PAGENAME}} can be a easy prey for fast light tanks or medium tanks, due to a slow turret traverse making the gun hard to aim at fast moving targets that are not moving towards the {{PAGENAME}} or away from it, Even if moving the hull it can not be enough to keep up with a vehicle like [[BT-7 (Family)|BT-7]], [[T-34 (Family)|T-34]] or [[SARC MkVI (6pdr)]].
 +
 
 +
The {{PAGENAME}}'s shells can have trouble with angled fronts at certain distances, [[T-34 (Family)|T-34]] sloped fronts can be a tricky opponent even though it doesn't have a really thick armour it can with its sloped armour still bounce a lot of shells even the better rounds from the {{PAGENAME}}. Also if {{PAGENAME}} faces multiple opponents it might give it a challenge, even though it have a relative fast reload, it needs to aim at carefully to hit where it wants, movement will make the gun wobble, making it hard to hit accurately on multiple targets if it is in dire need to get the gun pointed at the enemy and decides to turn the hull.
 +
{{PAGENAME}} being an open top vehicle makes it a very easy target for enemy artillery and airplanes to take it out where enemy ground vehicles will have a hard time, So even if a {{PAGENAME}} manage to lockdown a road or area it is still not safe from the threats from above.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 +
* Excellent high-velocity gun, with good post-penetration damage once APCBC is unlocked
 +
* Excellent gun depression of -14°, allowing it to combat in hills comfortably
 +
* Excellent gunsight magnification of 16x, can easily see targets kilometres away
 +
* Fully rotatable turret which also isn't connected to the hull
 
* Decent mobility
 
* Decent mobility
* Amazing gun depression
+
 
* Great optics
 
* APHE has adequate penetration values, high velocity and a decent amount of explosive filler
 
 
 
'''Cons:'''
 
'''Cons:'''
  
* APHE is a tier IV modification
+
* Poor stock uncapped AP shot
* Stock shell is inadequate
+
* Slow reload for a 75 mm gun
* Gun is quite inaccurate, misses frequently even at close range
+
* The turret is large and is an easy target for an air attack, artillery strike or HMG fire
* Slow reload (12.7 seconds stock)
+
* Despite the turret being separated from the hull, any chemical ammunition hit anywhere can destroy the entire SPG
* Thin armour all-around but especially on the turret - guns like the M2 Browning can punch through the turret front even at a distance
+
* Gun wobbles a lot upon braking, delaying the aiming process after coming to a stop
* Slow turret traverse
+
* Poor reverse speed
* Slow reverse
+
* High optical zoom results in vastly different perception of the shell drop compared to the default X3.5 and might make it more difficult to aim and track targets in RB/SB at first
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
=== [[wt:en/news/6609-development-pvkv-ii-glass-cannon-en|Devblog]] ===
 +
In the immediate postwar years and going into the Cold War, Sweden found itself woefully under equipped for any potential new conflict breaking out. Particularly when talking about tanks, the Swedish military was mostly relying on outdated light tanks and tank destroyers of the WWII era, while only possessing a handful of modern vehicles, adequate for modern requirements.
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 +
Although the immediate solution to the problem would be to procure suitable new tanks, this wasn't an option for the Swedish military in the postwar period as the armed forces found themselves subject to many budget cuts and thus lacked adequate funding to procure new vehicles.
 +
 
 +
Instead, the Swedish military put out a set of requirements to convert existing tanks into more capable tank destroyers by outfitting them with large-calibre anti-aircraft cannons. The conversion was envisioned to be quick and very cost-effective and act as a stopgap solution to the problem at hand.
 +
 
 +
As a result, one of the vehicles that came into being under this programme was the Pvkv II - a Strv m/41 converted into a tank destroyer by having its old turret replaced with a new one, housing a 75 mm converted AA cannon. Despite proving itself as a capable vehicle during comparative tests with the AMX-13, only two prototypes were built as by 1953, the Swedish military soon adopted the Strv 81 (Centurion Mk.3), thus eliminating the need for conducting further work on the project.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pvkv_II Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed" heights="150">
 +
File:Pvkv II WTWallpaper 01.jpg|
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File:Pvkv II WTWallpaper 02.jpg|
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File:Pvkv II WTWallpaper 03.jpg|
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File:Pvkv II WTWallpaper 04.jpg|
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File:Pvkv II WTWallpaper 05.jpg|
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File:Pvkv II WTWallpaper 06.jpg|
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File:Pvkv II WTWallpaper 07.jpg|
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|4_cJ1CpEatw|'''Best gun depression'''  discusses the {{PAGENAME}} at 0:51 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
{{main|LT-38 (Family)}}
 +
;Vehicles equipped with the same chassis
 +
* [[Strv m/41 S-I]]
 +
* [[Strv m/41 S-II]]
 +
* [[Spj fm/43-44]]
 +
* [[Sav m/43 (1944)]]
 +
* [[Sav m/43 (1946)]]
 +
* [[Pbv 301]]
  
* ''reference to the series of the vehicles;''
+
;Similar role
* ''links to approximate analogues of other nations and research trees.''
+
* [[Chi-Ha LG]]
 +
* [[LVT(A)(4) (ZiS-2) (China)|LVT(A)(4) (ZiS-2)]]
 +
* [[QF 3.7 Ram]]
 +
* [[90/53 M41M]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
 
* [[wt:en/news/6609-development-pvkv-ii-glass-cannon-en|[Devblog] Pvkv II: Glass Cannon]]
 
* [[wt:en/news/6609-development-pvkv-ii-glass-cannon-en|[Devblog] Pvkv II: Glass Cannon]]
  
 +
{{TankManufacturer AB Landsverk}}
 
{{Sweden tank destroyers}}
 
{{Sweden tank destroyers}}

Latest revision as of 20:08, 30 December 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Swedish tank destroyer Pvkv II. For other versions, see Pvkv III and Pvkv IV.
Pvkv II
sw_pvkv_ii.png
GarageImage Pvkv II.jpg
Pvkv II
AB RB SB
3.7 4.0 4.0
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The Pansarvärnskanonvagn II a prototype tank destroyer designed by Landsverk in the late '40s, representing one of the concepts aimed at repurposing the ageing Strv m/41 S-II chassis, as the 37 mm armament was deemed obsolete at that time. Pvkv II was equipped with a Lvkan m/37A, chosen for its superior anti-tank performance and suitability for anti-tank combat compared to the Kan m/38. While undergoing trials alongside the Pvkv III, both concepts were regarded as outdated, leading to the decision not to deploy either into service.

Introduced in Update 1.97 "Viking Fury" as an early tank destroyer boasting formidable firepower, the Pvkv II has a trade-off with its limited protection due to minimal armour and an open-top design, rendering it vulnerable to various threats. The Pvkv II excels in long-distance combat, utilizing its extended 75 mm range to function effectively as a sniper while minimizing exposure. Additionally, it serves well as a support tank, particularly when allied units encounter heavily armoured targets that the Pvkv II is adept at handling.

General info

Survivability and armour

Armourfront / side / back
Hull50 / 20 / 15
Turret15 / 10 / 10
Crew5 people
Visibility101 %

The Pvkv II shares the same hull as the Strv m/41, and thus the hull armour is identical. While adequate for the light tank, the armour is no longer sufficient against the considerably greater firepower that the Pvkv II faces.

It also features a massive open-top turret that is very thinly armoured and very vulnerable to even heavy machine guns. The turret, and vehicle in general, is rather cramped, thus a penetrating hit usually results in critical damage to multiple modules and crew members. Due to this aircraft are also a very dangerous threat, as even light machine guns will shred the crew through the open roof.

However, the turret is not directly connected to the hull and the turret floor is 8 mm of RHA thick, so weak APHE detonations in the turret often do nothing to the interior of the hull, making it difficult to finish off the Pvkv II, unless enemy uses overwhelmingly strong APHE or chemical ammunition (which will cause overpressure damage and destroy the SPG). This also allows to use the turret as a bait, as until enemy realizes that simply firing at the turret isn't going to destroy the SPG, the driver and radio operator can drive away with the remaining of it, while allies are leading an attack. If enemy fires at the hull and somehow misses the ammo racks, its also equally possible that the turret crew will take no damage, which can be even worse for the enemy if the gun was pointing at them.

Since ammunition is also stored in the turret and its armour cannot be relied upon, only 17 shells should be carried at all times to avoid instant tank destruction in case of penetration. This allows the Pvkv II to take some direct hits.

Mobility

Speedforward / back
AB45 / 7 km/h
RB and SB41 / 6 km/h
Number of gears5 forward
1 back
Weight12.0 t
Engine power
AB315 hp
RB and SB165 hp
Power-to-weight ratio
AB26.3 hp/t
RB and SB13.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 7 12 234 315 19.5 26.25
Realistic 41 6 146 165 12.17 13.75

Being based on the Strv m/41, the Pvkv II's mobility is somewhat worse due to the massive turret and heavy gun mounted. The reverse speed is also quite poor, at only 5 km/h. It is thus a relatively clumsy and unwieldy vehicle to drive.

Due to the relatively high center of gravity, care must also be taken not to allow the vehicle to roll over onto its side when driving on slopes or making turns.

Modifications and economy

Repair costBasic → Reference
AB1 184 → 1 464 Sl icon.png
RB1 416 → 1 751 Sl icon.png
SB1 794 → 2 219 Sl icon.png
Total cost of modifications25 100 Rp icon.png
45 400 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces400 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 120 / 150 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 400 Rp icon.png
Cost:
2 500 Sl icon.png
100 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 100 Rp icon.png
Cost:
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Transmission
Research:
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Cost:
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Engine
Research:
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Cost:
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Improved Parts
Research:
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Cost:
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Improved FPE
Research:
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Cost:
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Crew Replenishment
Research:
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Cost:
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Horizontal Drive
Research:
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Cost:
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Adjustment of Fire
Research:
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Elevation Mechanism
Research:
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75mm_sw_kan_APCBC_ammo_pack
Research:
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Cost:
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Armaments

Main armament

Ammunition32 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-11° / 17°
Main article: lvkan m/37 A (75 mm)

The Pvkv II mounts a 7,5 cm lvkan m/37 A anti-aircraft gun modified for the anti-tank role. This gun is quite powerful but has a very low rate-of-fire for its calibre, likely due to the rather cramped nature of the vehicle. The gun mounting is angled downwards, allowing for an excellent 14° of gun depression, though the gun elevation is limited to only 17°. The turret allows for full 360° traverse, but turns quite slowly and shouldn't be relied upon too much.

The gun wobbles when the tank changes the pace of movement, so even simply slowing down will mess with the aim, let alone a full stop. Researching movement upgrades improves the situation by reducing the tilt, but never completely fixes the situation.

The gun starts with the very mediocre slpprj m/41 uncapped AP shot that has good penetration but tends to ricochet and has rather anaemic post-penetration effects. The gun only starts to really shine once the Tier IV slpgr m/43 APCBC shell is unlocked. With this shell, the Pvkv II gains even better penetration than the Delat Torn and Pvkv m/43. The APCBC shell also has a highly lethal 110 g TNT filler.

It's recommended to also take at least two of sgr m/38, as it will obliterate tanks like the M10 GMC and all kinds of trucks, which are difficult to fend off with kinetic ammunition and can destroy the Pvkv II in one hit. Furthermore, these SPG usually cannot fire back at the Pvkv II at angles which allow for HE to be used against them.

The gunsight has maximum amount of magnification possible for a tank, making aiming at long range targets much easier.

75 mm lvkan m/37 A Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 32 -14°/+17° ±180° N/A 10.6 14.6 17.8 19.6 20.9 13.00 11.50 10.60 10.00
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
slpprj m/41 AP 146 142 126 109 94 81
sgr m/38 HE 18 17 16 14 13 12
slpgr m/43 APCBC 158 154 139 122 107 94
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
slpprj m/41 AP 840 6.63 - - - 47° 60° 65°
sgr m/38 HE 840 6.43 0.2 0.1 690 79° 80° 81°
slpgr m/43 APCBC 925 6 1.2 14 110 48° 63° 71°

Ammo racks

Ammo racks of the Pvkv II
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
32 25 (+7) 17 (+15) (+31) No

Notes:

  • Turret empty: 17 (+15) shells.


Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate649 shots/min
Main article: ksp m/36 (8 mm)

There is one 8 mm ksp m/36 machine gun mounted in the front hull, though its utility is rather limited due to the limited traverse and elevation.

8 mm ksp m/36
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 1,000 (250) 649 ±10° ±10°

Usage in battles

The Pvkv II is a classical tank destroyer that does best in a good hull-down position where it can accurately hit enemy vehicles at long range. The combination of great gun depression, a fully rotating turret, and an amazing gunsight allow for considerably more flexibility than conventional casemate tank destroyers. However, it is a very fragile vehicle, especially to air attacks and High Explosive shells, and must be played carefully accordingly. It is especially well-suited to long-range fights due to a combination of a powerful high-velocity gun and good optics, as well as the inherent fragility of the vehicle.

It is possible to use the Pvkv II as a sort of backline tank and will not have a high survival rate at a direct confrontation, which makes it important for the Pvkv II to act as a supporting vehicle from a distant position to help allied tanks take out what their guns are lacking. A lonely Pvkv II can be a easy prey for fast light tanks or medium tanks, due to a slow turret traverse making the gun hard to aim at fast moving targets that are not moving towards the Pvkv II or away from it, Even if moving the hull it can not be enough to keep up with a vehicle like BT-7, T-34 or SARC MkVI (6pdr).

The Pvkv II's shells can have trouble with angled fronts at certain distances, T-34 sloped fronts can be a tricky opponent even though it doesn't have a really thick armour it can with its sloped armour still bounce a lot of shells even the better rounds from the Pvkv II. Also if Pvkv II faces multiple opponents it might give it a challenge, even though it have a relative fast reload, it needs to aim at carefully to hit where it wants, movement will make the gun wobble, making it hard to hit accurately on multiple targets if it is in dire need to get the gun pointed at the enemy and decides to turn the hull. Pvkv II being an open top vehicle makes it a very easy target for enemy artillery and airplanes to take it out where enemy ground vehicles will have a hard time, So even if a Pvkv II manage to lockdown a road or area it is still not safe from the threats from above.

Pros and cons

Pros:

  • Excellent high-velocity gun, with good post-penetration damage once APCBC is unlocked
  • Excellent gun depression of -14°, allowing it to combat in hills comfortably
  • Excellent gunsight magnification of 16x, can easily see targets kilometres away
  • Fully rotatable turret which also isn't connected to the hull
  • Decent mobility

Cons:

  • Poor stock uncapped AP shot
  • Slow reload for a 75 mm gun
  • The turret is large and is an easy target for an air attack, artillery strike or HMG fire
  • Despite the turret being separated from the hull, any chemical ammunition hit anywhere can destroy the entire SPG
  • Gun wobbles a lot upon braking, delaying the aiming process after coming to a stop
  • Poor reverse speed
  • High optical zoom results in vastly different perception of the shell drop compared to the default X3.5 and might make it more difficult to aim and track targets in RB/SB at first

History

Devblog

In the immediate postwar years and going into the Cold War, Sweden found itself woefully under equipped for any potential new conflict breaking out. Particularly when talking about tanks, the Swedish military was mostly relying on outdated light tanks and tank destroyers of the WWII era, while only possessing a handful of modern vehicles, adequate for modern requirements.

Although the immediate solution to the problem would be to procure suitable new tanks, this wasn't an option for the Swedish military in the postwar period as the armed forces found themselves subject to many budget cuts and thus lacked adequate funding to procure new vehicles.

Instead, the Swedish military put out a set of requirements to convert existing tanks into more capable tank destroyers by outfitting them with large-calibre anti-aircraft cannons. The conversion was envisioned to be quick and very cost-effective and act as a stopgap solution to the problem at hand.

As a result, one of the vehicles that came into being under this programme was the Pvkv II - a Strv m/41 converted into a tank destroyer by having its old turret replaced with a new one, housing a 75 mm converted AA cannon. Despite proving itself as a capable vehicle during comparative tests with the AMX-13, only two prototypes were built as by 1953, the Swedish military soon adopted the Strv 81 (Centurion Mk.3), thus eliminating the need for conducting further work on the project.

Media

Skins
Images
Videos

See also

Main article: LT-38 (Family)
Vehicles equipped with the same chassis
Similar role

External links


AB Landsverk
Light Tanks 
L-10  Strv m/31
L-60  Strv m/38 · Strv m/39 · Strv m/40L
Pbil m/40  Pbil m/40
Strv 74  Strv 74
Unimog 404  U-SH 405
Medium Tanks 
Lago  Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT
Tank Destroyers 
Ikv 72  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
Pvkv II/III  Pvkv II · Pvkv III
SPAA  Pvlvv fm/42 · L-62 ANTI II

Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR