Difference between revisions of "AUBL/74 HVG"

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{{Specs-Card
 
|code=it_aubl_74_60_70m
 
|market=AUBL/74 HVG (Italy)
 
}}
 
 
{{About
 
{{About
 
| about = premium Italian light tank '''{{PAGENAME}}'''
 
| about = premium Italian light tank '''{{PAGENAME}}'''
 
| usage = the regular version
 
| usage = the regular version
 
| link = AUBL/74
 
| link = AUBL/74
 +
}}
 +
{{Specs-Card
 +
|code=it_aubl_74_60_70m
 +
|images={{Specs-Card-Image|GarageImage_AUBL74_HVG.jpg|ArtImage_AUBL-74 HVG.png}}
 +
|market=AUBL/74 HVG (Italy)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_AUBL74 HVG.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a premium gift rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced during [[Update 1.89 "Imperial Navy"]] as a reward for the [[wt:en/news/6293-special-operation-h-e-a-t-en|2019 Operation H.E.A.T event]].
{{break}}
 
The '''{{Specs|name}}''' ('''{{Specs|pseudonym}}''') is a premium rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced during [[Update 1.89 "Imperial Navy"]] as a reward for the Operation H.E.A.T event.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
{{Specs-Tank-Armour}}
Chances to resist HMG's (up to 12.7 mm machine guns) from the front when angled a bit, but not at a reliable. Hull-breakable, survivability chances are near to 0 when hit by a shell.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour Type:'''
  
=== Mobility ===
+
* Rolled homogeneous armour (hull, turret)
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
+
* Cast homogeneous armour (gun mantlet)
-->
+
* Wheel (tires)
Overall mobility is really great can reach up to 100 kph, avg speed off-road being 46-56 kph. Nice control over manoeuvrability even at high speeds. Mobility really suffers on snow or mud and severely hampers your speed. The AUBL also has amphibious capabilities, although speed in the water is limited to around 4 kph. 
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
|-
 
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! Add-on armour<br>weight (tons)
 
! Max speed (km/h)
 
|-
 
| rowspan="2" | 8.7 || rowspan="2" | N/A
 
| 111 (AB)
 
|-
 
| 100 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
 
|-
 
|-
! Mode !! Stock !! Upgraded
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| ''Arcade'' || ??? || ???
+
|Hull|| 8 mm (74°) ''Upper Glacis'' <br> 8 mm (29-36°) ''Driver viewport glacis'' <br> 8 mm (44°) ''Lower Glacis'' || 8 mm (36-46°) ''Top'' <br> 5 mm (39°) ''Engine vents'' <br> 8 mm (22-30°) ''Bottom'' <br> 8 mm ''Wheelwells'' || 8 mm (11°) ''Upper plate''<br> 8 mm (44°) ''Lower glacis'' || 8 mm (16°) ''Front glacis'' <br> 8 mm (spherical) ''Driver hatch <br> 8 mm ''Centre'' <br> ''8 mm (4°) ''Rear''
 
|-
 
|-
| ''Realistic/Simulator'' || ??? || ???
+
|Turret || 15 mm (24°) ''Turret front'' <br> 8 mm (13°) ''Turret Cheeks'' <br> 15 mm (8-50°) ''Gun Mantlet'' || 8 mm (34°) <br> 15 mm (cylindrical) ''Cupola well'' <br> 8 mm (68-72°) ''Turret underside'' || 8 mm (12°) || 8 mm (85°) ''Front'' <br> 8 mm ''Centre & Rear''
 
|-
 
|-
! colspan="3" | Power-to-weight ratio (hp/ton)
+
| Cupola || colspan="3" style="text-align:center" | 15 mm (cylindrical) || 8 mm
|-
 
! Mode !! Stock !! Upgraded
 
|-
 
| ''Arcade'' || ??.?? || ??.??
 
|-
 
| ''Realistic/Simulator'' || ??.?? || ???
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* The tires are 10 mm thick and the suspension rods are 1 mm thick.
 +
* The side engine grilles are only 5 mm thick, so make sure to protect those weak points.
 +
* There is an engine grille on the roof which is also only 5 mm thick. A weak point planes might look to take advantage of.
 +
* A tightly spaced crew of three makes it easily taken out by machine guns and autocannons.
 +
 +
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp=248|rbMinHp=142}}
 +
 +
The AUBL/74's mobility is great. It can reach up to 100 km/h, with an average speed off-road of 46-56 km/h. It retains nice control over manoeuvrability even at high speeds. However, mobility really suffers on snow or mud and severely hampers your speed. The {{PAGENAME}} also has amphibious capabilities, although speed in the water is limited to around 4 km/h.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|OTO HVG (60 mm)}}
 
{{main|OTO HVG (60 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[OTO HVG (60 mm)|60 mm OTO HVG]]
 
|-
 
! colspan="3" | Capacity
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
! Stabilizer
 
|-
 
| colspan="3" | 38 || -6°/+27° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! Mode
 
! Stock
 
! Upgraded
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
|-
 
| ''Arcade'' || ??.?? || 28.6 || ??.?? || ??.?? || ??.??
 
 
|-
 
|-
| ''Realistic'' || ??.?? || 17.9 || ??.?? || ??.?? || ??.??
+
! colspan="5" | [[OTO HVG (60 mm)|60 mm OTO HVG]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! Stock
+
! ''Arcade''
! Prior +<br>Full crew
+
| rowspan="2" | 38 || rowspan="2" | -6°/+27° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.56 || 39.53 || 48.00 || 53.08 || 56.47 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
 
|-
 
|-
| 7.8 || ??.?? || ??.?? || ??.??
+
! ''Realistic''
 +
| 17.85 || 21.00 || 25.50 || 28.20 || 30.00
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable sortable" width="100%" style="text-align:center"
+
==== Ammunition ====
! colspan="8" | Penetration statistics
+
'''M300:''' This will be your default ammunition option, and realistically the only ammunition worth using. This round has decent penetration and is effective against angled armour, but it may face difficulty penetrating heavily armoured targets. Due to its small post-penetration damage, it is necessary to aim for important crew and modules.
|-
+
 
! rowspan="2" data-sort-type="text" | Ammunition
+
{{:OTO HVG (60 mm)/Ammunition|M300, OTO HE}}
! rowspan="2" class="unsortable" | Type of<br />warhead
+
 
! colspan="6" | '''Penetration @ 90° (mm)'''
+
==== [[Ammo racks]] ====
|-
+
[[File:Ammoracks_AUBL-74_HVG.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
<!-- '''Last updated: 1.101.1.16''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| M300 || APFSDS || 249 || 246 || 240 || 231 || 222 || 213
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| OTO HE || HE || 8 || 8 || 8 || 8 || 8 || 8
+
| '''38''' || 14&nbsp;''(+24)'' || 10&nbsp;''(+28)'' || 1&nbsp;''(+37)'' || No
|-
 
|}
 
{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of<br />warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M300 || APFSDS || 1,620 || 0.82 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81°
 
|-
 
| OTO HE || HE || 1,000 || 3.07 || 0.4 || 0.1 || 450 || +0.0° || 79° || 80° || 81°
 
 
|-
 
|-
 
|}
 
|}
  
 +
* Racks 2 & 3 are first-stage ammo racks
 +
 +
<!-- ==== Optics ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
! colspan="3" | {{PAGENAME}} Optics
Line 144: Line 112:
 
| colspan="2" style="text-align:center;" | ???
 
| colspan="2" style="text-align:center;" | ???
 
|-
 
|-
|}
+
|} -->
 
 
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|FN MAG 60-40 (7.62 mm)|Beretta MG 42/59 (7.62 mm)}}
+
{{main|Beretta MG42/59 (7.62 mm)|FN MAG 60-40 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount (Commander)''
+
! colspan="5" | [[Beretta MG42/59 (7.62 mm)|7.62 mm Beretta MG42/59]]
 
|-
 
|-
! style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| 1,500 (200) || 600 || -8°/+20° || ±120°
+
| Coaxial || 800 (200) || 801 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[Beretta MG 42/59 (7.62 mm)|7.62 mm Beretta MG 42/59]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 
|-
 
|-
! style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| 800 (200) || 1,200 || N/A || N/A
+
| Pintle || 1,600 (200) || 600 || -8°/+20° || ±120°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
=== Modules ===
+
For the AUBL/74, it is recommended you play in ground realistic battles. This vehicle should be played as either a Scout, Flanker or a Sniper. Use your mobility to relocate from one sniper position to another. Never brawl unless you have to. Due to the highly mobile platform (FIAT 6616), your mobility is one of the best in its class. Use your mobility to get to a good attack position early in the game to launch a surprise attack from the side. Use the terrain and obstruction to hide from enemy. Use the "free-look" button ("C" by default) to look around frequently to learn the situation around you. Make sure nobody is looking at your way before you poke out and fire. As a light tank, you also have the ability to scout enemy players; allowing you to gather intel on the positions of the enemy team, as well as earn points for each vehicle destroyed via your intel alongside assist credit. It's important to note that the AUBL/74 trades armour for mobility and you don't have any armour on this vehicle. With only 8 mm of armour on the front of the hull, the armour on this vehicle won't even stop high-calibre machine gun fire at mid-range. Don't even think about surviving a hit, it's impossible unless it's a sub-calibre APDS or APFSDS round in which case it may pass straight through the vehicle without inflicting any damage. You'll also be at the mercy of artillery, and due to pressure damage you will die very quickly to artillery. Another issue you'll encounter is enemy aircraft, most of their suspended armament and even at times their main cannons or heavy machine guns will take you out with ease. Again, try to keep moving positions or utilize cover, where enemy aircraft have no way of damaging your vehicle. The main armament on this vehicle is a 60 mm HVG cannon made by OTO Melara. It can fire two types of rounds, APFSDS and HE. The HE shell is useless due to the small explosive mass. The only shell you will use is M300 APFSDS shell. It will penetrate 249 mm of armour at close range, fairly decent as a light tank but not enough to penetrate the front of some heavy tanks. Due to the small diameter, the post-penetration damage it inflicts is limited. Try to launch attacks from the side or rear of the target, and aim for important modules first like the gunner or cannon breech. You might not get a one shot kill but you will divert the opponents' attention away from your teammates. The cannon is two-plane stabilized which gives you an advantage to shoot first as a light tank.
{| class="wikitable"
 
! Tier
 
! colspan="2" |Mobility
 
! Protection
 
! colspan="2" |Firepower
 
|-
 
| I
 
| Tires
 
|
 
| Parts
 
| Horizontal Drive
 
| M300
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Airstrike
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
| Smoke grenade
 
| Artillery Support
 
| Improved optics
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 228: Line 152:
 
* Decent speed on plain fields, enough to keep up with light tanks
 
* Decent speed on plain fields, enough to keep up with light tanks
 
* Easy to control even at high speeds
 
* Easy to control even at high speeds
* Rather small size, hard enough to hit and easy to hide
+
* A rather small size vehicle, difficult to target and easy to hide
 
* Smoke grenade launchers located on the turret, a player can choose which side of the tank to cover
 
* Smoke grenade launchers located on the turret, a player can choose which side of the tank to cover
 
* Has an anti-aircraft light machine gun
 
* Has an anti-aircraft light machine gun
 
* Decent armament for a light tank: acceptable rate of fire and penetration plus near-perfect accuracy using APFSDS
 
* Decent armament for a light tank: acceptable rate of fire and penetration plus near-perfect accuracy using APFSDS
 +
* APFSDS rounds have excellent angled penetration, very useful against targets such as the Strv 103s
 
* Two-plane stabilizer allows accurate fire on the move
 
* Two-plane stabilizer allows accurate fire on the move
* Gets the premium tank boost to XP and SL
+
* Has premium status, granting increased RP & SL
* Can swim
+
* Can navigate water features
 +
* Outfitted with night vision devices
  
 
'''Cons:'''
 
'''Cons:'''
Line 240: Line 166:
 
* Stabilizer only works up to 75 km/h
 
* Stabilizer only works up to 75 km/h
 
* Horrible mobility in shallow water and snow results in heavy dependence on roads
 
* Horrible mobility in shallow water and snow results in heavy dependence on roads
* The main gun, while accurate, has low calibre of 60mm, more than one shot is often required to take out an enemy tank
+
* The main gun, while accurate, has a low calibre of 60 mm, more than one shot is often required to take out an enemy tank
* Small crew of 3
+
* Small crew of three
 
* Next to no armour, vulnerable even to light machine gunfire
 
* Next to no armour, vulnerable even to light machine gunfire
 
* Easily taken out by SPAA and other light tanks
 
* Easily taken out by SPAA and other light tanks
* Driver's viewports greatly limit the gun depression on front-right of the tank
+
* Driver's view ports greatly limit the gun depression on front-right of the tank
* All 6 smoke grenades are launched at once
+
* All six smoke grenades are launched at once
* While swimming, it can only go 2 km/h
+
* While swimming, it can only go around 4-5 km/h
* No night vision or thermal sights
+
* Does not have thermal vision capabilities
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The story of the AUBL HVG begins during the Cold War. The AUBL, also known as the Fiat 6616, was a joint venture between Fiat and OTO Melara. After the Second World War, Italy learned the need for light armoured and armed vehicles. After having built the Fiat 6614, OTO Melara experimented by seeing how adding a cannon would do for the vehicle, with also the main focus being for the Fiat 6616 to carry heavier armament for the armoured platoons of the mobile battalions. After several alterations the first prototype was built in 1972, and with many minor improvements, Italy would decide to buy 50 for the Carabinieri (Military Police). It officially entered service in 1975 with a total of 185 units produced. The Fiat 6616 was a great light vehicle that would be able to reach high speeds of 100 km/h if on the right terrain. After Italy had bought theirs, it was decided that the next course of action was to put it on the market, and countries such as Peru and Somalia showed interest and acquired the vehicle. Those countries actually used it in combat, specifically the Somalians. One of the many upsides of the Fiat 6616 was the ability of it being able to travel submerged underwater, increasing its versatility. It was able to fit many different types of armaments, such as a 20 mm Rheinmetall Mk.20 Rh 202 gun, a 60 mm OTO-Breda T60 quick firing HVG, French made HS90, FV101 turret, and also a 90 mm Cockerill Mk.3 cannon. Other equipment that could also be installed came in the form of a unique flare dispenser which would be used for crowd dispersal; many different types of ATGMs such as Milan, MAPAT and TOW, and for export purposes, the Peruvian version would mount an HJ-73C Chinese made ATGM. After having a very extensive service record (Libya safekeeping, Lebanon UN safekeeping, protecting places of high interest in Italy) it was put out of service, now only some remain as static displays or are in storage inside Italy; however as previously mentioned some of the countries that acquired them still use them to this day. The AUBL/74 HVG was first seen in 1989, in the form of 1 singular prototype known. The AUBL/74 HVG would not be picked up by the Italian army nor anyone from the export market, although it could fire OTO-HE and MECAR APFSDS-T (which could penetrate up to 130 mm at 60 degrees from 1,500 m), which allowed it to be a great reconnaissance vehicle for the time, the project didn't continue and OTO Melara continued to experiment on the vehicle by adding more and more diverse armaments in the hopes more nations would acquire it.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_aubl_74_60_70m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|RGeu2yLGeTU|'''Best armored cars''' discusses the {{PAGENAME}} at 3:47 - ''War Thunder Official Channel''|EwnzjGUln0I|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|fI-xYSR4hVM|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* [[FIAT 6614]]
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* [[AUBL/74]]
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{{Italy light tanks}}
 
{{Italy light tanks}}
 
{{Italy premium ground vehicles}}
 
{{Italy premium ground vehicles}}
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[[Category:Wheeled ground vehicles]]

Latest revision as of 17:31, 11 March 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the premium Italian light tank AUBL/74 HVG. For the regular version, see AUBL/74.
AUBL/74 HVG
it_aubl_74_60_70m.png
GarageImage AUBL74 HVG.jpg
ArtImage AUBL-74 HVG.png
AUBL/74 HVG
AB RB SB
8.0 8.0 8.0
Show in game
MARKET

Description

The FIAT AUBL/74 60/70M (AUBL/74 HVG) is a premium gift rank V Italian light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced during Update 1.89 "Imperial Navy" as a reward for the 2019 Operation H.E.A.T event.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull8 / 8 / 8
Turret15 / 8 / 8
Crew3 people
Visibility69 %

Armour Type:

  • Rolled homogeneous armour (hull, turret)
  • Cast homogeneous armour (gun mantlet)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (74°) Upper Glacis
8 mm (29-36°) Driver viewport glacis
8 mm (44°) Lower Glacis
8 mm (36-46°) Top
5 mm (39°) Engine vents
8 mm (22-30°) Bottom
8 mm Wheelwells
8 mm (11°) Upper plate
8 mm (44°) Lower glacis
8 mm (16°) Front glacis
8 mm (spherical) Driver hatch
8 mm
Centre
8 mm (4°) Rear
Turret 15 mm (24°) Turret front
8 mm (13°) Turret Cheeks
15 mm (8-50°) Gun Mantlet
8 mm (34°)
15 mm (cylindrical) Cupola well
8 mm (68-72°) Turret underside
8 mm (12°) 8 mm (85°) Front
8 mm Centre & Rear
Cupola 15 mm (cylindrical) 8 mm

Notes:

  • The tires are 10 mm thick and the suspension rods are 1 mm thick.
  • The side engine grilles are only 5 mm thick, so make sure to protect those weak points.
  • There is an engine grille on the roof which is also only 5 mm thick. A weak point planes might look to take advantage of.
  • A tightly spaced crew of three makes it easily taken out by machine guns and autocannons.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB112 / 22 km/h
RB and SB100 / 20 km/h
Number of gears10 forward
2 back
Weight8.7 t
Engine power
AB305 hp
RB and SB160 hp
Power-to-weight ratio
AB35.1 hp/t
RB and SB18.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 22 8.7 248 305 28.51 35.06
Realistic 100 20 142 160 16.32 18.39

The AUBL/74's mobility is great. It can reach up to 100 km/h, with an average speed off-road of 46-56 km/h. It retains nice control over manoeuvrability even at high speeds. However, mobility really suffers on snow or mud and severely hampers your speed. The AUBL/74 HVG also has amphibious capabilities, although speed in the water is limited to around 4 km/h.

Modifications and economy

Repair cost
AB2 490 Sl icon.png
RB2 887 Sl icon.png
SB3 647 Sl icon.png
Crew training10 000 Sl icon.png
Experts550 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces1 600 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 170 / 210 % Sl icon.png
Talisman.png 2 × 208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement it.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition38 rounds
First-order13 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-6° / 27°
Main article: OTO HVG (60 mm)
60 mm OTO HVG Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -6°/+27° ±180° Two-plane 28.56 39.53 48.00 53.08 56.47 7.80 6.90 6.36 6.00
Realistic 17.85 21.00 25.50 28.20 30.00

Ammunition

M300: This will be your default ammunition option, and realistically the only ammunition worth using. This round has decent penetration and is effective against angled armour, but it may face difficulty penetrating heavily armoured targets. Due to its small post-penetration damage, it is necessary to aim for important crew and modules.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M300 APFSDS 249 246 240 231 222 213
OTO HE HE 17 17 15 13 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M300 APFSDS 1,620 0.87 - - - 78° 80° 81°
OTO HE HE 1,000 3.07 0.4 0.1 765 79° 80° 81°

Ammo racks

Ammo racks of the AUBL/74 HVG
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
38 14 (+24) 10 (+28) (+37) No
  • Racks 2 & 3 are first-stage ammo racks

Machine guns

Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Ammunition1 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 800 (200) 801 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,600 (200) 600 -8°/+20° ±120°

Usage in battles

For the AUBL/74, it is recommended you play in ground realistic battles. This vehicle should be played as either a Scout, Flanker or a Sniper. Use your mobility to relocate from one sniper position to another. Never brawl unless you have to. Due to the highly mobile platform (FIAT 6616), your mobility is one of the best in its class. Use your mobility to get to a good attack position early in the game to launch a surprise attack from the side. Use the terrain and obstruction to hide from enemy. Use the "free-look" button ("C" by default) to look around frequently to learn the situation around you. Make sure nobody is looking at your way before you poke out and fire. As a light tank, you also have the ability to scout enemy players; allowing you to gather intel on the positions of the enemy team, as well as earn points for each vehicle destroyed via your intel alongside assist credit. It's important to note that the AUBL/74 trades armour for mobility and you don't have any armour on this vehicle. With only 8 mm of armour on the front of the hull, the armour on this vehicle won't even stop high-calibre machine gun fire at mid-range. Don't even think about surviving a hit, it's impossible unless it's a sub-calibre APDS or APFSDS round in which case it may pass straight through the vehicle without inflicting any damage. You'll also be at the mercy of artillery, and due to pressure damage you will die very quickly to artillery. Another issue you'll encounter is enemy aircraft, most of their suspended armament and even at times their main cannons or heavy machine guns will take you out with ease. Again, try to keep moving positions or utilize cover, where enemy aircraft have no way of damaging your vehicle. The main armament on this vehicle is a 60 mm HVG cannon made by OTO Melara. It can fire two types of rounds, APFSDS and HE. The HE shell is useless due to the small explosive mass. The only shell you will use is M300 APFSDS shell. It will penetrate 249 mm of armour at close range, fairly decent as a light tank but not enough to penetrate the front of some heavy tanks. Due to the small diameter, the post-penetration damage it inflicts is limited. Try to launch attacks from the side or rear of the target, and aim for important modules first like the gunner or cannon breech. You might not get a one shot kill but you will divert the opponents' attention away from your teammates. The cannon is two-plane stabilized which gives you an advantage to shoot first as a light tank.

Pros and cons

Pros:

  • High engine HP/weight ratio and amazing top speed
  • Perfect mobility on roads and urban environments
  • Decent speed on plain fields, enough to keep up with light tanks
  • Easy to control even at high speeds
  • A rather small size vehicle, difficult to target and easy to hide
  • Smoke grenade launchers located on the turret, a player can choose which side of the tank to cover
  • Has an anti-aircraft light machine gun
  • Decent armament for a light tank: acceptable rate of fire and penetration plus near-perfect accuracy using APFSDS
  • APFSDS rounds have excellent angled penetration, very useful against targets such as the Strv 103s
  • Two-plane stabilizer allows accurate fire on the move
  • Has premium status, granting increased RP & SL
  • Can navigate water features
  • Outfitted with night vision devices

Cons:

  • Stabilizer only works up to 75 km/h
  • Horrible mobility in shallow water and snow results in heavy dependence on roads
  • The main gun, while accurate, has a low calibre of 60 mm, more than one shot is often required to take out an enemy tank
  • Small crew of three
  • Next to no armour, vulnerable even to light machine gunfire
  • Easily taken out by SPAA and other light tanks
  • Driver's view ports greatly limit the gun depression on front-right of the tank
  • All six smoke grenades are launched at once
  • While swimming, it can only go around 4-5 km/h
  • Does not have thermal vision capabilities

History

The story of the AUBL HVG begins during the Cold War. The AUBL, also known as the Fiat 6616, was a joint venture between Fiat and OTO Melara. After the Second World War, Italy learned the need for light armoured and armed vehicles. After having built the Fiat 6614, OTO Melara experimented by seeing how adding a cannon would do for the vehicle, with also the main focus being for the Fiat 6616 to carry heavier armament for the armoured platoons of the mobile battalions. After several alterations the first prototype was built in 1972, and with many minor improvements, Italy would decide to buy 50 for the Carabinieri (Military Police). It officially entered service in 1975 with a total of 185 units produced. The Fiat 6616 was a great light vehicle that would be able to reach high speeds of 100 km/h if on the right terrain. After Italy had bought theirs, it was decided that the next course of action was to put it on the market, and countries such as Peru and Somalia showed interest and acquired the vehicle. Those countries actually used it in combat, specifically the Somalians. One of the many upsides of the Fiat 6616 was the ability of it being able to travel submerged underwater, increasing its versatility. It was able to fit many different types of armaments, such as a 20 mm Rheinmetall Mk.20 Rh 202 gun, a 60 mm OTO-Breda T60 quick firing HVG, French made HS90, FV101 turret, and also a 90 mm Cockerill Mk.3 cannon. Other equipment that could also be installed came in the form of a unique flare dispenser which would be used for crowd dispersal; many different types of ATGMs such as Milan, MAPAT and TOW, and for export purposes, the Peruvian version would mount an HJ-73C Chinese made ATGM. After having a very extensive service record (Libya safekeeping, Lebanon UN safekeeping, protecting places of high interest in Italy) it was put out of service, now only some remain as static displays or are in storage inside Italy; however as previously mentioned some of the countries that acquired them still use them to this day. The AUBL/74 HVG was first seen in 1989, in the form of 1 singular prototype known. The AUBL/74 HVG would not be picked up by the Italian army nor anyone from the export market, although it could fire OTO-HE and MECAR APFSDS-T (which could penetrate up to 130 mm at 60 degrees from 1,500 m), which allowed it to be a great reconnaissance vehicle for the time, the project didn't continue and OTO Melara continued to experiment on the vehicle by adding more and more diverse armaments in the hopes more nations would acquire it.

Media

Skins
Videos

See also

Vehicles in the same family
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I