Difference between revisions of "Dardo"

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(Completed: Survivability and Armour ; Mobility ; Main Armament ; Additional Armament.)
(a few flanking pictures to dilute conservative "stay away and spam missiles" bias in the text.)
 
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{{About
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| about = Italian light tank '''{{PAGENAME}}'''
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| usage = other versions
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| link = VCC-80 Dardo (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=it_dardo_vcc
 
|code=it_dardo_vcc
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]].
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The '''Dardo''' is an infantry fighting vehicle developed for the Italian Army to provide support to infantry and the M113 and VCC-1 "Camillino" APCs, which it would later almost completely replace together with the [[Freccia|VBC Freccia]]. During the later stages of the Cold War, Italy had a need for a multi-role platform for infantry support; the [[C13 T90|C-13]] had been trialled, but it had not been accepted into service and the project was cancelled. New prototypes were developed from the C-13, using different types of armaments and other technologies, and a refined design known as the VCC-80 was produced in the early 1980s. It was designed and built in Rome by a consortium between IVECO and OTO Melara, in which OTO Melara was responsible for the armament and fire control systems, while IVECO was responsible for the hull and powerplant. It would be quickly picked up by the Italian army, placing a small pre-production contract in 1982, followed by a full contract for 300 vehicles in 1988 when it was designated "Dardo" (later reduced to 200 at the end of the Cold War). The final units were delivered in the early 2000s. In 2004, the Dardo was deployed with the Italian Army as part of Operation Iraqi Freedom. Ten units were also sent to Afghanistan to reinforce Italian battle groups. Some units are also in use with the Italian contingent of the United Nations Interim Force in Lebanon.
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Introduced in [[Update "Red Skies"]], the Dardo works best as a support or flanking vehicle. It is recommended to find a location with a good overview of the battlefield and scout for enemies for your allies, occasionally putting in some work personally. The main armament is extremely effective against enemy lightly armoured vehicles, which are prevalent at this stage, and may destroy medium tanks if they expose themselves. Additionally, players should strive to unlock the TOW-2B anti-tank guided missile (ATGM) as soon as possible so that they can engage enemies hiding in cover. However, the missile's effectiveness is unreliable, and it occasionally fails to damage the enemy at all, especially the ones with ERA protection on the roof.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The survival of the Dart is characterized by good armor and crew. The armor is made of homogeneous laminated armor and aluminum that make up an effective armor of 77 mm at the top of the hull, while at the bottom, the most vulnerable part, the armor amounts to 46 mm. This armor is very weak, it can barely defend against 20 mm.                                                                                                                                                                                                                                                                                           Inside the IFV Dardo there are 3 crew members, the driver, the commander and the gunner.                                                                                                                                           The engine is in the front of the vehicle and is separated from the driving area with a homogeneous laminated plate of 6 mm. This slab that separates the driver from the engine serves to increase the vehicle's resistance against shrapnel and fire.
 
 
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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The armour of the Dardo is best characterized as glass cannon. The armour is made of rolled homogeneous armour and aluminium that make up an effective armour of 77 mm at the top of the hull, while at the bottom, the most vulnerable part, the armour amounts to 46 mm. This armour is very weak, it can barely defend against 20 mm shells.
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Inside the Dardo there are 3 crew members: the driver, the commander and the gunner. Both commander and gunner are located in the turret, which leads to one-hit KO in RB should anything penetrate the turret. In the case the penetrator somehow missed them both, the dual-belt feeding the autocannon is usually hit instead and it explodes violently, destroying the tank outright.
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The engine is at the front of the vehicle and is separated from the driving area with a rolled homogeneous plate of 6 mm. This plate that separates the driver from the engine serves to increase the vehicle's resistance against shrapnel and heavy explosives.
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'''Armour type:'''
 
'''Armour type:'''
  
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The IFV Dardo in the engine compartment has an Iveco V6 turbocharged diesel engine, capable of delivering a power of 520 Hp. This powerful engine is able to push the 23 tons of the Dardo at a speed of 70 km/h spread over 8 gears on almost any flat terrain: road, dirt, snow and sand. Its reverse gear is just as good, a good -32 km/h. With this mighty engine it can climb slopes of up to 60%.  
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The Dardo has an IVECO V6 turbocharged diesel engine, capable of delivering 520 HP. This powerful engine is able to push the 23 ton Dardo to a speed of 70 km/h spread over 8 gears on almost any flat terrain: road, dirt, snow and sand. Its reverse gear is also good, -32 km/h. With this mighty engine it can climb slopes of up to 60%.
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{{tankMobility|abMinHp=806|rbMinHp=460}}
 
{{tankMobility|abMinHp=806|rbMinHp=460}}
  
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Oerlikon KBA B02 (25 mm)}}
 
{{main|Oerlikon KBA B02 (25 mm)}}
The main armament of the Dardo is an 25mm Oerlikon KBA.                                                                                                                                                                                                           The 25mm Oerlikon KBA is used as an Anti-Aircraft Weapon in systems such as the sophisticated DIANA, in a twin installation, or in armored vehicles such as the AIFV Dardo, the self-propelled anti-aircraft artillery SIDAM 25 and others in single, twin or quadrant installations and is also embarked on naval units where it is used as a CIWS.                                                                                                                                                                                                                                                                                In game, this formidable gun is the second highest performing 25mm gun at the moment. With its formidable cadence of 560 rounds per minute and a projectile that can pierce up to 92 mm the Dardo is capable of rapid and very effective attacks, we recommend engaging enemies from the side for greater efficiency.                                             The ammunition includes 4 belts, the Standard belt, composed of one APDS and 2 HEI-T; the M792 belt composed of 3 HEI-T; the M791 belt composed of 3 APDS and the last one, the PMB 09 belt composed of 3 APFSDS. The most effective against tanks is the last one while the most useful for aerial targets is the second one.
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The main armament of the Dardo is a 25 mm Oerlikon KBA autocannon. The 25 mm Oerlikon KBA was previously used in the light tank [[VBC (PT2)]] and SPAA [[SIDAM 25]] and is capable of fighting both tanks and aircraft.
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[[File:Dardo flank attack.jpg|thumb|right|Even with the basic APDS, the 25 mm is still extremely potent in close quarters]]
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In-game, this formidable gun is the second highest performing 25 mm gun. With its formidable cadence of 560 rounds per minute and a projectile that can pierce up to 92 mm of armour, the Dardo is capable of rapid and very effective attacks. It is recommended to engage enemies from the side for greater efficiency, but the enemy can be turned over by firing the gun at the tracks if necessary. As before, the gun will overheat within ~70 shots, so letting it cool down a bit between bursts is required.
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As with the VBC, it is possible to near instantly "hot switch" between belts, should one run out or be less efficient for the current target. Therefore, picking two different kinetic belts, even if one is slightly worse, is not a waste, but a genuinely life saving strategy against tanks.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 400 (100) || rowspan="2" | 560 || rowspan="2" | -10°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
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| rowspan="2" | 400 (100) || rowspan="2" | 560 || rowspan="2" | -10°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 54.5 || 75.5 || 91.7 || 101.4 || 107.9 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
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| 34.1 || 40.1 || 48.7 || 53.9 || 57.3
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
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The ammunition includes 4 belts, the Default belt, composed of one APDS and 2 HEI-T; the M792 belt composed of 3 HEI-T; the M791 belt composed of 3 APDS and the last one, the PMB 090 belt composed of 3 APFSDS. The most effective against tanks is the PMB 090, as it allows to penetrate medium tanks reliably from the side (even at shallow angles), while the most useful for aerial targets is the M792 (as every hit on aircraft is then critical).
  
 
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}
 
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}
* '''PMB 09:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}
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* '''PMB 090:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:Oerlikon KBA B02 (25 mm)/Ammunition|APDS, HEI-T*, APFSDS}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 81 || 80 || 76 || 70 || 66 || 61
 
|-
 
| M792 || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
| M791 || 81 || 80 || 76 || 70 || 66 || 61
 
|-
 
| PMB 09 || 92 || 90 || 86 || 82 || 76 || 71
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PMB 09 || APFSDS || 1,385 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|Ammo rack of 25 mm KBA of the VCC Dardo.]]
<!-- '''Last updated:''' -->
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<!-- '''Last updated: 2.7.0.146''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''4''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
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| '''4''' || 3&nbsp;''(+1)'' || 2&nbsp;''(+2)'' || 1&nbsp;''(+3)'' || No
 
|-
 
|-
 
|}
 
|}
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<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
{{main|BGM-71 TOW}}
 
{{main|BGM-71 TOW}}
The BMG-71 TOW entered service in 1972 with the US Army during the war in Vietnam. This ATGM was a real success both operationally and commercially. The missile is based on a 127mm HEAT warhead capable of drilling up to 600mm with a velocity of 345m/s.                                                                                                                           In the game this missile is called TOW 2 and TOW 2B. The TOW 2 is already present on the stock tank. The TOW 2 penetrates 800 mm and has a speed at 329 m/s very effective against any vehicle that does not have explosive reactive armor.                                                                                                                                                                                             The TOW 2B is the missile to unlock as you play, the 2B unlike the 2 has the ability to detonate over tank turrets.                                                                                                   This addition allows the missile to completely destroy the tank from above ignoring all the ERA and NERA armor that a conventional ATGM faces. The TOW 2B however is much slower and less penetrating than the TOW 2 in fact the 2B penetrates 430mm and has a velocity of 309m/s. 
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The BMG-71 TOW entered service in 1972 with the US Army during the Vietnam War. This ATGM was a real success both operationally and commercially. The Dardo can be equipped with the TOW-2, TOW-2A and TOW-2B variants, which are also conveniently immune to jamming.
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Due to the placement of the launchers, the missiles will only be guaranteed to arrive at the crosshairs when the target is at least 500 m away. If it's any closer, it is recommended to aim slightly to the side during the launch (the left launcher fires first, so the first shot should be offset to the right). Since the missiles are guided by the autocannon, aiming them anywhere beyond direct line of sight is difficult.
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The TOW-2 is present on the stock tank. It penetrates 800 mm and has a speed of 329 m/s, very effective against any vehicle that does not have explosive reactive armour, but has no special edge over special armour of tanks.
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The TOW-2A is the first researchable modification. This modification has tandem-charge, meaning that it can ignore enemy ERA on direct hit, effectively making Soviet and Chinese armour obsolete. This doesn't automatically mean victory, as those tanks can still be extremely difficult to hit unless they expose themselves, and the late endgame tanks of the next rank may still resist the TOW-2A.
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The TOW-2B is the second researchable modification. Unlike the other TOW-2, the 2B has the ability to detonate above the tank and direct its explosive power downwards. For that reason, the missiles fly above the designated target, rather than simply hitting the painted location (such as, but not limited to, the enemy cover). This allows the missile to completely destroy the tank from above ignoring all the ERA and NERA armour that a conventional ATGM would face from the front. The TOW-2B however is less penetrating than the TOW-2A and its damage is affected by how close the missle went to the enemy roof. 2B will also react to dead tanks that aren't next to the Dardo, so it can become near useless in a prolonged fight. Late Soviet tanks also have ERA on the roof, specifically to counter the 2B.  
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| 8 (2) || -6°/+30° || N/A || N/A || _.__ || _.__ || _.__ || _.__
+
| 8 (2) || -6°/+30° || N/A || N/A || 13.00 || 11.50 || 10.60 || 10.00
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:BGM-71 TOW/Ammunition|TOW-2, TOW-2B}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| TOW-2 || ATGM || 800 || 800 || 800 || 800 || 800 || 800
 
|-
 
| TOW-2B || ATGM || 430 || 430 || 430 || 430 || 430 || 430
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| TOW-2 || ATGM || 329 || 3,750 || 21.4 || 0.05 || 0.1 || 4,100 || 80° || 82° || 90°
 
|-
 
| TOW-2B || ATGM || 309 || 3,750 || 22.6 || 0.05 || 0.1 || 4,100 || 80° || 82° || 90°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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[[File:Ammoracks {{PAGENAME}} ATGM.jpg|right|thumb|x250px|Ammo rack of ATGMs in the VCC Dardo.]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.7.0.146''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''4''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''4''' || 3&nbsp;''(+1)'' || 2&nbsp;''(+2)'' || 1&nbsp;''(+3)'' || No
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 1,200 (200) || 1,200 || N/A || N/A
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| Coaxial || 1,200 (200) || 801 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
When playing the Dardo, one of the best playstyles for it is either using it as a support or as a flanker. You should attempt to always have a good line of sight where you can take enemies off guard, to maximise the effectiveness of your armaments. One example being that the Dardo at times can be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with either your main cannon or with your ATGM. At the start of a match it can prove to be a very effective first spawn in the hands of an experienced player, as enemy players might not expect such a vehicle to cause them troubles early during a match.
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When playing the Dardo, one of the best playstyles for it is either using it as a support or as a flanker. You should attempt to always have a good line of sight where you can take enemies off guard, to maximise the effectiveness of your armaments. One example being that the Dardo at times can be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with either your main cannon or with your ATGM. At the start of a match it can prove to be a very effective first spawn in the hands of an experienced player, as enemy players might not expect such a vehicle to cause them troubles early during a match. Sometimes, it works in the middle or in the end of the match as well.
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[[File:Dardo parked on enemy spawn.jpg|thumb|right|While it is difficult to sneak around at a high rank, you should never underestimate how focused or blind people can be when aggravated by something else.]]
 +
While stock, your main way to be effective is to scout enemy players and take them out from long ranges with the use of your TOW-2 ATGM.  With TOW-2 you are easily able to take out enemies with one good placed hit, but won't always be reliable as some enemies can prove to be tough, and will be able to withstand a hit. Thankfully the Dardo has 2 launchers which mean that you can fire again in quick succession, which is hopefully enough to allow you to continue staying in the battle. Any completely disabled tank can be finished off even with the default autocannon belt - just aim for the fuel tanks (to prevent them from repairing) and then the crew. Once you research the important modifications for this vehicle (APFSDS, APDS, TOW-2B, Thermals) then you may begin to play more solo, without having to rely on your teammates too much. Such modifications allow the Dardo to really be a devastating IFV that at times the enemy team won't have a proper counter to.
  
While stock, your main way to be effective is to scout enemy players and take them out from long ranges with the use of your TOW-2 ATGM. Once you research the important modifications for this vehicle (APFSDS, TOW-2B, Thermals) then you may begin to play more solo and without having to rely on your teammates too much. Such modifications allow the Dardo to really be a devastating IFV that at times the enemy team won't have a proper counter, to deal with the issue. With TOW-2 you are easily able to take out enemies with one good placed hit, but won't always be reliable as some enemies can prove to be tough, and will be able to withstand a hit. Thankfully the Dardo has 2 launchers which mean that you can fire in quick succession, hopefully being enough to allow you to continue staying in the battle.
+
TOW-2A missile could be used to obliterate tanks that pass as "heavy" for the rank, but since it is somewhat slow, they may react quickly enough to just swat the Dardo before it can hit them. At ranges of over 500 m, it can be gently dropped into their roof, but that will still expose your own tank to a lethal hit, so the best use-case for TOW-2A is when you disabled enemy tank cannon with a gun, but see that actually flanking and finishing them off would be impossible without getting destroyed, so you just hit them with a missile instead. Be very mindful of what you are doing when firing the missile in such a case - if you will just continue to fire the guns while guiding the missile, you will destroy your own weapon.
  
However, with the TOW-2B modification unlocked, Dardo's offensive capabilities are greatly improved, as the ATGM has the ability to attack enemies from the top of their turret roof, where for most tanks the armour is at its lowest. It can also be used to easily compromise enemy sniper positions, since people hiding behind cover are no longer a threat and must seek a better position where your ATGM can't affect them. Enemy players will usually be taken off guard when presented with a TOW-2B and that can also be used as a distraction for you to push and take an enemy out when they are damaged or confused. It's also good to note that if you are playing in your support role, the Dardo's scouting ability will be extremely useful for both you and your team.
+
With the TOW-2B modification unlocked, Dardo's offensive capabilities are greatly improved, as the ATGM has the ability to attack enemies from the top of their turret roof, where for most tanks the armour is at its lowest. It can also be used to easily compromise enemy sniper positions, since people hiding behind cover are no longer a threat and must seek a better position where your ATGM can't affect them. Enemy players will usually be taken off guard when presented with a TOW-2B and that can also be used as a distraction for you to push and take an enemy out when they are damaged or confused. It's also good to note that if you are playing in your support role, the Dardo's scouting ability will be extremely helpful for finishing off retreating enemies, both for you and your team.
  
In terms of its main weapon, the Dardo has a 25 mm Oerlikon-Buhrle cannon, which is able to use APDS and APFSDS. Its stock round for the 25 mm cannon is not too good at dealing with enemies but once the APFSDS round is unlocked, the Dardo can easily make short work of MBT's and light vehicles frontally or from the sides. However due to the Dardo's poor survivability, it is best advised that you stick far away from enemies and try pick them off with your TOW-2B. Generally speaking, just act as if the vehicle can be killed from anywhere, by any round. Its main cannon should only ever be used when you are in immediate danger, such as when a enemy helicopter is above you or when another enemy team ground vehicle has breached your defences. Dardo doesn't carry a lot of ammunition for either of your weapon systems so pick your targets and evaluate what place is the best to take out your enemy whilst not consuming too much of your ammunition.
+
In terms of its main weapon, the Dardo has a 25 mm Oerlikon-Buhrle cannon, which is able to use APDS and APFSDS. Its stock round for the 25 mm cannon is not too good at dealing with enemies, but the full APDS bell is still okay for the job, as it still can overpenetrate engines of the tanks and can punch through side armour at a flat angle. Once the APFSDS round is unlocked, the Dardo can easily make short work light vehicles frontally or from the sides. Technically, the APFSDS can even destroy Chinese medium tanks through the LFP, but any other would have to be flipped or attacked from the side, so default to that instead. Due to the Dardo's poor survivability, it is best advised that you stick somewhat far away from enemies and try pick them off with your TOW-2A/B. Otherwise, do ambush tactics and stay out of sight until the very last moment (and try to avoid being marked on the map in AB), as at the rank you will only have 1 to 2 seconds before the enemy reacted and started firing back at you. Generally speaking, just act as if the vehicle can be killed from anywhere, by any round. The main cannon should only ever be used as a first responce when you are in immediate danger, or if an extremely good opportunity presents itself, such as when an enemy helicopter is above you, or when another enemy team ground vehicle has breached your defences but is clueless about your actual position. Use the hot-switch trick to swap over to the normal APDS if you are being hunted down and ran out of APFSDS shells.
  
Other neat additions that will greatly aid you is the Dardo's thermal imaging device made by Kollsman. Although only available for the gunner, it is a great asset that you'll be able to use once unlocked to easily pick out and spot enemies. In terms of defence systems it has access to smoke dischargers, which at times can prove to be very useful. Another system the Dardo has is a laser warning receiver which will alert you when either an enemy ground/air vehicle is looking at you. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly.
+
There are other neat additions that will greatly aid you. First is the Dardo's thermal imaging device made by Kollsman. Although only available for the gunner, it is a great asset that you'll be able to use once unlocked to easily pick out and spot enemies. In terms of defence systems, Dardo has access to smoke dischargers, which can prove to be very useful, especially when paired with a laser warning receiver, which will alert you when either an enemy ground/air vehicle is looking at you. This should apply for all game modes, but be aware that in Arcade battles the LWS only really warns you of ATGM helicopters.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 235: Line 193:
 
'''Pros:'''
 
'''Pros:'''
  
* Access to TOW-2 and TOW-2B ATGMs.
+
* Access to TOW-2A and TOW-2B ATGMs which are very potent
* High rate of fire for main 25 mm cannon.
+
* High rate of fire for main 25 mm cannon, very short time-to-kill as long as it is aimed correctly
* Potent APFSDS round, able to deal with most enemies from the sides.
+
** Potent APFSDS round, generally able to deal with most enemies from the sides before they can react
 
* Mobility is adequate once engine upgrade installed.
 
* Mobility is adequate once engine upgrade installed.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Survivability is inadequate, can be taken out by majority of enemies you'll face.
+
* Survivability is inadequate, can be taken out by majority of enemies it'll face
* To fire ATGMs, you must be stationary.
+
* To fire ATGMs, the tank must be stationary
* APFSDS and TOW-2B are high tier modifications, meaning it can take awhile to have access to them.
+
* APFSDS and TOW-2B are high tier modifications, meaning it can take a while to gain access to them
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
During the late stages of the Cold War, OTO Melara, assisted by IVECO, had been designing a set of new multi-role armoured fighting vehicles in the hopes that enough interest would be generated to get the vehicles picked up either by the Italian army or by possible foreign customers. Several designs had been proposed (mainly to replace the ever-ageing M113 APC). The first attempt was the C-13 APC, which generated several variants, including an IFV and TUA version. It was ultimately never picked up likely due to political reasons, however what was used from the C-13 program would be re-used in future IFV projects, mainly the OTO Melara AV-90 and, the VCC-80 "Dardo".
 
During the late stages of the Cold War, OTO Melara, assisted by IVECO, had been designing a set of new multi-role armoured fighting vehicles in the hopes that enough interest would be generated to get the vehicles picked up either by the Italian army or by possible foreign customers. Several designs had been proposed (mainly to replace the ever-ageing M113 APC). The first attempt was the C-13 APC, which generated several variants, including an IFV and TUA version. It was ultimately never picked up likely due to political reasons, however what was used from the C-13 program would be re-used in future IFV projects, mainly the OTO Melara AV-90 and, the VCC-80 "Dardo".
[[File:IFV Dardo With Ariete.png|thumb|IFV Dardo with Ariete PSO]]
+
[[File:IFV Dardo With Ariete.png|thumb|right|400px|IFV Dardo with Ariete PSO]]
The Dardo had a troubled development cycle. Originally OTO Melara had initially proposed an initial variant known as the 'VCL-80', which would have shared many aspects from the C-13. It originally was supposed to feature a MILAN ATGM launcher similar to the [[M3 Bradley]] series of vehicles. The VCL-80 stayed on paper, however shortly thereafter in the early 1980s a new and refined design came out, only known as the VCC-80 (not to be confused with the production VCC-80 "Dardo"). In 1982 the Italian army would place a contract for the VCC-80, which would be produced in very small pre-production/prototype batches, and underwent a series of changes during its development cycle. The VCC-80 would be tested with a high velocity medium support gun, the same gun tested years prior on the Fiat 6616. What would actually interest the Italian army would be the version fitted with a power-operated turret, mounted with a 25 mm Oerlikon-Buhrle cannon (capable of 600 rpm, and fed with 200 ready rounds stored in the turret, with extra rounds stored inside of the hull). In addition, it was also given the ability to equip itself with TOW ATGMs.  
+
The Dardo had a troubled development cycle. Originally OTO Melara had initially proposed an initial variant known as the 'VCL-80', which would have shared many aspects from the C-13. It originally was supposed to feature a MILAN ATGM launcher similar to the [[M3 Bradley]] series of vehicles. The VCL-80 stayed on paper, however shortly thereafter in the early 1980s a new and refined design came out, only known as the VCC-80 (not to be confused with the production VCC-80 "Dardo"). In 1982 the Italian army would place a contract for the VCC-80, which would be produced in very small pre-production/prototype batches, and underwent a series of changes during its development cycle. The VCC-80 would be tested with a high velocity medium support gun, the same gun tested years prior on the Fiat 6616. What would actually interest the Italian army would be the version fitted with a power-operated turret, mounted with a 25 mm Oerlikon-Buhrle cannon (capable of 600 rpm, and fed with 200 ready rounds stored in the turret, with extra rounds stored inside of the hull). In addition, it was also given the ability to equip itself with TOW ATGMs.
  
The general configuration of the VCC-80 would be conventional, being similar to other contemporary infantry fighting vehicles. What sets it out is the design, it being very well self proportioned and well executed. The hull as well as the turret of the VCC-80 is welded from plates of aluminium alloys (5083 and 7020 type). During its development, among the changes to the vehicle would be the fire control system, originally it had access to the Officine Galileo TURMS, present on the C1 Ariete and B1 Centauro. Eventually it was decided to use a mix, and the introduction of the Kollsman day/night sight which would be present on the the final version of the vehicle and subsequent production variants. The powerplant consists of an Iveco V6 turbo-charged after-cooled diesel, capable of 512hp (382.2 kW), coupled with an Iveco Fiat ZF type automatic transmission system with four forward/two reverse gears. The commander would be provided with six periscope sights, with 360° field of view. The cupola can be further fitted with 'JANUS' panoramic stabilized sight, although this is seen rarely. Additionally, a laser rangefinder and a thermal imager is provided for the gunner. Eventually the Italian army after extensive testing would order a grand total of 300 production units of the VCC-80 in 1988, designating it the VCC-80 "Dardo", and later downsized to 200 units due to the end of the Cold War. They'd be delivered through the following years and the final production vehicles would be delivered in the early 2000s.  
+
The general configuration of the VCC-80 would be conventional, being similar to other contemporary infantry fighting vehicles. What sets it out is the design, it being very well self proportioned and well executed. The hull as well as the turret of the VCC-80 is welded from plates of aluminium alloys (5083 and 7020 type). During its development, among the changes to the vehicle would be the fire control system, originally it had access to the Officine Galileo TURMS, present on the C1 Ariete and B1 Centauro. Eventually it was decided to use a mix, and the introduction of the Kollsman day/night sight which would be present on the the final version of the vehicle and subsequent production variants. The powerplant consists of an IVECO V6 turbo-charged after-cooled diesel, capable of 512hp (382.2 kW), coupled with an IVECO Fiat ZF type automatic transmission system with four forward/two reverse gears. The commander would be provided with six periscope sights, with 360° field of view. The cupola can be further fitted with 'JANUS' panoramic stabilized sight, although this is seen rarely. Additionally, a laser rangefinder and a thermal imager is provided for the gunner. Eventually the Italian army after extensive testing would order a grand total of 300 production units of the VCC-80 in 1988, designating it the VCC-80 "Dardo", and later downsized to 200 units due to the end of the Cold War. They'd be delivered through the following years and the final production vehicles would be delivered in the early 2000s.
  
 
Since then, the Italian army have not upgraded the vehicle much, in 2005 TOW-2B and TOW-2A ATGMs would be ordered to up-arm both the Dardo and the A129 Mangusta, mainly done due to the old TOW variants such as I-TOW being a bit too outdated for the modern setting. They would also at one point acquire a license from Germany to produce PBM-09 25 mm APFSDS to accompany the Dardo. Dardos are currently in use inside of the majority of the 'Bersalgiere' regiments. Since then, the VCC-80 "Dardo" has partaken in pretty much every theatre of war that Italy was involved in, such as in Afghanistan, as well as Italian United Nations missions in Lebanon. In terms of upgrade programs, there was an attempt once to do such thing. During Eurostatory of 2010, an international exhibition of the defense and security sector that takes place every two years in the Paris-Nord Villepinte exhibition center, would have Italy present their defense vehicles and items like usual, including the Dardo. This time however would be the first time the Dardo IFV was seen in the configuration CIO presented, this specific configuration would allow the Dardo IFV to have an unmanned HITFIST-OWS (Overhead Weapon Station) 30 mm cannon, which would also be able to be paired up with 2 Spike ATGM launchers (the launcher was also capable of using Kornet and INGWE). However following in-depth studies conducted jointly by the Army and industry, the poor cost/effectiveness ratio of the vehicle modernization emerged, and therefore, in 2016, the VCC-80 "Dardo" modernization program was abandoned in favour of a new platform that can respond to the needs of the Armed Forces.
 
Since then, the Italian army have not upgraded the vehicle much, in 2005 TOW-2B and TOW-2A ATGMs would be ordered to up-arm both the Dardo and the A129 Mangusta, mainly done due to the old TOW variants such as I-TOW being a bit too outdated for the modern setting. They would also at one point acquire a license from Germany to produce PBM-09 25 mm APFSDS to accompany the Dardo. Dardos are currently in use inside of the majority of the 'Bersalgiere' regiments. Since then, the VCC-80 "Dardo" has partaken in pretty much every theatre of war that Italy was involved in, such as in Afghanistan, as well as Italian United Nations missions in Lebanon. In terms of upgrade programs, there was an attempt once to do such thing. During Eurostatory of 2010, an international exhibition of the defense and security sector that takes place every two years in the Paris-Nord Villepinte exhibition center, would have Italy present their defense vehicles and items like usual, including the Dardo. This time however would be the first time the Dardo IFV was seen in the configuration CIO presented, this specific configuration would allow the Dardo IFV to have an unmanned HITFIST-OWS (Overhead Weapon Station) 30 mm cannon, which would also be able to be paired up with 2 Spike ATGM launchers (the launcher was also capable of using Kornet and INGWE). However following in-depth studies conducted jointly by the Army and industry, the poor cost/effectiveness ratio of the vehicle modernization emerged, and therefore, in 2016, the VCC-80 "Dardo" modernization program was abandoned in favour of a new platform that can respond to the needs of the Armed Forces.
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;Images
 
;Images
<gallery mode="packed-hover" heights="150">
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<gallery mode="packed-hover" heights="200">
Image:Italian Mix (1).png|
+
File:Italian Mix (1).png
 
</gallery>
 
</gallery>
  
 
;Videos
 
;Videos
{{Youtube-gallery|X08w5IAydF4|'''The Shooting Range #258''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
+
{{Youtube-gallery|X08w5IAydF4|'''The Shooting Range #258''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|n0mHQggtrzg|'''Dardo IFV - First Impressions Review''' - ''Sako Sniper''}}
  
 
== See also ==
 
== See also ==
Line 276: Line 234:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[M3A3 Bradley]]
+
* [[M3A3 Bradley]] - Technically comparable tank in the USA tech tree
 +
* [[Type 89 IFV]] - A very similar tank in Japanese tech tree
 +
* [[VCC-80/30]] - A side grade of this tank, that mainly focuses on long range missile warfare
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:en/news/7188-development-dardo-ifv-first-hit-rights-en|[Devblog] Dardo IFV: first hit rights]]
* ''other literature.''
 
  
 +
{{TankManufacturer OTO Melara}}
 
{{Italy light tanks}}
 
{{Italy light tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Latest revision as of 18:00, 19 October 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the Italian light tank Dardo. For other versions, see VCC-80 Dardo (Family).
it_dardo_vcc.png
GarageImage Dardo.jpg
Dardo
AB RB SB
10.0 10.0 10.0
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The Dardo is an infantry fighting vehicle developed for the Italian Army to provide support to infantry and the M113 and VCC-1 "Camillino" APCs, which it would later almost completely replace together with the VBC Freccia. During the later stages of the Cold War, Italy had a need for a multi-role platform for infantry support; the C-13 had been trialled, but it had not been accepted into service and the project was cancelled. New prototypes were developed from the C-13, using different types of armaments and other technologies, and a refined design known as the VCC-80 was produced in the early 1980s. It was designed and built in Rome by a consortium between IVECO and OTO Melara, in which OTO Melara was responsible for the armament and fire control systems, while IVECO was responsible for the hull and powerplant. It would be quickly picked up by the Italian army, placing a small pre-production contract in 1982, followed by a full contract for 300 vehicles in 1988 when it was designated "Dardo" (later reduced to 200 at the end of the Cold War). The final units were delivered in the early 2000s. In 2004, the Dardo was deployed with the Italian Army as part of Operation Iraqi Freedom. Ten units were also sent to Afghanistan to reinforce Italian battle groups. Some units are also in use with the Italian contingent of the United Nations Interim Force in Lebanon.

Introduced in Update "Red Skies", the Dardo works best as a support or flanking vehicle. It is recommended to find a location with a good overview of the battlefield and scout for enemies for your allies, occasionally putting in some work personally. The main armament is extremely effective against enemy lightly armoured vehicles, which are prevalent at this stage, and may destroy medium tanks if they expose themselves. Additionally, players should strive to unlock the TOW-2B anti-tank guided missile (ATGM) as soon as possible so that they can engage enemies hiding in cover. However, the missile's effectiveness is unreliable, and it occasionally fails to damage the enemy at all, especially the ones with ERA protection on the roof.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull72 / 52 / 38
Turret40 / 40 / 40
Crew3 people
Visibility88 %

The armour of the Dardo is best characterized as glass cannon. The armour is made of rolled homogeneous armour and aluminium that make up an effective armour of 77 mm at the top of the hull, while at the bottom, the most vulnerable part, the armour amounts to 46 mm. This armour is very weak, it can barely defend against 20 mm shells.

Inside the Dardo there are 3 crew members: the driver, the commander and the gunner. Both commander and gunner are located in the turret, which leads to one-hit KO in RB should anything penetrate the turret. In the case the penetrator somehow missed them both, the dual-belt feeding the autocannon is usually hit instead and it explodes violently, destroying the tank outright.

The engine is at the front of the vehicle and is separated from the driving area with a rolled homogeneous plate of 6 mm. This plate that separates the driver from the engine serves to increase the vehicle's resistance against shrapnel and heavy explosives.

Armour type:

  • Rolled homogeneous armour
  • Aluminium alloy 5083 (Hull front, hull rear)
  • Aluminium alloy 7039 (Turret, hull sides)
  • Composite screen (Sideskirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm + 8 mm (78°) Upper
50 mm + 22 mm (38°) Lower
25 mm (33°) Upper
25 mm, 52 mm, 32 mm Lower
38 mm (30°) 25 mm
Turret 40 mm + 22 mm (18°) Turret front
40 mm + 6 mm (22°) Turret front sides
25 mm + 25 mm Gun mantlet
40 mm (22-25°) 40 mm (26°) 40 mm (80°) Front
25 mm Rear
Cupola 40 mm (cylindrical) 25 mm

Notes:

  • Sideskirts are 10 mm thick
  • Tracks are 15 mm thick, wheels are 10 mm thick

Mobility

Speedforward / back
AB78 / 36 km/h
RB and SB70 / 32 km/h
Number of gears8 forward
4 back
Weight23.5 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB42.2 hp/t
RB and SB22.1 hp/t

The Dardo has an IVECO V6 turbocharged diesel engine, capable of delivering 520 HP. This powerful engine is able to push the 23 ton Dardo to a speed of 70 km/h spread over 8 gears on almost any flat terrain: road, dirt, snow and sand. Its reverse gear is also good, -32 km/h. With this mighty engine it can climb slopes of up to 60%.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 36 23.5 806 992 34.3 42.21
Realistic 70 32 460 520 19.57 22.13

Modifications and economy

Repair costBasic → Reference
AB3 474 → 5 815 Sl icon.png
RB3 327 → 5 569 Sl icon.png
SB4 434 → 7 422 Sl icon.png
Total cost of modifications217 400 Rp icon.png
354 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
25mm_M242_HE_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2a_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods thermal sight.png
NVD
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
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Cost:
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Artillery Support
Research:
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Cost:
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Improved optics
Research:
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Cost:
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25mm_M242_APDS_FS_ammo_pack
Research:
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Cost:
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152mm_us_tow_2_ammo_pack
Research:
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Cost:
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Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

25 mm Oerlikon KBA B02 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition400 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate561 shots/min
Vertical guidance-10° / 60°

The main armament of the Dardo is a 25 mm Oerlikon KBA autocannon. The 25 mm Oerlikon KBA was previously used in the light tank VBC (PT2) and SPAA SIDAM 25 and is capable of fighting both tanks and aircraft.

Even with the basic APDS, the 25 mm is still extremely potent in close quarters

In-game, this formidable gun is the second highest performing 25 mm gun. With its formidable cadence of 560 rounds per minute and a projectile that can pierce up to 92 mm of armour, the Dardo is capable of rapid and very effective attacks. It is recommended to engage enemies from the side for greater efficiency, but the enemy can be turned over by firing the gun at the tracks if necessary. As before, the gun will overheat within ~70 shots, so letting it cool down a bit between bursts is required.

As with the VBC, it is possible to near instantly "hot switch" between belts, should one run out or be less efficient for the current target. Therefore, picking two different kinetic belts, even if one is slightly worse, is not a waste, but a genuinely life saving strategy against tanks.

25 mm Oerlikon KBA B02 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (100) 560 -10°/+60° ±180° Two-plane 54.5 75.5 91.7 101.4 107.9 10.40 9.20 8.48 8.00
Realistic 34.1 40.1 48.7 53.9 57.3

Ammunition

The ammunition includes 4 belts, the Default belt, composed of one APDS and 2 HEI-T; the M792 belt composed of 3 HEI-T; the M791 belt composed of 3 APDS and the last one, the PMB 090 belt composed of 3 APFSDS. The most effective against tanks is the PMB 090, as it allows to penetrate medium tanks reliably from the side (even at shallow angles), while the most useful for aerial targets is the M792 (as every hit on aircraft is then critical).

  • Default: APDS · HEI-T* · HEI-T*
  • M792: HEI-T* · HEI-T* · HEI-T*
  • M791: APDS · APDS · APDS
  • PMB 090: APFSDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APDS 80 79 73 67 61 55
HEI-T* 7 6 4 3 3 3
APFSDS 92 90 83 75 62 58
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APDS 1,335 0.13 - - - 75° 78° 80°
HEI-T* 1,100 0.19 0.1 0.1 54.4 79° 80° 81°
APFSDS 1,385 0.1 - - - 78° 80° 81°

Ammo racks

Ammo rack of 25 mm KBA of the VCC Dardo.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
4 (+1) (+2) (+3) No

Additional armament

Ammunition8 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Vertical guidance-6° / 30°
Fire on the moveup to 5 km/h
Main article: BGM-71 TOW

The BMG-71 TOW entered service in 1972 with the US Army during the Vietnam War. This ATGM was a real success both operationally and commercially. The Dardo can be equipped with the TOW-2, TOW-2A and TOW-2B variants, which are also conveniently immune to jamming.

Due to the placement of the launchers, the missiles will only be guaranteed to arrive at the crosshairs when the target is at least 500 m away. If it's any closer, it is recommended to aim slightly to the side during the launch (the left launcher fires first, so the first shot should be offset to the right). Since the missiles are guided by the autocannon, aiming them anywhere beyond direct line of sight is difficult.

The TOW-2 is present on the stock tank. It penetrates 800 mm and has a speed of 329 m/s, very effective against any vehicle that does not have explosive reactive armour, but has no special edge over special armour of tanks.

The TOW-2A is the first researchable modification. This modification has tandem-charge, meaning that it can ignore enemy ERA on direct hit, effectively making Soviet and Chinese armour obsolete. This doesn't automatically mean victory, as those tanks can still be extremely difficult to hit unless they expose themselves, and the late endgame tanks of the next rank may still resist the TOW-2A.

The TOW-2B is the second researchable modification. Unlike the other TOW-2, the 2B has the ability to detonate above the tank and direct its explosive power downwards. For that reason, the missiles fly above the designated target, rather than simply hitting the painted location (such as, but not limited to, the enemy cover). This allows the missile to completely destroy the tank from above ignoring all the ERA and NERA armour that a conventional ATGM would face from the front. The TOW-2B however is less penetrating than the TOW-2A and its damage is affected by how close the missle went to the enemy roof. 2B will also react to dead tanks that aren't next to the Dardo, so it can become near useless in a prolonged fight. Late Soviet tanks also have ERA on the roof, specifically to counter the 2B.

BGM-71 TOW missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
8 (2) -6°/+30° N/A N/A 13.00 11.50 10.60 10.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW-2 ATGM 800 800 800 800 800 800
TOW-2B ATGM (OTA) 100 100 100 100 100 100
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TOW-2 ATGM 329 3,750 21.45 0.05 0.1 4.41 80° 82° 90°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TOW-2B ATGM (OTA) 309 3,750 22.59 0.05 0.1 30 3 3.38 80° 82° 90°

Ammo racks

Ammo rack of ATGMs in the VCC Dardo.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
4 (+1) (+2) (+3) No

Machine guns

Ammunition1 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,200 (200) 801 N/A N/A

Usage in battles

When playing the Dardo, one of the best playstyles for it is either using it as a support or as a flanker. You should attempt to always have a good line of sight where you can take enemies off guard, to maximise the effectiveness of your armaments. One example being that the Dardo at times can be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with either your main cannon or with your ATGM. At the start of a match it can prove to be a very effective first spawn in the hands of an experienced player, as enemy players might not expect such a vehicle to cause them troubles early during a match. Sometimes, it works in the middle or in the end of the match as well.

While it is difficult to sneak around at a high rank, you should never underestimate how focused or blind people can be when aggravated by something else.

While stock, your main way to be effective is to scout enemy players and take them out from long ranges with the use of your TOW-2 ATGM. With TOW-2 you are easily able to take out enemies with one good placed hit, but won't always be reliable as some enemies can prove to be tough, and will be able to withstand a hit. Thankfully the Dardo has 2 launchers which mean that you can fire again in quick succession, which is hopefully enough to allow you to continue staying in the battle. Any completely disabled tank can be finished off even with the default autocannon belt - just aim for the fuel tanks (to prevent them from repairing) and then the crew. Once you research the important modifications for this vehicle (APFSDS, APDS, TOW-2B, Thermals) then you may begin to play more solo, without having to rely on your teammates too much. Such modifications allow the Dardo to really be a devastating IFV that at times the enemy team won't have a proper counter to.

TOW-2A missile could be used to obliterate tanks that pass as "heavy" for the rank, but since it is somewhat slow, they may react quickly enough to just swat the Dardo before it can hit them. At ranges of over 500 m, it can be gently dropped into their roof, but that will still expose your own tank to a lethal hit, so the best use-case for TOW-2A is when you disabled enemy tank cannon with a gun, but see that actually flanking and finishing them off would be impossible without getting destroyed, so you just hit them with a missile instead. Be very mindful of what you are doing when firing the missile in such a case - if you will just continue to fire the guns while guiding the missile, you will destroy your own weapon.

With the TOW-2B modification unlocked, Dardo's offensive capabilities are greatly improved, as the ATGM has the ability to attack enemies from the top of their turret roof, where for most tanks the armour is at its lowest. It can also be used to easily compromise enemy sniper positions, since people hiding behind cover are no longer a threat and must seek a better position where your ATGM can't affect them. Enemy players will usually be taken off guard when presented with a TOW-2B and that can also be used as a distraction for you to push and take an enemy out when they are damaged or confused. It's also good to note that if you are playing in your support role, the Dardo's scouting ability will be extremely helpful for finishing off retreating enemies, both for you and your team.

In terms of its main weapon, the Dardo has a 25 mm Oerlikon-Buhrle cannon, which is able to use APDS and APFSDS. Its stock round for the 25 mm cannon is not too good at dealing with enemies, but the full APDS bell is still okay for the job, as it still can overpenetrate engines of the tanks and can punch through side armour at a flat angle. Once the APFSDS round is unlocked, the Dardo can easily make short work light vehicles frontally or from the sides. Technically, the APFSDS can even destroy Chinese medium tanks through the LFP, but any other would have to be flipped or attacked from the side, so default to that instead. Due to the Dardo's poor survivability, it is best advised that you stick somewhat far away from enemies and try pick them off with your TOW-2A/B. Otherwise, do ambush tactics and stay out of sight until the very last moment (and try to avoid being marked on the map in AB), as at the rank you will only have 1 to 2 seconds before the enemy reacted and started firing back at you. Generally speaking, just act as if the vehicle can be killed from anywhere, by any round. The main cannon should only ever be used as a first responce when you are in immediate danger, or if an extremely good opportunity presents itself, such as when an enemy helicopter is above you, or when another enemy team ground vehicle has breached your defences but is clueless about your actual position. Use the hot-switch trick to swap over to the normal APDS if you are being hunted down and ran out of APFSDS shells.

There are other neat additions that will greatly aid you. First is the Dardo's thermal imaging device made by Kollsman. Although only available for the gunner, it is a great asset that you'll be able to use once unlocked to easily pick out and spot enemies. In terms of defence systems, Dardo has access to smoke dischargers, which can prove to be very useful, especially when paired with a laser warning receiver, which will alert you when either an enemy ground/air vehicle is looking at you. This should apply for all game modes, but be aware that in Arcade battles the LWS only really warns you of ATGM helicopters.

Pros and cons

Pros:

  • Access to TOW-2A and TOW-2B ATGMs which are very potent
  • High rate of fire for main 25 mm cannon, very short time-to-kill as long as it is aimed correctly
    • Potent APFSDS round, generally able to deal with most enemies from the sides before they can react
  • Mobility is adequate once engine upgrade installed.

Cons:

  • Survivability is inadequate, can be taken out by majority of enemies it'll face
  • To fire ATGMs, the tank must be stationary
  • APFSDS and TOW-2B are high tier modifications, meaning it can take a while to gain access to them

History

During the late stages of the Cold War, OTO Melara, assisted by IVECO, had been designing a set of new multi-role armoured fighting vehicles in the hopes that enough interest would be generated to get the vehicles picked up either by the Italian army or by possible foreign customers. Several designs had been proposed (mainly to replace the ever-ageing M113 APC). The first attempt was the C-13 APC, which generated several variants, including an IFV and TUA version. It was ultimately never picked up likely due to political reasons, however what was used from the C-13 program would be re-used in future IFV projects, mainly the OTO Melara AV-90 and, the VCC-80 "Dardo".

IFV Dardo with Ariete PSO

The Dardo had a troubled development cycle. Originally OTO Melara had initially proposed an initial variant known as the 'VCL-80', which would have shared many aspects from the C-13. It originally was supposed to feature a MILAN ATGM launcher similar to the M3 Bradley series of vehicles. The VCL-80 stayed on paper, however shortly thereafter in the early 1980s a new and refined design came out, only known as the VCC-80 (not to be confused with the production VCC-80 "Dardo"). In 1982 the Italian army would place a contract for the VCC-80, which would be produced in very small pre-production/prototype batches, and underwent a series of changes during its development cycle. The VCC-80 would be tested with a high velocity medium support gun, the same gun tested years prior on the Fiat 6616. What would actually interest the Italian army would be the version fitted with a power-operated turret, mounted with a 25 mm Oerlikon-Buhrle cannon (capable of 600 rpm, and fed with 200 ready rounds stored in the turret, with extra rounds stored inside of the hull). In addition, it was also given the ability to equip itself with TOW ATGMs.

The general configuration of the VCC-80 would be conventional, being similar to other contemporary infantry fighting vehicles. What sets it out is the design, it being very well self proportioned and well executed. The hull as well as the turret of the VCC-80 is welded from plates of aluminium alloys (5083 and 7020 type). During its development, among the changes to the vehicle would be the fire control system, originally it had access to the Officine Galileo TURMS, present on the C1 Ariete and B1 Centauro. Eventually it was decided to use a mix, and the introduction of the Kollsman day/night sight which would be present on the the final version of the vehicle and subsequent production variants. The powerplant consists of an IVECO V6 turbo-charged after-cooled diesel, capable of 512hp (382.2 kW), coupled with an IVECO Fiat ZF type automatic transmission system with four forward/two reverse gears. The commander would be provided with six periscope sights, with 360° field of view. The cupola can be further fitted with 'JANUS' panoramic stabilized sight, although this is seen rarely. Additionally, a laser rangefinder and a thermal imager is provided for the gunner. Eventually the Italian army after extensive testing would order a grand total of 300 production units of the VCC-80 in 1988, designating it the VCC-80 "Dardo", and later downsized to 200 units due to the end of the Cold War. They'd be delivered through the following years and the final production vehicles would be delivered in the early 2000s.

Since then, the Italian army have not upgraded the vehicle much, in 2005 TOW-2B and TOW-2A ATGMs would be ordered to up-arm both the Dardo and the A129 Mangusta, mainly done due to the old TOW variants such as I-TOW being a bit too outdated for the modern setting. They would also at one point acquire a license from Germany to produce PBM-09 25 mm APFSDS to accompany the Dardo. Dardos are currently in use inside of the majority of the 'Bersalgiere' regiments. Since then, the VCC-80 "Dardo" has partaken in pretty much every theatre of war that Italy was involved in, such as in Afghanistan, as well as Italian United Nations missions in Lebanon. In terms of upgrade programs, there was an attempt once to do such thing. During Eurostatory of 2010, an international exhibition of the defense and security sector that takes place every two years in the Paris-Nord Villepinte exhibition center, would have Italy present their defense vehicles and items like usual, including the Dardo. This time however would be the first time the Dardo IFV was seen in the configuration CIO presented, this specific configuration would allow the Dardo IFV to have an unmanned HITFIST-OWS (Overhead Weapon Station) 30 mm cannon, which would also be able to be paired up with 2 Spike ATGM launchers (the launcher was also capable of using Kornet and INGWE). However following in-depth studies conducted jointly by the Army and industry, the poor cost/effectiveness ratio of the vehicle modernization emerged, and therefore, in 2016, the VCC-80 "Dardo" modernization program was abandoned in favour of a new platform that can respond to the needs of the Armed Forces.

Media

Skins
Images
Videos

See also

  • M3A3 Bradley - Technically comparable tank in the USA tech tree
  • Type 89 IFV - A very similar tank in Japanese tech tree
  • VCC-80/30 - A side grade of this tank, that mainly focuses on long range missile warfare

External links


OTO Melara
Light Tanks/IFVs 
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · VRCC
Dardo  Dardo · VCC-80/30 · VCC-80/60
Other  C13 T90 · R3 T106 FA
MBTs 
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Other  M47 (105/55)
Tank Destroyers  M113A1 (TOW)
SPAA  R3 T20 FA-HS · SIDAM 25 · SIDAM 25 (Mistral) · OTOMATIC
Patrol Boats 
Sparviero-class  Sparviero*
See Also  OTO
  *Built by OTO Melara in La Spezia under the Alinavi S.p.A. consortium

Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41