Difference between revisions of "Tu-2S-44"
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== Usage in battles == | == Usage in battles == | ||
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
+ | |||
+ | Once spawned (~ 3500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment. | ||
+ | |||
+ | When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat! | ||
+ | |||
+ | '''Specific enemies worth noting''' | ||
+ | |||
+ | ''Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)'' | ||
+ | |||
+ | These are constant opponents at the BR of 5.7, so they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed. | ||
+ | |||
+ | ''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)'' | ||
+ | |||
+ | These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns. | ||
===Manual Engine Control=== | ===Manual Engine Control=== |
Revision as of 09:59, 7 December 2020
Contents
This page is about the Russian bomber Tu-2S-44. For other uses, see Tu-2 (Family). |
Description
The Tu-2S-44 is a rank IV Russian bomber
with a battle rating of 6.0 (AB/SB) and 5.3 (RB). It was introduced in Update 1.29.
General info
Flight Performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 7,300 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
523 | 505 | 9500 | 32.0 | 32.7 | 4.3 | 4.3 | 326 |
Upgraded | |||||||
Max Speed (km/h at 7,300 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
??? | ??? | 9500 | ??.? | ??.? | ??.? | ??.? | 326 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flaps (km/h) |
Max Static G | |
+ | - | |||
0 | 390 | 520 | ~8 | ~4 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 360 | < 360 | < 440 | > 302 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
1,550 m | 1,670 hp | 1,967 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
4,700 m | 1,410 hp | 1,661 hp |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Armaments
Offensive armament
The Tu-2S-44 is armed with:
- 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
Suspended armament
The Tu-2S-44 can be outfitted with the following ordnance:
- 2 x 250 kg FAB-250M43 bombs (500 kg total)
- 9 x 100 kg FAB-100 bombs (900 kg total)
- 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
- 4 x 500 kg FAB-500 bombs (2,000 kg total)
- 2 x 500 kg FAB-500 bombs (1,000 kg total)
- 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
- 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
- 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500 bombs (2,000 kg total)
Defensive armament
The Tu-2S-44 is defended by:
- 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
- 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
- 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
Usage in battles
Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Once spawned (~ 3500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
Specific enemies worth noting
Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)
These are constant opponents at the BR of 5.7, so they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Auto control available |
Controllable Auto control available |
Separate | Controllable 2 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Turret 12 mm | ||
II | Compressor | Airframe | New 12 mm MGs (turret) | PKD-2 | |
III | Wings repair | Engine | Offensive 20 mm | ||
IV | Engine injection | Cover | New 20 mm cannons |
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
In-game description
"Tupolev Tu-2S Front Line Bomber with M-82FN engines, Moscow Aircraft Factory No. 23, series 1 to 43 (NATO reporting name: Bat).
After production of the Tu-2 was stopped, work on improving the aircraft nevertheless continued. It obtained a new version of the Shvetsov M-82FN engine, equipped with direct fuel injection, with an increased maximum engine power of 1,850 hp. The new engines improved the aircraft's flight characteristics. Also, the bomber's earlier defects were practically eliminated. In July 1943, the State Defense Committee decided to begin mass production of the Tu-2 with the M-82FN engines.
The so-called ""standard"" bombers, the Tu-2S (""S"" meaning ""standard""), were different from Aircraft 103VS. They were simple and cheap as far as production and operation went, with a minimum set of equipment.
The Tu-2S had the 103VS's braking vanes and their release mechanisms removed, but the dive recovery control was left intact. The stabilizer was fixed and the steering gear removed. The vertical empennage area was increased. Only the right rudder had a trim tab. The plane's fuel tanks were reduced in number, and the resulting loss in fuel capacity was somewhat compensated for by enlarging the remaining tanks.
The plane's defensive armament was similar to that of Aircraft 103VS, but the ammunition of the LU-UBT unit was increased to 350 rounds. The rocket beams and weapon controls were removed. But, unlike its predecessor, the Tu-2S was equipped with chemical weapons. It could carry UKhAP-500 aerial spray devices or ABK-P-500 clusters, which could be filled with bomblets or AZh-2 ampoules containing KS self-igniting fluid. The first Tu-2S was built in September 1943. A total of 1,145 Tu-2S front-line bombers were produced from 1943-45.
By the end of 1942, the Tu-2 appeared on the Kalinin Front and then on the Southwestern Front. From 1944-45, the Tu-2S was used in the Baltics, Poland, and Germany, including the Battle of Berlin. In August 1945, units armed with the Tu-2S operated against Japan.
The Tu-2S is justly considered the best front-line bomber of the Red Army Air Force. It was superior to the famous Pe-2 in all its basic characteristics, especially in its defensive armament. During the war, the Tu-2S was only used by the Red Army Air Force."
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро) | |
---|---|
Bombers | TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 |
Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4 | |
Arkhangelsky Bomber | Ar-2* |
Strike Aircraft | Tu-1 |
Jet Bomber | Tu-14T |
Export | ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4 |
◔Tu-2S-59 | |
* While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber. |
USSR bombers | |
---|---|
SB and Ar | SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2 |
Yer-2 (petrol) | Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU |
Yer-2 (diesel) | Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l) |
Tu | Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4 |
Pe | Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8 |
IL | DB-3B · IL-4 |
Po | Po-2 · Po-2M |
Other | MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6 |
Lend-Lease | ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30 |