Difference between revisions of "ZUT-37"

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(Survivability and armour: Added a more thorough description on the vehicle's survivability and armour)
(Armaments: Updated table templates)
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Sh-37 (37 mm)}}
 
{{main|Sh-37 (37 mm)}}
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="6" | [[Sh-37 (37 mm)|37 mm Sh-37]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 200 (5) || rowspan="2" | 260 || rowspan="2" | -3°/+77° || rowspan="2" | ±180° || rowspan="2" | N/A || 6.6 || 9.1 || 11.0 || 12.3 || 13.1 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 +
|-
 +
! ''Realistic''
 +
| 4.5 || 5.3 || 6.4 || 7.1 || 7.5
 +
|-
 +
|}
  
 
The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has a starting reload time of around 6.5 seconds, which can be reduced down to 5 seconds with ace crew training.
 
The {{PAGENAME}}'s only armament is the 37 mm auto-cannon which has a starting reload time of around 6.5 seconds, which can be reduced down to 5 seconds with ace crew training.
Line 58: Line 74:
 
It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.
 
It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.
  
{| class="wikitable" style="text-align:center"
+
==== Ammunition ====
|-
+
 
! colspan="6" | [[Sh-37 (37 mm)|37 mm Sh-37]]
+
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer shell}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}} - These rounds work well for either use (anti-air or against armour) until the others are researched. The only drawback is the decreased rate of fire.  
|-
+
* '''HEFI-T:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer shell (self-destroying)}} - These are absolutely devastating in the AA role with a good  performance against open combat compartment vehicles.
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
+
* '''AP-T:''' {{Annotation|AP-T|Armour-piercing tracer shell}} - These are best against light tanks at close range and do good damage to planes. This round can punch through the side armour of a Panther I.
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 200 (5) || 260 || -3°/+77° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 6.60 || 9.14 || 11.00 || 12.28 || 13.06
 
|-
 
| ''Realistic'' || 4.46 || 5.25 || 6.38 || 7.05 || 7.50
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.50 || 5.75 || 5.30 || 5.00
 
|-
 
|}
 
  
=== Ammunition ===
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| OFZ || HEFI-T* ||3||3||3||3||3||3
+
| OFZ || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
|-
| BT || AP-T ||71||68||57||46||37||30
+
| BT || AP-T || 71 || 68 || 57 || 46 || 37 || 30
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| OFZ || HEFI-T* || 900 || 0.74 || 0.2 || 0.1 || 34 || +0° || 79° || 80° || 81°
+
| OFZ || HEFI-T* || 900 || 0.74 || 0.0 || 0.1 || 34 || 79° || 80° || 81°
 
|-
 
|-
| BT || AP-T || 880 || 0.76 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
| BT || AP-T || 880 || 0.76 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
 
|}
 
|}
  
===Belt types===
+
==== [[Ammo racks]] ====
{| class="wikitable"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
+
<!--'''Last updated:'''-->
|-
+
{| class="wikitable" style="text-align:center"
| align="left" |'''''Default ''''' || align="left" | [[:Category:Ammunition#Kinetic_energy_shells|AP-T]], [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br>(Armour Piercing Incendiary tracer – High Explosive Fragmentation Incendiary tracer) shell || align="left" | 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 
|-
 
| align="left" |'''''HEFI-T''''' || align="left" | [[:Category:Ammunition#Cannon_shells|HEFI-T]] <br> (High Explosive Fragmentation Incendiary tracer) shell || align="left" | Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. Heavy armoured attack aircraft and bombers may require more though.
 
|-
 
| align="left" |'''''AP-T''''' || align="left" | [[:Category:Ammunition#Kinetic_energy_shells|AP-T]] <br> (Armour Piercing Incendiary tracer) shell || align="left" | This belt can punch through the side armor of the Panther.
 
|}
 
 
 
=== [[Ammo racks|Ammo racks]] ===
 
[[File:Ammoracks_{{PAGENAME}}.png|x250px|right|thumbnail|[[Ammo racks|Ammo racks]] for the {{PAGENAME}}.]]
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''40''' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || style="text-align:left" | no
+
| '''40''' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || No
 
|-
 
|-
 
|}
 
|}

Revision as of 08:20, 18 October 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
ZUT-37
ussr_zut_37.png
ZUT-37
AB RB SB
2.3 2.3 2.3
Class:
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

GarageImage ZUT-37.jpg


The ZUT-37 is a premium rank II Soviet self-propelled anti-aircraft gun with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.43.

Despite its status as a SPAA, a 37 mm autocannon atop a T-70 chassis can lead the ZUT-37 to perform a multi-role function as anti-aircraft and anti-armours as the selected ammunition permit.

General info

Survivability and armour

The ZUT-37 has no hull armour difference from its base model T-70. However, given that the ZUT-37 is currently 0.7 higher in battle-rating than the T-70, the hull armour may seem insufficient against the new types of enemies encountered.

The biggest downgrade in armour is the turret. While the T-70 can be somewhat comfortable with a 50 mm gun mantlet and 35 mm armour plates for the turret construction, the ZUT-37 is composed of only 16 mm plates all-around. This means even heavy machine guns can penetrate and knock out the gunner in the turret. The open-top construction of the vehicle compounds the turret vulnerability by making artillery shrapnel and aircraft able to defeat the ZUT-37.

The gunner's vulnerability is hazardous for the ZUT-37's lifespan as it only has two crew members, and so the gunner's incapacitation would lead to the vehicle's demise or transition into Crew Replenishment mode. These features would encourage a more subtle gameplay with the ZUT-37 to make the most of concealment and cover to reduce the threat of being shot from the ground or sky.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 35 mm (61°) Front glacis
45 mm (32-79°) Lower glacis
35 mm (54-70°) Driver's hatch
15 mm (0-1°) 10 mm (71°) Top
25 mm (41°) Bottom
10 mm
Turret 16 mm (22-53°) Turret front
16 mm (26-83°) Gun mantlet
16 mm (20-21°) 16 mm (1-8°) N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 46 6 7.9 241 324 30.51 41.01
Realistic 43 6 150 170 18.99 21.52

The mobility of the ZUT-37 is quite well with a top speed of 46 km/h and reverse speed of -6 km/h.

It has very good turning while on the move and fairly good turn rate when at a stop. Its acceleration is pretty good in comparison to some of the Rank II vehicles.

Armaments

Main armament

Main article: Sh-37 (37 mm)
37 mm Sh-37 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 200 (5) 260 -3°/+77° ±180° N/A 6.6 9.1 11.0 12.3 13.1 6.50 5.75 5.30 5.00
Realistic 4.5 5.3 6.4 7.1 7.5

The ZUT-37's only armament is the 37 mm auto-cannon which has a starting reload time of around 6.5 seconds, which can be reduced down to 5 seconds with ace crew training.

It's extremely difficult to hit aircraft with this gun, especially since the magazine only holds five rounds and has a long reload time, but if the shells connect with an aircraft, it will do major amounts of damage if not knock it out of the sky.

It is best used at medium-long range and firing your 5 rounds slower than it can allow you so you can re-aim back on target. Otherwise, if you are in close range (less than 50 m), just fire off the whole magazine and run, looking for cover while waiting for the gun to reload. Remaining out in the open while reloading puts a large bulls-eye on the tank for anyone to attack.

Ammunition

  • Default: AP-T · HEFI-T* - These rounds work well for either use (anti-air or against armour) until the others are researched. The only drawback is the decreased rate of fire.
  • HEFI-T: HEFI-T* - These are absolutely devastating in the AA role with a good performance against open combat compartment vehicles.
  • AP-T: AP-T - These are best against light tanks at close range and do good damage to planes. This round can punch through the side armour of a Panther I.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OFZ HEFI-T* 3 3 3 3 3 3
BT AP-T 71 68 57 46 37 30
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OFZ HEFI-T* 900 0.74 0.0 0.1 34 79° 80° 81°
BT AP-T 880 0.76 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the ZUT-37
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 21 (+19) (+39) No

Usage in battles

The ZUT-37 can be used in multiple roles, as a tank and as an AA battery. Its weapon has enough penetration for its BR to be used in light tank roles. It has very few rounds in each magazine, but if it hits it causes devastating damage to the plane.

One thing to take account when using the ZUT-37 is handling. The T-70 chassis is already somewhat unstable to drive, and this modification is not an improvement. It takes a considerable time for the suspension to settle from any substantial braking, leaving the vehicle unable to shoot accurately for some seconds. Is no use for shooting on the move because of this.

This vehicle also proves to be very helpful in SB or RB as a scout tank. The very good speed and acceleration allow you to quickly rush a contested point, or to quickly spot enemies once the round starts. Make sure to use the low profile to spot targets while moving through trenches or simply spotting over a small hill.

Modules

Tier Mobility Protection Firepower
I Tracks Parts OFZ Horizontal Drive
II Suspension Brake System FPE BT Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Quick and small allowing it to ambush other vehicles
  • Has a quick-firing magazine
  • When it hits a plane it easily rips it to shreds
  • Can take a tank apart in a few seconds if used properly
  • Punches through most of the armour it faces.

Cons:

  • Fairly weak armour
  • Two crew members, a well-aimed shot can take out both
  • Longish reload making the vehicle vulnerable for around 6-7 seconds
  • Not very good at short range attacks because it doesn't have much armour and can be outflanked with its slow turret rotation speed
  • Cannot hit planes very well because of its slow turret rotation speed
  • Can easily be destroyed if hit directly with artillery
  • Prone to hull-break
  • Open fighting compartment can allow for aerial attacks to knock out enemies

History

In the Summer of 1942, the design bureau at Plant No.37 attempted to create an anti-aircraft tank. N.A. Popov had the tank design based on the light tank T-70 and was supposed to mount a 37 mm gun Sh-37 gun autocannon originally developed for the IL-2 plane. constructed by Boris G. Shpitalny. The muzzle velocity of the gun was 1000 m/s with 200 rounds stored inside the tank, and the gun can fire at a rate of 170 - 185 rpm.

The ZUT-37 was capable of firing both at air and ground targets due to the equipping of a telescopic sight and red dot sighting on the tank. The gun traversed on two special racks. The vehicle was not put into production because of the unfavourable arrangement of the crew compartment and was shelved.

In-game description

The ZUT-37 anti-air tank was an enhanced version of the project by B. Shpitalny that was built in June, 1942 on the chassis of the T-70. The enhanced model underwent testing in December 1942 – January 1943. In general it passed the tests. Among the conclusions drawn from the results of the tests was the possibility of building an experimental batch of ZUT-37s once certain observations regarding the Sh-37 cannon had been rectified. However, this project was abandoned.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37