Difference between revisions of "Zuni Mk32 Mod 0 ATAP"
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* Aircraft tend to carry a lot of Zunis to the point you can spam them at range | * Aircraft tend to carry a lot of Zunis to the point you can spam them at range | ||
* Aircraft with this weapon typically have [[CCIP]] allowing for long range launching | * Aircraft with this weapon typically have [[CCIP]] allowing for long range launching | ||
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'''Cons:''' | '''Cons:''' | ||
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* Pods have immense drag (Mitsubishi T-2 does not have fairings for the pods and the phantom carries too many) | * Pods have immense drag (Mitsubishi T-2 does not have fairings for the pods and the phantom carries too many) | ||
* Current aircraft are forced to carry ''too many'' Zunis to the point it can cripple aircraft performance | * Current aircraft are forced to carry ''too many'' Zunis to the point it can cripple aircraft performance | ||
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== History == | == History == |
Revision as of 00:47, 15 April 2020
Contents
Description
Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.
Vehicles equipped with this weapon
General info
Tell us about the tactical and technical characteristics of the rocket.
Effective damage
- 457mm HEAT penetration
- 6.8kg of Composition B, 8.91 kg equivalent TNT
- ~35m fragmentation radius against aircraft
- 722 m/s peak speed
- 4 rockets per pod
Comparison with analogues
Give a comparative description of rockets that have firepower equal to this weapon.
Usage in battles
Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)
Pros and cons
Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.
Pros:
- 457mm HEAT penetration allows it to penetrate many MBTs from the front
- 8.91 kg equivalent TNT allows for non-direct hits to significantly damage light targets
- Air burst fuse availability allows for irregular use in air to air combat
- Aircraft tend to carry a lot of Zunis to the point you can spam them at range
- Aircraft with this weapon typically have CCIP allowing for long range launching
Cons:
- Rockets are rather slow to accelerate
- Pods are rather heavy
- Pods have immense drag (Mitsubishi T-2 does not have fairings for the pods and the phantom carries too many)
- Current aircraft are forced to carry too many Zunis to the point it can cripple aircraft performance
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the weapon;
- other literature.