Difference between revisions of "Ho-Ro"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' | + | The '''{{Specs|name}}''' ({{Annotation|四式十五糎自走砲「ホロ」|Yon Shiki Jūgo Senchi Jisōhō "Ho-Ro"}}) is an open-topped self-propelled gun with a short-barreled 150 mm howitzer, based on the [[Chi-Ha]]. Being pressed instantly into service on its creation, a dozen or so were shipped to the Philippines together with the newly formed 1st Self-Propelled Artillery Company. While it did see combat with several confirmed Sherman destructions, it was effectively used in close-quarter combat rather than as an artillery piece, firing at Shermans at 100-200 m range in smokey and low visibility scenarios, and repositioning on each shot. Arriving in Dec 1944, the last Ho-Ro squad served until knocked out in Mar 1945 with the remainder of the company fighting until the end in the mountains as regular infantry. |
− | + | Since its introduction in [[Update 1.65 "Way of the Samurai"]], the Ho-Ro has gained a reputation for being one of the most powerful howitzer-equipped SPGs in the game despite its low battle-rating, right up there with the beloved [[KV-2 (Family)|KV-2]]. It is capable of destroying or severely disabling any opponent it meets (or more often ambushes), even against top-tier vehicles, mainly due to its extremely effective high-explosive shell. This is balanced, however, by the shell's low velocity, forcing the player to lob the shell in an arc at their opponent even for a short distance, and the vehicle's light armour and limited gun traverse compared to other SPGs. | |
− | |||
− | |||
== General info == | == General info == | ||
Line 58: | Line 56: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | | + | | rowspan="2" | 24 || rowspan="2" | -10°/+20° || rowspan="2" | ±5° || rowspan="2" | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.4 || rowspan="2" | 17.29 || rowspan="2" | 15.30 || rowspan="2" | 14.10 || rowspan="2" | 13.30 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
Line 69: | Line 67: | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb| | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.27.2.51''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 78: | Line 76: | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | ''' | + | | '''24''' || ''Projectiles''<br>''Propellants'' || 17 ''(+7)''<br>1 ''(+23)'' || 9 ''(+15)''<br>N/A || 1 ''(+23)''<br>N/A || No |
|- | |- | ||
|} | |} | ||
− | ''' | + | '''Notes''': |
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks. | * The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks. | ||
+ | * Both projectiles and propellant bags are modeled individually and disappear after having been shot or loaded. | ||
+ | {{Clear}} | ||
=== Machine guns === | === Machine guns === | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The Ho-Ro is a fairly manoeuvrable SPG, and like many other open-topped vehicles, this is not one that should charge into the front-lines. Just like many of the other low-rank Japanese vehicles, it has no real armour protection from anything more than rifle-calibre MGs, and its ammo storage is literally a box mounted on top of the engine deck. The crew is very exposed, and the gun breech is mounted rather high on the chassis and can be easily knocked out. With this knowledge in mind, the Ho-Ro is best played by staying in the rear (but not distantly) of friendly tanks | + | The Ho-Ro is a fairly manoeuvrable SPG, and like many other open-topped vehicles, this is not one that should charge into the front-lines. Just like many of the other low-rank Japanese vehicles, it has no real armour protection from anything more than rifle-calibre MGs, and its ammo storage is literally a box mounted on top of the engine deck. The crew is very exposed, and the gun breech is mounted rather high on the chassis and can be easily knocked out. With this knowledge in mind, the Ho-Ro is best played by staying in the rear (but not distantly) of friendly tanks for short-range or point-blank artillery fire, along with finding hidden positions where it can attempt to be hull-down out of sight of the enemy. |
− | Due to its low-velocity shell, the gun often needs to be aimed higher than the commander estimates when performing direct | + | Due to its low-velocity shell, the gun often needs to be aimed higher than the commander estimates when performing direct fire onto a target, but this also allows the vehicle to lob shells from behind shallow hills, out of the sight from opponents that may be camping or pushing into friendly territory on the other side. However, because its HE shell is so powerful, it is extremely risky to fire directly next to or very close to an enemy vehicle, as the light armour may not protect the crew, and the blast from the explosion it will certainly deal damage to the vehicle itself. The gun, while powerful, cannot traverse very far to either side, so to fire on tanks that are outside the arc of the gun's horizontal traverse, the entire hull must be traversed as well. The recoil of the gun is also an issue, as it throws the vehicle backwards rather severely, which means it loses target acquisition every time it fires. |
− | One interesting note is the pintle-mounted MG on the roof, which has good elevation and a much wider range of horizontal fire than the main gun, which can be useful on spotting enemy tanks for | + | One interesting note is the pintle-mounted MG on the roof, which has good elevation and a much wider range of horizontal fire than the main gun, which can be useful on spotting enemy tanks for teammates or dealing with [[:Category:Anti-aircraft_vehicles|SPAA]]s that have exposed crew members. However, it has a slower rate of fire than most other rifle-calibre MGs and its magazine capacity is pitiful. In conclusion, the Ho-Ro is a very defensive vehicle suited to supporting friendly tanks and ambushing the enemy on paths where they may attempt to flank around the map. |
=== Pros and cons === | === Pros and cons === | ||
Line 116: | Line 115: | ||
'''Pros:''' | '''Pros:''' | ||
− | * 150 mm howitzer | + | * 150 mm short barreled howitzer |
− | * | + | ** Low velocity and high arc allows to fire over hills and cover |
− | * | + | ** High TNT filler |
− | * | + | *** Ability to destroy any tank |
− | + | *** Can cause sufficient indirect splash and shrapnel damage on non-direct hits | |
− | * | + | * Roof-mounted LMG for self-defence against open tops/trucks |
− | * | + | * Fair manoeuvrability for a self-propelled howitzer |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Thinly armoured |
− | * | + | ** The extreme blast radius of the shell can destroy the vehicle itself at close range |
− | * | + | ** Gun crew is exposed from the rear |
+ | * Additional ammo rack is a rather exposed box on top of the engine | ||
* Massive recoil causes the vehicle to be launched backwards after firing, requiring aiming adjustment after every shot | * Massive recoil causes the vehicle to be launched backwards after firing, requiring aiming adjustment after every shot | ||
− | * | + | * Standard Japanese LMG with limited ammo |
− | * | + | * Tall silhouette makes easy to spot |
− | * | + | *Terrible gun depression of -5 degrees, making it ineffective on hilly terrain slopes |
− | * | + | *Prone to tipping over in Arcade Battles when turning the hull at maximum speed |
+ | *Very long reload time of 17 seconds (13 in ace crew), the longest among all Tier I tank destroyers | ||
+ | *It does not have a stabilizer, it must be completely stationary to shoot accurately | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | The Type 4 Ho-Ro was a Self Propelled Gun developed by the Imperial Japanese Army based off | + | The Type 4 Ho-Ro was a Self Propelled Gun developed by the Imperial Japanese Army, based off the German Grille series. It was developed off the Type 97 Chi-Ha chassis and used a 150 mm Krupp gun, considered outdated by 1942. It was used to combat American forces. Only a few were made, and out of those few, 8 were sunk with a Japanese ship somewhere in the Pacific. Usually deployed in groups of 4, it was used in the Philippines during late 1944 and then used in ones and twos on Okinawa, to a somewhat great effect. It was ineffective due to its 3 degrees of gun swing and 30 degrees of depression because of the gun mount's design. That gave it a small firing distance of 6,000 m. It also could only fire 5 shells per minute because of the breech-loader. |
== Media == | == Media == | ||
Line 153: | Line 153: | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.''--> | ||
+ | |||
+ | ;Related Development | ||
+ | |||
+ | * [[Chi-Ha (Family)]] | ||
− | * | + | ;Tanks of comparable role, configuration, and era |
− | * | + | |
+ | * [[File:Germany flag.png|30px|link=]] [[15cm sIG 33 B Sfl]] | ||
+ | * [[File:Sweden flag.png|30px|link=]] [[Spj fm/43-44]] | ||
+ | * [[File:Britain flag.png|30px|link=]] [[Alecto I]] | ||
+ | * [[File:Italy flag.png|30px|link=]] [[Lancia 3Ro (100/17)]] | ||
+ | * [[File:USSR flag.png|30px|link=]] [[SU-122]] | ||
== External links == | == External links == |
Latest revision as of 17:51, 20 November 2024
Contents
Description
The Type 4 Ho-Ro (四式十五糎自走砲「ホロ」) is an open-topped self-propelled gun with a short-barreled 150 mm howitzer, based on the Chi-Ha. Being pressed instantly into service on its creation, a dozen or so were shipped to the Philippines together with the newly formed 1st Self-Propelled Artillery Company. While it did see combat with several confirmed Sherman destructions, it was effectively used in close-quarter combat rather than as an artillery piece, firing at Shermans at 100-200 m range in smokey and low visibility scenarios, and repositioning on each shot. Arriving in Dec 1944, the last Ho-Ro squad served until knocked out in Mar 1945 with the remainder of the company fighting until the end in the mountains as regular infantry.
Since its introduction in Update 1.65 "Way of the Samurai", the Ho-Ro has gained a reputation for being one of the most powerful howitzer-equipped SPGs in the game despite its low battle-rating, right up there with the beloved KV-2. It is capable of destroying or severely disabling any opponent it meets (or more often ambushes), even against top-tier vehicles, mainly due to its extremely effective high-explosive shell. This is balanced, however, by the shell's low velocity, forcing the player to lob the shell in an arc at their opponent even for a short distance, and the vehicle's light armour and limited gun traverse compared to other SPGs.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12 mm (80°) Front glacis 15 mm (63°) Joint plate 25 mm (37-64°) Lower glacis |
25 mm (28-36°) Top Left 25 mm (25-26°) Top Right 20 mm Bottom |
17 mm (70°) 20 mm (4-69°) |
8.5-12 mm |
Turret | 25 mm (15°) | 20 mm (0-11°) | N/A | 12 mm |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 21 | 14.8 | 241 | 324 | 16.28 | 21.89 |
Realistic | 40 | 19 | 150 | 170 | 10.14 | 11.49 |
Modifications and economy
Armaments
Main armament
150 mm Type 38 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 24 | -10°/+20° | ±5° | N/A | 5.3 | 7.3 | 8.9 | 9.8 | 10.4 | 17.29 | 15.30 | 14.10 | 13.30 |
Realistic | 3.6 | 4.2 | 5.1 | 5.6 | 6.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 95 APHE | APHE | 38 | 37 | 35 | 33 | 31 | 31 |
Type 92 HE | HE | 55 | 55 | 55 | 55 | 55 | 55 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Type 95 APHE | APHE | 290 | 36.1 | 1.2 | 19 | 2.6 | 47° | 60° | 65° | |||
Type 92 HE | HE | 290 | 36 | 0 | 0.1 | 7.02 | 79° | 80° | 81° |
Ammo racks
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|---|
24 | Projectiles Propellants |
17 (+7) 1 (+23) |
9 (+15) N/A |
1 (+23) N/A |
No |
Notes:
- The Ho-Ro uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
- Both projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.
Machine guns
7.7 mm Type 97 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 3,000 (20) | 499 | -10°/+60° | ±60° |
Usage in battles
The Ho-Ro is a fairly manoeuvrable SPG, and like many other open-topped vehicles, this is not one that should charge into the front-lines. Just like many of the other low-rank Japanese vehicles, it has no real armour protection from anything more than rifle-calibre MGs, and its ammo storage is literally a box mounted on top of the engine deck. The crew is very exposed, and the gun breech is mounted rather high on the chassis and can be easily knocked out. With this knowledge in mind, the Ho-Ro is best played by staying in the rear (but not distantly) of friendly tanks for short-range or point-blank artillery fire, along with finding hidden positions where it can attempt to be hull-down out of sight of the enemy.
Due to its low-velocity shell, the gun often needs to be aimed higher than the commander estimates when performing direct fire onto a target, but this also allows the vehicle to lob shells from behind shallow hills, out of the sight from opponents that may be camping or pushing into friendly territory on the other side. However, because its HE shell is so powerful, it is extremely risky to fire directly next to or very close to an enemy vehicle, as the light armour may not protect the crew, and the blast from the explosion it will certainly deal damage to the vehicle itself. The gun, while powerful, cannot traverse very far to either side, so to fire on tanks that are outside the arc of the gun's horizontal traverse, the entire hull must be traversed as well. The recoil of the gun is also an issue, as it throws the vehicle backwards rather severely, which means it loses target acquisition every time it fires.
One interesting note is the pintle-mounted MG on the roof, which has good elevation and a much wider range of horizontal fire than the main gun, which can be useful on spotting enemy tanks for teammates or dealing with SPAAs that have exposed crew members. However, it has a slower rate of fire than most other rifle-calibre MGs and its magazine capacity is pitiful. In conclusion, the Ho-Ro is a very defensive vehicle suited to supporting friendly tanks and ambushing the enemy on paths where they may attempt to flank around the map.
Pros and cons
Pros:
- 150 mm short barreled howitzer
- Low velocity and high arc allows to fire over hills and cover
- High TNT filler
- Ability to destroy any tank
- Can cause sufficient indirect splash and shrapnel damage on non-direct hits
- Roof-mounted LMG for self-defence against open tops/trucks
- Fair manoeuvrability for a self-propelled howitzer
Cons:
- Thinly armoured
- The extreme blast radius of the shell can destroy the vehicle itself at close range
- Gun crew is exposed from the rear
- Additional ammo rack is a rather exposed box on top of the engine
- Massive recoil causes the vehicle to be launched backwards after firing, requiring aiming adjustment after every shot
- Standard Japanese LMG with limited ammo
- Tall silhouette makes easy to spot
- Terrible gun depression of -5 degrees, making it ineffective on hilly terrain slopes
- Prone to tipping over in Arcade Battles when turning the hull at maximum speed
- Very long reload time of 17 seconds (13 in ace crew), the longest among all Tier I tank destroyers
- It does not have a stabilizer, it must be completely stationary to shoot accurately
History
The Type 4 Ho-Ro was a Self Propelled Gun developed by the Imperial Japanese Army, based off the German Grille series. It was developed off the Type 97 Chi-Ha chassis and used a 150 mm Krupp gun, considered outdated by 1942. It was used to combat American forces. Only a few were made, and out of those few, 8 were sunk with a Japanese ship somewhere in the Pacific. Usually deployed in groups of 4, it was used in the Philippines during late 1944 and then used in ones and twos on Okinawa, to a somewhat great effect. It was ineffective due to its 3 degrees of gun swing and 30 degrees of depression because of the gun mount's design. That gave it a small firing distance of 6,000 m. It also could only fire 5 shells per minute because of the breech-loader.
Media
- Skins
- Videos
See also
- Related Development
- Tanks of comparable role, configuration, and era
External links
References
Mitsubishi Heavy Industries (三菱重工業株式会社) | |
---|---|
Light Tanks | |
Type 95 | Ha-Go · Ha-Go Commander |
Medium Tanks | |
Type 89 | I-Go Ko |
Type 97 | Chi-Ha · Chi-Ha Kai |
Type 1 | Chi-He · Chi-He (5th Regiment) |
Type 3 | Chi-Nu · Chi-Nu II |
Type 4 | Chi-To · Chi-To Late |
Type 5 | Chi-Ri II |
SPGs | |
Chi-Ha Derived | Ho-Ro |
Chi-He Derived | Ho-I |
Chi-Ri Derived | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To · Ro-Go Exp. |
Captured | ␗Chi-Ha · ␗Chi-Ha Kai |
Note | Most tank designs would be contracted by the Army Technical Bureau to Mitsubishi |
See also | Mitsubishi Heavy Industries Ltd. (Post-War) |
Japan tank destroyers | |
---|---|
Ro-Go Derivatives | Ro-Go Exp. |
Chi-Ha Derivatives | Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG |
Ho-Ri | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To |
JGSDF | |
SPRG | Type 60 (C) |
SPH | Type 75 · Type 99 |
ATGM | Type 60 ATM |
Rocket | Type 75 MLRS |
USA | ▅M36 |