Difference between revisions of "A-4H (Israel)"

From War Thunder Wiki
Jump to: navigation, search
(Created page)
 
m (Reverted edits by U27131428 (talk) to last revision by DnaGonite)
 
(36 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 +
{{About
 +
| about = strike aircraft '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = A-4 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=a_4h
 
|code=a_4h
Line 6: Line 11:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli strike aircraft {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
+
In 1963, Israel proposed an idea to acquire US Navy surplus Skyhawks or have a special one made for Israel. At the time the proposal was rejected as an attempt for America to remain neutral but that changed three years later. The US planned to make a new variant for Israel called the A-4H. The A-4H was intended to be the regular A-4E but better suited for land-based operations. It was powered by the J52-P-8A, the same engine found in the humpback A-4Es. The A-4H would also be fitted with two 30 mm DEFA cannons rather than the standard armament of 20 mm cannons. Israel received around 90 A-4Hs until they were replaced by the vastly superior F-16 Fighting Falcon.
 +
 
 +
Introduced in [[Update "Winged Lions"]], the '''{{Specs|name}}''' is an excellent aircraft for both air-to-air combat and ground striking. For air combat, the A-4H features a relatively light airframe and powerful J52-P-8A engine which provides a respectable thrust-to-weight ratio. The two 30 mm cannons are devastating to enemy aircraft as well as soft ground targets and some medium tanks. Unfortunately, the A-4H lacks any air-to-air missile, so players are relegated to only guns. As for ground striking, the A-4H has a multitude amount of ground ordnance options so players can make many unique loadouts. However, the A-4H lacks guided suspended weaponry.  
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 25: Line 31:
 
|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
| 1,074 || 1,063 || rowspan="2" | {{Specs|ceiling}} || 34.7 || 35.9 || 40.8 || 40.3 || rowspan="2" | 1,000
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 1,102 || 1,087 || 33.6 || 34.0 || 70.2 || 55.0
 
|-
 
|-
 
|}
 
|}
Line 39: Line 45:
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| _ || _ || _ || _ || _ || _     <!-- ✓ -->
+
| || || || || ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 54: Line 60:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
+
| 1,167<!--{{Specs|destruction|body}}--> || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~3
 
|-
 
|-
 
|}
 
|}
Line 64: Line 70:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || N/A
+
| < 450 || < 700 || < 490 || N/A
 
|-
 
|-
 
|}
 
|}
Line 72: Line 78:
 
|-
 
|-
 
! colspan="3" | Engine
 
! colspan="3" | Engine
! colspan="4" | Aircraft mass
+
! colspan="5" | Aircraft mass
 
|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | _____ || _
+
| colspan="2" | Pratt & Whitney J52-P-8A || 1
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
+
| colspan="2" | 4,749 kg || colspan="3" | 299 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
+
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! _m fuel || __m fuel || __m fuel
+
! 11m fuel || 20m fuel || 30m fuel || 39m fuel
 
|-
 
|-
| ___ kg || colspan="2" | ___
+
| 950 kg || colspan="2" | Axial-flow turbojet
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
+
| 5,489 kg || 5,992 kg || 6,613 kg || 7,217 kg || 11,113 kg
 
|-
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
+
! colspan="5" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
! Condition || 100% || ___%/WEP
+
! Condition || 100% || WEP
! _m fuel || __m fuel || __m fuel || MTOW
+
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW
 
|-
 
|-
| ''Stationary'' || ___ kgf || ___ kgf
+
| ''Stationary'' || 3,754 kgf || N/A
| _.__ || _.__ || _.__ || _.__
+
| 0.68 || 0.63 || 0.57 || 0.52 || 0.34
 
|-
 
|-
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
+
| ''Optimal'' || 3,754 kgf<br>(0 km/h) || N/A
| _.__ || _.__ || _.__ || _.__
+
| 0.68 || 0.63 || 0.57 || 0.52 || 0.34
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | Booster (_____ - ___)
 
! colspan="3" | Aircraft mass
 
|-
 
! rowspan="2" | Number || rowspan="2" | Booster<br>weight (each) || rowspan="2" | Fuel<br>weight (each) || rowspan="2" | Burn<br>time || rowspan="2" | Can be<br>shutdown|| rowspan="2" | Jettisoned<br>after use
 
! colspan="3" | Mass with full booster fuel (no weapons load)
 
|-
 
! _m fuel || __m fuel || __m fuel
 
|-
 
| 2 || ___ kg || 40 kg || ___ s || ___ || ___
 
| _,___ kg || _,___ kg || _,___ kg
 
|-
 
! colspan="2" rowspan="2" | Condition
 
! colspan="2" rowspan="2" | {{Annotation|Maximum booster<br>thrust @ 0 m (RB/SB)|The maximum thrust produced by each booster, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="2" rowspan="2" | {{Annotation|Combined engine<br>& booster thrust @ 0 m|The total thrust produced by all engines and boosters. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | Thrust to weight ratio @ 0 m (___%/WEP with booster)
 
|-
 
! _m fuel || __m fuel || __m fuel
 
|-
 
| ''Stationary'' || ___ kgf || ___ kgf
 
| _.__ || _.__ || _.__
 
|-
 
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
 
| _.__ || _.__ || _.__
 
 
|-
 
|-
 
|}
 
|}
Line 152: Line 131:
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|100/50 kg G.P. (100 kg)|250/50 kg G.P. (250 kg)|360/50 kg G.P. (360 kg)|500/50 kg G.P. (500 kg)|LDGP Mk 84 (2,000 lb)}}
 
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
 +
| rowspan="14" width="30%" | <div class="ttx-image">[[File:Hardpoints_A-4E_Early.png]]</div>
 +
|-
 +
! [[Mk 11 mod 5 (20 mm)|20 mm Mk 11 mod 5]] cannons (750 rpg)
 +
| || 1 || 1 || 1 ||
 +
|-
 +
! [[100/50 kg G.P. (100 kg)|100/50 kg G.P.]] bombs
 +
| 1 || 6 || 6 || 6 || 1
 +
|-
 +
! [[SAMP Mk 81 (250 lb)|250 lb SAMP Mk 81]] bombs
 +
| 1 || 6 || 6 || 6 || 1
 +
|-
 +
! [[250/50 kg G.P. (250 kg)|250/50 kg G.P.]] bombs
 +
| 1 || 3 || 6 || 3 || 1
 +
|-
 +
! [[360/50 kg G.P. (360 kg)|360/50 kg G.P.]] bombs
 +
| || 1 || 1 || 1 ||
 +
|-
 +
! [[SAMP Mk 82 250 Snakeye (500 lb)|500 lb SAMP Mk 82 250 Snakeye]] bombs
 +
| 1 || 3 || 6 || 3 || 1
 +
|-
 +
! [[SAMP Mk 82 (500 lb)|500 lb SAMP Mk 82]] bombs
 +
| 1 || 3 || 6 || 3 || 1
 +
|-
 +
! [[500/50 kg G.P. (500 kg)|500/50 kg G.P.]] bombs
 +
| || 1 || 1 || 1 ||
 +
|-
 +
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs
 +
| || 1 || 3 || 1 ||
 +
|-
 +
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs
 +
| || || 1 || ||
 +
|-
 +
! [[Mk 77 mod 4 incendiary]] bombs
 +
| 1 || 2 || 3 || 2 || 1
 +
|-
 +
! [[FFAR Mighty Mouse]] rockets
 +
| 19 || 38 || 57 || 38 || 19
 +
|-
 +
! [[Zuni Mk32 Mod 0 ATAP]] rockets
 +
| 4 || 8 || 12 || 8 || 4
 +
|-
 +
| colspan="6" | Maximum permissible loadout weight: 3,720 kg<br>Maximum permissible wing load: 1,860 kg
 +
|-
 +
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 
* Without load
 
* Without load
* 20 x 100 kg 100/50 kg G.P. bombs (2,000 kg total)
+
* 171 x FFAR Mighty Mouse rockets
* 14 x 250 kg 250/50 kg G.P. bombs (3,500 kg total)
+
* 36 x Zuni Mk32 Mod 0 ATAP rockets
* 3 x 360 kg 360/50 kg G.P. bombs (1,080 kg total)
+
* 20 x 100/50 kg G.P. bombs (2,000 kg total)
* 5 x 500 kg 500/50 kg G.P. bombs (2,500 kg total)
+
* 14 x 250/50 kg G.P. bombs (3,500 kg total)
 +
* 3 x 360/50 kg G.P. bombs (1,080 kg total)
 +
* 3 x 500/50 kg G.P. bombs (1,500 kg total)
 
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
 
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
* 1 x 2,000 lb LDGP Mk 84 bomb + 6 x 250 kg 250/50 kg G.P. bombs (3,500 kg total)
+
* 14 x 500 lb SAMP Mk 82 250 Snakeye bombs (7,000 lb total)
* 1 x 2,000 lb LDGP Mk 84 bomb + 2 x 250 kg 250/50 kg G.P. bombs + 2 x 500 kg 500/50 kg G.P. bombs (3,500 kg total)
+
* 9 x Mk 77 mod 4 incendiary bombs
* 36 x Zuni Mk32 Mod 0 ATAP rockets
 
* 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 100 kg 100/50 kg G.P. bombs (600 kg total)
 
* 24 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 kg 250/50 kg G.P. bombs (1,500 kg total)
 
* 24 x Zuni Mk32 Mod 0 ATAP rockets + 1 x 360 kg 360/50 kg G.P. bomb (360 kg total)
 
* 171 x FFAR Mighty Mouse rockets
 
* 114 x FFAR Mighty Mouse rockets + 6 x 100 kg 100/50 kg G.P. bombs (600 kg total)
 
* 114 x FFAR Mighty Mouse rockets + 6 x 250 kg 250/50 kg G.P. bombs (1,500 kg total)
 
* 114 x FFAR Mighty Mouse rockets + 1 x 360 kg 360/50 kg G.P. bomb (360 kg total)
 
 
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
 
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
 +
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The A-4H is a versatile aircraft which fits into a wide range of playstyles. Varying from close air support (CAS) to base bomber or even as an air superiority fighter. Players who yield such a tool as the A-4H Skyhawk have a lot of options when it comes to playstyle choices.
 +
 
 +
'''Ground Realistic Battles (RB)'''
 +
 
 +
For those interested in its CAS abilities, it comes with a wide range of ordnance and a radar warning receiver (RWR). The best way to utilise the plane in this role is to use the ordnance to aid allied ground units in tight situations and clear a path for them to reach their respective objectives. RWR will help you by making you aware of any enemy or allied anti-air systems that choose to make you their prey.
 +
 
 +
'''Air Battles (AB/RB/SB)'''
 +
 
 +
For those interested in Air Battles, there are multiple ways you can make yourself an asset to the team. You can use your very respectable bomb and rocket payloads to help allies destroy enemy bases and ground units to bleed tickets.
 +
 
 +
The A-4H can also go in light as an air superiority fighter. The plane has a good rate of climb and roll rate, meaning you can employ hit and run tactics on your opponents, or go all-in and get personal with the enemy aircraft. The A-4's biggest opponents are the MiG-15/17 and G.91 R series. The A-4H is a very capable plane in the right hands but is hard to fly, especially against a proven aircraft such as the MiG-17. The poor energy retention can put you at a huge disadvantage against such opponents if you are not careful in managing your air speed. This means that you should only engage in tight and personal fights when you are sure you can finish them quickly and escape. For those who are newer, staying close to teammates and helping each other is generally a very effective tactic in the A-4H and generally yields the best chance for survival and success in the Skyhawk. For those more daring, flying solo is very possible but requires and higher level of awareness and tactical knowledge, the unforgiving nature of the plane depends on it.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Excellent acceleration and climb rate
 +
* Good roll rate
 +
* Good instantaneous turn rate
 +
* Good variety of ground attack ordnance
 +
* Twin 30 mm DEFA cannons will take down any enemy aircraft
 +
* Can carry 3 x additional 20 mm Mk 11 cannons
 +
* You can't deploy landing flaps if your flight speed is too high, avoiding accidental destruction
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Wings rip easily in tight high speed manoeuvres
 +
* Low ammo on main guns
 +
* Poor energy retention
 +
* Wing slats extend only at very low speeds
 +
* No air-to-air missiles (AAMs)
 +
* Only one fuel tank is self-sealing (the one in the fuselage)
 +
* Carrying heavy payload significantly reduces flight performance
 +
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
In the early 1960s, Israel was keen to purchase Skyhawks from the U.S. either from surplus inventory or new planes being built for sale specifically to Israel. At first, the U.S. rejected Israel's request for A-4s in an effort to remain neutral to the Arab world. However, a few years later, the U.S. changed its mind and allowed Israel to purchase Skyhawks. Israel sent out an order of 48 A-4H Skyhawks. The A-4H was an A-4E but with a better engine (J52-P-8A), modified vertical stabilizer with an IFF (AN/APX-46), a drag chute, and didn't have the "humpback" which housed avionics. The A-4Hs arrived in Israel in late 1967 and the Israelis replaced the 20-millimeter cannons with DEFA 30-millimeter cannons.
 +
 
 +
A-4Hs saw action very quickly after procurement in Jordan during the War of Attrition. Israel later increased the order to 90 A-4Hs. During the Yom Kippur War, Israel suffered heavy losses of their A-4Hs and acquired more A-4Es from the US Navy and Marines. In an effort to reduce losses, Israel extended the exhaust tailpipe to reduce losses from heat-seeking missiles by moving the detonation further away from the aircraft. Some A-4Hs also had their J52-P-8A engines replaced with the J-52-P-408N (same engine in the A-4N), which is an increase of over 750 kgf of thrust.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4h Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 201: Line 252:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[A-4 (Family)]]
  
 
== External links ==
 
== External links ==
Line 209: Line 260:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 +
* [https://forum.warthunder.ru/index.php?/topic/318988-a-4h-israel/ Official data sheet - more details about the performance | Russian forum only]
 +
 +
{{AirManufacturer Douglas}}
 
{{Israel jet aircraft}}
 
{{Israel jet aircraft}}

Latest revision as of 09:15, 2 June 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the strike aircraft A-4H (Israel). For other versions, see A-4 (Family).
a_4h.png
GarageImage A-4H (Israel).jpg
A-4H
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

In 1963, Israel proposed an idea to acquire US Navy surplus Skyhawks or have a special one made for Israel. At the time the proposal was rejected as an attempt for America to remain neutral but that changed three years later. The US planned to make a new variant for Israel called the A-4H. The A-4H was intended to be the regular A-4E but better suited for land-based operations. It was powered by the J52-P-8A, the same engine found in the humpback A-4Es. The A-4H would also be fitted with two 30 mm DEFA cannons rather than the standard armament of 20 mm cannons. Israel received around 90 A-4Hs until they were replaced by the vastly superior F-16 Fighting Falcon.

Introduced in Update "Winged Lions", the A-4H Skyhawk is an excellent aircraft for both air-to-air combat and ground striking. For air combat, the A-4H features a relatively light airframe and powerful J52-P-8A engine which provides a respectable thrust-to-weight ratio. The two 30 mm cannons are devastating to enemy aircraft as well as soft ground targets and some medium tanks. Unfortunately, the A-4H lacks any air-to-air missile, so players are relegated to only guns. As for ground striking, the A-4H has a multitude amount of ground ordnance options so players can make many unique loadouts. However, the A-4H lacks guided suspended weaponry.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 087 km/h
Turn time34 s
Max altitude12 500 m
EnginePratt & Whitney J52-P-8A
TypeJet
Cooling systemAir
Take-off weight11 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,074 1,063 12500 34.7 35.9 40.8 40.3 1,000
Upgraded 1,102 1,087 33.6 34.0 70.2 55.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,167 437 592 562 410 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 700 < 490 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J52-P-8A 1 4,749 kg 299 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 11m fuel 20m fuel 30m fuel 39m fuel
950 kg Axial-flow turbojet 5,489 kg 5,992 kg 6,613 kg 7,217 kg 11,113 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 11m fuel 20m fuel 30m fuel 39m fuel MTOW
Stationary 3,754 kgf N/A 0.68 0.63 0.57 0.52 0.34
Optimal 3,754 kgf
(0 km/h)
N/A 0.68 0.63 0.57 0.52 0.34

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear437 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 007 → 4 086 Sl icon.png
RB8 455 → 11 490 Sl icon.png
SB10 628 → 14 443 Sl icon.png
Total cost of modifications120 200 Rp icon.png
193 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 310 / 600 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mods booster.png
New boosters
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mods jet engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
570 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mods g suit.png
G-suit
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mods armor cover.png
Cover
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
570 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
100/50 G.P.
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
MK 77
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
280 Ge icon.png
Mods weapon.png
aden_new_gun
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mods pilon bomb.png
250/50 G.P.
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod Mk 4 Mod 0
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
500/50 G.P.
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
350 Ge icon.png
Mods ammo.png
Mk11_belt_pack
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
570 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
570 Ge icon.png

Armaments

Offensive armament

Main article: DEFA 552 (30 mm)

The A-4H (Israel) is armed with:

  • 2 x 30 mm DEFA 552 cannons, belly-mounted (150 rpg = 300 total)

Suspended armament

The A-4H (Israel) can be outfitted with the following ordnance:

1 2 3 4 5
Hardpoints A-4E Early.png
20 mm Mk 11 mod 5 cannons (750 rpg) 1 1 1
100/50 kg G.P. bombs 1 6 6 6 1
250 lb SAMP Mk 81 bombs 1 6 6 6 1
250/50 kg G.P. bombs 1 3 6 3 1
360/50 kg G.P. bombs 1 1 1
500 lb SAMP Mk 82 250 Snakeye bombs 1 3 6 3 1
500 lb SAMP Mk 82 bombs 1 3 6 3 1
500/50 kg G.P. bombs 1 1 1
1,000 lb SAMP Mk 83 bombs 1 3 1
2,000 lb LDGP Mk 84 bombs 1
Mk 77 mod 4 incendiary bombs 1 2 3 2 1
FFAR Mighty Mouse rockets 19 38 57 38 19
Zuni Mk32 Mod 0 ATAP rockets 4 8 12 8 4
Maximum permissible loadout weight: 3,720 kg
Maximum permissible wing load: 1,860 kg
Default weapon presets
  • Without load
  • 171 x FFAR Mighty Mouse rockets
  • 36 x Zuni Mk32 Mod 0 ATAP rockets
  • 20 x 100/50 kg G.P. bombs (2,000 kg total)
  • 14 x 250/50 kg G.P. bombs (3,500 kg total)
  • 3 x 360/50 kg G.P. bombs (1,080 kg total)
  • 3 x 500/50 kg G.P. bombs (1,500 kg total)
  • 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 14 x 500 lb SAMP Mk 82 250 Snakeye bombs (7,000 lb total)
  • 9 x Mk 77 mod 4 incendiary bombs
  • 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)

Usage in battles

The A-4H is a versatile aircraft which fits into a wide range of playstyles. Varying from close air support (CAS) to base bomber or even as an air superiority fighter. Players who yield such a tool as the A-4H Skyhawk have a lot of options when it comes to playstyle choices.

Ground Realistic Battles (RB)

For those interested in its CAS abilities, it comes with a wide range of ordnance and a radar warning receiver (RWR). The best way to utilise the plane in this role is to use the ordnance to aid allied ground units in tight situations and clear a path for them to reach their respective objectives. RWR will help you by making you aware of any enemy or allied anti-air systems that choose to make you their prey.

Air Battles (AB/RB/SB)

For those interested in Air Battles, there are multiple ways you can make yourself an asset to the team. You can use your very respectable bomb and rocket payloads to help allies destroy enemy bases and ground units to bleed tickets.

The A-4H can also go in light as an air superiority fighter. The plane has a good rate of climb and roll rate, meaning you can employ hit and run tactics on your opponents, or go all-in and get personal with the enemy aircraft. The A-4's biggest opponents are the MiG-15/17 and G.91 R series. The A-4H is a very capable plane in the right hands but is hard to fly, especially against a proven aircraft such as the MiG-17. The poor energy retention can put you at a huge disadvantage against such opponents if you are not careful in managing your air speed. This means that you should only engage in tight and personal fights when you are sure you can finish them quickly and escape. For those who are newer, staying close to teammates and helping each other is generally a very effective tactic in the A-4H and generally yields the best chance for survival and success in the Skyhawk. For those more daring, flying solo is very possible but requires and higher level of awareness and tactical knowledge, the unforgiving nature of the plane depends on it.

Pros and cons

Pros:

  • Excellent acceleration and climb rate
  • Good roll rate
  • Good instantaneous turn rate
  • Good variety of ground attack ordnance
  • Twin 30 mm DEFA cannons will take down any enemy aircraft
  • Can carry 3 x additional 20 mm Mk 11 cannons
  • You can't deploy landing flaps if your flight speed is too high, avoiding accidental destruction

Cons:

  • Wings rip easily in tight high speed manoeuvres
  • Low ammo on main guns
  • Poor energy retention
  • Wing slats extend only at very low speeds
  • No air-to-air missiles (AAMs)
  • Only one fuel tank is self-sealing (the one in the fuselage)
  • Carrying heavy payload significantly reduces flight performance


History

In the early 1960s, Israel was keen to purchase Skyhawks from the U.S. either from surplus inventory or new planes being built for sale specifically to Israel. At first, the U.S. rejected Israel's request for A-4s in an effort to remain neutral to the Arab world. However, a few years later, the U.S. changed its mind and allowed Israel to purchase Skyhawks. Israel sent out an order of 48 A-4H Skyhawks. The A-4H was an A-4E but with a better engine (J52-P-8A), modified vertical stabilizer with an IFF (AN/APX-46), a drag chute, and didn't have the "humpback" which housed avionics. The A-4Hs arrived in Israel in late 1967 and the Israelis replaced the 20-millimeter cannons with DEFA 30-millimeter cannons.

A-4Hs saw action very quickly after procurement in Jordan during the War of Attrition. Israel later increased the order to 90 A-4Hs. During the Yom Kippur War, Israel suffered heavy losses of their A-4Hs and acquired more A-4Es from the US Navy and Marines. In an effort to reduce losses, Israel extended the exhaust tailpipe to reduce losses from heat-seeking missiles by moving the detonation further away from the aircraft. Some A-4Hs also had their J52-P-8A engines replaced with the J-52-P-408N (same engine in the A-4N), which is an increase of over 750 kgf of thrust.

Media

Skins

See also

Related development

External links


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II