Difference between revisions of "M60A1 (AOS)"

From War Thunder Wiki
Jump to: navigation, search
(Updated template w/ new design)
m
 
(50 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Specs-Card|code=us_m60a1}}
 
 
{{About
 
{{About
| about = American medium tank '''{{PAGENAME}}'''
+
| about = American main battle tank '''{{PAGENAME}}'''
| usage = other uses
+
| other
| link = M60 (Disambiguation)
+
| usage-1 = other versions
 +
| link-1 = M60 (Family)
 +
| usage-2 = other uses
 +
| link-2 = M60 (Disambiguation)
 +
}}
 +
{{Specs-Card
 +
|code=us_m60a1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.61 "Road to Glory"]].
{{break}}
 
The '''{{specs|name}}''' is a rank {{specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.61 "Road to Glory"]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
The M60A1 is well-protected for a medium tank of its battle rating. From the front, it can resist most types of full-calibre armour-piercing shells, even at the muzzle. Across the turret, line-of-sight armour thickness varies from approximately 200-440 mm, sufficient against all types of 105 mm APDS. Across its hull, line-of-sight protection ranges from 220 mm over the upper glacis, to 280 mm on the lower glacis. The upper glacis may be penetrated from 100 mm and 105 mm APDS from ranges inside of 1,000 m, while the lower glacis is completely immune to those shells. The M60A1's own 105 mm M728 APDS can defeat the upper glacis even at 2,500 m, but the lower glacis can reliably stop M728 at ranges exceeding 1,500 m.
  
The M60A1 is ostensibly well-protected for a battle rating 8.3 medium tank. From the front, it can resist most types of full-calibre armour-piercing shells, even at the muzzle. Across the turret, line-of-sight armour thickness varies from approximately 200-440 mm, sufficient against all types of 105 mm APDS. Across its hull, line-of-sight protection ranges from 220 mm over the upper glacis, to 280mm on the lower glacis. The upper glacis may be penetrated from 100 mm and 105 mm APDS from ranges inside of 1,000 m, while the lower glacis is completely immune to those shells. The M60A1's own 105 mm M728 APDS can defeat the upper glacis even at 2,500 m, but the lower glacis can reliably stop M728 at ranges exceeding 1,500 meters.
+
The M60A1 is at risk of being engaged with APFSDS, HEAT, and large-calibre (>105 mm) APDS shells, which may easily bypass its protection, despite being stronger than average. The M60A1 also features numerous weak spots that make it vulnerable to vehicles that would not normally be expected to penetrate its armour. In particular, the mantlet, commander's cupola, and turret ring are vulnerable to APCBC shells, which can instantly destroy the tank upon detonation inside of the vehicle. The sloped turret roof is easily defeated by APFSDS and the vehicle's own M728 APDS, but with some luck, it can cause HEAT-FS and HESH shells to bounce harmlessly off.
  
The M60A1 is at risk of being engaged with APFSDS, HEAT, and large-calibre (>105 mm) APDS shells, which may easily bypass its protection, despite being stronger than average. The M60A1 also features numerous weak spots that make it vulnerable to vehicles that would not normally be expected to penetrate its armour. In particular, the mantlet, commander's cupola, and turret ring are vulnerable to APCBC shells, which can instantly destroy the tank upon detonation inside of the vehicle. The sloped turret roof is easily defeated by APFSDS and the vehicle's own M728 APDS, but with some luck, it can cause HEAT-FS and HESH shells to bounce harmlessly off.
+
The vehicle's armour is optimized for head-on protection. The turret's line-of-sight thickness quickly decreases as more of its side profile is exposed. Likewise, the thin side armour of the hull may be easily overmatched and is also insufficient to protect against most armour-piercing autocannon shells, such as 35 mm DM23 APDS. The roof is resistant to most types of armour-piercing bullets or shells fired by aircraft, but specialized munitions such as German MK103 30 mm HVAP, or 50 mm AP, will penetrate the M60A1's 20-30 mm thick roof.
 
 
The vehicle's armour is optimized for head-on protection. The turret's line-of-sight thickness quickly decreases as more of its side profile is exposed. Likewise, the thin side armour of the hull may be easily overmatched and is also insufficient to protect against most armour-piercing autocannon shells, such as 35 mm DM23 APDS. The roof is resistant to most types of armour-piercing bullets or shells fired by aircraft, but specialized munitions such as German Mk103 30 mm HVAP, or 50 mm AP, will penetrate the M60A1's 20-30 mm thick roof.
 
  
 
When facing an M60A1 head-on, a shell penetrating the left side of the turret may incapacitate the gunner and commander. A follow-up shot to the right side of the turret may strike the loader and first-stage ammo stowage, while a shell to the middle of the hull may incapacitate the driver. Shells aimed at the right side of the vehicle, when being faced head-on, present the greatest chance of setting off ammunition.
 
When facing an M60A1 head-on, a shell penetrating the left side of the turret may incapacitate the gunner and commander. A follow-up shot to the right side of the turret may strike the loader and first-stage ammo stowage, while a shell to the middle of the hull may incapacitate the driver. Shells aimed at the right side of the vehicle, when being faced head-on, present the greatest chance of setting off ammunition.
Line 29: Line 32:
  
 
'''Armour type:'''
 
'''Armour type:'''
* Cast homogeneous armour
+
 
* Rolled homogeneous armour (Rear roof, Engine grille)
+
* Cast homogeneous armour (hull, turret, roof)
 +
* Rolled homogeneous armour (hull roof - engine compartment, hul rear - engine grille)
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 108 mm (66°) ''Front Glacis'' <br> 137 mm (54°) ''Lower Glacis''|| 36 - 70 mm || 25 mm (1°) ''Engine Grille'' <br> 40 mm (31°) ''Top'' <br> 28 mm (61°) ''Bottom'' || 36 mm ''Front'' <br> 20 mm ''Engine deck''
+
| Hull || 108 mm (65°) ''Front Glacis'' <br> 137 mm (55°) ''Lower Glacis - Top'' <br> 117 mm (55°) ''Lower Glacis - Bottom'' || 50 mm ''Front'' <br> 45 mm ''Top'' <br> 50.8 mm (cylindrical) ''Turret base'' <br> 36-70 mm (18-34°) ''Middle'' <br> 36 mm (60°) ''Bottom'' <br> 19 mm (66-82°) ''Belly - Front half'' <br> 13 mm (66-82°) ''Belly - Rear half'' <br> 36 mm ''Rear'' || 25 mm (1°) ''Engine Grille'' <br> 40 mm (26°) ''Lower plate'' <br> 28 mm (59°) ''Lower glacis'' <br> 36 mm ''Hull sides''|| 108 mm (25°) ''Front Glacis'' <br> 36 mm (5°) ''Front'' <br> 20 mm ''Engine compartment'' <br> 76 mm ''Radiator cover''
 
|-
 
|-
| Turret || 215 + 50.8 mm (1-43°) ''Turret front left'' <br> 230 + 50.8 mm (4-50°) ''Turret front right'' <br> 127 mm (8-57°) ''Gun Mantlet''|| 215 - 49 mm || 57 mm || 48 mm ''Front'' <br> 25.4 mm ''Center''
+
| Turret || 215.9 mm (spherical) ''Turret front - Loader side'' <br> 230.9 mm (spherical) ''Turret front - Gunner side'' <br> 45 mm (58°) - 200 mm ''Gun mantlet'' <br> 114 mm (cylindrical) ''Turret ring'' || 52.3-142.2 mm (30-41°) ''Front half - Loader side'' <br> 60.5-152.9 mm (18-33°) ''Front half - Gunner side'' <br> 49.8 mm (19-29°) ''Rear half - Loader side'' <br> 53.8 mm (18°) ''Rear half - Gunner side'' || 57 mm (11°) || 48 mm (16°) ''Front'' <br> 25.4 mm ''Centre & Rear''
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
| Cupola || 35 mm (0-30°) || colspan="2" style="text-align:center" | 26 mm (34-44°) || 26-35 mm (conical) ''Outer ring'' <br> 30 mm ''Centre''
|-
 
| Cupola || 127 mm || 70 mm || 50 mm || 101.6 mm
 
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
* Tracks are 30 mm thick while suspension wheels are 20 mm thick.
+
 
* Belly armour is 19 mm in the front, 13 mm in the rear.
+
* Suspension wheels, tracks and torsion bars are 20 mm thick.
 +
* Belly armour is 19 mm thick in the front, 13 in the rear.
 
* 15 mm RHA plate between the engine and crew compartment.
 
* 15 mm RHA plate between the engine and crew compartment.
 +
* Mudguards and storage boxes are 5 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp=1,162|rbMinHp=663}}
|-
+
 
! Weight (tons)
+
=== Modifications and economy ===
! colspan="1" | Add-on Armor<br>weight (tons)
+
{{Specs-Economy}}
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 47.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 53 (AB)
 
|-
 
|48 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,162
 
|_,___
 
|-
 
|''Realistic/Simulator''
 
|663
 
|___
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|24.41
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|13.93
 
|__.__
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M68 (105 mm)}}
 
{{main|M68 (105 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M68 (105 mm)|105 mm M68]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 63 || -10°/+20° || ±180° || Two-plane
+
! colspan="5" | [[M68 (105 mm)|105 mm M68]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Arcade''
! style="width:4em" |Stock
+
| rowspan="2" | 63 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 21.4 || 29.7 || 36.0 || 39.8 || 42.4 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 21.40 || __.__ || __.__ || __.__ || __.__
+
! ''Realistic''
|-
+
| 13.4 || 15.8 || 19.1 || 21.1 || 22.5
| ''Realistic'' || 13.40 || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 8.70 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M68 (105 mm)/Ammunition|M728, M393A2, M456, M416}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222
 
|-
 
| M393 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M728 || APDS || 1426 || 4.65 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
| M393 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° ||  80°
 
|-
 
| M456 || HEATFS || 1173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 2.15.1.70''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''63''' || 50&nbsp;''(+13)'' || 48&nbsp;''(+15)'' || 27&nbsp;''(+36)'' || 13&nbsp;''(+50)'' || 1&nbsp;''(+62)'' || style="text-align:left" | no
+
| '''63''' || 49&nbsp;''(+14)'' || 38&nbsp;''(+25)'' || 17&nbsp;''(+46)'' || 4&nbsp;''(+59)'' || 1&nbsp;''(+62)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
Turret empty: 27&nbsp;''(+36)''
+
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
 +
* Racks 3*, 4* and 5* are first stage ammo racks. They total 37 shells and get filled first when loading up the tank.
 +
* These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
 +
* If you pack 14&nbsp;''(+49)'' shells, it will keep the front hull and the turret rear empty of ammo.
 +
* Simply not firing when the gun is loaded will move ammo from non-essential into ready racks. Firing will interrupt the restocking of the ready racks.
 +
* When refilling from racks 1 and 2, the refill order of ready racks is 5 - 4 - 3.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
 
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[M85 (12.7 mm)|12.7 mm M85]]
 
|-
 
|-
! colspan="7" | ''Commander's cupola''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 900 (180) || 626 || -9°/+60° || ±180°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 900 (200) || 626 || -9°/+60° || ±180°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
+
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 6,000 (250) || 500 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 5,950 (250) || 500 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The M60A1 (AOS) performs similarly to the earlier [[M60]], but with a number of differences. With the add-on stabilizer (AOS), the M60A1 is capable of firing on the move, allowing it to engage enemies much quicker and without having to stop the vehicle first. Overall, the gun handling of the M60A1 (AOS) is quite respectable. The turret traverse is good (although not outstanding) and the stabilizer allows firing on the move and much greater reactionary ability. The only letdown in this regard is the gun's elevation speed, which is slow but not exceptionally so. Just be aware that elevating or depressing the gun to get it on target may take more time than expected.
 +
 
 +
The M60A1 (AOS) cannot rely upon its armour as much as the previous M60 could, since the armour is negated by HEAT-FS ammunition that is common at the rank. It should be noted that it will stop most full-calibre rounds, meaning the commander must know which tanks use full-calibre rounds (mostly [[T-54/55 (Family)|T-54/55]], all French tanks with exception of the [[AMX-30 (Family)|AMX-30]]). Additionally, the armour is still relatively thick and is able to bounce and absorb even APDS depending on where it hits. Still, the armour should not be relied upon. A hull down position is highly recommended, due to the turret armour of the M60 being very tricky to penetrate without HEAT-FS, and even with it sometimes.
 +
 
 +
The mobility of the M60A1 (AOS) is surprisingly good, but not overwhelmingly so. It's turning ability is decent enough to allow quick enough reaction times, and the acceleration is quite good. The speed, on the other hand, is not great when compared to tanks it will face, such as the Leopard 1. Overall, the mobility is workable but not exceptional.
 +
 
 +
These characteristics allow the M60A1 (AOS) to utilize a number of tactics and strategies for success on the battlefield.
 +
 
 +
'''Long Range Combat'''
 +
 
 +
Due to the high accuracy of the M68 gun and the decent and high penetration of the APDS and HEAT-FS rounds respectively, the M60A1 (AOS) can be used effectively in a long range "sniping" role. The APDS will be viable against many, if not most, targets that will be seen. But, there are certain tanks, especially heavy tanks, that will require the HEAT-FS round to dispatch with ease. As such, a mix of both types of ammunition should be carried to be loaded at the commander's discretion. At long range, the M60A1 (AOS) can be a hard target to destroy, especially when hull-down. A hull-down ability should always be a priority when looking for a position to take. Access to a rangefinder allows decently quick and accurate measurement of range to the target, allowing the M60A1 (AOS) a higher chance of hitting the target with the first shot.
 +
 
 +
'''Supporting'''
 +
 
 +
The M60A1 (AOS) can be used very successfully in the supporting role as well, thanks to the stabilizer, good acceleration, and powerful armament. Staying behind the first line of friendly tanks prevents the enemy from firing upon it, while allowing the ability to support allied tankers where they need it. Staying back allows better situational awareness and reactionary ability. If an enemy tank begins a manoeuvre, the supporting tank can take action to destroy it while the frontline tanks are engaged in the brawling. Playing the supporting role allows the M60A1 (AOS) to avoid taking as much damage from enemies, whilst also supporting allies in the advance or defense. Additionally, the supporting role allows more time to retreat in the event of a strong enemy push, since the M60's reverse speed is not the greatest (although it's also not the worst). This strategy effectively limits the risks and maintains similar rewards.
 +
 
 +
'''Flanking'''
 +
 
 +
Flanking is a viable tactic, but due to the mediocre speed of the M60A1 (AOS) it may not be the most efficient tactic to take. The speed limits the ability of the M60A1 (AOS) to flank in a quick and efficient manner, but once a flanking position has been attained the M60A1 (AOS) can do a lot of damage. Because the speed is not the greatest, the commander will have to beware of any enemy flankers, since they are likely to get to flanking positions before the M60.
 +
 
 +
'''Brawling or Assaulting'''
 +
 
 +
Brawling is a tactic that can work out, but it is generally not advised. Due to the stabilizer and tricky armour profile, in a snapshot situation an enemy may not penetrate the M60's armour and the M60 may hit its target. On the other hand, brawling is just as risky as it is rewarding.
 +
 
 +
The M60A1 (AOS) can lead the charge towards the enemy as well, but this means that it will be the first tank to draw the enemy's fire. It can absolutely work, but it can just as easily end up in the M60's destruction and an enemy victory.
 +
 
 +
'''Summary'''
 +
 
 +
The M60A1 (AOS) can perform many battlefield roles, but it is best as a sniper or supporting tank as these tactics play the most to the strengths of the M60A1 and reduce the weaknesses as much as possible. A hull-down position is the best kind of position for it, as it increases the chances of surviving enemy shots by a significant margin. Overall, the M60A1 (AOS) is a very usable tank that, when played well, can decimate an enemy team.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful gun
 
** Very accurate gun at long ranges when upgraded
 
** Good stock shell (APDS)
 
** HEAT-FS and HESH shells available
 
 
* Decent turning capability
 
* Decent turning capability
* Very good stock turret transverse speed
+
* Great off-road speed
* Great off-road speed (but not as great compared to [[Leopard_I|Leopards]] and [[T-10M]]s)
 
* Sloped armour can be quite bouncy at range
 
 
* Once fully upgraded it offers very sharp handling and manoeuvrability
 
* Once fully upgraded it offers very sharp handling and manoeuvrability
 
* Excellent acceleration when fully upgraded
 
* Excellent acceleration when fully upgraded
* Gun comes with AOS ([[Gun stabilizer|Add-On-Stabilizer]])
+
* Very good stock turret traverse speed
 +
* Powerful gun
 +
** Good stock APDS shell
 +
** HEATFS and HESH shells available
 +
** Very accurate gun at long ranges when upgraded
 +
* Gun comes with [[Gun stabilizer|Add-On-Stabilizer]] (AOS ) which practically eliminates gun sway even while moving, allowing for steady smooth aiming
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very high profile, made worse by a cupola
+
* Very high profile due to the large and noticeable commander's cupola  
** Commander cupola armour is very large and very thin, can be penetrated easily by APCBC and HEAT rounds
+
** The cupola is a well-known weak spot; its armour is very thin and can be easily penetrated by APCBC and HEAT rounds
 
** Enemy shells can bounce off the turret roof (due to the angle) and could enter the cupola
 
** Enemy shells can bounce off the turret roof (due to the angle) and could enter the cupola
** Commander's .50cal HMG is slower in manoeuvrability and not as effective compared to earlier vehicles due to the cupola
+
** Commander's .50 cal HMG is slower in manoeuvrability and its effective limited due to the poor elevation of the cupola
** .50 cal coverage is limited due to commander's cupola
+
* Side armour is weak and can be penetrated easily
* Sides are only 41 mm thick, they can be penetrated easily
+
* Turret ring can be penetrated by even autocannons
* Turret ring can be penetrated by enemy rounds
+
* Front is vulnerable to HEAT rounds and the more powerful APHE shells close range
* Front is vulnerable to HEAT and the more powerful APHE ([[T-10M]], [[Maus|Maus]]) at close range
 
* No shells with HE core
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
=== M60A1 ===
 +
 
 +
==== Development ====
 +
In 1960, work was started to upgrade the M60 main battle tank, as the T95 project and the project to create composite armour ended. The prototypes fitted the T95E7 turret on the hull of the M60. In order to increase the room in the turret for the crew the gun used the M140 mount, which moved the gun forward 5 inches. The first two prototypes (Pilot 1 and 2) were ready in May 1961, and the third prototype (Pilot 3) was ready in June 1961. The prototypes were designated as the M60E1, and they were all built by Chrysler Defense. Pilot 1 was tested at Eglin Air Force Base, Pilot 2 was tested at Yuma Test Station, and Pilot 3 was tested at Fort Knox. The M60E1 was accepted for American service on 22 October 1962. The designation for production M60E1 tanks was Tank, Combat, Full Tracked: 105-mm Gun, M60A1. Production began on 13 October 1962, with an order of 720 units by the Army.
 +
 
 +
==== Design ====
 +
'''Hull'''
 +
 
 +
The upper glacis armour of the hull was upgraded from 3.67 inches to 4.29 inches at 65°. The steering wheel was replaced with a T-bar control, and the break and accelerator pedals were rearranged for easier usage by the driver. The tank was upgraded to the Continental AVDS-1790-2A engine and the CD-850-5 cross drive transmission, and it used the T97 track assembly. The first return roller was moved slightly, and shock absorbers were added to the second road wheel pair. The addition of the shock absorbers was due to the increased weight of the armour and new M60A1 turret.
 +
 
 +
'''Turret'''
 +
 
 +
The main feature of the M60A1 was a new turret, which was the turret of the T95E7 medium tank prototype. The new turret had more armour protection, and it also could had more room for the crew, because of the new M140 gun mount. A fume extractor was added to the rear of the turret bustle, on the left side; this would prevent fumes and smoke from accumulating inside the vehicle when the weapons were fired. The loader and gunner received padded seats, replacing the wire mesh seats which were uncomfortable. Ammunition for the main gun was increased to 63 rounds, with 15 rounds in the turret bustle, several rounds in the turret ring, and the rest stored in the hull. The turret was equipped with a new traversing mechanism, and an AN/VSS-1(V)1 IR searchlight was fitted above the gun mantlet. It received the M19 FCS, which consisted of the M17A1 coincidence rangefinder, M10A1 ballistic drive, and the mechanical M19E1 ballistic computer for the gunner. The M60A1 tank uses the M68E1 105 mm gun. The M68E1 gun shared the same firing characteristics as the M68, but had several design improvements including an updated gun hydraulic configuration, a stabilization upgrade for the gun (but not a full stabilizer), a gun elevation kill switch for the loader, an improved ballistic drive, and other component refinements.
 +
 
 +
=== M60A1 (AOS) ===
 +
In 1972, the M60A1 (AOS) was introduced, which gave the tank an add-on stabilization (AOS) system. It was a kit that could be applied to M60A1 tanks with very little modification to the hydraulic gun control system. The AOS allows for stabilization of the gun vertically and of the turret horizontally. This allowed the gunner to track targets and control the gun and turret while the vehicle was moving; this increased the hit-on-the-move capability significantly. Before the AOS upgrade the fire-on-the-move accuracy at 2,000 m was practically 0%, whereas with the upgrade 70% accuracy was achieved. The AOS had three modes: power-with-stabilization-on, power-with-stabilization-off, and manual. Power-with-stabilization-on was the mode which stabilized the gun, power-with-stabilization-off allowed the turret to be controlled electrically when the stabilizer was not necessary, and the manual mode allowed the crew to still traverse the turret and elevate the gun if the electrical or hydraulic systems were inoperable.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m60a1 '''Skins''' and '''camouflages''' for the M60A1 from live.warthunder.com.]
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m60a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|zoBPU0n65_A|'''The M60 family''' discusses the {{PAGENAME}} at 2:48 - ''War Thunder Official Channel''|IRRJscJ8mrw|'''M60A1 (AOS) - Stock APDS Revisit''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Vehicles equipped with the same chassis
 +
 
 +
* [[M60 (Family)]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
+
 
* [[wt:en/news/4150-development-m60a1-facing-the-enemy-en//|[Devblog<nowiki>]</nowiki> M60A1: Facing the Enemy]]
+
* [[wt:en/news/4150-development-m60a1-facing-the-enemy-en/|[Devblog] M60A1: Facing the Enemy]]
 +
* [[wikipedia:M60_tank|[Wikipedia] M60 tank]]
 +
* [https://tanks-encyclopedia.com/coldwar/us/m60_patton.php <nowiki>[Tanks Encyclopedia]</nowiki> 105mm Gun Tank M60]
  
 +
{{TankManufacturer Chrysler Defense}}
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Latest revision as of 00:43, 3 January 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the American main battle tank M60A1 (AOS). For other versions, see M60 (Family). For other uses, see M60 (Disambiguation).
M60A1 (AOS)
us_m60a1.png
GarageImage M60A1 (AOS).jpg
ArtImage M60A1 (AOS).png
M60A1 (AOS)
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The 105 mm Gun Tank M60A1 (AOS) is a rank VI American medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.61 "Road to Glory".

General info

Survivability and armour

Armourfront / side / back
Hull108 / 70 / 40
Turret230 / 49 / 57
Crew4 people
Visibility142 %

The M60A1 is well-protected for a medium tank of its battle rating. From the front, it can resist most types of full-calibre armour-piercing shells, even at the muzzle. Across the turret, line-of-sight armour thickness varies from approximately 200-440 mm, sufficient against all types of 105 mm APDS. Across its hull, line-of-sight protection ranges from 220 mm over the upper glacis, to 280 mm on the lower glacis. The upper glacis may be penetrated from 100 mm and 105 mm APDS from ranges inside of 1,000 m, while the lower glacis is completely immune to those shells. The M60A1's own 105 mm M728 APDS can defeat the upper glacis even at 2,500 m, but the lower glacis can reliably stop M728 at ranges exceeding 1,500 m.

The M60A1 is at risk of being engaged with APFSDS, HEAT, and large-calibre (>105 mm) APDS shells, which may easily bypass its protection, despite being stronger than average. The M60A1 also features numerous weak spots that make it vulnerable to vehicles that would not normally be expected to penetrate its armour. In particular, the mantlet, commander's cupola, and turret ring are vulnerable to APCBC shells, which can instantly destroy the tank upon detonation inside of the vehicle. The sloped turret roof is easily defeated by APFSDS and the vehicle's own M728 APDS, but with some luck, it can cause HEAT-FS and HESH shells to bounce harmlessly off.

The vehicle's armour is optimized for head-on protection. The turret's line-of-sight thickness quickly decreases as more of its side profile is exposed. Likewise, the thin side armour of the hull may be easily overmatched and is also insufficient to protect against most armour-piercing autocannon shells, such as 35 mm DM23 APDS. The roof is resistant to most types of armour-piercing bullets or shells fired by aircraft, but specialized munitions such as German MK103 30 mm HVAP, or 50 mm AP, will penetrate the M60A1's 20-30 mm thick roof.

When facing an M60A1 head-on, a shell penetrating the left side of the turret may incapacitate the gunner and commander. A follow-up shot to the right side of the turret may strike the loader and first-stage ammo stowage, while a shell to the middle of the hull may incapacitate the driver. Shells aimed at the right side of the vehicle, when being faced head-on, present the greatest chance of setting off ammunition.

When facing an M60A1 from the side, shells penetrating the turret bustle, or hull between the front and middle return rollers, may strike the vehicle's large supply of first-stage ammunition. Some M60A1 drivers may select a reduced ammunition load, so although shells which strike the driver's compartment may incapacitate the driver, they cannot be guaranteed to set off ammunition. Otherwise, shells aimed at the turret between the bulbous rangefinder housing, and before the area where the 25mm flat roof plate meets the sloped 48 mm roof plate, have the greatest chance of incapacitating the entire turret crew.

Armour type:

  • Cast homogeneous armour (hull, turret, roof)
  • Rolled homogeneous armour (hull roof - engine compartment, hul rear - engine grille)
Armour Front Sides Rear Roof
Hull 108 mm (65°) Front Glacis
137 mm (55°) Lower Glacis - Top
117 mm (55°) Lower Glacis - Bottom
50 mm Front
45 mm Top
50.8 mm (cylindrical) Turret base
36-70 mm (18-34°) Middle
36 mm (60°) Bottom
19 mm (66-82°) Belly - Front half
13 mm (66-82°) Belly - Rear half
36 mm Rear
25 mm (1°) Engine Grille
40 mm (26°) Lower plate
28 mm (59°) Lower glacis
36 mm Hull sides
108 mm (25°) Front Glacis
36 mm (5°) Front
20 mm Engine compartment
76 mm Radiator cover
Turret 215.9 mm (spherical) Turret front - Loader side
230.9 mm (spherical) Turret front - Gunner side
45 mm (58°) - 200 mm Gun mantlet
114 mm (cylindrical) Turret ring
52.3-142.2 mm (30-41°) Front half - Loader side
60.5-152.9 mm (18-33°) Front half - Gunner side
49.8 mm (19-29°) Rear half - Loader side
53.8 mm (18°) Rear half - Gunner side
57 mm (11°) 48 mm (16°) Front
25.4 mm Centre & Rear
Cupola 35 mm (0-30°) 26 mm (34-44°) 26-35 mm (conical) Outer ring
30 mm Centre

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • Belly armour is 19 mm thick in the front, 13 in the rear.
  • 15 mm RHA plate between the engine and crew compartment.
  • Mudguards and storage boxes are 5 mm thick.

Mobility

Speedforward / back
AB54 / 13 km/h
RB and SB49 / 12 km/h
Number of gears6 forward
2 back
Weight48.0 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB29.8 hp/t
RB and SB15.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 13 48 1,162 1,431 24.21 29.81
Realistic 49 12 663 750 13.81 15.63

Modifications and economy

Repair costBasic → Reference
AB4 712 → 6 172 Sl icon.png
RB5 212 → 6 827 Sl icon.png
SB7 148 → 9 363 Sl icon.png
Total cost of modifications112 200 Rp icon.png
194 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
170 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
350 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
350 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 400 Rp icon.png
Cost:
7 600 Sl icon.png
170 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
170 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
350 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
350 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition63 rounds
First-order37 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 20°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -10°/+20° ±180° Two-plane 21.4 29.7 36.0 39.8 42.4 8.71 7.70 7.10 6.70
Realistic 13.4 15.8 19.1 21.1 22.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M728 APDS 265 263 252 240 228 216
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M728 APDS 1,426 4.53 - - - 75° 78° 80°
M393A2 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
M456 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

Ammo racks

Ammo racks of the M60A1 (AOS)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 49 (+14) 38 (+25) 17 (+46) (+59) (+62) No

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • Racks 3*, 4* and 5* are first stage ammo racks. They total 37 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
  • If you pack 14 (+49) shells, it will keep the front hull and the turret rear empty of ammo.
  • Simply not firing when the gun is loaded will move ammo from non-essential into ready racks. Firing will interrupt the restocking of the ready racks.
  • When refilling from racks 1 and 2, the refill order of ready racks is 5 - 4 - 3.

Machine guns

Ammunition900 rounds
Belt capacity180 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-9° / 60°
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 900 (180) 626 -9°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (250) 500 N/A N/A

Usage in battles

The M60A1 (AOS) performs similarly to the earlier M60, but with a number of differences. With the add-on stabilizer (AOS), the M60A1 is capable of firing on the move, allowing it to engage enemies much quicker and without having to stop the vehicle first. Overall, the gun handling of the M60A1 (AOS) is quite respectable. The turret traverse is good (although not outstanding) and the stabilizer allows firing on the move and much greater reactionary ability. The only letdown in this regard is the gun's elevation speed, which is slow but not exceptionally so. Just be aware that elevating or depressing the gun to get it on target may take more time than expected.

The M60A1 (AOS) cannot rely upon its armour as much as the previous M60 could, since the armour is negated by HEAT-FS ammunition that is common at the rank. It should be noted that it will stop most full-calibre rounds, meaning the commander must know which tanks use full-calibre rounds (mostly T-54/55, all French tanks with exception of the AMX-30). Additionally, the armour is still relatively thick and is able to bounce and absorb even APDS depending on where it hits. Still, the armour should not be relied upon. A hull down position is highly recommended, due to the turret armour of the M60 being very tricky to penetrate without HEAT-FS, and even with it sometimes.

The mobility of the M60A1 (AOS) is surprisingly good, but not overwhelmingly so. It's turning ability is decent enough to allow quick enough reaction times, and the acceleration is quite good. The speed, on the other hand, is not great when compared to tanks it will face, such as the Leopard 1. Overall, the mobility is workable but not exceptional.

These characteristics allow the M60A1 (AOS) to utilize a number of tactics and strategies for success on the battlefield.

Long Range Combat

Due to the high accuracy of the M68 gun and the decent and high penetration of the APDS and HEAT-FS rounds respectively, the M60A1 (AOS) can be used effectively in a long range "sniping" role. The APDS will be viable against many, if not most, targets that will be seen. But, there are certain tanks, especially heavy tanks, that will require the HEAT-FS round to dispatch with ease. As such, a mix of both types of ammunition should be carried to be loaded at the commander's discretion. At long range, the M60A1 (AOS) can be a hard target to destroy, especially when hull-down. A hull-down ability should always be a priority when looking for a position to take. Access to a rangefinder allows decently quick and accurate measurement of range to the target, allowing the M60A1 (AOS) a higher chance of hitting the target with the first shot.

Supporting

The M60A1 (AOS) can be used very successfully in the supporting role as well, thanks to the stabilizer, good acceleration, and powerful armament. Staying behind the first line of friendly tanks prevents the enemy from firing upon it, while allowing the ability to support allied tankers where they need it. Staying back allows better situational awareness and reactionary ability. If an enemy tank begins a manoeuvre, the supporting tank can take action to destroy it while the frontline tanks are engaged in the brawling. Playing the supporting role allows the M60A1 (AOS) to avoid taking as much damage from enemies, whilst also supporting allies in the advance or defense. Additionally, the supporting role allows more time to retreat in the event of a strong enemy push, since the M60's reverse speed is not the greatest (although it's also not the worst). This strategy effectively limits the risks and maintains similar rewards.

Flanking

Flanking is a viable tactic, but due to the mediocre speed of the M60A1 (AOS) it may not be the most efficient tactic to take. The speed limits the ability of the M60A1 (AOS) to flank in a quick and efficient manner, but once a flanking position has been attained the M60A1 (AOS) can do a lot of damage. Because the speed is not the greatest, the commander will have to beware of any enemy flankers, since they are likely to get to flanking positions before the M60.

Brawling or Assaulting

Brawling is a tactic that can work out, but it is generally not advised. Due to the stabilizer and tricky armour profile, in a snapshot situation an enemy may not penetrate the M60's armour and the M60 may hit its target. On the other hand, brawling is just as risky as it is rewarding.

The M60A1 (AOS) can lead the charge towards the enemy as well, but this means that it will be the first tank to draw the enemy's fire. It can absolutely work, but it can just as easily end up in the M60's destruction and an enemy victory.

Summary

The M60A1 (AOS) can perform many battlefield roles, but it is best as a sniper or supporting tank as these tactics play the most to the strengths of the M60A1 and reduce the weaknesses as much as possible. A hull-down position is the best kind of position for it, as it increases the chances of surviving enemy shots by a significant margin. Overall, the M60A1 (AOS) is a very usable tank that, when played well, can decimate an enemy team.

Pros and cons

Pros:

  • Decent turning capability
  • Great off-road speed
  • Once fully upgraded it offers very sharp handling and manoeuvrability
  • Excellent acceleration when fully upgraded
  • Very good stock turret traverse speed
  • Powerful gun
    • Good stock APDS shell
    • HEATFS and HESH shells available
    • Very accurate gun at long ranges when upgraded
  • Gun comes with Add-On-Stabilizer (AOS ) which practically eliminates gun sway even while moving, allowing for steady smooth aiming

Cons:

  • Very high profile due to the large and noticeable commander's cupola
    • The cupola is a well-known weak spot; its armour is very thin and can be easily penetrated by APCBC and HEAT rounds
    • Enemy shells can bounce off the turret roof (due to the angle) and could enter the cupola
    • Commander's .50 cal HMG is slower in manoeuvrability and its effective limited due to the poor elevation of the cupola
  • Side armour is weak and can be penetrated easily
  • Turret ring can be penetrated by even autocannons
  • Front is vulnerable to HEAT rounds and the more powerful APHE shells close range

History

M60A1

Development

In 1960, work was started to upgrade the M60 main battle tank, as the T95 project and the project to create composite armour ended. The prototypes fitted the T95E7 turret on the hull of the M60. In order to increase the room in the turret for the crew the gun used the M140 mount, which moved the gun forward 5 inches. The first two prototypes (Pilot 1 and 2) were ready in May 1961, and the third prototype (Pilot 3) was ready in June 1961. The prototypes were designated as the M60E1, and they were all built by Chrysler Defense. Pilot 1 was tested at Eglin Air Force Base, Pilot 2 was tested at Yuma Test Station, and Pilot 3 was tested at Fort Knox. The M60E1 was accepted for American service on 22 October 1962. The designation for production M60E1 tanks was Tank, Combat, Full Tracked: 105-mm Gun, M60A1. Production began on 13 October 1962, with an order of 720 units by the Army.

Design

Hull

The upper glacis armour of the hull was upgraded from 3.67 inches to 4.29 inches at 65°. The steering wheel was replaced with a T-bar control, and the break and accelerator pedals were rearranged for easier usage by the driver. The tank was upgraded to the Continental AVDS-1790-2A engine and the CD-850-5 cross drive transmission, and it used the T97 track assembly. The first return roller was moved slightly, and shock absorbers were added to the second road wheel pair. The addition of the shock absorbers was due to the increased weight of the armour and new M60A1 turret.

Turret

The main feature of the M60A1 was a new turret, which was the turret of the T95E7 medium tank prototype. The new turret had more armour protection, and it also could had more room for the crew, because of the new M140 gun mount. A fume extractor was added to the rear of the turret bustle, on the left side; this would prevent fumes and smoke from accumulating inside the vehicle when the weapons were fired. The loader and gunner received padded seats, replacing the wire mesh seats which were uncomfortable. Ammunition for the main gun was increased to 63 rounds, with 15 rounds in the turret bustle, several rounds in the turret ring, and the rest stored in the hull. The turret was equipped with a new traversing mechanism, and an AN/VSS-1(V)1 IR searchlight was fitted above the gun mantlet. It received the M19 FCS, which consisted of the M17A1 coincidence rangefinder, M10A1 ballistic drive, and the mechanical M19E1 ballistic computer for the gunner. The M60A1 tank uses the M68E1 105 mm gun. The M68E1 gun shared the same firing characteristics as the M68, but had several design improvements including an updated gun hydraulic configuration, a stabilization upgrade for the gun (but not a full stabilizer), a gun elevation kill switch for the loader, an improved ballistic drive, and other component refinements.

M60A1 (AOS)

In 1972, the M60A1 (AOS) was introduced, which gave the tank an add-on stabilization (AOS) system. It was a kit that could be applied to M60A1 tanks with very little modification to the hydraulic gun control system. The AOS allows for stabilization of the gun vertically and of the turret horizontally. This allowed the gunner to track targets and control the gun and turret while the vehicle was moving; this increased the hit-on-the-move capability significantly. Before the AOS upgrade the fire-on-the-move accuracy at 2,000 m was practically 0%, whereas with the upgrade 70% accuracy was achieved. The AOS had three modes: power-with-stabilization-on, power-with-stabilization-off, and manual. Power-with-stabilization-on was the mode which stabilized the gun, power-with-stabilization-off allowed the turret to be controlled electrically when the stabilizer was not necessary, and the manual mode allowed the crew to still traverse the turret and elevate the gun if the electrical or hydraulic systems were inoperable.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis

External links


Chrysler Defense
MBTs 
M48 Patton  M48A1
M60  M60 · M60A1 (AOS) · M60A2 · M60A1 RISE (P) · M60A3 TTS
M1  XM1 (Chrysler) · M1 Abrams
Export 
M48  M48A2 C · M48A2 G A2 · ␗M48A1 · Magach 1 · Magach 2
M60  ␗M60A3 TTS · M60A1 "D.C.Ariete" ·
Note  Chrysler Defense was purchased by General Dynamics Land Systems (GDLS) in 1982.

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT