Difference between revisions of "C. 202"

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(Updated information.)
(Lots of grammar localisation, info fixing as well as MEC)
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The {{PAGENAME}} is an Italian fighter which is best suited to attack other fighters and unsuited to be used as a fighter bomber due not being able to carry bombs or rockets.
 
The {{PAGENAME}} is an Italian fighter which is best suited to attack other fighters and unsuited to be used as a fighter bomber due not being able to carry bombs or rockets.
  
The Advantages of the {{PAGENAME}} are the combination of good speed, very good rate of climb and rate of roll. Furthermore its fairly sturdy, it can take a few hits and get back to base without much problems. The {{PAGENAME}} is a fairly speedy turner, preferring to turn at speeds, However flat out turning is still a bad idea, unless you abuse the rate of roll to get into an advantageous position.
+
The advantages of the {{PAGENAME}} are the combination of good speed, very good rate of climb and rate of roll. Furthermore it is fairly sturdy, being able take a few hits and get back to base without much problems. The {{PAGENAME}} is a fairly speedy turner, preferring to turn at speeds, However flat out turning is a bad idea at low speeds, unless you abuse the rate of roll to get into an advantageous position.
 
   
 
   
The second major issue the {{PAGENAME}} has, is that the damage output is low. it needs quite extended bursts of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when its fired at ranges above 300 meters. the poor armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's and Stealth and Universal for the 7.7's. these seem to do the most damage.
+
A major issue the {{PAGENAME}} has is that its damage output is low: It needs extended bursts of fire to deal decent amounts of damage. Furthermore, the Breda SAFAT's damage potential drops off when its fired at ranges above 300 meters. The poor armament also makes it less than optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's and Stealth and Universal for the 7.7's. these seem to do the most damage.
While neither of these are crippling, they are something to keep in mind, especially since the {{PAGENAME}} doesn't allow for many mistakes.
+
While this is crippling at times, it is something to keep in mind.
 
[[File:FighterImage_C202.jpg|thumbnail|right|''Over the deserts of Africa'']]
 
[[File:FighterImage_C202.jpg|thumbnail|right|''Over the deserts of Africa'']]
  
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
 
* 8 mm Steel - Armored headrest
 
* 8 mm Steel - Armored headrest
 
* 50 mm Bulletproof glass - Armored windscreen
 
* 50 mm Bulletproof glass - Armored windscreen
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== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The first most important thing the {{PAGENAME}} needs is Speed, and Altitude. Its generally a good Idea to climb to at least 5,000- 6,000 meters before leveling out and gaining speed. From there on, its Boom & Zoom, working your way from Top to bottom. Priority should be given to P39 Airacobra's, F6F Hellcat and the early Spitfire, as these are hard to beat if they are allowed to engage on on their terms. The Hellcat is a considerable problem for the {{PAGENAME}}, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 kph, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.  
+
The first most important thing the {{PAGENAME}} needs is Speed, and Altitude. Its generally a good Idea to climb to at least 4-5,000 meters before leveling out and gaining speed. From there on, its Boom & Zoom, working your way from Top to bottom. Priority should be given to [[P-39N-0|P-39 Airacobra's]], [[F6F-5|Hellcats]] and Spitfires, as these are difficult opponents if they are allowed to engage on their terms. The Hellcat is a considerable problem for the {{PAGENAME}}, due to the fact it is considerably faster and climbs fairly well. The best way of dealing with them is to fight them at speeds above 400 kph, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.  
  
While Diving on your chosen target, be mindful of your speed, the {{PAGENAME}}'s rate of roll, becomes considerably worse when you hit 600 kph, so its a good idea to cut Throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as its kills all the speed you have, forcing you to engage in a Dogfight, where the turn rate offers an advantage to the enemy. and while its doable, its generally better to run, by going into a shallow dive and get out. alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.  
+
While diving on your chosen target, be mindful of your speed, the {{PAGENAME}}'s rate of roll, becomes considerably worse when you hit 600 kph. However, the elevator remains functional up until around 700kph, and the rip speed being past 800kph. When trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, as this rapidly bleeds speed, forcing you to engage in a dogfight where your mediocre low speed maneuverability can offer an advantage to the enemy. While dogfighting is very much possible against some planes, it is advisable to run by going into a shallow dive. Climbing is a possible alternate strategy, the rate of climb is one of the best at its BR, meaning that if you have a small speed advantage you can get some separation and climb away.  
  
The Guns make it unsuited to effectively engage bombers, especially the well defended bombers such as the B-25 and the A-20. Its better to team up with your team mates then try to attack them on your own. Further its best to aim for the engines and wings, basically engaging them the same way as you would engage fighters.
+
The weak guns make the {{PAGENAME}} unsuited to effectively engage bombers, especially well defended ones such as the [[B-25J-1|B-25]] and the [[A-20G-25|A-20]]. Its better to join up with your teammates and then try to attack them together if possible. Aim for the engines and wings, engaging them through Boom-and-Zoom tactics. The {{PAGENAME}} is unable to carry bombs, rendering it unable to be used in ground attack.
Furthermore, the {{PAGENAME}} can't carry any bombs, so its useless in ground attack role.
 
  
For belts use ''Tracers'', ''Anti-air'' or ''Stealth'' as they deal the most damage, with a good mix of incendiary and shrapnel. Breda-SAFAT's shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, the armament is woefully inadequate to deal with bombers. It is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as [[Swordfish_Mk_I|Swordfish]], [[Po-2]] and the likes.
+
''Tracers'', ''Anti-air'' or ''Stealth'' belts are recommended as they deal the most damage, with a good mix of incendiary and shrapnel. The Breda-SAFAT's shell velocity is low and suffer above 400 meters range, so only fire at or below that range for best effects. Furthermore, the armament is inadequate to deal with bombers. It is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as [[Swordfish_Mk_I|Swordfish]], [[Po-2]] and the likes.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "1"| Weaponry
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
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|-
 
|-
 
|}
 
|}
 +
 
* The Folgores focus on energy fight should be reflected in the desired grind strategy. Compressor & Engine are the top priority. Boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose for you. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.
 
* The Folgores focus on energy fight should be reflected in the desired grind strategy. Compressor & Engine are the top priority. Boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose for you. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.
  
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'''Pros:'''
 
'''Pros:'''
* One of the fastest fighter at its {{Battle-rating|1}}
+
 
* Good rate of roll under 600 kph
+
* One of the fastest fighters at its {{Battle-rating|1}}, rip speed is above 800kph,
* One of the best at rate of climb on at its battle rating
+
* Good roll rate under 600 kph.
* Decent performance on all altitudes
+
* One of the best rates of climb at its BR.
* Decent cockpit visibility, especially to the rear
+
* Decent performance on all altitudes.
* Decent energy retention in horizontal turns
+
* Decent cockpit visibility, especially to the rear.
 +
* Decent energy retention in horizontal turns.
  
 
'''Cons'''
 
'''Cons'''
* Larger turn radius than C.200's, the C.202 is not as agile as its predecessor
+
 
* Firepower leaves things to be desired
+
* Larger turn radius than the [[C.200 serie 3|C.200]], the C.202 is not as agile as its predecessor
* Thick canopy framing can make spotting hard from cockpit view
+
* Firepower leaves things to be desired.
* Armament is weak. Will struggle to kill bombers and heavy fighters with structural damage alone
+
* Thick canopy framing can make spotting hard from cockpit view.
* Boom & Zoom is supposedly the recommended tactic, but the firepower means many, many passes before you can kill a heavy fighter if you have a bad aim
+
* Armament is weak, may take many passes to kill heavy fighters and bombers if you have bad aim.
 +
* Extreme instability when using rudder turns and at low speeds in SB due to asymmetrical wings.
  
 
== History ==
 
== History ==
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In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d’Argento for his skill and courage.
 
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d’Argento for his skill and courage.
  
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.<ref name="Visconti WT forum Ace of the Month"> An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.</ref>
+
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.<ref name="Visconti WT forum Ace of the Month">An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.</ref>
  
 
Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.
 
Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.
Line 257: Line 260:
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''-->
 
''ETC.''-->
 +
 
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile<nowiki>]</nowiki> Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.
 
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile<nowiki>]</nowiki> Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.
 
* [http://warthunder.com/en/news/4774-vehicle-profile-c-202-as-fast-as-lightning-en [Devblog<nowiki>]</nowiki> C.202: As Fast As Lightning]
 
* [http://warthunder.com/en/news/4774-vehicle-profile-c-202-as-fast-as-lightning-en [Devblog<nowiki>]</nowiki> C.202: As Fast As Lightning]
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== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
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{{Italian fighters}}
 
{{Italian fighters}}
 +
<references />

Revision as of 09:47, 5 February 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
mc-202_italy.png
C. 202
AB RB SB
3.0 3.0 2.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft C. 202. For other uses, see C.202 (Disambiguation)

Description

GarageImage C. 202.jpg


The C. 202 Folgore is a Rank II Italian fighter with a battle rating of 3.0 (AB/RB) and 2.3 (SB). It was introduced in Update 1.69 "Regia Aeronautica", though a variant existed in the German tech tree prior to the update.

The C. 202 is an Italian fighter which is best suited to attack other fighters and unsuited to be used as a fighter bomber due not being able to carry bombs or rockets.

The advantages of the C. 202 are the combination of good speed, very good rate of climb and rate of roll. Furthermore it is fairly sturdy, being able take a few hits and get back to base without much problems. The C. 202 is a fairly speedy turner, preferring to turn at speeds, However flat out turning is a bad idea at low speeds, unless you abuse the rate of roll to get into an advantageous position.

A major issue the C. 202 has is that its damage output is low: It needs extended bursts of fire to deal decent amounts of damage. Furthermore, the Breda SAFAT's damage potential drops off when its fired at ranges above 300 meters. The poor armament also makes it less than optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's and Stealth and Universal for the 7.7's. these seem to do the most damage. While this is crippling at times, it is something to keep in mind.

Over the deserts of Africa

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
573 559 11,500 22.8 23.1 20.5 22.4 368
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
628 600 11,500 20.1 21.4 32.8 25.6 368

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 8 mm Steel - Armored headrest
  • 50 mm Bulletproof glass - Armored windscreen

Armaments

Offensive armament

The C. 202 is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)
  • 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (500 rpg = 1,000 total)

Usage in the battles

The first most important thing the C. 202 needs is Speed, and Altitude. Its generally a good Idea to climb to at least 4-5,000 meters before leveling out and gaining speed. From there on, its Boom & Zoom, working your way from Top to bottom. Priority should be given to P-39 Airacobra's, Hellcats and Spitfires, as these are difficult opponents if they are allowed to engage on their terms. The Hellcat is a considerable problem for the C. 202, due to the fact it is considerably faster and climbs fairly well. The best way of dealing with them is to fight them at speeds above 400 kph, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.

While diving on your chosen target, be mindful of your speed, the C. 202's rate of roll, becomes considerably worse when you hit 600 kph. However, the elevator remains functional up until around 700kph, and the rip speed being past 800kph. When trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, as this rapidly bleeds speed, forcing you to engage in a dogfight where your mediocre low speed maneuverability can offer an advantage to the enemy. While dogfighting is very much possible against some planes, it is advisable to run by going into a shallow dive. Climbing is a possible alternate strategy, the rate of climb is one of the best at its BR, meaning that if you have a small speed advantage you can get some separation and climb away.

The weak guns make the C. 202 unsuited to effectively engage bombers, especially well defended ones such as the B-25 and the A-20. Its better to join up with your teammates and then try to attack them together if possible. Aim for the engines and wings, engaging them through Boom-and-Zoom tactics. The C. 202 is unable to carry bombs, rendering it unable to be used in ground attack.

Tracers, Anti-air or Stealth belts are recommended as they deal the most damage, with a good mix of incendiary and shrapnel. The Breda-SAFAT's shell velocity is low and suffer above 400 meters range, so only fire at or below that range for best effects. Furthermore, the armament is inadequate to deal with bombers. It is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as Swordfish, Po-2 and the likes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable Controllable Controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings Repair Engine Offensive 12 mm
IV Engine Injection Cover New 12 mm MGs
  • The Folgores focus on energy fight should be reflected in the desired grind strategy. Compressor & Engine are the top priority. Boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose for you. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.

Pros and cons

Pros:

  • One of the fastest fighters at its

with a battle rating of 3.0 (AB/RB) and 2.3 (SB), rip speed is above 800kph,

  • Good roll rate under 600 kph.
  • One of the best rates of climb at its BR.
  • Decent performance on all altitudes.
  • Decent cockpit visibility, especially to the rear.
  • Decent energy retention in horizontal turns.

Cons

  • Larger turn radius than the C.200, the C.202 is not as agile as its predecessor
  • Firepower leaves things to be desired.
  • Thick canopy framing can make spotting hard from cockpit view.
  • Armament is weak, may take many passes to kill heavy fighters and bombers if you have bad aim.
  • Extreme instability when using rudder turns and at low speeds in SB due to asymmetrical wings.

History

Folgore in an olive grove

The famed Italian ace Maggiore Adriano Visconti flew the Folgore, including the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.

In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d’Argento for his skill and courage.

Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.[1]

Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.

Media

Custom skin - plane close up screenshot

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C

  1. An excerpt from Ace of the Month - January - Maggiore Adriano Visconti, written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.