Difference between revisions of "E.B.R. (1963)"
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(Added Survivability, Usage in Battles, Pros/Cons, history and references to other pages) (Tag: Visual edit) |
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=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
− | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->'''Armour type:''' |
− | '' | ||
− | + | * Rolled homogeneous armour (hull, turret roof, turret bustle) | |
+ | * Cast homogeneous armour (gun mantlet, turret front)<!-- The types of armour present on the vehicle and their general locations --> | ||
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
Line 27: | Line 27: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 20 mm (56°) ''Upper glacis'' |
+ | 35 mm (16°) ''Lower plate'' | ||
+ | | 15 mm || 20 mm (56°) ''Upper glacis'' | ||
+ | 35 mm (16°) ''Lower plate'' | ||
+ | | 20 mm (34°) ''Front and rear glacis'' | ||
+ | 15 mm ''Centre'' | ||
|- | |- | ||
− | | Turret || | + | | Turret || 40 mm (36-70°) ''Turret front'' |
+ | 60 mm (conical) ''Gun mantlet'' 20 mm (15-75°) ''Barrel shroud'' | ||
+ | | 20 mm (0-34°) ''Turret'' || 20 mm (10-33°) || 10 mm | ||
|- | |- | ||
− | | Cupola || | + | | Cupola || colspan="3" | 20 mm (conical) ''Base'' |
+ | 10 mm (spherical) ''Dome'' | ||
+ | | 20 mm (conical) ''Outer ring'' | ||
+ | 10 mm (spherical) ''Centre'' | ||
|- | |- | ||
|} | |} | ||
− | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | + | '''Notes:''' |
+ | |||
+ | * Wheels are 10 mm thick and suspension bars are 5 mm thick. | ||
+ | * Mudguards are 4 mm thick.<!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
Line 161: | Line 174: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The 1963 variant of the EBR, similar to its [[E.B.R. (1954)|elder brother]], is an excellent scout and flanking vehicle due to its good speed and gun handling. | |
+ | |||
+ | Compared to its older brother, it becomes harder to use at range due to the lower velocity gun (750m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of an autoloader, meaning that if the loader gets hurt or incapacitated the reload rate will be reduced. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90mm HEATFS has comparably less post pen damage than the 75mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armor and the chances of the shell being "caught" by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy. | ||
+ | |||
+ | Due to the change in muzzle velocity, post pen damage and shell type, the EBR 1963 is best used in close quarters, hit and run tactics, and as a scout vehicle similar to a more maneuverable [[AML-90]]. Staying on the sidelines of the enemies is highly advised. | ||
+ | |||
+ | '''Enemies worth keeping:''' | ||
+ | |||
+ | [[Marder A1-]]/[[Marder 1A3|1A3]]: Armed with an automatic 20mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen | ||
+ | |||
+ | [[BMP-1]]/[[SPz BMP-1]]: The ATGM will overpressure the EBR, and the 73mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload. | ||
+ | |||
+ | [[Eland 90 Mk.7|Eland 90]]: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised. | ||
+ | |||
+ | [[Centurion (Family)|Centurions]]: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle. | ||
+ | |||
+ | SPAA vehicles: Any SPAA vehicle armed with 20mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots. | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' |
− | '' | + | |
+ | * Fast and very mobile vehicle | ||
+ | * HEATFS round has high penetration values | ||
+ | |||
+ | * Both the front and back wheels steer, resulting in a pretty small turning radius. | ||
+ | |||
+ | * The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire. | ||
+ | * Access to scouting due to being a light vehicle | ||
+ | * Rank IV Premium, able to research up to Rank V | ||
− | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle. | ||
+ | |||
+ | * The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building. | ||
+ | |||
+ | * Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire. | ||
+ | * The roof of the turret is thin, making it vulnerable to airborne attacks. | ||
+ | * Very slow when moving in soft terrain (mud, snow, sand). | ||
+ | * High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle. | ||
+ | * Below average post-pen damage due to the low caliber HEATFS round | ||
+ | |||
* | * | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | '' | + | '''[[wt:en/news/7248-development-battle-pass-vehicles-e-b-r-1963-en|Devblog:]]''' |
+ | |||
+ | Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle. | ||
+ | |||
+ | The 75mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car. The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armored vehicles. | ||
== Media == | == Media == | ||
Line 187: | Line 238: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ||
− | * | + | * [[E.B.R. (1954)]] |
− | |||
== External links == | == External links == |
Revision as of 19:53, 13 September 2021
This page is about the French light tank E.B.R. (1963). For the other vehicle named E.B.R., see E.B.R. (1954). |
Contents
Description
The Panhard E.B.R (1963) is a premium gift rank V French light tank with a battle rating of 7.3 (AB) and 7.7 (RB/SB). It was introduced during Update "Red Skies" as a reward for Battle Pass: Season IV, "Fearless Voltigeur".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull, turret roof, turret bustle)
- Cast homogeneous armour (gun mantlet, turret front)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 20 mm (56°) Upper glacis
35 mm (16°) Lower plate |
15 mm | 20 mm (56°) Upper glacis
35 mm (16°) Lower plate |
20 mm (34°) Front and rear glacis
15 mm Centre |
Turret | 40 mm (36-70°) Turret front
60 mm (conical) Gun mantlet 20 mm (15-75°) Barrel shroud |
20 mm (0-34°) Turret | 20 mm (10-33°) | 10 mm |
Cupola | 20 mm (conical) Base
10 mm (spherical) Dome |
20 mm (conical) Outer ring
10 mm (spherical) Centre |
Notes:
- Wheels are 10 mm thick and suspension bars are 5 mm thick.
- Mudguards are 4 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 117 | 117 | 12.4 | 310 | 382 | 25 | 30.81 |
Realistic | 105 | 105 | 177 | 200 | 14.27 | 16.13 |
Modifications and economy
Armaments
Main armament
90 mm CN90 F2 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 47 | -8°/+15° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OCC 60-62 | HEATFS | 320 | 320 | 320 | 320 | 320 | 320 |
OE 90 F1 | HE | 13 | 13 | 13 | 13 | 13 | 13 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
OCC 60-62 | HEATFS | 750 | 8.95 | 0.05 | 0.1 | 877.7 | 65° | 72° | 77° |
OE 90 F1 | HE | 640 | 10.45 | 0 | 0.1 | 945 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
OFUM PH90-F2 | 640 | 10.2 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|
47 | 42 (+5) | 31 (+16) | 28 (+19) | 25 (+22) | 16 (+31) | 13 (+34) | 10 (+37) | 1 (+46) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,950 (150) | 551 | N/A | N/A |
Pintle | 2,000 (150) | 551 | -10°/+20° | ±180° |
Usage in battles
The 1963 variant of the EBR, similar to its elder brother, is an excellent scout and flanking vehicle due to its good speed and gun handling.
Compared to its older brother, it becomes harder to use at range due to the lower velocity gun (750m/s) alongside the higher drop rate, it also is unable to engage multiple enemies simultaneously due to the lack of an autoloader, meaning that if the loader gets hurt or incapacitated the reload rate will be reduced. To compensate from these setbacks, it gets access to a HEATFS round capable of penetrating the great majority of enemy vehicles it will face from the front, reducing the chances of running into a vehicle that you are unable to penetrate. It is worth noting that the 90mm HEATFS has comparably less post pen damage than the 75mm solid shot shells, even though its a bigger caliber shell, so aiming for weak spots, ammo racks and crew members becomes even more important, as well as the need to take in mind foliage, spaced armor and the chances of the shell being "caught" by external parts of the tank such as sprockets and tracks, which will detonate the shell prematurely diminishing or eliminating any potential damage dealt to the enemy.
Due to the change in muzzle velocity, post pen damage and shell type, the EBR 1963 is best used in close quarters, hit and run tactics, and as a scout vehicle similar to a more maneuverable AML-90. Staying on the sidelines of the enemies is highly advised.
Enemies worth keeping:
Marder A1-/1A3: Armed with an automatic 20mm autocannon with high fire rate, this IFV can easily mow down the EBR if caught off guard, the later variant armed with APDS capable of going through its turret with ease. The Milan ATGMs will easily overpressure the EBR, sending you to the hangar screen
BMP-1/SPz BMP-1: The ATGM will overpressure the EBR, and the 73mm cannon has a shorter reload rate, meaning that it can shoot you twice before you complete the reload.
Eland 90: Virtually the same as the allied AML-90, you might encounter this vehicle on the same flanks you would want to be due to similar playstyles, armed with the same gun as you, being on the lookout for these sneaky vehicles is advised.
Centurions: Fully stabilized, being caught in the move against such vehicles will most likely result in losing the battle.
SPAA vehicles: Any SPAA vehicle armed with 20mm autocannons and higher caliber are to be dealt with caution, since they will be able to mow you down before you even set your sights on target. Special caution is to be placed to SPAAs wielding 40mm Bofors and the ZSU-57-2, since they have short reload rates and can remove the EBR in a couple of shots.
Pros and cons
Pros:
- Fast and very mobile vehicle
- HEATFS round has high penetration values
- Both the front and back wheels steer, resulting in a pretty small turning radius.
- The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.
- Access to scouting due to being a light vehicle
- Rank IV Premium, able to research up to Rank V
Cons:
- Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
- The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
- Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour won't really stop anything more than small calibre machine gun fire.
- The roof of the turret is thin, making it vulnerable to airborne attacks.
- Very slow when moving in soft terrain (mud, snow, sand).
- High risk of ammunition explosion if the hull is penetrated, thanks to the large ammo rack in the middle of the vehicle.
- Below average post-pen damage due to the low caliber HEATFS round
History
Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.
The 75mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car. The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armored vehicles.
Media
- Videos
See also
External links
France light tanks | |
---|---|
AMC.34/35 | AMC.34 YR · AMC.35 (ACG.1) |
H.35/39 | H.35 · H.39 · H.39 "Cambronne" |
AMX-13 | AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Wheeled | AML-90 · AMX-10RC · Vextra 105 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Other | FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30) |
Austria | SK-105A2 |
Great Britain | ▄Crusader Mk.II |
Netherlands | CV 9035NL |
USA | LVT-4/40 · ▄M3A3 Stuart |
France premium ground vehicles | |
---|---|
Light tanks | AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30) |
Medium tanks | M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930) |
Heavy tanks | B1 ter · 2C bis · Somua SM |
Tank destroyers | Lorraine 155 Mle.50 |