|This page is about the British jet fighter Swift F.7. For the other version, see Swift F.1.|
The Swift F.7 is a rank V British jet fighter with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".
The Swift F.7 was the last variant in the line of Swift fighters produced by Supermarine Aviation Works. This fighter was one of Britain’s fighters to come out of the early 1950s. Post-war England saw new leadership which made the faulty assumption that for the next ten years or so, no new major conflict would happen and therefore defence spending, research and development on new aircraft was reduced to a trickle, mostly experimental prototypes made for research purposes.
The early 1950s saw a change of leadership and Winston Churchill made sweeping changes which amped up research and development churning out Swift fighters as part of that. In the haste to research, develop and produce these fighters, problems crept up in the aircraft which happened so fast, it was difficult to stop the manufacturing process long enough to make the necessary updates, especially problems found during flight trials. These updates when made produced the different Swift variants which lead to the final production of the Swift F.7. By now a majority of the problems with the aircraft had been ironed out, however, the F.7 never entered active service, instead, the fourteen built acted as training aircraft which taught pilots how to get used to shooting off air-to-air missiles, namely the Firestreak.
Though never seeing combat during its short career, the Swift F.7 has an opportunity to make a name for itself in War Thunder. Not as fancy or bristling with weapons like a Sabre or a MiG, the Swift F.7 has its place in the sky and can dance with the best, and even shoot them down. Armed with two 30 mm ADEN cannons and two Firestreak air-to-air missiles, while maintaining between 700 and 810 kph, this fighter can get the best of even superior aircraft it may go against. Its slower speeds may allow for an overshoot of an enemy aircraft which may place it in front of the Swift’s gun sights or even for the radar beam riding Firestreak, of which the enemy pilot will have no indication it was launched unless they are diligent about watching behind them. In the right hands, the Swift F.7 and its weapons have the ability to humble enemy pilots and their superior aircraft.
The Swift F.7 is a good fighter which excels in playing the interceptor role, however like the three bears from Goldilocks’ story; this jet has a sweet spot in speed where it does well. Like many jets, this one does not do so well when flying slow and when flying slowly; it becomes an easy target for others to attack. This jet was built to have the wind rushing over its wings. On the other hand, flying too fast causes the controls to lock up, preventing any real manoeuvring at all and if playing in realistic or simulator battles, ripping off the wing-tips is a very real problem when moving too fast.
The sweet spot or “just right” speed zone for the Swift F.7 is between 700 kph and 810 kph as here; the jet will have sufficient speed to properly manoeuvre. Diving either to shoot down another aircraft or to get away from someone on your tail can be a challenge as doing so can result in the aircraft superseding the 810 kph threshold (easily going into the mid 900s) and end up a sitting duck unable to maneuver or if close enough to the ground turning into a lawn dart because it could not pull up due to the control surfaces locking up.
For this aircraft, speed kills, when going too slow, the afterburner can aid with increasing the aircraft’s speed, which enables this aircraft to have a really good climb rate enabling an increase of speed and gaining of altitude. However, slowing down to keep from going too fast is a major problem because this aircraft does not have an air brake and just reducing the throttle will help very much. To options are available to reduce speed in this aircraft and the first is to deploy landing flaps. The landing flaps have been reinforced and should not rip when used to slow the aircraft down and can be deployed and retracted as needed. Another option to help bleed off any unnecessary speed is to lift the nose of the aircraft (pull up or back on the control stick). Placing the fighter into a nose-high attitude will help with decreasing speed to a safe zone when the pilot can resume normal flight.
| Max Speed
(km/h at 3,048 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
| Max Speed
(km/h at 3,048 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
|Combat flaps||Take-off flaps||Landing flaps||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flaps
|Max Static G|
|< 850||< 600||< 600||N/A|
|Optimal altitude||100% Engine power||WEP Engine power|
|0 m||3,190 kgf||3,828 kgf|
Survivability and armour
- 12.7 mm steel plate behind pilot's seat
- 50 mm bulletproof glass in canopy windscreen
The simple armour setup on this fighter affords protection to the pilot, via the front windscreen having 50 mm bulletproof glass to help protect against head-on attacks. Behind the pilot's seat is a 12.7 mm steel plate which is in place to provide protection for the pilot if their aircraft is shot from behind. The fuel tanks and the engine should take most of the brunt of an attack from behind, but in the event, something gets through the steel plate is meant to be the last line of protection.
The Swift F.7 is armed with:
- 2 x 30 mm ADEN cannons, nose-mounted at right side (135 + 185 = 320 total)
This aircraft has been outfitted with two 30 mm ADEN autocannons. Though they are mounted on the fuselage resulting in not having to configure for convergence the pilot will need to account for both autocannons being mounted on the right side of the aircraft fuselage near the right air intake. Pilots which are used to having balanced machine guns or autocannons (equal amounts on both left and right side) will need to slightly adjust their aim to ensure the bullets don’t miss just to the side of where they would normally aim. The ADEN cannons when they do hit their mark usually result in a critical hit or a destroyed aircraft with wings flying in one direction and tail sections going in another.
The Swift F.7 can be outfitted with the following ordnance:
2 x Fireflash air-to-air missiles
The Fireflash missile was the first air-to-air guided missile put into service with the United Kingdom’s Royal Air Force. Built by Fairey Aviation, the same company who built the Swordfish, this missile utilised radar beam riding guidance to get the missile onto a target. The odd-looking missile consists of a central dart attached to two boosters. The boosters spin-stabilize the missile in flight and propel the missile to speeds upwards of Mach 2. 1.5 seconds after launch, with fuel spent, the boosters separate and the missile would coast the rest of the way to the target, still receiving guidance from the controlling aircraft.
This missile has an effective range of about 4 km (2.4 mi) before it no longer has the kinetic energy to continue. This missile is best used in short-range encounters such as head-on attacks where the enemy fighter is closing the distance rather than flying away. This missile can be used during tail chases as long as you maintain close distance and can keep the radar on the enemy long enough for the missile to acquire its target. The Fireflash is a finicky missile which requires practice and patience, though not as simple to use as other missiles found in-game, it can be a surprise to enemy fighters they are not expecting resulting in them having to go back and watching replays in unbelief to see what took them out. Having only two of these missiles to rely on will require the pilot to exercise restraint and not launch one if the chances of a hit are marginal and instead maybe turn to the 30 mm cannons instead in that instance.
|Unlike heat-seeking missiles, beam riding missiles will not trigger a missile launch warning for the enemy player.|
Usage in battles
Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
|I||Fuselage repair||Offensive 30 mm|
|III||Wings repair||Engine||New 30 mm cannons|
Pros and cons
- Excellent climb rate with afterburner
- Access to excellent Fireflash short-range beam guided missiles
- Fireflash missiles work against tanks in ground attack scenarios
- Two powerful 30 mm ADEN autocannons
- Can use slower speed to advantage forcing overshoots (allowing for autocannon or missile attack)
- No dedicated air brake, must use landing flaps or pull up to bleed speed
- Severe control surface locking above 820 kph
- Wingtips will break around 800 kph in realistic or simulator battles
- Both autocannons are on right side of the aircraft fuselage, requires slight adjustment when aiming
- Slower than many contemporary fighters
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn't consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn't considered a priority in most cases.
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.
One of the designs that sparked the RAF's interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft's teething problems weren't resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift , leading to the aircraft being grounded for a time.
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.
- From Devblog
- Related development
- Aircraft of comparable role, configuration and era
- North American F-86 Sabre
- Dassault M.D.450B Ouragan
- de Havilland Venom
- Grumman F9F Cougar
- Hawker Hunter
- Mikoyan-Gurevich MiG-17
- Saab J29D Tunnan
|Britain jet aircraft|
|English Electric||Canberra B Mk 2 · Canberra B (I) Mk 6|
|Gloster||Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 type G.41F · Meteor F Mk 4 type G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper|
|Javelin F.(A.W.) Mk.9|
|de Havilland||Vampire FB 5 · Venom FB.4 · Sea Venom FAW 20|
|Hawker||Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9|
|Supermarine||Attacker FB 1 · Swift F.1 · Swift F.7|
|Foreign||Phantom FGR.2 (USA)|