Difference between revisions of "Marcolin's C.R.42 CN"

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(Added tables and basic info.)
(Updated as of 1.89.1.35)
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{{Specs-Card|code=fiat_cr42_marcolin_italy}}
 
{{Specs-Card|code=fiat_cr42_marcolin_italy}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[C.R.42_(Disambiguation)|C.R.42 (Disambiguation)]]''}}
+
{{About
 +
| about = premium Italian fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = C.R.42 (Family)
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_Marcolins_C.R.42_CN.jpg|420px|thumb|left]]
 
[[File:GarageImage_Marcolins_C.R.42_CN.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a premium Rank {{Specs|rank}} Italian fighter {{Battle-rating|1}}. The ''CN'' is Italian for ''Combattente Notti'' or Night Fighter, hence the black paint job.  Though a [[Marcolin%27s_C.R.42_CN_(Germany)|version]] existed in the German tech tree as a premium vehicle and is still available to those who unlocked it, it was moved to the Italian tech tree as a gift vehicle in [[Update 1.69 "Regia Aeronautica"]]. The plane is painted after the camouflage scheme of Italian pilot Luciano Marcolin, the commanding officer of the 377<sup>a</sup> ''Squadriglia Autonoma'' dedicated in a night fighting role.  
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian fighter {{Battle-rating}}. The ''CN'' is Italian for ''Combattente Notti'' or Night Fighter, hence the black paint job.  Though a [[Marcolin's C.R.42 CN (Germany)|version]] existed in the German tech tree as a premium vehicle and is still available to those who unlocked it, it was moved to the Italian tech tree as a gift vehicle in [[Update 1.69 "Regia Aeronautica"]]. The plane is painted after the camouflage scheme of Italian pilot Luciano Marcolin, the commanding officer of the 377<sup>a</sup> ''Squadriglia Autonoma'' dedicated in a night fighting role.
  
The C.R.42 is a Rank 1 biplane fighter. It possesses exceptional manoeuvrability, speed, and durability, especially for a biplane. Armament is quite good as well, due to the Breda-SAFAT .50 calibre MGs. At {{Battle-rating|1}}, the C.R.42 gets thrown with the likes of [[P-36A|P-36]]'s and [[LaGG-3-8|LaGG-3]]'s. As such, the majority of aircraft the C.R.42 will engage are faster, and more heavily armed. The best bet for survival, and securing kills, is to climb to about medium altitude, and lure fighters into turning combat. The overwhelming majority of pilots are unwilling to run from a lowly biplane, allowing you to score critical damage before they realize that they have expended all their energy and must extend away from you. By that time, the damage is usually severe enough that they cannot accelerate away from you quickly enough to escape further damage.
+
The C.R.42 is a rank I biplane fighter. It possesses exceptional manoeuvrability, speed, and durability, especially for a biplane. Its armament is quite good as well, due to the Breda-SAFAT .50 calibre MGs. Due to its battle rating, the C.R.42 gets thrown in with the likes of [[P-36A|P-36]]'s and [[LaGG-3-8|LaGG-3]]'s. As such, the majority of aircraft the C.R.42 will engage are faster, and more heavily armed. The best bet for survival, and securing kills, is to climb to about medium altitude, and lure fighters into turning combat. The overwhelming majority of pilots are unwilling to run from a lowly biplane, allowing you to score critical damage before they realize that they have expended all their energy and must extend away from you. By that time, the damage is usually severe enough that they cannot accelerate away from you quickly enough to escape further damage.
 +
 
 +
For the armament, the same applies to all other Italian aircraft; generally you want to use ''Tracers'', ''Air targets'' or ''Stealth'' since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as [[Swordfish Mk I|Swordfish]], [[Po-2]] and the like.
  
For the armament, the same applies to all other Italian aircraft; generally you want to use ''Tracers'', ''Anti-air'' or ''Stealth'' since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as [[Swordfish_Mk_I|Swordfish]], [[Po-2]] and the like.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 33: Line 39:
 
! RB
 
! RB
 
|-
 
|-
| 410 || 402 || 8,500 || 20.2 || 20.6 || 12.6 || 14.3 || 294
+
| 413 || 402 || {{Specs|ceiling}} || 20.0 || 20.6 || 14.2 || 14.2 || 294
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 50: Line 56:
 
! RB
 
! RB
 
|-
 
|-
| 449 || 429 || 8,500 || 18.3 || 19.2 || 23.9 || 17.2 || 294
+
| 447 || 429 || {{Specs|ceiling}} || 18.5 || 19.2 || 21.1 || 17.2 || 294
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
<!--! rowspan="2" | Combat flap<br> (km/h)-->
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| 580 || 450 <!--|| ??? -->|| ~?? || ~?
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~13 || ~5
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 380 || < 420 || < 420 || > 200
+
| < 280 || < 240 || < 450 || > 250
 
|-
 
|-
 
|}
 
|}
Line 108: Line 114:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,271 m || 856 hp || 1,001 hp  
+
| 4,300 m || 828 hp || 973 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
* No armour plating
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
 
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 2 x 12.7 mm Breda-SAFAT da 12.7 mm machine guns, nose-mounted (400 rpg = 800 total)
  
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
In AB, the C.R.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early tier matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.
  
<!--=== Suspended armament ===
+
As in real-life the Falco faces off advanced mono-wing designs. While a grim view at first the C.R.42 is the pinnacle of biplane evolution, only rivalled by the up-gunned [[I-153_M-62|Chaika]] series. Common opponents are faster and have superior armament. However, the C.R.42 has got traits to counter. It is immensely agile, and can easily out-manoeuvre any monoplane in Tier 1. Turning is thus an appropriate tactic for the C.R.42. Due to it being a biplane, the Falco can also be used to effectively rope-a-dope enemy aircraft. Stall fighting is one of the strongest play styles, albeit the slowest and hardest to master.
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 
  
=== Defensive armament ===
+
Even Boom & Zoom is feasible, as altitude can be gained quickly; however, the lack of cannon armament forces the pilot to use significant trigger control as well as aiming when diving and attacking opponents at a lower level.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
If BnZing, watch your speed in a dive. The C.R.42 does have a limit of around 440 - 480 km/h (274 - 300 mph) before instability sets in.
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
In AB, the C.R.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early tier matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.  
 
  
As in real-life the Falco faces off advanced mono-wing designs. While a grim view at first the C.R.42 is the pinnacle of biplane evolution, only rivaled by the up-gunned [[I-153_M-62|Chaika]] series. Common opponents are faster and have superior armament. However, the C.R.42 has got traits to counter. It is immensely agile, and can easily out-manoeuvre any monoplane in Tier 1. Turning is thus an appropriate tactic for the C.R.42. Due to it being a biplane, the Falco can also be used to effectively rope-a-dope enemy aircraft. Stall fighting is one of the strongest play styles, albeit the slowest and hardest to master.
+
The Breda SAFAT .50 calibre MGs are actually very effective for their BR. Tracers are by far the best belt for these main armament, due to the presence of entirely API-T rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when fire is focused on your opponent's wings or engines. Unfortunately, MGs in general are ridiculously weak against bombers.
 
 
Even Boom & Zoom is feasible, as altitude can be gained quickly; however, the lack of cannon armament forces the pilot to use significant trigger control as well as aiming when diving and attacking opponents at a lower level.
 
If BnZing, watch your speed in a dive. The C.R.42 does have a limit of around 440~480 km/h (274~300 mph) before instability sets in.
 
  
The Breda SAFAT .50 calibre MGs are actually very effective for their BR. Tracers are by far the best belt for these main armament, due to the presence of entirely APIT rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when fire is focused on your opponent's wings or engines.
+
Visibility is normal for a biplane. Rearward vistas are non-existent while forward vision is hampered by the second strut/wing. The open cockpit does provide decent visibility in general, though.
Unfortunately, MGs in general are ridiculously weak against bombers.
 
  
Visibility is normal for a biplane. Rearward vistas are non-existent while frontward vision is hampered by the second strut/wing. The open cockpit does provide decent visibility in general, though.
+
=== Manual Engine Control ===
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "2"| Weaponry
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|  
+
| Offensive 12 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|  
+
| New 12 mm MGs
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injectors
+
| Engine injection
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 234: Line 212:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The C.R.42 was Fiat's attempt at modernizing their C.R.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, home grown A.74 supercharged radial engine. The result, was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.
+
The C.R.42 was Fiat's attempt at modernizing their C.R.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, home-grown A.74 supercharged radial engine. The result, was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.
  
 
Early in the war, C.R.42's were used with some success as escorts, night fighters, and even interceptors. Against the early Hurricanes and Spitfires, Italian and German pilots both were delighted to find that the manoeuvrability of the Falco put it, at the least, on par in a dogfight. However as the war dragged on, and enemy aircraft became faster, the C.R.42 was relegated to night harassment, light ground attack, and sparingly used as night fighters.
 
Early in the war, C.R.42's were used with some success as escorts, night fighters, and even interceptors. Against the early Hurricanes and Spitfires, Italian and German pilots both were delighted to find that the manoeuvrability of the Falco put it, at the least, on par in a dogfight. However as the war dragged on, and enemy aircraft became faster, the C.R.42 was relegated to night harassment, light ground attack, and sparingly used as night fighters.
Line 242: Line 220:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Italian fighters}}
+
{{Italy fighters}}
 +
{{Italy premium aircraft}}

Revision as of 12:24, 7 June 2019

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Marcolin's C.R.42 CN
fiat_cr42_marcolin_italy.png
Marcolin's C.R.42 CN
AB RB SB
1.7 1.3 1.3
Purchase:250 Specs-Card-Eagle.png
Show in game
This page is about the premium Italian fighter Marcolin's C.R.42 CN. For other versions, see C.R.42 (Family).

Description

GarageImage Marcolin's C.R.42 CN.jpg


The Marcolin's C.R.42 CN is a premium rank I Italian fighter with a battle rating of 1.7 (AB) and 1.3 (RB/SB). The CN is Italian for Combattente Notti or Night Fighter, hence the black paint job. Though a version existed in the German tech tree as a premium vehicle and is still available to those who unlocked it, it was moved to the Italian tech tree as a gift vehicle in Update 1.69 "Regia Aeronautica". The plane is painted after the camouflage scheme of Italian pilot Luciano Marcolin, the commanding officer of the 377a Squadriglia Autonoma dedicated in a night fighting role.

The C.R.42 is a rank I biplane fighter. It possesses exceptional manoeuvrability, speed, and durability, especially for a biplane. Its armament is quite good as well, due to the Breda-SAFAT .50 calibre MGs. Due to its battle rating, the C.R.42 gets thrown in with the likes of P-36's and LaGG-3's. As such, the majority of aircraft the C.R.42 will engage are faster, and more heavily armed. The best bet for survival, and securing kills, is to climb to about medium altitude, and lure fighters into turning combat. The overwhelming majority of pilots are unwilling to run from a lowly biplane, allowing you to score critical damage before they realize that they have expended all their energy and must extend away from you. By that time, the damage is usually severe enough that they cannot accelerate away from you quickly enough to escape further damage.

For the armament, the same applies to all other Italian aircraft; generally you want to use Tracers, Air targets or Stealth since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as Swordfish, Po-2 and the like.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,200 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
413 402 8500 20.0 20.6 14.2 14.2 294
Upgraded
Max Speed
(km/h at 5,200 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
447 429 8500 18.5 19.2 21.1 17.2 294

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
520 ~13 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 280 < 240 < 450 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,300 m 828 hp 973 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The Marcolin's C.R.42 CN is armed with:

  • 2 x 12.7 mm Breda-SAFAT da 12.7 mm machine guns, nose-mounted (400 rpg = 800 total)

Usage in battles

In AB, the C.R.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early tier matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.

As in real-life the Falco faces off advanced mono-wing designs. While a grim view at first the C.R.42 is the pinnacle of biplane evolution, only rivalled by the up-gunned Chaika series. Common opponents are faster and have superior armament. However, the C.R.42 has got traits to counter. It is immensely agile, and can easily out-manoeuvre any monoplane in Tier 1. Turning is thus an appropriate tactic for the C.R.42. Due to it being a biplane, the Falco can also be used to effectively rope-a-dope enemy aircraft. Stall fighting is one of the strongest play styles, albeit the slowest and hardest to master.

Even Boom & Zoom is feasible, as altitude can be gained quickly; however, the lack of cannon armament forces the pilot to use significant trigger control as well as aiming when diving and attacking opponents at a lower level. If BnZing, watch your speed in a dive. The C.R.42 does have a limit of around 440 - 480 km/h (274 - 300 mph) before instability sets in.

The Breda SAFAT .50 calibre MGs are actually very effective for their BR. Tracers are by far the best belt for these main armament, due to the presence of entirely API-T rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when fire is focused on your opponent's wings or engines. Unfortunately, MGs in general are ridiculously weak against bombers.

Visibility is normal for a biplane. Rearward vistas are non-existent while forward vision is hampered by the second strut/wing. The open cockpit does provide decent visibility in general, though.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover

Pros and cons

Pros:

  • High speed for a biplane
  • Good ammunition count
  • Manoeuvrability is sufficient to out turn nearly all non biplane opponents
  • Well armed for a biplane
  • Ammo belts use heavy amounts of incendiary ammo

Cons

  • Poor energy retention
  • Lightly armed compared to most of the opposition it is faced with
  • No options for striking heavy targets
  • Turn rate is worse than of most biplanes
  • Poor armour protection

History

The C.R.42 was Fiat's attempt at modernizing their C.R.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, home-grown A.74 supercharged radial engine. The result, was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.

Early in the war, C.R.42's were used with some success as escorts, night fighters, and even interceptors. Against the early Hurricanes and Spitfires, Italian and German pilots both were delighted to find that the manoeuvrability of the Falco put it, at the least, on par in a dogfight. However as the war dragged on, and enemy aircraft became faster, the C.R.42 was relegated to night harassment, light ground attack, and sparingly used as night fighters.

The C.R.42 is also credited with the world's last aerial combat biplane kill. A group of C.R.42's based in Croatia under the command of Nachtschlachtgruppe 7 were directed to Grabovica Airfield for a strafing mission. However, the flight was redirected at the last moment to a harassment mission Northwest of Sisak, where they were intercepted by P-38's of the 14th Fighter Group. Three Fiats were lost for two P-38's, one of which was claimed by an unknown German pilot.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Romania  He 112 B-1/U2 · IAR-81C
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P

Italy premium aircraft
Fighters  CR.32 bis · Marcolin's C.R.42 CN · He 112 B-1/U2 · Re.2001 gruppo 22
  C. 202D · IAR-81C · ▄Spitfire Mk Vb/trop · ◐Bf 109 F-4 · ◐Bf 109 G-2 · G.55S
Jet fighters  Ariete · G.91 R/4 · ▄F-104S TAF
Strike aircraft  ◐Bf 110 G-4 · Hs 129 B-2 (Romania) · Ro.57 Quadriarma