Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|75 mm M2 Howitzer||Turret rotation speed (°/s)||Reloading rate (seconds)|
|12.7 mm M2HB|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
|II||Suspension||Brake System||FPE||Adjustment of Fire|
|III||Filters||Crew Replenishment||Elevation Mechanism||M64|
|This is a premium vehicle: all modifications are unlocked on purchase|
Pros and cons
- Good speed and manoeuvrability
- Five crew members with huge space between them increases survivability, especially when most guns it faces have small calibre and little explosive filler (eg. the Stuarts' 37 mm)
- Amazing -20° gun depression allows excellent mountain combat ability.
- Well-angled turret can lead to some shells bouncing
- Is amphibious, meaning it can launch surprise attacks using rivers
- Heavy MG can effectively damage light vehicles and low-flying planes
- Huge and tall hull makes it easy to be seen / shot at
- Very thin armour, can be penetrated by any cannon / heavy MG
- Easily hull broken by large calibre HEAT, such as the Chi-Ha's 57 mm HEAT
- Shells have low velocity which is a disadvantage in long range combat.
- The crew in the open topped turret are very close together, meaning they can be taken out in a single shot or by aircraft
- Bad turret rotation, meaning it cannot respond to flankers in time
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
|USA light tanks|
|M8 · M8A1 · M22 · T18E2|
|LVT||LVT(A)(1) · LVT(A)(4)|
|M2||M2A2 · M2A4 · M2A4 (1st Arm.Div.)|
|M3/M5 Stuart||M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · M5A1 (5th arm.div.)|
|M18 Hellcat||M18 GMC · M18 "Black Cat" · Super Hellcat|
|M24 Chaffee||M24 · M24 (TL)|
|Post-war||M41A1 · T92 · T114 · M551 · M3 Bradley · M3A3 Bradley · HSTV-L · XM8 · M1128|
|USA premium ground vehicles|
|Light tanks||LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · M5A1 (5th arm.div.) · M8 · M8A1|
|M18 "Black Cat" · Super Hellcat · T18E2 · T114|
|Medium tanks||Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · Magach 3 · XM-1 (GM) · XM-1 (Chrysler) · T54E1|
|Heavy tanks||T14 · Cobra King · M6A2E1 · T29 · T30|
|Tank destroyers||T28 · T55E1|