Difference between revisions of "Hunter F.6"

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(Media: Added YT video on using the SRAAM)
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=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
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<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
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* 64 mm Bulletproof glass - Armored windscreen
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* 12.7 mm Steel - Armor plate behind the pilot
  
 
== Armaments ==
 
== Armaments ==
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== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
''The Hunter F.6 Is a Transonic aircraft in level flight but can reach supersonic in a dive. That means that it is faster than other subsonic aircraft it will face but slower than supersonic aircraft like the F-100D and the MiG-19PT. Make sure to maintain speed, as it is most maneuverable at higher speeds, and very slow to turn at low. The energy retention is almost an order of magnitude higher than supersonic aircraft, which bleed speed in sharp turns, so the best way to fight them is to engage in a dogfight with them, or make them turn to reduce their speed to the point they become vulnerable. When facing subsonic aircraft, simply outrun them with your superior speed, try not to engage in a turn-fight with subsonic aircraft, as they are often able to best you in a dogfight, especially at low speeds, where the Hunter really shows its weaknesses.''
+
The Hunter F.6 Is a Transonic aircraft in level flight but can reach supersonic in a dive. That means that it is faster than other subsonic aircraft it will face but slower than supersonic aircraft like the F-100D and the MiG-19PT. Make sure to maintain speed, as it is most maneuverable at higher speeds, and very slow to turn at low. The energy retention is almost an order of magnitude higher than supersonic aircraft, which bleed speed in sharp turns, so the best way to fight them is to engage in a dogfight with them, or make them turn to reduce their speed to the point they become vulnerable. When facing subsonic aircraft, simply outrun them with your superior speed, try not to engage in a turn-fight with subsonic aircraft, as they are often able to best you in a dogfight, especially at low speeds, where the Hunter really shows its weaknesses.
  
''The SRAAMs (Short Range Air to Air Missiles) have a unique playstyle. They are much shorter range than other missiles, but extremely maneuverable, able to turn inside most aircraft. Never fire them at targets more than one kilometre out, as the missile will run out of fuel before reaching its target. The best use case is to fire them while in a turn with another aircraft, as the missile is maneuverable enough to cut them off.''
+
The SRAAMs (Short Range Air to Air Missiles) have a unique playstyle. They are much shorter range than other missiles, but extremely maneuverable, able to turn inside most aircraft. Never fire them at targets more than one kilometre out, as the missile will run out of fuel before reaching its target. The best use case is to fire them while in a turn with another aircraft, as the missile is maneuverable enough to cut them off.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===

Revision as of 20:52, 17 August 2019

Hunter F.6
hunter_f6.png
AB
RB
SB
General characteristics
Brief
Detailed
9.7/10.0/10.0BR
1 personCrew
10.9 tTake-off weight
Flight characteristics
Rolls-Royce Avon Mk.203Engine
JetType
airCooling system
Speed of destruction
1193 km/hStructural
450 km/hGear
Offensive armament
4 x 30 mm ADEN cannonWeapon 1
600 roundsAmmunition
1 200 shots/minFire rate
Suspended armament
2 x 500 LB H.E. M.C. Mk.II bombSetup 1
4 x 500 LB H.E. M.C. Mk.II bombSetup 2
2 x M.C. 1000 lb Mk.I bombSetup 3
4 x M.C. 1000 lb Mk.I bombSetup 4
2 x 500 LB H.E. M.C. Mk.II bomb
2 x M.C. 1000 lb Mk.I bomb
Setup 5
4 x SRAAM air-to-air missilesSetup 6
2 x 500 LB H.E. M.C. Mk.II bomb
36 x SNEB type 23 rocket
Setup 7
2 x M.C. 1000 lb Mk.I bomb
36 x SNEB type 23 rocket
Setup 8
36 x SNEB type 23 rocketSetup 9
4 x SRAAM air-to-air missiles
36 x SNEB type 23 rocket
Setup 10
Economy
390 000 Rp icon.pngResearch
1 010 000 Sl icon.pngPurchase
Sl icon.png16 000 / 21 712/15 000 / 20 355/3 100 / 4 206Repair
290 000 Sl icon.pngCrew training
1 010 000 Sl icon.pngExperts
2 600 Ge icon.pngAces
× (226) % Rp icon.pngReward for battle
× 5.2 Sl icon.png× 3.3 Sl icon.png× 1.4 Sl icon.png
This page is about the British jet fighter Hunter F.6. For the other version, see Hunter F 1.

Description

GarageImage Hunter F.6.jpg


The Hunter F.6 is a rank VI British jet fighter with a battle rating of 10.0 (AB/RB) and 9.7 (SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1138 1132 25.8 27.2 56.1 50 820
Upgraded
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1159 1,148 24.5 25.0 86 70 820

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
620 ~12 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 850 < 600 < 690 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 4,200 kgf N/A

Survivability and armour

  • 64 mm Bulletproof glass - Armored windscreen
  • 12.7 mm Steel - Armor plate behind the pilot

Armaments

Offensive armament

Main article: ADEN (30 mm)

The Hunter F.6 is armed with:

  • 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)

Suspended armament

The Hunter F.6 can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 total)
  • 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
  • 4 x 1,000 lb M.C. 1,000 lb Mk.I bombs (4,000 lb total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 2 x 500 lb H.E. M.C. Mk.II bombs (3,000 lb total)
  • 4 x SRAAM missiles
  • 2 x 500 lb H.E. M.C. Mk.II bombs + 36 x SNEB Type 23 rockets (1,000 lb total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 36 x SNEB Type 23 rockets (2,000 lb total)
  • 36 x SNEB Type 23 rockets
  • 36 x SNEB Type 23 rockets + 4 x SRAAM missiles

Usage in battles

The Hunter F.6 Is a Transonic aircraft in level flight but can reach supersonic in a dive. That means that it is faster than other subsonic aircraft it will face but slower than supersonic aircraft like the F-100D and the MiG-19PT. Make sure to maintain speed, as it is most maneuverable at higher speeds, and very slow to turn at low. The energy retention is almost an order of magnitude higher than supersonic aircraft, which bleed speed in sharp turns, so the best way to fight them is to engage in a dogfight with them, or make them turn to reduce their speed to the point they become vulnerable. When facing subsonic aircraft, simply outrun them with your superior speed, try not to engage in a turn-fight with subsonic aircraft, as they are often able to best you in a dogfight, especially at low speeds, where the Hunter really shows its weaknesses.

The SRAAMs (Short Range Air to Air Missiles) have a unique playstyle. They are much shorter range than other missiles, but extremely maneuverable, able to turn inside most aircraft. Never fire them at targets more than one kilometre out, as the missile will run out of fuel before reaching its target. The best use case is to fire them while in a turn with another aircraft, as the missile is maneuverable enough to cut them off.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Auto control available
Not controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 30 mm 2 500 LB GP
II New boosters Compressor Airframe 1000 LB GP
III Wings repair Engine New 30 mm cannons Matra SNEB
IV G-suit Cover SRAAM

Pros and cons

Pros:

  • Highly agile short-range air-to-air missiles
  • Deadly 30mm ADEN cannons
  • Enhanced handling at high speeds
  • Bomb and rocket hardpoints

Cons:

  • Subsonic
  • No afterburner

History

With the availability of the more powerful Rolls-Royce Avon 200 series engines in the early 1950s, the Hawker company began developing a new modification of their Hunter jet fighter, which would eventually result in the creation of the Hunter F.6 - one of the last dedicated fighter modifications of this aircraft.

The new Hunter featured, apart from a more powerful engine, a number of other tweaks and changes, most notably, a redesigned wing which contributed to the aircraft’s overall stability during transonic flight. The first prototype of the F.6 flew in January 1954, with serial production commencing in 1956. Overall, 383 aircraft of the type entered service with the RAF before being decommissioned in the early 1980s.

In the late 1970s, the Hunter F.6 was used as a testbed for a new type of air-to-air missile developed by Hawker Siddeley since the late ‘60s. The SRAAM, or Short Range Air-to-Air Missile, was a weapon system developed as an alternative to the American Sidewinder and the British Firestreak missiles.

As the name suggests, the SRAAM was designed for shorter range deployments during dogfights, in situations where pilots would find it difficult to achieve a reliable lock-on with existing missiles. As such, the SRAAM possessed extremely good agility and didn’t cost as much to produce, but was severely limited in range. Despite this however, the weapon didn’t see active use, but was instead further developed into a more advanced version which eventually did get adopted and is still in use today.

- From Devblog

Media

How to use the SRAAMS in Warthunder
-hachersk_Anon
(Short Guides Competition Winner)

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • Hunter F 1
  • links to approximate analogues of other nations and research trees.

External links


Britain jet aircraft
Gloster  Meteor F Mk 3 · Meteor F Mk 4 type G.41F · Meteor F Mk 4 type G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper · Javelin F.(A.W.) Mk.9
de Havilland  Vampire FB 5 · Venom FB.4
Hawker  Hunter F.1 · Hunter F.6
Supermarine  Swift F.1 · Swift F.7
Naval  Attacker FB 1 · Sea Venom FAW 20 · Sea Meteor F Mk 3 · Sea Hawk FGA.6
Bombers  Canberra B Mk 2 · Canberra B (I) Mk 6