Difference between revisions of "BMP-2"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].
  
 
== General info ==
 
== General info ==
Line 26: Line 26:
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 465|rbMinHp= 265|AoAweight= 0.8}}
+
{{tankMobility|abMinHp=465|rbMinHp=265}}
  
 
The {{PAGENAME}}'s mobility is reasonable, albeit not excellent, at a maximum of 72/65 km/h (AB\RB) on-road, however, the vehicle's acceleration and off-road performance leave something to be desired.
 
The {{PAGENAME}}'s mobility is reasonable, albeit not excellent, at a maximum of 72/65 km/h (AB\RB) on-road, however, the vehicle's acceleration and off-road performance leave something to be desired.
Line 34: Line 34:
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|2A42 (30 mm)}}
 
{{main|2A42 (30 mm)}}
  
The Shipunov 2A42 30 mm Autocannon is a very versatile weapon - it is possible to change its fire rate based on the situation and it has vertical guidance of +74 degrees, which makes it effective not only against tanks but for planes and helicopters as well.  
+
The Shipunov 2A42 30 mm Autocannon is a very versatile weapon - it is possible to change its fire rate based on the situation and it has vertical guidance of +74 degrees, which makes it effective not only against tanks but for planes and helicopters as well.
  
 
The main concern with this powerful main weapon is the ammo capacity. The gun has two firing modes - relatively slow (~200/minute) and extremely fast (~550/minute), while your ammo capacity is 500. To not run out of ammo during the battle, one should use full auto mode only when facing certain doom, or when sitting in an ambush position against an unknown enemy.
 
The main concern with this powerful main weapon is the ammo capacity. The gun has two firing modes - relatively slow (~200/minute) and extremely fast (~550/minute), while your ammo capacity is 500. To not run out of ammo during the battle, one should use full auto mode only when facing certain doom, or when sitting in an ambush position against an unknown enemy.
  
Its reload rate for the belts is quite fast at 1.15 seconds and it gets a choice of HEF-T, AP-T, and HVAP in belts. Every belt is universal and has at least 1 AP and 1 HE in them, HE belt carrying 2 of HEF-T for 1 AP-T per cycle.  
+
Its reload rate for the belts is quite fast at 1.15 seconds and it gets a choice of HEF-T, AP-T, and HVAP in belts. Every belt is universal and has at least 1 AP and 1 HE in them, HE belt carrying 2 of HEF-T for 1 AP-T per cycle.
  
The HVAP belts have enough penetration to obliterate lighter tanks such as [[Leopard A1A1|Leopard A1A1s]], [[AMX-30B2 BRENUS]]  and [[Warrior]] frontally, however, when engaging other larger targets it's only possible to completely defeat them from the side, though you can still cripple enemy tanks frontally by shooting cannon barrels and tracks.  
+
The HVAP belts have enough penetration to obliterate lighter tanks such as [[Leopard A1A1|Leopard A1A1s]], [[AMX-30B2 BRENUS]]  and [[Warrior]] frontally, however, when engaging other larger targets it's only possible to completely defeat them from the side, though you can still cripple enemy tanks frontally by shooting cannon barrels and tracks.
  
 
The main difference of the HVAP compared to the APDS of other autocannon-equipped vehicles is that it is '''very''' bad against angled tanks and when attacking tanks on high ground (Refer to the table, to see how bad it can get). Because of that, targets usually easily dealt with such as the [[Striker]] may deflect fire from your main gun when heavily angled. When facing something the main gun cannot deal with, you'll need to use the secondary weapon:
 
The main difference of the HVAP compared to the APDS of other autocannon-equipped vehicles is that it is '''very''' bad against angled tanks and when attacking tanks on high ground (Refer to the table, to see how bad it can get). Because of that, targets usually easily dealt with such as the [[Striker]] may deflect fire from your main gun when heavily angled. When facing something the main gun cannot deal with, you'll need to use the secondary weapon:
  
<!-- {{main|Link to cannon}}  -->
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" |30 mm 2A42 automatic cannon|| colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[2A42 (30 mm)|30 mm 2A42]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" |500|| rowspan="2" | -4°/+74° || rowspan="2" | ±180° || rowspan="2" |Yes||28.6|| __.__ || __.__ || __.__ || __.__ || rowspan="2" |1.3|| rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 500 (340) || rowspan="2" | 550 || rowspan="2" | -4°/+74° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 1.3 || rowspan="2" | 1.1 || rowspan="2" | 1.1 || rowspan="2" | 1.0
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
|17.9|| __.__ || __.__ || __.__ || __.__
+
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
 +
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}
 +
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}
 +
* '''30 mm HVAP:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || 65 || 62 || 50 || 38 || 29 || 22
 +
|-
 +
| 30 mm HE || 65 || 62 || 50 || 38 || 29 || 22
 +
|-
 +
| 30 mm APT || 65 || 62 || 50 || 38 || 29 || 22
 +
|-
 +
| 30 mm HVAP || 82 || 81 || 79 || 75 || 72 || 69
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''2''' || 0&nbsp;''(+2)'' || No
 
|-
 
|-
 
|}
 
|}
  
 
=== Additional armament ===
 
=== Additional armament ===
<!--Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.-->
+
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 +
{{main|9M113 Konkurs}}
  
BMP-2 also has an ATGM launcher. Its guidance system is semi-automatic, so it's easier to use in RB. It is a default modification on the vehicle, unlike the BMP-1, so doesn't need to be researched.  
+
BMP-2 also has an ATGM launcher. Its guidance system is semi-automatic, so it's easier to use in RB. It is a default modification on the vehicle, unlike the BMP-1, so doesn't need to be researched.
  
 
The ATGM is able to penetrate most tanks BMP-2 will face at its BR and often above when aimed well. The 9M113 is also fairly useable at range, although it generally won't reach sniping helicopters. The BMP only has 4 ATGMs, so it's a good idea to be stringent with them.
 
The ATGM is able to penetrate most tanks BMP-2 will face at its BR and often above when aimed well. The 9M113 is also fairly useable at range, although it generally won't reach sniping helicopters. The BMP only has 4 ATGMs, so it's a good idea to be stringent with them.
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* Firing range: 3 km
 
* Firing range: 3 km
  
=== Ammunition ===
+
{| class="wikitable" style="text-align:center" width="100%"
Main gun belts:
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" |Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" |Ammunition
+
! colspan="5" | [[9M113 Konkurs]] ATGM || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="2" class="unsortable" |Type of
 
warhead
 
! colspan="6" |'''Penetration''' '''''in mm''''' '''@ 0° / 60°'''
 
 
|-
 
|-
!10 m
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
!100 m
+
! Stock !! Upgraded !! Full !! Expert !! Aced
!500 m
+
! Stock !! Full !! Expert !! Aced
!1,000 m
 
!1,500 m
 
!2,000 m
 
 
|-
 
|-
|Default||HEF-I, AP-T, HEF-I, AP-T,||64/ 24||61/ 23||49 / 19||37/ 14||28 / 11||22/ 8
+
! ''Arcade''
 +
| rowspan="2" | 4 || rowspan="2" | -5°/+15° || rowspan="2" | -15°/+37° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | N/A || rowspan="2" | N/A || rowspan="2" | N/A || rowspan="2" | N/A
 
|-
 
|-
|30mm HE||HEF-I, AP-T, HEF-T, HEF-I||64/ 24||61/ 23||49 / 19||37/ 14||28 / 11||22/ 8
+
! ''Realistic''
 +
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|-
|30mm APT
+
|}
|AP-T, AP-T, AP-T, HEF-T
+
 
|64/ 24
+
==== Ammunition ====
|61/ 23
+
{| class="wikitable" style="text-align:center" width="100%"
|49 / 19
+
! colspan="8" | Penetration statistics
|37/ 14
+
|-
|28 / 11
+
! rowspan="2" data-sort-type="text" | Ammunition
|22/ 8
+
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| 9M113 || ATGM || 600 || 600 || 600 || 600 || 600 || 600
 
|-
 
|-
|30mm HVAP
 
|HVAP,HVAP,HVAP,HVAP, HEF-T
 
|100 / 41
 
|95 / 39
 
|80 / 33
 
|72 / 29
 
|62 / 25
 
|50 / 20
 
 
|}
 
|}
ATGM:
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable sortable" style="text-align:center" width="100%"
+
! colspan="10" | Shell details
! colspan="8" |Penetration statistics
+
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! rowspan="2" data-sort-type="text" |Ammunition
+
! 0% !! 50% !! 100%
! rowspan="2" class="unsortable" |Type of
 
warhead
 
! colspan="6" |'''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
!10 m
+
| 9M113 || ATGM || 205 || 14.50 || 0.0 || 0.1 || 2,750 || 80° || 82° || 90°
!100 m
 
!500 m
 
!1,000 m
 
!1,500 m
 
!2,000 m
 
 
|-
 
|-
|9M113||AGTM||600||600||600||600||600||600
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="12" |Shell details
+
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" |Ammunition
+
! Full<br>ammo
! rowspan="2" class="unsortable" |Type of
+
! 1st<br>rack empty
warhead
+
! 2nd<br>rack empty
! rowspan="2" |Maximum Velocity
+
! 3rd<br>rack empty
in m/s
+
! 4th<br>rack empty
! rowspan="2" |Projectile
+
! Visual<br>discrepancy
Mass in kg
 
! rowspan="2" |Range (m)
 
! rowspan="2" |''Fuse delay''
 
''in m:''
 
! rowspan="2" |''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" |''Explosive Mass in g'' ''(TNT equivalent):''
 
! rowspan="2" |''Normalization At 30°''
 
''from horizontal:''
 
! colspan="3" |''Ricochet:''
 
 
|-
 
|-
!0%
+
| '''4''' || 3&nbsp;''(+1)'' || 2&nbsp;''(+2)'' || 1&nbsp;''(+3)'' || 0&nbsp;''(+4)'' || No
!50%
 
!100%
 
 
|-
 
|-
|9M113||AGTM||205||14.5||3.000||0.0||0.1||2.750||+0°||80°||82°||90°
 
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|PKT (7.62 mm)}}
 +
 
 
7.62 mm PKT is only useful for destroying light obstacles to avoid losing momentum. Alternatively, it can be used to mark the enemy in Realistic battle. Using it for anything else is pointless, as your 30mm is far more effective otherwise, and the 7.62mm won't cause damage to anything but early aircraft or open-top vehicles with exposed crew.
 
7.62 mm PKT is only useful for destroying light obstacles to avoid losing momentum. Alternatively, it can be used to mark the enemy in Realistic battle. Using it for anything else is pointless, as your 30mm is far more effective otherwise, and the 7.62mm won't cause damage to anything but early aircraft or open-top vehicles with exposed crew.
 +
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 2,000 (250) || 700 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The BMP-2 is best played as a light support vehicle, avoiding being a primary target. Where possible, spot opposing vehicles for teammates while staying near heavier friendly vehicles, helping repair and support them as necessary. By staying mostly in cover and near more threatening targets, you'll avoid being a target yourself.
 
The BMP-2 is best played as a light support vehicle, avoiding being a primary target. Where possible, spot opposing vehicles for teammates while staying near heavier friendly vehicles, helping repair and support them as necessary. By staying mostly in cover and near more threatening targets, you'll avoid being a target yourself.
  
The BMP isn't particularly fast for a light tank, but if you are able to move into a position that enemy tanks will be passing you'll be able to make quick work of them with the 30mm gun.  
+
The BMP isn't particularly fast for a light tank, but if you are able to move into a position that enemy tanks will be passing you'll be able to make quick work of them with the 30mm gun.
  
 
The BMP is somewhat vulnerable to aircraft fire, particularly larger cannons will make quick work of the vehicle through its near non-existent top armour. Where possible, find positions with good overhead cover or minimal visibility for overhead aircraft (beneath over-arching rocks, near or in buildings, under dense tree cover). If for any reason you do become the target of a strafing run, don't be afraid to fire back - the 30mm will make quick work of most aircraft, and in head-on engagements is particularly easy to get on target.
 
The BMP is somewhat vulnerable to aircraft fire, particularly larger cannons will make quick work of the vehicle through its near non-existent top armour. Where possible, find positions with good overhead cover or minimal visibility for overhead aircraft (beneath over-arching rocks, near or in buildings, under dense tree cover). If for any reason you do become the target of a strafing run, don't be afraid to fire back - the 30mm will make quick work of most aircraft, and in head-on engagements is particularly easy to get on target.
Line 174: Line 200:
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
! colspan="2" |Protection
+
! colspan="2" | Protection
! colspan="2" |Firepower
+
! colspan="2" | Firepower
 
|-
 
|-
|I
+
| I
|Tracks
+
| Tracks
 
|
 
|
|Parts
+
| Parts
 
|
 
|
|Horizontal Drive
+
| Horizontal Drive
|30 mm APT
+
| 30 mm APT
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Brake System
+
| Brake System
|FPE
+
| FPE
|NVD
+
| NVD
|Adjustment of Fire
+
| Adjustment of Fire
|Airstrike
+
| Airstrike
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 
|
 
|
|Crew Replenishment
+
| Crew Replenishment
|BMP-2D
+
| BMP-2D
|Elevation Mechanism
+
| Elevation Mechanism
|30 mm APDS
+
| 30 mm APDS
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| ESS
 +
| Smoke grenade
 +
| Artillery Support
 +
| Improved optics
 
|-
 
|-
|IV
 
|Transmission
 
|Engine
 
|ESS
 
|Smoke grenade
 
|Artillery Support
 
|Improved optics
 
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*Can easily destroy other light vehicles with both its main gun and its ATGM launcher
+
* Can easily destroy other light vehicles with both its main gun and its ATGM launcher
*At times is surprisingly survivable, the vehicle's internals are largely non-critical components
+
* At times is surprisingly survivable, the vehicle's internals are largely non-critical components
*Can ford rivers/canals to get to locations that are normally difficult or sometimes impossible to reach
+
* Can ford rivers/canals to get to locations that are normally difficult or sometimes impossible to reach
*Somewhat effective as an AA with fast-firing 30 mm
+
* Somewhat effective as an AA with fast-firing 30 mm
*ATGMs will comfortably destroy almost any vehicle with a well placed missile
+
* ATGMs will comfortably destroy almost any vehicle with a well placed missile
*30 mm HVAP can quickly disable tracks/gun barrel on any target
+
* 30 mm HVAP can quickly disable tracks/gun barrel on any target
  
 
'''Cons:'''
 
'''Cons:'''
  
*The 30 mm HVAP is not as powerful as APDS on other AFVs
+
* The 30 mm HVAP is not as powerful as APDS on other AFVs
*30 mm HVAP has extremely bad angled performance
+
* 30 mm HVAP has extremely bad angled performance
*Small maximum ammo load, can only take a single HVAP belt
+
* Small maximum ammo load, can only take a single HVAP belt
*Can hull break, although some modules can prevent it
+
* Can hull break, although some modules can prevent it
*Vulnerable to HMGs and light cannons at close ranges, particularly without add-on armour
+
* Vulnerable to HMGs and light cannons at close ranges, particularly without add-on armour
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
'''Development'''
 
'''Development'''
  
Line 240: Line 267:
 
'''Design'''
 
'''Design'''
  
The hull of the BMP-2 was nearly identical to the hull of the BMP-1. The armor was unchanged - other than the side armor which could now withstand 12.7 mm machine guns - as was the shape of the hull itself. The turret, on the other hand, was of a new design. It was the same general shape as the turret of the BMP-1, but it was much larger. The commander sat to the right of the gun breech and the gunner sat to the left of the gun breech. The main armament consisted of a 2A24 30 mm autocannon, with a secondary armament of a co-axial 7.62 mm machine gun, with some models receiving a 40 mm automatic grenade launcher. There is also a 9M111 and 9M113 anti-tank guided missile (ATGM) launcher on the roof of the turret. There were some other differences as well. The infantry hatches on the roof of the troop compartment was reduced to 2 from 4. In addition, only 7 infantry soldiers could be carried, instead of the 8 that could be carried by the BMP-1. The BMP-2 was also heavier than the BMP-1, but received a more powerful engine, and as such had similar mobility to the BMP-1.
+
The hull of the BMP-2 was nearly identical to the hull of the BMP-1. The armour was unchanged - other than the side armour which could now withstand 12.7 mm machine guns - as was the shape of the hull itself. The turret, on the other hand, was of a new design. It was the same general shape as the turret of the BMP-1, but it was much larger. The commander sat to the right of the gun breech and the gunner sat to the left of the gun breech. The main armament consisted of a 2A24 30 mm autocannon, with a secondary armament of a co-axial 7.62 mm machine gun, with some models receiving a 40 mm automatic grenade launcher. There is also a 9M111 and 9M113 anti-tank guided missile (ATGM) launcher on the roof of the turret. There were some other differences as well. The infantry hatches on the roof of the troop compartment was reduced to 2 from 4. In addition, only 7 infantry soldiers could be carried, instead of the 8 that could be carried by the BMP-1. The BMP-2 was also heavier than the BMP-1, but received a more powerful engine, and as such had similar mobility to the BMP-1.
  
 
'''Production and Service'''
 
'''Production and Service'''
Line 248: Line 275:
 
'''BMP-2D'''
 
'''BMP-2D'''
  
The BMP-2D was an upgrade package that could be installed on a regular BMP-2. It consisted of applique armor on the sides of the vehicle and under the driver and commander positions, and 6 mm of applique armor on the turret. It also added the ability to attach a mine clearing device on the front of the vehicle. Because of the added weight of the upgrade package, the BMP-2D was not amphibiously capable.
+
The BMP-2D was an upgrade package that could be installed on a regular BMP-2. It consisted of applique armour on the sides of the vehicle and under the driver and commander positions, and 6 mm of applique armour on the turret. It also added the ability to attach a mine clearing device on the front of the vehicle. Because of the added weight of the upgrade package, the BMP-2D was not amphibiously capable.
  
'''Devblog'''
+
=== [[wt:en/news/5750-development-bmp-2-experienced-support-en|Devblog]] ===
  
The arrival of the BMP-1 infantry combat vehicle in the Soviet Army greatly increased the firepower and mobility of infantry formations on the battlefield. However, there were also significant shortcomings, mainly in the armament department. The 73 mm Grom gun, which was installed on the BMP-1 wasn't particularly efficient against infantry units, tanks and low flying air targets. In addition to this, the flight of the trajectory became impossible to predict if even a small crosswind was present. To account for these issues, a decision was made to create a new vehicle based on the BMP-1 with the automatic rifled gun. Among the several projects carried out, the vehicle designed by Kurganmashzavod engineers was acknowledged to be superior to the rest. The BMP-2, which was put into service in 1977, had a similar design to the BMP-1 in terms of the layout and general configuration. However, the turret underwent significant changes. It now had space for two crew members – the gunner and the commander, and the automatic 30 mm 2A42 gun became its primary armament. Just like its predecessor, the BMP-2 was fitted with a launcher capable of firing either the Konkurs or Fagot anti-tank guided missiles, which the vehicle could deploy when engaging tank units. The vehicle was regarded as fairly successful, and over the years of its service, the BMP-2 underwent a series of modernizations and modifications directed at improving the vehicle’s defences and increasing its destructive capability. The BMP-2 remains in service till now and is in great demand abroad.
+
The arrival of the BMP-1 infantry combat vehicle in the Soviet Army greatly increased the firepower and mobility of infantry formations on the battlefield. However, there were also significant shortcomings, mainly in the armament department. The 73 mm Grom gun, which was installed on the BMP-1 wasn't particularly efficient against infantry units, tanks and low flying air targets. In addition to this, the flight of the trajectory became impossible to predict if even a small crosswind was present. To account for these issues, a decision was made to create a new vehicle based on the BMP-1 with the automatic rifled gun. Among the several projects carried out, the vehicle designed by Kurganmashzavod engineers was acknowledged to be superior to the rest. The BMP-2, which was put into service in 1977, had a similar design to the BMP-1 in terms of the layout and general configuration. However, the turret underwent significant changes. It now had space for two crew members – the gunner and the commander, and the automatic 30 mm 2A42 gun became its primary armament. Just like its predecessor, the BMP-2 was fitted with a launcher capable of firing either the Konkurs or Fagot anti-tank guided missiles, which the vehicle could deploy when engaging tank units. The vehicle was regarded as fairly successful, and over the years of its service, the BMP-2 underwent a series of modernizations and modifications directed at improving the vehicle's defences and increasing its destructive capability. The BMP-2 remains in service till now and is in great demand abroad.
 
 
''- From [https://warthunder.com/en/news/5750-development-bmp-2-experienced-support-en Devblog]''
 
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_bmp_2 '''Skins''' and '''camouflages''' for the BMP-2 from live.warthunder.com.]
 
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_bmp_2 '''Skins''' and '''camouflages''' for the BMP-2 from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
== Bibliography ==
+
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/5750-development-bmp-2-experienced-support-en|[Devblog] BMP-2: Experienced Support]]
 +
 
 +
=== Bibliography ===
  
 
* David B. (2016, December 12). BMP-2. Tank Encyclopedia. https://tanks-encyclopedia.com/coldwar/USSR/BMP-2.php
 
* David B. (2016, December 12). BMP-2. Tank Encyclopedia. https://tanks-encyclopedia.com/coldwar/USSR/BMP-2.php
 
* BMP-2. (2020, April 27). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=BMP-2&oldid=953499108
 
* BMP-2. (2020, April 27). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=BMP-2&oldid=953499108
 
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on tank;''
 
* ''other literature.''-->
 
 
* [https://warthunder.com/en/news/5750-development-bmp-2-experienced-support-en [Devblog<nowiki>]</nowiki> BMP-2: Experienced Support]
 
  
 
{{USSR light tanks}}
 
{{USSR light tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Latest revision as of 12:26, 10 August 2020

RANK 6 SWEDEN
CV 90105 TML PACK
BMP-2
ussr_bmp_2.png
AB
RB
SB
General characteristics
Brief
Detailed
8.3/8.3/8.3BR
3 peopleCrew
70 %Visibility
front / side / backArmour
15 / 15 / 13Hull
20 / 16 / 10Turret
Mobility
14.0 tWeight
572 hp300 hpEngine power
41 hp/t21 hp/tPower-to-weight ratio
72 km/h forward
11 km/h back
64 km/h forward
10 km/h back
Speed
Armament
9M113 ATGM"Konkurs"Rocket
4 roundsAmmunition
-5° / 15°Vertical guidance
-15° / 37°Horizontal guidance
205 m/sFlight speed
4 000 mRange
mousemouseMethod of aiming
up to 5 km/hFire on the move
30 mm 2A42 automatic cannonMain weapon
500 roundsAmmunition
1.0 / 1.3 sReload
340 roundsBelt capacity
550 shots/minFire rate
-4° / 74°Vertical guidance
two-planeStabilizer
7.62 mm PKT machine gunCoaxial weapon
2 000 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
700 shots/minFire rate
Economy
180 000 Rp icon.pngResearch
490 000 Sl icon.pngPurchase
Sl icon.png2 130 / 3 699/2 300 / 3 995/2 000 / 3 474Repair
140 000 Sl icon.pngCrew training
490 000 Sl icon.pngExperts
2 000 Ge icon.pngAces
214 % Rp icon.pngReward for battle
140 % Sl icon.png110 % Sl icon.png90 % Sl icon.png
This page is about the Soviet light tank BMP-2. For the version equipped with a 73 mm cannon, see BMP-1.

Description

GarageImage BMP-2.jpg


The BMP-2 is a rank VI Soviet light tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

BMP-2:

The BMP-2 armour layout consists of mostly High Hardness Rolled Armour. The front plate and turret armour is sufficient to stop anything short of a small auto cannon. The sides are generally resistant to machine gun fire, although larger calibre rounds such as those fired from the 12.7 mm .50 calibre machine guns on many American tanks can penetrate the side and rear of the BMP-2. Depending on where it is hit, the BMP-2 is generally not very survivable due to the low crew count. Having only 3 crew means that if any penetrating round kills 2 of them, you are dead. Some shots might hit empty space, but you should not rely on it. Generally it is best practice to be very careful when driving the BMP-2. Even if you have disabled the enemy vehicle's main cannon, they may still be able to damage you with their heavy machine gun. The BMP-2 also suffers from hullbreak, it will be destroyed by 105 mm chemical and 120 mm solid rounds if they hit any component.

BMP-2D:

The BMP-2 has optional add-on armour which improves its resistance to heavy machine gun and some light cannon fire from the sides and rear of the turret, at the cost of losing its amphibious ability. This armour means that you are safe from enemy tanks once you have disabled their main gun. This modification has little effect on the hullbreak mechanics of the BMP-2.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 11 14 465 572 33.21 40.86
Realistic 64 10 265 300 18.93 21.43

The BMP-2's mobility is reasonable, albeit not excellent, at a maximum of 72/65 km/h (AB\RB) on-road, however, the vehicle's acceleration and off-road performance leave something to be desired.

The BMP-2 can swim at 7 km/h.

Armaments

Main armament

Main article: 2A42 (30 mm)

The Shipunov 2A42 30 mm Autocannon is a very versatile weapon - it is possible to change its fire rate based on the situation and it has vertical guidance of +74 degrees, which makes it effective not only against tanks but for planes and helicopters as well.

The main concern with this powerful main weapon is the ammo capacity. The gun has two firing modes - relatively slow (~200/minute) and extremely fast (~550/minute), while your ammo capacity is 500. To not run out of ammo during the battle, one should use full auto mode only when facing certain doom, or when sitting in an ambush position against an unknown enemy.

Its reload rate for the belts is quite fast at 1.15 seconds and it gets a choice of HEF-T, AP-T, and HVAP in belts. Every belt is universal and has at least 1 AP and 1 HE in them, HE belt carrying 2 of HEF-T for 1 AP-T per cycle.

The HVAP belts have enough penetration to obliterate lighter tanks such as Leopard A1A1s, AMX-30B2 BRENUS and Warrior frontally, however, when engaging other larger targets it's only possible to completely defeat them from the side, though you can still cripple enemy tanks frontally by shooting cannon barrels and tracks.

The main difference of the HVAP compared to the APDS of other autocannon-equipped vehicles is that it is very bad against angled tanks and when attacking tanks on high ground (Refer to the table, to see how bad it can get). Because of that, targets usually easily dealt with such as the Striker may deflect fire from your main gun when heavily angled. When facing something the main gun cannot deal with, you'll need to use the secondary weapon:

30 mm 2A42 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 500 (340) 550 -4°/+74° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 1.3 1.1 1.1 1.0
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

  • Default: AP-T · HEF-I*
  • 30 mm HE: HEF-I* · AP-T · HEF-I* · HEF-T*
  • 30 mm APT: AP-T · AP-T · AP-T · HEF-T*
  • 30 mm HVAP: APDS · APDS · APDS · APDS · HEF-T*
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 65 62 50 38 29 22
30 mm HE 65 62 50 38 29 22
30 mm APT 65 62 50 38 29 22
30 mm HVAP 82 81 79 75 72 69

Ammo racks

Ammo racks of the BMP-2
Full
ammo
1st
rack empty
Visual
discrepancy
2 (+2) No

Additional armament

Main article: 9M113 Konkurs

BMP-2 also has an ATGM launcher. Its guidance system is semi-automatic, so it's easier to use in RB. It is a default modification on the vehicle, unlike the BMP-1, so doesn't need to be researched.

The ATGM is able to penetrate most tanks BMP-2 will face at its BR and often above when aimed well. The 9M113 is also fairly useable at range, although it generally won't reach sniping helicopters. The BMP only has 4 ATGMs, so it's a good idea to be stringent with them.

4 x 9M113 ATGM

  • Guidance type: SACLOS
  • Firing range: 3 km
9M113 Konkurs ATGM Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 4 -5°/+15° -15°/+37° N/A 28.6 39.5 48.0 53.1 56.5 N/A N/A N/A N/A
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
9M113 ATGM 600 600 600 600 600 600
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
9M113 ATGM 205 14.50 0.0 0.1 2,750 80° 82° 90°

Ammo racks

Ammo racks of the BMP-2
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
4 (+1) (+2) (+3) (+4) No

Machine guns

Main article: PKT (7.62 mm)

7.62 mm PKT is only useful for destroying light obstacles to avoid losing momentum. Alternatively, it can be used to mark the enemy in Realistic battle. Using it for anything else is pointless, as your 30mm is far more effective otherwise, and the 7.62mm won't cause damage to anything but early aircraft or open-top vehicles with exposed crew.

7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 N/A N/A

Usage in battles

The BMP-2 is best played as a light support vehicle, avoiding being a primary target. Where possible, spot opposing vehicles for teammates while staying near heavier friendly vehicles, helping repair and support them as necessary. By staying mostly in cover and near more threatening targets, you'll avoid being a target yourself.

The BMP isn't particularly fast for a light tank, but if you are able to move into a position that enemy tanks will be passing you'll be able to make quick work of them with the 30mm gun.

The BMP is somewhat vulnerable to aircraft fire, particularly larger cannons will make quick work of the vehicle through its near non-existent top armour. Where possible, find positions with good overhead cover or minimal visibility for overhead aircraft (beneath over-arching rocks, near or in buildings, under dense tree cover). If for any reason you do become the target of a strafing run, don't be afraid to fire back - the 30mm will make quick work of most aircraft, and in head-on engagements is particularly easy to get on target.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive 30 mm APT
II Suspension Brake System FPE NVD Adjustment of Fire Airstrike
III Filters Crew Replenishment BMP-2D Elevation Mechanism 30 mm APDS
IV Transmission Engine ESS Smoke grenade Artillery Support Improved optics

Pros and cons

Pros:

  • Can easily destroy other light vehicles with both its main gun and its ATGM launcher
  • At times is surprisingly survivable, the vehicle's internals are largely non-critical components
  • Can ford rivers/canals to get to locations that are normally difficult or sometimes impossible to reach
  • Somewhat effective as an AA with fast-firing 30 mm
  • ATGMs will comfortably destroy almost any vehicle with a well placed missile
  • 30 mm HVAP can quickly disable tracks/gun barrel on any target

Cons:

  • The 30 mm HVAP is not as powerful as APDS on other AFVs
  • 30 mm HVAP has extremely bad angled performance
  • Small maximum ammo load, can only take a single HVAP belt
  • Can hull break, although some modules can prevent it
  • Vulnerable to HMGs and light cannons at close ranges, particularly without add-on armour

History

Development

After the Yom Kippur War, it became clear that the armament of the BMP-1 was proven to be insufficient, as well as the protection. Egyptian and Syrian BMP-1's had been knocked out by 12.7 mm (.50 in) machine gun fire through the sides and rear. The BMP-1P was developed in order solve some of the problems with the BMP-1, but a new model was needed. Work began on creating an improved version of the BMP-1, called the BMP-2.

Design

The hull of the BMP-2 was nearly identical to the hull of the BMP-1. The armour was unchanged - other than the side armour which could now withstand 12.7 mm machine guns - as was the shape of the hull itself. The turret, on the other hand, was of a new design. It was the same general shape as the turret of the BMP-1, but it was much larger. The commander sat to the right of the gun breech and the gunner sat to the left of the gun breech. The main armament consisted of a 2A24 30 mm autocannon, with a secondary armament of a co-axial 7.62 mm machine gun, with some models receiving a 40 mm automatic grenade launcher. There is also a 9M111 and 9M113 anti-tank guided missile (ATGM) launcher on the roof of the turret. There were some other differences as well. The infantry hatches on the roof of the troop compartment was reduced to 2 from 4. In addition, only 7 infantry soldiers could be carried, instead of the 8 that could be carried by the BMP-1. The BMP-2 was also heavier than the BMP-1, but received a more powerful engine, and as such had similar mobility to the BMP-1.

Production and Service

The BMP-2 entered service in 1980, and it is unknown how many have been produced. It is thought that at least 20,000 BMP-2 have been produced so far, but some estimates have the total production at up to 35,000. These numbers are for the Soviet/Russian military alone, not including license built copies or export models. BMP-2's have seen combat in a number of conflicts, although not so much as the BMP-1 as it entered service later.

BMP-2D

The BMP-2D was an upgrade package that could be installed on a regular BMP-2. It consisted of applique armour on the sides of the vehicle and under the driver and commander positions, and 6 mm of applique armour on the turret. It also added the ability to attach a mine clearing device on the front of the vehicle. Because of the added weight of the upgrade package, the BMP-2D was not amphibiously capable.

Devblog

The arrival of the BMP-1 infantry combat vehicle in the Soviet Army greatly increased the firepower and mobility of infantry formations on the battlefield. However, there were also significant shortcomings, mainly in the armament department. The 73 mm Grom gun, which was installed on the BMP-1 wasn't particularly efficient against infantry units, tanks and low flying air targets. In addition to this, the flight of the trajectory became impossible to predict if even a small crosswind was present. To account for these issues, a decision was made to create a new vehicle based on the BMP-1 with the automatic rifled gun. Among the several projects carried out, the vehicle designed by Kurganmashzavod engineers was acknowledged to be superior to the rest. The BMP-2, which was put into service in 1977, had a similar design to the BMP-1 in terms of the layout and general configuration. However, the turret underwent significant changes. It now had space for two crew members – the gunner and the commander, and the automatic 30 mm 2A42 gun became its primary armament. Just like its predecessor, the BMP-2 was fitted with a launcher capable of firing either the Konkurs or Fagot anti-tank guided missiles, which the vehicle could deploy when engaging tank units. The vehicle was regarded as fairly successful, and over the years of its service, the BMP-2 underwent a series of modernizations and modifications directed at improving the vehicle's defences and increasing its destructive capability. The BMP-2 remains in service till now and is in great demand abroad.

Media

Skins and camouflages for the BMP-2 from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26E · T-26-4
BT  BT-5 · RBT-5 · BT-7 · BT-7 (F-32)
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
Other  T-50 · T-60 · T-70 · T-80 · T-126
  BA-11 · PT-76B · Object 685 · Object 906
China  ▂Type 62