Ar 234 B-2
1 х 1000 kg SC1000L2 bombSetup 4
|This page is about the aircraft Ar 234 B-2. For the other version, see Ar 234 C-3.|
The Ar 234 B-2 is a Rank V German jet bomber with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.27.
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
| Max Speed
(km/h at 6,000 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 6,000 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 500||< 500||< 550||> 250|
|Optimal altitude||100% Engine power||WEP Engine power|
|0 m||910 kgf||No WEP|
Survivability and armour
- 15 mm steel - pilot's headrest
The Ar 234 B-2 can be outfitted with the following ordnance:
- 3 x 250 kg SC250JA bombs
- 3 x 500 kg SC500K bombs
- 1 x 1,000 kg SC1000L bomb
- 1 x 1,000 kg SC1000L bomb + 2 x 250 kg SC250JA bombs
Usage in battles
Due to the limited payload of only 3x500 kg bombs, this plane is most effective as a fast tactical bomber. It is very effective against any ground unit in-game, reliably taking out heavy tanks, pillboxes and destroyers. This can be done with a fast in-and-out approach, diving to do a high speed, low-alt run over the ground targets then running to safety and then climbing while bombs reload to be able to repeat. If an enemy fighter does manage to catch up to engage the Arado, then you must resort to using the 234's excellebt maneuverability to evade enemy fire until you can reach safety or rescue arrives. For ground attack, the 3x500kg payload is the best option, as each is capable of destroying any individual ground target.
Some would advocate back-climbing and then high-alt base bombing. This may help ensure survivability, but in arcade, the total bombload is too small to be very effective. While destroying the mini-bases may be useful, attacks on the airfield will be insignificant. In base-bombing roles, you may find that the upgraded bombload is worthwhile, as it has slightly less drag and slightly higher total TNT content within it's bombs.
Fast tactical bomber. Go in, destroy the target, either two tanks/pillboxes, or one strategic bomb-zone target. At this point the pilot has several options:
- Run back to base to rearm. Inform your allies about any foes you might have seen. On second run, the Arado can either continue hitting ground targets/bases or loiter near the enemy airfield to bomb landed planes...though with many pilots being able to rearm in 15 seconds (even in RB) this can be difficult to achieve. Be sure not to be spotted!
- Follow the history and be a reconnaissance (and bait) plane. The Arados topspeed in combination with its maneuverability allow for great dodging ability. Used against the enemy team, they might chase the Arado and lose precious energy, making them easy targets for the allied team. In addition their location is revealed and shown to the team, too.
- Be "honourable" and utilize the only offensive weapon the Arado has: Itself. While ramming is a viable form of fighting for Arado pilots, other players("targets") may be rather annoyed by it (the community term "Ruse Cruise Missile" originates from this).
Regular medium bomber tactics apply. Stay stealthy, stay fast and watchout during the landing approach.
Manual Engine Control
|Not controllable||Not controllable||Not controllable||Not controllable||Separate||Not controllable||Not controllable|
As the Arados payload receives no further enhancements in total weight and the planes performance stock is adequate, there are no real priorities for grinding.
Compressor might be something to go for first, to ease acceleration with bombs loaded.
|II||Compressor||Airframe||ETC 1001 I|
Pros and cons
- Fast and very manoeuvrable
- The stock play load is all you need
- Gets air spawned in Realistic Battle
- Very good aircraft to grind
- Can escape from most propeller planes after payload dropped.
- Small target.
- Often get matched in prop matches.
- Very efficient in taking out individual targets in ground strike maps(AB), with maxed reload time can drop a salvo roughly every 40 seconds.
- Some engine piston planes can catch the Arado during a dive
- Can only carry 3 bombs and release them in two separate loads
- No offensive armament
- No armour
- The pilot is easily knocked out due to the absence of armour on the front of the plane
In late 1940, an order for a turbojet-powered reconnaissance aircraft was issued by the Reichsluftfahrtministerium (the German Air Ministry). The winning design was the Arado Ar 234, a high-wing, incredibly fast jet bomber/reconnaissance aircraft with twin Jumo 004 engines. Since Germany's resources were running low the prototype was only able to fly in 1943 and was only able to fly combat missions after D-Day. Even after these setbacks it was still the world's first operational jet bomber and reconnaissance aircraft.
The prototype used a wooden tricycle trolley for take-offs and a singular skid for landing. Also, since the plane was so fast the only times it would be vulnerable was during takeoff and landing. The design soon moved to conventional landing gear after to trolleys were quite risky and during landings when the plane would tilt over at low speed. Also to accommodate the tricycle landing gear the fuselage was made wider. Plus, an autopilot system was installed so that as the pilot was on his bombing run he could concentrate on his bombing targets. One of the other problems that were worked around was adding Walther 109-500 RATO motors (Rocket-Assisted Take Off) were used to shorted the aircrafts lengthy take-off run.
The pilot controlled the plane from the forward nose compartment which had an incredible amount of visibility, though the position made the 6 o'clock position behind the pilot extremely vulnerable. So a periscope was installed to counter this disability. The periscope would have doubled up as a sight for the guns on the tail that were meant to be installed but never were. Also it could serve as a dive-bombing sight. The control yoke was moved aside inside the cockpit so that it could be moved out of the way when on the bombing run. When this was moved out of the way the pilot looked into a bombsight located in between his knees. Like many German aircraft the main controls and gauges were colour-coded for easy recognition by the ground crews.
The main unit to use this aircraft in combat was KG76 who were based in Norway, though other units also used this aircraft. This aircraft had limited usefulness as fuel and engine production was what would send it out of combat at the end of the war.
Connor, R and Moore, C., In the cockpit II, New York : HarperCollins Publishers, 2010
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
|Germany jet aircraft|
|Me.262||Me 262 A-1/U4 Pulkzerstörer · Me 262 A-1a Schwalbe · Me 262 A-2a Sturmvogel · Me 262 C-1a Heimatschützer I · Me 262 C-2b Heimatschützer II|
|He 162 A-1 · He 162 A-2 · Me 163 B · Me 163 B-0 · Ho 229 V3|
|Bombers||Ar 234 B-2 · Ar 234 C-3|
|Other countries||CL-13A Sabre Mk 5 · CL-13B Sabre Mk.6 · ▀MiG-15bis · ▀MiG-19S · Sea Hawk Mk.100|