Ratel 20
Contents
Description
The Ratel 20 is a rank IV British light tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "Ixwa Strike".
The Ratel 20 is the original variant of the versatile Ratel IFV built by South Africa in 1976, to meet their tactics on mobile warfare. It is granted the title of the first wheeled IFV to enter service worldwide.
While the mobile and indirect playstyle of the previous Ratel 90 continues, the variation in weaponry sets ups for a somewhat more defensive and supporting approach during armoured engagements. The fast-firing 20 mm GI-2 automatic cannon and the powerful Milan ATGM are alternative armaments that will require some practice due to their situational unreliability when compared to a classical high-calibre cannon layout.
Aside from the alternative weaponry, the pros and cons of the Ratel chassis remain essentially unchanged, therefore the Ratel 20 still relies on his firepower and mobility; both are effective tools when in the hands of skilled players.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 117 | 20 | 18.9 | 437 | 538 | 23.12 | 28.47 |
Realistic | 106 | 18 | 249 | 282 | 13.17 | 14.92 |
Modifications and economy
Armaments
Main armament
20 mm GI-2 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,200 (120) | 750 | -8°/+38° | ±180° | N/A | 22.7 | 31.4 | 38.1 | 42.1 | 44.8 | 9.10 | 8.05 | 7.42 | 7.00 |
Realistic | 14.2 | 16.7 | 20.2 | 22.4 | 23.8 |
Ammunition
- Default: HVAP-T · HEF-I
- M594: HEF-I · HEF-I · HVAP-T
- M601: HVAP-T · HVAP-T · HEF-I
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 57 | 52 | 37 | 24 | 15 | 10 |
M594 | 57 | 52 | 37 | 24 | 15 | 10 |
M601 | 57 | 52 | 37 | 24 | 15 | 10 |
Ammo racks
Full ammo |
Ammo type |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
10 1,200 |
Clips Rounds |
9 (+1) 1,080 |
8 (+2) 960 |
7 (+3) 840 |
6 (+4) 620 |
4 (+6) 480 |
3 (+7) 360 |
2 (+8) 240 |
1 (+9) 120 |
Yes |
Notes:
- Ammunition is modelled as 10 clips of 120 rounds.
- The visual discrepancy concerns the number of clips: 10 clips can be fired but only 8 are modeled.
Additional armament
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
MILAN missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 7 | ±5° | N/A | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
MILAN | ATGM | 530 | 530 | 530 | 530 | 530 | 530 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
MILAN | ATGM | 200 | 2,000 | 6.55 | 0.05 | 0.1 | 1,830 | 80° | 82° | 90° |
Ammo racks
Full ammo |
Visual discrepancy |
---|---|
7 | No |
Notes:
- Missiles are modeled individually and disappear after having been launched.
- It is not possible to select how many missiles to bring into battle.
- The missiles deplete from 1 to 7.
Machine guns
7.62 mm Browning MG4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (250) | 500 | N/A | N/A |
Pintle | 3,000 (250) | 500 | -10°/+3° | ±120° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- MILAN ATGM has good penetration values and hull-break capabilities
- Ratel chassis is decently mobile once fully upgraded; also great reverse speed of 17 km/h
- 20 mm GI-2 gun has a high rate of fire and a useful elevation of +38°; perfect against low flying aircraft
Cons:
- Large size; difficult to conceal and manoeuvre on urban maps
- No stabilizer; the vehicle must stop to use the GI-2 cannon effectively
- Low engine power; the wheels also struggles on snow, sand or mud
- GI-2 cannon has poor performance against sloped thin armour as those on BMP-1 (Family), R3 T106 FA or AUBL/74
- Armour is unreliable and poor; only 3 crew members and a large ATGMs rack
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
- Vehicles with similar chassis
- Related service history
- Similar Playstyle
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |